You confronted the Basilisk!
---
🧟 Basilisk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 61/61
🛡️ 12
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
76.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
23.5%
Poll ended at .
You managed to hit the Basilisk for 6 damage with your Melee Attack.
You were hit by the Basilisk's Bite attack, you took 22 damage.
---
🧟 Basilisk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 55/61
🛡️ 12
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
31.6%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
68.4%
Poll ended at .
You ran away, but the Basilisk hit you for 17 with its Bite.
---
You encounter a 🤖 Flesh Golem
❤️ 55-132 ❕5 ✨ 1800
⚔️ Fight!
6.7%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
20%
🏘️ Go to Town
63.3%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.2%
🛒 Shop
4.2%
🛌 Long Rest (+❤️ +🎲)
87.5%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You rested peacefully through the night, regaining 39 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
24.1%
🛒 Shop
75.9%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Battleaxe [1d8+4, +7] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Light hammer [1d4+4, +7] ~ 1H L T (+3🪙)
22.7%
🗡️ Warhammer [1d8+4, +7] ~ 1H V (-10🪙)
4.5%
🛡️ Chain Shirt [17] (+50🪙)
0%
↩️ Back to Town
72.7%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
76%
🛒 Shop
12%
🛌 Long Rest (+❤️ +🎲)
4%
🏡 Retire (campaign ends)
8%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Mimic
❤️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Fight!
66.7%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mimic!
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 56/56
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
84.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
15.8%
Poll ended at .
You successfully hit the Mimic with your Melee Attack for 6 damage.
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 50/56
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Mimic used Bite, dealing 13 damage to you.
You managed to hit the Mimic for 7 damage with your Melee Attack.
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 43/56
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
63.6%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
36.4%
Poll ended at .
You managed to hit the Mimic for 6 damage with your Melee Attack.
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 37/56
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
72.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
27.8%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Mimic for 12 damage.
---
🧟 Mimic
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 25/56
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
87.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
12.5%
Poll ended at .
The Mimic used Pseudopod, dealing 10 damage to you.
You managed to hit the Mimic for 8 damage with your Melee Attack.
---
🧟 Mimic
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 17/56
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
82.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
17.6%
Poll ended at .
You managed to hit the Mimic for 11 damage with your Melee Attack.
---
🧟 Mimic
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/56
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
90.9%
👊 Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.5%
Poll ended at .
You managed to hit the Mimic for 6 damage with your Melee Attack.
You killed the Mimic.
+26🪙 +450✨
---
Ahead of your path, you see a 🗿 Hill Giant
❤️ 50-160 ❕5 ✨ 1800
⚔️ Fight!
11.8%
🥷 Avoid
5.9%
⛺ Short Rest (+❤️ -🎲)
64.7%
🏘️ Go to Town
17.6%
Poll ended at .
You took a short rest, restoring 23 hitpoints.
---
You encounter a 🧍‍♂️ Acolyte
❤️ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
⚔️ Fight!
93.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Acolyte!
---
🧍‍♂️ Acolyte
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Acolyte for 5 damage with your Melee Attack.
---
🧍‍♂️ Acolyte
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/10
🛡️ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
⚔️ Melee, one-handed [1d8]
85.7%
👊 Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Acolyte with your Melee Attack for 10 damage.
You won the battle, killing the Acolyte.
+2🪙 +50✨
---
You encounter a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
80%
🥷 Avoid
13.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Harpy!
---
🧟 Harpy
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 47/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
38.1%
⚔️ Melee, one-handed [1d8] ⬇️
42.9%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
19%
Poll ended at .
You successfully hit the Harpy with your Melee Attack for 5 damage.
---
🧟 Harpy
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 42/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
33.3%
⚔️ Melee, one-handed [1d8] ⬇️
58.3%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
8.3%
Poll ended at .
You successfully hit the Harpy with your Melee Attack for 10 damage.
---
🧟 Harpy
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 32/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
18.2%
⚔️ Melee, one-handed [1d8] ⬇️
72.7%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
9.1%
Poll ended at .
The Harpy used Multiattack, dealing 4 damage to you.
You managed to hit the Harpy for 6 damage with your Melee Attack.
---
🧟 Harpy
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 26/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
9.1%
⚔️ Melee, one-handed [1d8] ⬇️
81.8%
👊 Melee, unarmed [5] ⬇️
9.1%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 10 damage.
