The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook
The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook
Okay yes, but helldivers is still filled to the brim with bugs. Not quite an equal comparison
Edit: wild that fanboys will down vote you for simply stating a fact
You can play the entire game without anyone else. Just close your party and pick a mission. No one will be able to join your in-progress mission if your party is closed. It’s not even that difficult until the higher difficulties, you’ll just spend more time doing things alone without having a full team to sweep through enemies and objectives.
The game is built around playing with a group though, that is how it is intended to be played from the ground up.
I might give it a go, all the reviews I read talked about the multiplayer requirements for the missions and gameplay.
How good is it solo? Have you tried it?
It 100% intends you to play with others. It is not meant to be played single player, it just can be if you insist. You will not get the same experience.
That being said, I’ve played a ton on PC with no mic, just using the in game target and item marking system and a couple text messages occasionally, without any issue. Playing with randoms isn’t a big issue most of the time.
Just don’t take it too seriously. Half of the fun to be honest is not noticing someone threw a stratagem for a 500kg bomb into that crater you’re jumping into kill the bugs and dying to a massive explosion. The game tells you everything a player calls something in and there’s a light from God showing you where it’s going, but sometimes you just miss it. Or the guy was prepping to throw it and died so they dropped it at their feet.
Just don’t take anything too seriously. It’s not that kind of game.
It is a great game even if it essentially required multiplayer. You might be able to borrow a friend’s copy through steam’s family library sharing or something like that to try out.
There’s no like ranking system or anything to worry about messing up a friend’s account as a new player.
I had the same issues, was even worse for me. I only got to play 1/3 missions, and had to restart Helldivers everytime I got the disconnection error.
But I upgraded my cpu, and now I have not had a single disconnection error since. Not sure if it’s correlated, but it’s nice not crazhing anymore
I damned those bugs myself with a combo of napalm, flamethrower, and incendiary breaker.
But in all seriousness there are some huge bugs that can ruin a run you spent almost 40 minutes on… So I also bring a 500kg to deal with those.
Some days I have to restart helldivers after every mission because it crashes during the extraction cutscene.
It’s ok to admit games aren’t perfect while also enjoying them. Helldivers is fun but it’s no paragon of the industry.
The bugs are quite literally a feature.
There’d be half a game if they took out the Terminids.
You know what, I am gonna call skill issue.
I get that the “press R to join a group” can be overlooked or that not everyone has the intuition to click on the active missions on a planet (alright, these are currently bugged and do not refresh quick enough so always full).
But all one has to do is to do a quick google search to find out you just open the big holo planet and press R, there are also definitely worse offenders in cryptic/useless UIs.
I do have to generally agree, however this is also easily the weakest part of the game. The game doesn’t hand hold you through explaining everything with full screen explanations like some games, and there’s a lot going on with the map screen to notice the difficulty and matchmaking functions when you first jump into the game. However, it is right there. The first couple missions it steers you towards are so simple and short you definitely don’t need teammates to complete, and from my experience they basically assume you won’t have any. After you play a couple short missions alone, it makes sense you’d look at more in the interface, it’s not rocket science.
However, the high number of loading screens and animations to get into and out of a party simply to make it “look” nice is absurd. An animation of the ship jumping to a planet, then an animation of you coming out of a pod onto the ship, then if you are kicked an animation of you doing the exact same thing back to your ship, taking 30-60 seconds to run through. Animating it all for a single ship to deploy from, versus a standard matchmaking room is just a waste of time for matchmaking. It looks cool and for friends is awesome, but to just play the game, it’s a massive waste of time. This is made even more annoying with players kicking people from their teams for any number of reasons so all of those nice looking loads just waste that time and the kicked player then needs to walk all the way back through their ship to get to the map and try again. This is the most annoying part of getting kicked honestly.
I think part of this is also a good chunk of the community either not knowing how, or not utilizing the party privacy functionality. So people aren’t putting themselves into things like friends-only or closed parties when they don’t want to play with randoms. And then there’s always the toxic players kicking people simply for not playing the meta.
A party leader kicking players within a couple minutes of joining a party should negatively affect that player in some form to ensure people use the privacy system correctly and help stop some of this meta toxicity. Like an inability to call stratagems for some time in mission (and it not counting until actually playing, so they can’t just sit on the ship to wait it out). They already have the in game propaganda system setup, declare the player anti-democratic or something to make in game punishment seamless with the lore.
Eh, there’s a lot that could be said about Helldivers, at least as a PC port.
Great game, nice content delivery, very cool. No DLSS, no modern FSR (it straight up uses an horrendous implementation of FSR 1.0), very bad usage of multiple threads, quite a few bugs.
Again, the game itself is very fun. But I’m absolutely not going to praise this port and claim it’s a shining example of developer quality.
Releasing a perfect game that doesn’t have any bugs isn’t what the article is about.
It’s talking about teams that have honed their craft over many years of developing titles they cared about working on and investing in continuous improvements, of which both Arrowhead and Larian have done.
That’s true for virtually every game. Diablo IV: hated by many, considered a major downgrade, Blizzard bad, gets boring, doesn’t handle live content updates right… yet go watch the videos with the team that designed the dungeons and the assets, they’re extremely passionate, they are proud of their work, they explain how they spent a looooong time just working on little details they thought people would appreciate.
It’s super unfair to raise Helldivers and Baldur’s Gate to this elevated “worthy passionate developer” status and disregard others while, at the same time, being selectively blind about the issues both of these games had and still have. In fact, Baldur’s Gate straight up required months of Microsoft intervention to finally (partially!) fix CPU affinity issues.
you can be incredibly passionate while still having mbas breathing down your neck
if you don't think there was a ratio of developers to neck-breathers of at best 2:1 at blizzard you have more faith in their internal management than me
yeah but ultimately it doesn't matter because the end product is good on the whole
i feel those kinds of details are exactly what meddlers would want to meddle in, when the entire argument of the article is that the game manages to be good on the whole not despite its lack of meddlers but because of it
quite a few bugs
Those are a feature.
I expected Helldivers 2 to be good, but not “unforeseeable appeal that knocks out back-end servers and leaves players in a weeks-long login purgatory” good
It continues to boggle my mind that people will take this objectively bad thing built in to the game’s design and turn it into good press. Being unable to play the game you paid for is a bad thing. They could have let you host the game yourself. Yes, even the dungeon master part that Joel does. That they don’t let you not only leads to login problems with unexpectedly populous launches but also an expiration date that Baldur’s Gate 3 doesn’t even have when it comes to online multiplayer.
Having launch issues seems to be the norm nowadays.I do lot think anyone expects complex software to be bug free.
But the response and speed of fixing issues from arrow head are very good, and an example for others to follow.
Dedicated servers are awesome tho. And all great games have that. Makes the game live forever if the community cares enough. Cnc renegade and enemy territory still have players.
I’m not particularly afraid about an expitation date from the DM/online play side
It’s actually inevitable.
Heck, I’d imagine when Arrowhead finally pulla the plug on HD1, they’ll likely update it so it works offline.
I’m pretty sure I can count on my fingers the number of games that have actually patched their online-only functionality to work offline. Off the top of my head, it’s just Knockout City, and I think maybe a Gran Turismo game somewhere along the line.
It is a possibility for sure, but HD1 is still going after 8 years, and because AH doesn’t host the gameplay servers, I reckon the server costs aren’t excessive.
L4D2 is 15 years also, and still going, and still played. I hope and trust HD2 will be up long time.