Stop Killing Games is a new campaign to stop developers making games unplayable

We've all been there right? You paid for a game, it required an active internet connection and a couple of years later the publisher decided they're done with it and shut it down leaving you with a broken game. Annoying.

GamingOnLinux
@gamingonlinux killing games that have single player content & can totally be played offline is no problem, the problem is killing games that have a huge portion/totally online and/or we can only buy and/or download DLCs (especially if they enrich single player content) while the game servers are online, plus, it's stupid to not find old games on modern stores, that fact encourages piracy
@bargoderea @gamingonlinux If they can be played totally offline, then they can't be killed.
@ampersandrew @gamingonlinux they can be killed if they remove it from stores
@bargoderea @gamingonlinux That's not what that means in the context of this effort. Especially since distributors have thus far been good about not removing the game from your account in those scenarios.
@ampersandrew @bargoderea @gamingonlinux call of Duty Cold War on PC is a good example of online function only to play. It checks it at every start up.
@bargoderea @gamingonlinux yes, I hate how you can never actually 'buy' an online game, you basically get access to it for an unspecified amount of time. And you have no way to say no to unwanted changes either (besides stop playing).

@gamingonlinux thanks for covering this, it is a really great initiative.

As an example of this I've been thinking of #BattleForge for years after #EA killed it. Recently I saw that fans had resurrected that game as #Skylords but very few games are lucky enough to ever become available like that again (it is by no means the only one that I wish I could get back to, #tabularasa and #vanguardsagaofheroes are two others) and it only happens after a lot of work by skilled and dedicated fans.

#stopkillinggames

@gamingonlinux thank you for giving this a spotlight 

@gamingonlinux Personally I'd globally legalize:
1. Having a copy of a game on your PC regardless of what platform it was meant for (if you have the right to play it ofc)
2. Any attempt and success at making an online game (which includes singleplayer games these days) work after it was shut down
3. Emulating whatever platform a game was made for
4. Distributing abandonware games for free
5. Tempted to also go for allowing further modding

I'd be fine if it was strictly non-commercial

@gamingonlinux And that is why I have some respect for the developers of Knockout City, who had the decency of at least releasing a private server app
@gamingonlinux utiliser la DGCCRF pour forcer les éditeurs a proposer une option 'private server', self histed, bien sûr, quand ils abandonnent une licence. Brillant ! Je signe ou ?