Finally got my #playdate! After some serious #optimization, my #fallingsand demo now updates 8 times per frame at 50 FPS. That's >400 times per second!
The trick: Instead of iterating over each pixel (bit) individually, I'm doing a bunch of bitwise operations per byte. #indiedev #gamedev
The trick: Instead of iterating over each pixel (bit) individually, I'm doing a bunch of bitwise operations per byte. #indiedev #gamedev