You took a short rest, restoring 23 hitpoints.
---
You encounter a đŸ§â€â™‚ī¸ Acolyte
â¤ī¸ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
âš”ī¸ Fight!
93.8%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
6.3%
Poll ended at .
You engaged the Acolyte!
---
đŸ§â€â™‚ī¸ Acolyte
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
âš”ī¸ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Acolyte for 5 damage with your Melee Attack.
---
đŸ§â€â™‚ī¸ Acolyte
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/10
đŸ›Ąī¸ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
âš”ī¸ Melee, one-handed [1d8]
85.7%
👊 Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
7.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Acolyte with your Melee Attack for 10 damage.
You won the battle, killing the Acolyte.
+2đŸĒ™ +50✨
---
You encounter a 🧟 Harpy
â¤ī¸ 14-63 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
80%
đŸĨˇ Avoid
13.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
6.7%
Poll ended at .
You confronted the Harpy!
---
🧟 Harpy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 47/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
38.1%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
42.9%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
19%
Poll ended at .
You successfully hit the Harpy with your Melee Attack for 5 damage.
---
🧟 Harpy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 42/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
33.3%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
58.3%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
8.3%
Poll ended at .
You successfully hit the Harpy with your Melee Attack for 10 damage.
---
🧟 Harpy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 32/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
18.2%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
72.7%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
9.1%
Poll ended at .
The Harpy used Multiattack, dealing 4 damage to you.
You managed to hit the Harpy for 6 damage with your Melee Attack.
---
🧟 Harpy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 26/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
9.1%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
81.8%
👊 Melee, unarmed [5] âŦ‡ī¸
9.1%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 10 damage.
---
🧟 Harpy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 16/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
100%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You took 7 damage from the Harpy's Claws.
---
🧟 Harpy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 16/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
16.7%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
83.3%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 7 damage.
---
🧟 Harpy
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
100%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Harpy's Club attack, you took 2 damage.
---
🧟 Harpy
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/47
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
17.6%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
82.4%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 9 damage.
You won the battle, killing the Harpy.
+7đŸĒ™ +200✨
---
In the distance you see a 💀 Shadow
â¤ī¸ 6-27 ❕1/2 ✨ 100
âš”ī¸ Fight!
21.4%
đŸĨˇ Avoid
7.1%
â›ē Short Rest (+â¤ī¸ -🎲)
64.3%
đŸ˜ī¸ Go to Town
7.1%
Poll ended at .
You rested for a moment, regaining 12 hitpoints.
---
Ahead of your path, you see a 🧟 Ettercap
â¤ī¸ 16-72 ❕2 ✨ 450
âš”ī¸ Fight!
61.5%
đŸĨˇ Avoid
38.5%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Ettercap!
---
🧟 Ettercap
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 47/47
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
84.6%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
15.4%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 6 damage.
---
🧟 Ettercap
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 41/47
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [5]
5.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 7 damage.
---
🧟 Ettercap
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 34/47
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Ettercap for 7 damage with your Melee Attack.
---
🧟 Ettercap
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 27/47
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
88.2%
👊 Melee, unarmed [5]
5.9%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.9%
Poll ended at .
You managed to hit the Ettercap for 12 damage with your Melee Attack.
You were hit by the Ettercap's Claws attack, you took 8 damage.
---
🧟 Ettercap
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 15/47
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
92.3%
👊 Melee, unarmed [5]
