More playtesting!

My partner put together a little mock board to get people interested in coming out tonight.

Excited to see how it goes.
#gamedesign #tabletopgamedesign #boardgamedesign #FlightNineteen

What a great time!

Discoveries from today’s playtest: this game is not optimized for six people to play. 😅

I have long figured the ideal was 2-4. I figured I’d try to see if it could support 6. It’s not a great time for the sixth player.

There are some ways around it, but I am not sure if it’s worth optimizing for a group of that size vs keeping what’s working well for a smaller table.

#gamedesign #boardgames #boardgamedesign #tabletopgamedesign #FlightNineteen

A couple of folks left me some comments after the game. Very excited, as these were comments from strangers and so they definitely didn’t have to take the time to be nice 😅
#gamedesign #boardgamedesign #tabletopgamedesign #FlightNineteen

@EmpyClaw

I've hit this same dilemma in a design of mine when trying to change a 2-player game to support 3-4 players as well.

It can work but is clearly not as good.

Very cool of them to leave the note, congrats 🙂

@s3rvant I’ve started to wonder if a problem like this is better solved by “Make it work in an expansion” than trying to tinker with the existing stuff a lot more.

But maybe that just risks the experience being more disjointed.