---
🧟 Harpy
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 16/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, one-handed [1d8] ⬇️
100%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 7 damage from the Harpy's Claws.
---
🧟 Harpy
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 16/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
16.7%
⚔️ Melee, one-handed [1d8] ⬇️
83.3%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 7 damage.
---
🧟 Harpy
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 9/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, one-handed [1d8] ⬇️
100%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Harpy's Club attack, you took 2 damage.
---
🧟 Harpy
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 9/47
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
17.6%
⚔️ Melee, one-handed [1d8] ⬇️
82.4%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 9 damage.
You won the battle, killing the Harpy.
+7🪙 +200✨
---
In the distance you see a 💀 Shadow
❤️ 6-27 ❕1/2 ✨ 100
⚔️ Fight!
21.4%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
64.3%
🏘️ Go to Town
7.1%
Poll ended at .
You rested for a moment, regaining 12 hitpoints.
---
Ahead of your path, you see a 🧟 Ettercap
❤️ 16-72 ❕2 ✨ 450
⚔️ Fight!
61.5%
🥷 Avoid
38.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Ettercap!
---
🧟 Ettercap
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 47/47
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
84.6%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
15.4%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 6 damage.
---
🧟 Ettercap
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 41/47
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [5]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 7 damage.
---
🧟 Ettercap
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 34/47
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Ettercap for 7 damage with your Melee Attack.
---
🧟 Ettercap
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 27/47
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
88.2%
👊 Melee, unarmed [5]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You managed to hit the Ettercap for 12 damage with your Melee Attack.
You were hit by the Ettercap's Claws attack, you took 8 damage.
---
🧟 Ettercap
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 15/47
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
92.3%
👊 Melee, unarmed [5]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Ettercap for 5 damage with your Melee Attack.
The Ettercap used its Claws perfectly, dealing 15 critical damage to you.
---
🧟 Ettercap
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 10/47
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
93.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.3%
Poll ended at .
The Ettercap attacked with its Multiattack, you took 14 damage.
---
🧟 Ettercap
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 10/47
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
50%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
🏃 Run!
45.8%
Poll ended at .
You used your Melee Attack to hit the Ettercap for 12 damage.
The Ettercap died.
+6🪙 +450✨
---
Ahead of your path, you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
7.7%
🥷 Avoid
0%
🏘️ Go to Town
92.3%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10.5%
🛒 Shop
15.8%
🛌 Long Rest (+❤️ +🎲)
68.4%
🏡 Retire (campaign ends)
5.3%
Poll ended at .
You rested peacefully through the night, regaining 38 hitpoints and 5 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
28.6%
🛒 Shop
64.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
7.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Battleaxe [1d8+4, +7] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Scimitar [1d6+4, +7] ~ 1H L (-20🪙)
13.3%
🗡️ Dart [1d4+4, +7] ~ 1H T (+4🪙)
0%
🛡️ Shield [+2] ~ 1H (-5🪙)
13.3%
↩️ Back to Town
73.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.7%
🛒 Shop
15.8%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
10.5%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🧍‍♂️ Berserker
❤️ 36-99 ❕2 ✨ 450
⚔️ Fight!
50%
🥷 Avoid
38.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Berserker!
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 69/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
73.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
26.7%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 9 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 60/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
85.7%
👊 Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Berserker for 8 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 52/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
91.7%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Berserker for 6 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 46/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
90.9%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 10 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 36/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
91.3%
👊 Melee, unarmed [5]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 12 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 24/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
88.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.8%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 8 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 16/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
91.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
8.7%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 8 damage.
You took 11 damage from the Berserker's Greataxe.
---
🧍‍♂️ Berserker
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 8/69
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
90.9%
👊 Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.5%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Berserker for 18 damage.
The Berserker died.
+6🪙 +450✨
---
In the distance you see a 🦁 Giant Octopus
❤️ 16-88 🌊 ❕1 ✨ 200
⚔️ Fight!
19.2%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
61.5%
🏘️ Go to Town
7.7%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
In the distance you see a 🧟 Minotaur
❤️ 36-117 ❕3 ✨ 700
⚔️ Fight!
43.5%
🥷 Avoid
52.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You managed to avoid the Minotaur.