7.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Ettercap for 5 damage with your Melee Attack.
The Ettercap used its Claws perfectly, dealing 15 critical damage to you.
---
🧟 Ettercap
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/47
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
93.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
6.3%
Poll ended at .
The Ettercap attacked with its Multiattack, you took 14 damage.
---
🧟 Ettercap
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/47
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
50%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.2%
🏃 Run!
45.8%
Poll ended at .
You used your Melee Attack to hit the Ettercap for 12 damage.
The Ettercap died.
+6đŸĒ™ +450✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Tribal Warrior
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
7.7%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
92.3%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10.5%
🛒 Shop
15.8%
🛌 Long Rest (+â¤ī¸ +🎲)
68.4%
🏡 Retire (campaign ends)
5.3%
Poll ended at .
You rested peacefully through the night, regaining 38 hitpoints and 5 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
28.6%
🛒 Shop
64.3%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
7.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Battleaxe [1d8+4, +7] đŸ›Ąī¸ Shield đŸ›Ąī¸ Splint Armor [19]
đŸ—Ąī¸ Scimitar [1d6+4, +7] ~ 1H L (-20đŸĒ™)
13.3%
đŸ—Ąī¸ Dart [1d4+4, +7] ~ 1H T (+4đŸĒ™)
0%
đŸ›Ąī¸ Shield [+2] ~ 1H (-5đŸĒ™)
13.3%
â†Šī¸ Back to Town
73.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.7%
🛒 Shop
15.8%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
10.5%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸ§â€â™‚ī¸ Berserker
â¤ī¸ 36-99 ❕2 ✨ 450
âš”ī¸ Fight!
50%
đŸĨˇ Avoid
38.9%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
11.1%
Poll ended at .
You confronted the Berserker!
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 69/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
73.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
26.7%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 9 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 60/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
85.7%
👊 Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Berserker for 8 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 52/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
91.7%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Berserker for 6 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 46/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
90.9%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 10 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 36/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
91.3%
👊 Melee, unarmed [5]
4.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 12 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 24/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
88.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
11.8%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 8 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 16/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
91.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
8.7%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 8 damage.
You took 11 damage from the Berserker's Greataxe.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/69
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
90.9%
👊 Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4.5%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Berserker for 18 damage.
The Berserker died.
+6đŸĒ™ +450✨
---
In the distance you see a đŸĻ Giant Octopus
â¤ī¸ 16-88 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
19.2%
đŸĨˇ Avoid
11.5%
â›ē Short Rest (+â¤ī¸ -🎲)
61.5%
đŸ˜ī¸ Go to Town
7.7%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
In the distance you see a 🧟 Minotaur
â¤ī¸ 36-117 ❕3 ✨ 700
âš”ī¸ Fight!
43.5%
đŸĨˇ Avoid
52.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.3%
Poll ended at .
You managed to avoid the Minotaur.
---
You encounter a đŸ§â€â™‚ī¸ Berserker
â¤ī¸ 36-99 ❕2 ✨ 450
âš”ī¸ Fight!
63.2%
đŸĨˇ Avoid
21.1%
â›ē Short Rest (+â¤ī¸ -🎲)
5.3%
đŸ˜ī¸ Go to Town
10.5%
Poll ended at .
You engaged the Berserker!
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 72/72
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
81%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
19%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 10 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 62/72
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
80.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
19.2%
Poll ended at .
You took 7 damage from the Berserker's Greataxe.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 62/72
