Completely random session? - Lemmy.World
Has anyone run a completely randomly generated session before? Random as in, not
a handful of prepared encounters the PCs can seek out, but random as in every
encounter is generated on the fly such that not even the DM knows what’s going
to happen. There are a whole bunch of random generators on donjon, and I figured
I could probably open a bunch of them in different tabs and roll them when I
need… But is this style of play even fun? And is it an effective use of our 8
hours a month? (It sounds fun to me; I have till January to figure out if I can
pull it off though lol)
Transitioning from Serial One-shots to Open World Play - Seeking Advice and Suggestions
https://lemmy.world/post/8625483
Transitioning from Serial One-shots to Open World Play - Seeking Advice and Suggestions - Lemmy.World
cross-posted from: https://lemmy.world/post/8591753
[https://lemmy.world/post/8591753] > I’ve been guiding my family through a
series of serial one-shots in our DCC sessions, where each adventure seamlessly
leads into the next. We’ve enjoyed this format, but I’m now considering shifting
towards a more traditional “open world” style of play. I have B2: Into the
Borderlands on hand, which offers an excellent framework for this, plus my older
brother (a player in the game) ran it for me when we were kids. > > However, a
new temptation has emerged: DCC #100. It’s a bit too advanced for my family at
the moment (they have yet to make it past level 3), and setting it up would
require additional resources like a good webcam and Discord Nitro. Nevertheless,
it’s sparked an idea in me. > > Here’s my thought: The back of DCC #100 features
a list of factions emerging from the fallout of the… McGuffin. What if I shove
these factions into the caves of chaos in place of mob bosses? I’m envisioning a
grand conspiracy to hide the entrance to the… thing… in the caves of chaos and
once they reach level 5 I could drop the hook and the adventure could culminate
with the DCC #100 module. > > I’m looking for advice or suggestions. I’ve only
ever run one-shots, where we start at the start. I just drop them at the
entrance of the best thing in the module and go from there (I use the Blades in
the Dark inventory system.) But then we played Doom of the Savage Kings which
was a more open ended, which is what kicked off this whole thing. It was fun
letting them take the reins, for the first time they didn’t find everything
there was to find and we kinda just made it up as they went… they invented a
ritual to bind the Hound for god’s sake, it was dope! I just got the Old-School
Essentials box set but haven’t cracked it… but I know what kind of player I am
and would not want to DM for me. I’d set up an advanced garrison in the caves
with the gold I find and build my own competing keep if I pissed off the local
guard, so guess how the rest of my family is, I’m scared!
What's the dumbest thing you've shipped?
https://lemmy.world/post/6478586
What's the dumbest thing you've shipped? - Lemmy.world
18 month project is winding down. I suspect it will have 1 use in the next 4
years we are supporting it. The tool is basically a copy of the S3 browser, only
shittier. The license for the S3 browser is only 20 bucks btw.