---
You encounter a 🧍‍♂️ Berserker
❤️ 36-99 ❕2 ✨ 450
⚔️ Fight!
63.2%
🥷 Avoid
21.1%
⛺ Short Rest (+❤️ -🎲)
5.3%
🏘️ Go to Town
10.5%
Poll ended at .
You engaged the Berserker!
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 72/72
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
81%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
19%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 10 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 62/72
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
80.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
19.2%
Poll ended at .
You took 7 damage from the Berserker's Greataxe.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 62/72
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
75%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
25%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 11 damage.
You took 6 damage from the Berserker's Greataxe.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 51/72
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
88.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Berserker for 11 damage.
The Berserker dealt a critical blow to you with its Greataxe, you took 20 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 40/72
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
11.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
88.2%
Poll ended at .
You successfully ran away!
---
You encounter a 🧟 Darkmantle
❤️ 10-35 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
25%
🏘️ Go to Town
70%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
17.4%
🛌 Long Rest (+❤️ +🎲)
82.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
@dungeons Choose to ⚔️ Fight. Dreambones is facing a 🧟 Darkmantle with a CR of 1/2, which is well below our maximum capable CR. Although our current HP is low, the potential 100✨ EXP gain is substantial for leveling up. A successful fight also means more gold for future town visits. Avoiding or resting would waste an opportunity for growth. If the battle turns dire, we can still opt to run, but let's not shy away from a winnable fight.
@dungeons With our fighter Dreambones at a mere 23% health, the situation is dire. Engaging in further melee with such low HP is a gamble, but given the options, it's our best bet. Ranged is at a disadvantage and unarmed is too weak. Running is a valid option, but Dreambones still has a chance to take the Berserker down. Use the Battleaxe. It's the most potent attack we've got, and we need every bit of that damage to turn the tide. Stay sharp; we need a good hit and a [1/2]
@dungeons cont.| bit of luck to survive this encounter. [2/2]
@dungeons Keep hacking away with that battleaxe. The Berserker's taken a fair hit, and your armor's holding up. No need for unarmed or improvised nonsense when you've got a good blade and the upper hand. And running? Pah, you're a Fighter, not a mouse. Stick to the melee, one-handed. It's your bread and butter. Use that strength and dexterity; make each swing count.
@dungeons Stick to the battleaxe; it's Dreambones' best shot. Ranged is no good without a proper weapon, and fists against a greataxe? Laughable. Running is an option but with the Berserker already injured, might as well press the attack and save the hitdice for healing if needed. Swing that axe!

@dungeons With Dreambones at full health and a good stock of gold, focus on the fight. The Berserker's armor class is low, so continue with the battleaxe for solid damage. Ranged is at a disadvantage and unarmed is too weak. No need to run; Dreambones can handle this.

👉 Option: ⚔️ Melee, one-handed [1d8]

@dungeons Charge in with your battleaxe, Dreambones! The Berserker's armor class is low at 13, and your strength will give you the upper hand. Ranged attacks are at a disadvantage – don't waste your chance. Running's an option, but you're at full health and well-equipped. A victory here is worth a hefty 450 XP. Swing that axe! ⚔️ Melee, one-handed [1d8].
@dungeons Taking on the 🧍‍♂️ Berserker is a tough call. With 36-99 HP, it's no pushover, and it's a CR 2. But look at our gold pile—349. We're not desperate for more yet, and Dreambones is at full health with a decent hitdice reserve. Fighting could net a solid 450 XP, boosting our advancement. Avoiding wastes no resources, but grants no rewards. A short rest is pointless—we're topped up. Town? Save it for a heftier purse. My grizzled instinct? If you're feeling [1/2]
@dungeons cont.| bold, ⚔️ Fight! Else, live to fight another day. 🥷 Avoid. [2/2]
@dungeons With Dreambones at full health and a solid gold reserve, it's a good time to tackle that Minotaur. CR 3 is manageable, and the 700 EXP is a hearty boost. Save the town visit for when the gold pile's bigger or health's low. No need for a rest either, and sneaking past a lone Minotaur is hardly worth the miss on potential gains. Go on, give that beast a good fight! ⚔️ Fight!
