I can't live like this - Star Trek: Website

To the people who prefer the y axis be inverted I have one question: who hurt you?

Grew up dreaming of being a pilot. Pull back to yaw up.

First games that were flight sims did so. So now it’s just what I’m used to.

Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.
At some point it was inverted by default.
The original Rainbow Six had it like that by default and now 25 years later it’s here to stay.
Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?
Or instead of complex mental gymnastics, just up = up, down = down.
You’re moving the viewport, not the crosshair.

There is no up. There is left, right, forward, and back.

Pushing your head forward points it at the floor. Pulling up back makes you look up

Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

Well the analogy doesn't perfectly work with pad controllers.

It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You've got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.
Eh, that would also mean that X is inverted as well. I can't play inverted X.
Elder millennials and cooler gen x’s grew up on Goldeneye 64, y axis inverted
I’m familiar with it from TimeSplitters 2, but that’s basically same devs.

That game is a top 10 all time fun game.

It’s awesome!

I’m in this comment and I don’t know if I like it.

But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

Don’t forget pilot wings!
I know someone who had both X and Y inverted, on his computer mouse.
Played a bunch of flight simulators and similar games back in the day. If it's universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.
First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.
Duke3D. That’s where it started.
No one. Do you slap left-handed people? :)
Wait. Are you not supposed to?
Wow, I always have to go in and switch it to inverted, it just makes complete sense in my head (probably from years of playing X-wing as a kid) pulling back (towards me) will always be looking up!
I do the same thing everyone always tells me it’s weird to set it inverted.
I don't understand there are still games out there that do not offer inverted Y as an option. I couldn't finish the Lego Marvel Superheroes game because of that.
It kills me that I simply can’t play genshin impact
Oof, that would drive me crazy and be a refund request. I’ll never claim that either is superior (and I’m sure I’m in the minority for being used to inverted), but not having the option to change it is inexcusable. I don’t know the percentage, but that’s got to be a significant portion of people that are so used to it, they can’t switch!

I played inverted for years. I took a long break from games, started a new one at some point and didn’t think about it. I no longer play inverted.

I didn’t even know it was possible to reprogram something so ingrained in me and I did it entirely by accident.

Wow that is pretty cool. It’s never left me, but I’ve never taken a super long break from gaming.
It was a crazy feeling when I realized it. “Oh whoa, I’m playing backwards. What?” All of my life it was the first thing I did in shooters. The break was during my divorce. That whole thing rewired my brain any way haha.
A similar thing happened to me too. I used to play inverted before encountering a game where you couldn’t invert the controls. Now, playing inverted feels weirder than non-inverted.
Same, I’ve always played inverted. Pretty sure it’s from N64 flying games, pilot wings and such.
Out of the loop here, can someone explain where the guy with the fantastic facial expression is from?

The movie is At Eternity’s Gate. Actor is Willem Dafoe, who’s portraying Vincent Van Gogh.

(I have not seen the movie, just looked it up)

https://knowyourmeme.com/memes/willem-dafoe-looking-up

Willem Dafoe Looking Up | Know Your Meme

Willem Dafoe Looking Up, also known as Vincent van Gogh Looking Up, is a scene from the 2018 biopic At Eternity's Gate in which Vincent van Gogh, played by

Know Your Meme
only works for me now when I'm flying something that can't hover. Tried it in AC6 and felt like way less of a pilot :|

You know what’s even worse?
Inverted horizontal, and you can’t change it.

Looking at you PSX and PS2 games.

I only ever use inverted controls for flying. For moving a character I use normal.
I blame Goldeneye for my invertedness. Couldn’t for the life of me figure out how to change it as a kid.
Every time I throw the batarang for the first time in every arkham game I immediately hit the ground because I forget about the inverted controls.
I always use inverted because I’m telling the camera where to go, not where I’m going to look. So if I want to look up, I need the camera below me.
You pull left to look right?
I play inverted and I hate you for pointing this out. Now my whole gaming life is a lie.
If you’re playing first person you aren’t moving a camera. You’re moving the player’s head.
Which is why inverted y but not inverted x makes sense to me. I move the joystick like I would move my head.

Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.

Anyway, it just works better for me inverted, but I respect my non-inverted brethren.

Yeah but if you think about looking at things you have to move your head up to look up hehe
Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.

It depends on wether you push the camera by the back or the front.

For aircraft, most people imagine pushing the tail around, so stick down is pitch up.

For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.

Do you play inverted x too then?

I play inverted because that’s what the default settings were on Goldeneye.

Not like I’ve played thousands of games, but still, I’ve never seen a setting to invert the X axis.

I’ve seen it plenty of times. I wouldn’t be surprised if you’ve seen it and just forgotten about it because it’s not something you care about.

For example, I’m playing through Tears of the Kingdom and it has that setting. Personally I would never enable it, but the option is there.

Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.

some old any flight game

ftfy

Inverted for flight controls, everything else, standard.
There’s clearly two groups: young gamers that play their games the same way they use excel and the old gamers that have dedicated settings.
Okay this has been bothering me lately… Wasn’t inverted y usually the default setting in games until somewhat recently? Now it seems to never be the default. What changed and when? Or is this just in my head?