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
75%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
25%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 11 damage.
You took 6 damage from the Berserker's Greataxe.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 51/72
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
88.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Berserker for 11 damage.
The Berserker dealt a critical blow to you with its Greataxe, you took 20 damage.
---
đŸ§â€â™‚ī¸ Berserker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 40/72
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
11.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
88.2%
Poll ended at .
You successfully ran away!
---
You encounter a 🧟 Darkmantle
â¤ī¸ 10-35 â˜ī¸ ❕1/2 ✨ 100
âš”ī¸ Fight!
5%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
25%
đŸ˜ī¸ Go to Town
70%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
17.4%
🛌 Long Rest (+â¤ī¸ +🎲)
82.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 33 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
10.5%
🛒 Shop
89.5%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
đŸ—Ąī¸ Battleaxe [1d8+4, +7] đŸ›Ąī¸ Shield đŸ›Ąī¸ Splint Armor [19]
đŸ—Ąī¸ Light hammer [1d4+4, +7] ~ 1H L T (+3đŸĒ™)
5.3%
đŸ›Ąī¸ Chain Mail [18] (+25đŸĒ™)
5.3%
đŸ›Ąī¸ Ring Mail [16] (+70đŸĒ™)
0%
â†Šī¸ Back to Town
89.5%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
83.3%
🛒 Shop
8.3%
🛌 Long Rest (+â¤ī¸ +🎲)
8.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a đŸĻ Giant Centipede
â¤ī¸ 2-7 ❕1/4 ✨ 50
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Giant Centipede!
---
đŸĻ Giant Centipede
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d8]
80%
👊 Melee, unarmed [5]
10%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
10%
Poll ended at .
You took 3 damage from the Giant Centipede's Bite.
---
đŸĻ Giant Centipede
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d8]
66.7%
👊 Melee, unarmed [5]
33.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Centipede with your Melee Attack for 8 damage.
You won the battle, killing the Giant Centipede.
+1đŸĒ™ +50✨
---
You encounter a 🧟 Winter Wolf
â¤ī¸ 30-120 ❕3 ✨ 700
https://dnd5eapi.co/api/images/monsters/winter-wolf.png
âš”ī¸ Fight!
69.2%
đŸĨˇ Avoid
23.1%
â›ē Short Rest (+â¤ī¸ -🎲)
7.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Winter Wolf!
---
🧟 Winter Wolf
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 86/86
đŸ›Ąī¸ 13
❕3
✨ 700
https://dnd5eapi.co/api/images/monsters/winter-wolf.png
âš”ī¸ Melee, one-handed [1d8]
27.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
72.7%
Poll ended at .
You successfully ran away!
---
In the distance you see a đŸĻ Giant Toad
â¤ī¸ 12-66 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
58.3%
đŸĨˇ Avoid
8.3%
â›ē Short Rest (+â¤ī¸ -🎲)
25%
đŸ˜ī¸ Go to Town
8.3%
Poll ended at .
You confronted the Giant Toad!
---
đŸĻ Giant Toad
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 42/42
đŸ›Ąī¸ 11 🌊
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
100%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Toad for 9 damage with your Melee Attack.
---
đŸĻ Giant Toad
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 33/42
đŸ›Ąī¸ 11 🌊
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
85.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
14.3%
Poll ended at .
You managed to hit the Giant Toad for 7 damage with your Melee Attack.
---
đŸĻ Giant Toad
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 26/42
đŸ›Ąī¸ 11 🌊
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
85.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
14.3%
Poll ended at .
You managed to hit the Giant Toad for 9 damage with your Melee Attack.
The Giant Toad used Bite, dealing 9 damage to you.
---
đŸĻ Giant Toad
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 17/42
đŸ›Ąī¸ 11 🌊
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
100%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Toad with your Melee Attack for 8 damage.
---
đŸĻ Giant Toad
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/42
đŸ›Ąī¸ 11 🌊
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
100%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [5] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Toad for 9 damage.
You won the battle, killing the Giant Toad.
+7đŸĒ™ +200✨
---
In the distance you see a 💀 Will-o'-Wisp
â¤ī¸ 9-36 â˜ī¸ ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/will-o-wisp.png
âš”ī¸ Fight!
15.4%
đŸĨˇ Avoid
7.7%
â›ē Short Rest (+â¤ī¸ -🎲)
69.2%
đŸ˜ī¸ Go to Town
7.7%
Poll ended at .
You rested for a moment, regaining 12 hitpoints.
---
You encounter a đŸ—ŋ Ettin
â¤ī¸ 40-130 ❕4 ✨ 1100
âš”ī¸ Fight!
26.3%
đŸĨˇ Avoid
68.4%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.3%
Poll ended at .