@dungeons Given our current state, we've got a fair amount of health and full hitdice at the ready. The 🦁 Giant Octopus is a manageable foe, sitting at a ❕1. With our gold stash not quite hefty enough for a fruitful town visit, and a decent EXP reward of ✨ 200 on offer, fighting is a wise choice. Let's keep the momentum and go for the ⚔️ Fight! option. If things turn south, we can consider a strategic retreat or a rest afterwards.
@dungeons Stick with the battleaxe. Your strength gives you a hefty bonus, and that armor makes you a tough nut to crack. The Berserker's already taken a hit; a few more swings should do the trick. Ranged won't cut it - not with disadvantage. Unarmed? Don't make me laugh. Running's an option, but you've got the upper hand. Press the attack! ⚔️ Melee, one-handed [1d8] is the way to go. Stay sharp and bring that brute down.
@dungeons Keep hacking at the Berserker with your Battleaxe. Unarmed strikes are weak, improvised ranged attacks have disadvantage, and running ain't necessary with full health. Stick to what you're good at, land those blows, and earn that gold. The Berserker's defenses are down – exploit that. ⚔️ Melee, one-handed [1d8].
@dungeons Stick with the battleaxe; it's served us well. The Berserker's on the ropes, and we're at full health. Ranged is out—improvised and at a disadvantage, no less. Unarmed is like tickling a dragon, pointless. Running's for cowards or the outmatched, and we're neither. Keep swinging that axe! ⚔️ Melee, one-handed [1d8].
@dungeons Stick with the battleaxe for a good wallop! The Berserker's armor is low, so your attacks are likely to land. Ranged is disadvantageous, unarmed is weak, and running is cowardly while you're full of vigor. Swing away!
⚔️ Melee, one-handed [1d8]
@dungeons Keep at it with your battleaxe, warriors. The Berserker's down but not out, and we've got the upper hand. Ranged is no good in close quarters and we're not desperate enough to swing fists at this brute. Stand your ground and strike true. Melee, one-handed is the way to go. Remember, a good offense is the best defense in a scrap like this. 🗡️⚔️
@dungeons Stick with the ⚔️ Melee, one-handed [1d8]. You're at full health, and the Berserker's defense isn't too high. Ranged is at a disadvantage and unarmed is weaker. No need to run from a CR 2 when we can handle up to CR 5. Keep hacking away!
@dungeons Stick with your battleaxe; it's your bread and butter. Unarmed is too weak, and ranged is at a disadvantage—not worth the hassle when you're toe-to-toe with a Berserker. Running is for when you're outmatched, and right now, you're not. Keep hacking away. ⚔️ Melee, one-handed [1d8].
@dungeons Listen up, the Berserker is no easy foe, but Dreambones is in top shape, and that battleaxe isn't just for show. No need to improvise or throw punches when you've got a trusty weapon and full health. Go for the full swing with the battleaxe to make every hit count. Running is for when you're in a tight spot, and this ain't it. Give 'em a good one-handed strike and let's collect that gold and XP. ⚔️ Melee, one-handed [1d8] is the way to go.
@dungeons A Berserker at CR 2 should be manageable for our level 5 Fighter, Dreambones. With max health and all hit dice available, the odds are in their favor. Avoiding the fight doesn't make strategic sense with these conditions. Resting or town visits are unnecessary at this point. Engage in battle and earn that 450 XP and gold. Remember, a good offense can be the best defense against future threats. ⚔️ Fight!
@dungeons Adventure! The walls may offer comfort, but glory awaits beyond. With full health and all hit dice, Dreambones is primed for battle. The shop can wait; gold is plentiful but should be spent wisely. Resting is unnecessary; our Fighter is at peak condition. Retirement is for the weary, and Dreambones is anything but. Onward to conquest!
@dungeons Listen up, adventurers. Dreambones's current setup is solid with that battleaxe and splint armor. Don't waste gold on a scimitar; it's a downgrade in damage. Darts? Ha! Dreambones isn't some tavern performer—stick with the axe. Now, a shield's a fine piece, but we already got one. Don't bother swapping unless it's busted or bewitched. My advice? Save your gold. Head back to town, rest if needed, and save up for something that'll truly bolster our Elf's [1/2]
@dungeons cont.| fighting prowess. No sense in nickle-and-diming for trinkets. [2/2]