π naming things is often called "the easiest problem in computer science" because you can just call it x or i or whatever
@wikicliff @lovegame I preferred it when we just had blocks of memory and it was up to us to remember where each variable started, which ones were numbers and which were letters. And how big each one was. And the byte order.
This was so easy that even BASIC supported it with PEEK() and POKE().