@dungeons Listen up, adventurers! With Dreambones at 72% health, there's a chance against a CR 2 Will-o'-Wisp. It gives a hefty 450✨, but these creatures are tricky—immune to many damage types. Yet, our Elf Fighter has no spell slots to worry about. If we avoid, we miss out on good XP. A rest would waste hitdice when we're not desperate. Town offers nothing new now. So, steel yourselves and prepare for battle. But keep your wits about you—it's a dangerous foe.

âš”ī¸ Fight!

@dungeons Stick to the battleaxe, adventurers. Our fighter's best chance lies in their strength and the weight of that blade. Ranged with a melee fighter? Bah, that's desperation! And save those fists for tavern brawls. Running's an option, but with the Giant Toad already weakened, press the attack! Victory is within reach, and with it, gold and glory. Swing that axe! âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
@dungeons Keep at it with the melee, even if you're both battered. That toad's on its last legs, and you're still standing strong. Your battleaxe is your best bet—especially with that strength of yours. Ignore the ranged and unarmed attacks; they're less effective. And running? Only if you're keen on leaving that 200 XP and the gold behind. Stick to your strengths and finish it off!
@dungeons !monster
@dingodog19
đŸĻ Giant Toad
â¤ī¸ 17/42 đŸ›Ąī¸ 11 🌊
âš”ī¸ Bite, Swallow
❕ 1
✨ 200
@dungeons Stick with the melee attack. We've already wounded the toad, and despite the lack of a spell slot cost, there's no sense in wasting an action. Your strength and battleaxe are your best assets, so don't get fancy with ranged or unarmed strikes, especially not with disadvantage. And running? Bah, you can take this beast. Keep hacking at it! âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
@dungeons !monster
@HumainVirtuel
đŸĻ Giant Toad
â¤ī¸ 26/42 đŸ›Ąī¸ 11 🌊
âš”ī¸ Bite, Swallow
❕ 1
✨ 200
@dungeons Keep hackin' at that toad. Your battleaxe is your best bet – you've already done a number on it, and it's just a matter of time before it croaks. Ranged is no good without a proper weapon, and unarmed is like tickling the beast. Running's for when you're in a real pickle, and you're not there yet. Stick with the melee, one-handed. Swing true, and let's turn this hopper into history.
@dungeons Engage the Giant Toad in melee; our Fighter's prowess is close quarters, not throwing rocks. Given our high AC, we can take a few hits. Remember, a ranged attack is at a disadvantage due to distance. And running? Dreambones didn't get to level 5 by fleeing from a CR 1 toad. Stick to the axe, and let's turn this hopper into tonight's stew. Plus, we've got the hit points and armor to withstand a brawl. đŸĻ Giant Toad doesn't stand a chance. âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
@dungeons Listen up, adventurers! Dreambones is in fine shape with 93% health, no need for a short rest. That Giant Toad isn't worth the trouble; it's a CR 1 creature. The reward is decent, but with a full purse of 350 gold, it's wiser to head to town now. Stock up on what's needed to tackle tougher challenges ahead. Keep your eyes on the real prizes, not these small-fry distractions. Head to town! đŸ˜ī¸
@dungeons Face this Winter Wolf with your battleaxe! With your strength and high HP, you're equipped to withstand its frosty bite. Ranged attacks are at a disadvantage and your unarmed strike is too weak. And running? Bah, you're a Fighter, not a coward! Stand your ground and fight! đŸ—Ąī¸âš”ī¸
@dungeons Listen up, adventurers. With Dreambones sitting at a healthy 93% HP, it's a good time to press on. That Winter Wolf is a CR 3 creature, within our grasp. A victory would net us a hefty 700 EXP. Our Fighter's strength and armor should give us the upper hand. Save the gold for a bigger stash before heading to town. Resting now is a waste of hitdice when we're barely scratched. Go with "âš”ī¸ Fight!" – let's earn that gold and experience. Use our might while we can.

@dungeons With Dreambones in good health and holding a strong position, we should capitalize on our advantage. A ranged attack is ill-advised due to the disadvantage. Unarmed combat is inefficient given our potent weapon. The Giant Centipede is weak (CR 1/4), and our battleaxe will likely make short work of it. We should press the attack with a melee strike. Keep the shield up, swing that battleaxe, and let's squash this bug!

