It is wild, I think, that *the only possible way* to export a procedural noise-based volume out of Blender is via PHOTOGRAMMETRY and gaussian splatting.
Like, you literally have to photoscan a nebula. đŸ¤¯
#b3d
The tutorial: https://www.creativeshrimp.com/gaussian-splatting-tutorial.html
#gaussiansplatting #photogrammetry #space #spaceart #science #cgi #vfx #3d #blender3d
I Photoscanned… a Nebula • Creative Shrimp
Basically I’ve just photoscanned a fully volumetric Blender nebula using 3d Gaussian Splatting. Links: Luma AI Polycam Nebula gaussian splats in Polycam (preview) Nebula gaussian splats in Luma AI (preview) Getting Started With 3D Gaussian Splatting for Windows (Beginner Tutorial) GitHub Repo for Windows Nebula course on BlenderMarket More about photogrammetry workflows (including Gaussian Splatting)…