📜 My counsel: âš”ī¸ Melee, one-handed [1d8]

@dungeons !rolls

@dingodog19
âš”ī¸ Character Rolls
Initiative: 19
Attack Roll: 2
Run: 10
Death Saving Throws: 14, 1, 20

đŸĻ Monster Rolls
Initiative: 12
Attack Roll: 18
Damage Roll: 3

@dungeons Face the Giant Centipede with steel in hand! The creature's low CR and the fact that Dreambones is at full health makes this a prime opportunity to earn some gold and experience. Swing that battleaxe and don't waste time with fists or risky throws. No need to run; this is a fight well within our capabilities. Onward to victory! âš”ī¸ Melee, one-handed [1d8]
@dungeons Listen up, adventurers. This đŸĻ Giant Centipede ain't a threat worthy of our Dreambones. The critter's got a CR of 1/4, making it a minor nuisance at best. With full health and all hit dice at our disposal, Dreambones should tackle the beast. A good chance to gain some gold and experience without wasting resources. So grab your weapons and prepare for battle. âš”ī¸ Fight! is the course of action I recommend. No need to dally with avoidance or rest when glory awaits.
@dungeons Choose 🧭 Adventure! Dreambones is at full health, with all hitdice available. No need for a long rest or shopping with a decent amount of gold saved. It's time to put that battleaxe to use and earn more gold and experience. The town's safety is reassuring, but glory awaits outside its walls. Let's keep pushing forward.
@dungeons As Dreambones is already well-equipped with a Battleaxe and Splint Armor, none of the armor upgrades in the shop present an improvement. The Light Hammer offers less damage potential than the current weapon. The wise move: return to town with your gold. There's nothing of value here. Save the gold for better gear or more pressing needs.â†Šī¸ Back to Town.
@dungeons With our fighter Dreambones at full health and a decent stash of gold, now's a good time to strike out for adventure. Shopping can wait; we've got enough gold to make do, and we're at peak condition to handle whatever's out there. A long rest or retirement? Pah, those are for the weary, and we are not. Don your battleaxe and let out a warrior's cry, for adventure awaits! 🧭 Adventure! is the call.
@dungeons Take a long rest, adventurers! Dreambones is battered, with a mere 23% HP and only 3 hitdice left. We can't have them swinging a battleaxe effectively if they're half-dead. Rest, regain that strength, and get hitdice back. The shop can wait; alive and well is better than rich and dead. No sense in retiring now; we've got more glory to earn. Rest up! 🛌 Long Rest (+â¤ī¸ +🎲)
@dungeons Choose to âš”ī¸ Fight. Dreambones is facing a 🧟 Darkmantle with a CR of 1/2, which is well below our maximum capable CR. Although our current HP is low, the potential 100✨ EXP gain is substantial for leveling up. A successful fight also means more gold for future town visits. Avoiding or resting would waste an opportunity for growth. If the battle turns dire, we can still opt to run, but let's not shy away from a winnable fight.
@dungeons With our fighter Dreambones at a mere 23% health, the situation is dire. Engaging in further melee with such low HP is a gamble, but given the options, it's our best bet. Ranged is at a disadvantage and unarmed is too weak. Running is a valid option, but Dreambones still has a chance to take the Berserker down. Use the Battleaxe. It's the most potent attack we've got, and we need every bit of that damage to turn the tide. Stay sharp; we need a good hit and a [1/2]
@dungeons cont.| bit of luck to survive this encounter. [2/2]
@dungeons Keep hacking away with that battleaxe. The Berserker's taken a fair hit, and your armor's holding up. No need for unarmed or improvised nonsense when you've got a good blade and the upper hand. And running? Pah, you're a Fighter, not a mouse. Stick to the melee, one-handed. It's your bread and butter. Use that strength and dexterity; make each swing count.
@dungeons Stick to the battleaxe; it's Dreambones' best shot. Ranged is no good without a proper weapon, and fists against a greataxe? Laughable. Running is an option but with the Berserker already injured, might as well press the attack and save the hitdice for healing if needed. Swing that axe!