You confronted the Mimic!
---
🧟 Mimic
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 56/56
πŸ›‘οΈ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Melee, one-handed [1d8]
84.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
15.8%
Poll ended at .
You successfully hit the Mimic with your Melee Attack for 6 damage.
---
🧟 Mimic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 50/56
πŸ›‘οΈ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Mimic used Bite, dealing 13 damage to you.
You managed to hit the Mimic for 7 damage with your Melee Attack.
---
🧟 Mimic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 43/56
πŸ›‘οΈ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Melee, one-handed [1d8]
63.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
36.4%
Poll ended at .
You managed to hit the Mimic for 6 damage with your Melee Attack.
---
🧟 Mimic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 37/56
πŸ›‘οΈ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Melee, one-handed [1d8]
72.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
27.8%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Mimic for 12 damage.
---
🧟 Mimic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 25/56
πŸ›‘οΈ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Melee, one-handed [1d8]
87.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
12.5%
Poll ended at .
The Mimic used Pseudopod, dealing 10 damage to you.
You managed to hit the Mimic for 8 damage with your Melee Attack.
---
🧟 Mimic
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 17/56
πŸ›‘οΈ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Melee, one-handed [1d8]
82.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
17.6%
Poll ended at .
You managed to hit the Mimic for 11 damage with your Melee Attack.
---
🧟 Mimic
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/56
πŸ›‘οΈ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Melee, one-handed [1d8]
90.9%
πŸ‘Š Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You managed to hit the Mimic for 6 damage with your Melee Attack.
You killed the Mimic.
+26πŸͺ™ +450✨
---
Ahead of your path, you see a πŸ—Ώ Hill Giant
❀️ 50-160 ❕5 ✨ 1800
βš”οΈ Fight!
11.8%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
64.7%
🏘️ Go to Town
17.6%
Poll ended at .
You took a short rest, restoring 23 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Acolyte
❀️ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Acolyte!
---
πŸ§β€β™‚οΈ Acolyte
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Acolyte for 5 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Acolyte
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/10
πŸ›‘οΈ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Melee, one-handed [1d8]
85.7%
πŸ‘Š Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Acolyte with your Melee Attack for 10 damage.
You won the battle, killing the Acolyte.
+2πŸͺ™ +50✨
---
You encounter a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
80%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Harpy!
---
🧟 Harpy
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 47/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
38.1%
βš”οΈ Melee, one-handed [1d8] ⬇️
42.9%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
19%
Poll ended at .
You successfully hit the Harpy with your Melee Attack for 5 damage.
---
🧟 Harpy
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 42/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
33.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
58.3%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
You successfully hit the Harpy with your Melee Attack for 10 damage.
---
🧟 Harpy
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 32/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
18.2%
βš”οΈ Melee, one-handed [1d8] ⬇️
72.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
The Harpy used Multiattack, dealing 4 damage to you.
You managed to hit the Harpy for 6 damage with your Melee Attack.
---
🧟 Harpy
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 26/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
9.1%
βš”οΈ Melee, one-handed [1d8] ⬇️
81.8%
πŸ‘Š Melee, unarmed [5] ⬇️
9.1%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 10 damage.
---
🧟 Harpy
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 16/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d8] ⬇️
100%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 7 damage from the Harpy's Claws.
---
🧟 Harpy
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 16/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
16.7%
βš”οΈ Melee, one-handed [1d8] ⬇️
83.3%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 7 damage.
---
🧟 Harpy
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d8] ⬇️
100%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Harpy's Club attack, you took 2 damage.
---
🧟 Harpy
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/47
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
17.6%
βš”οΈ Melee, one-handed [1d8] ⬇️
82.4%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Harpy for 9 damage.
You won the battle, killing the Harpy.
+7πŸͺ™ +200✨
---
In the distance you see a πŸ’€ Shadow
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
21.4%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
64.3%
🏘️ Go to Town
7.1%
Poll ended at .
You rested for a moment, regaining 12 hitpoints.
---
Ahead of your path, you see a 🧟 Ettercap
❀️ 16-72 ❕2 ✨ 450
βš”οΈ Fight!
61.5%
πŸ₯· Avoid
38.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Ettercap!
---
🧟 Ettercap
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 47/47
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
84.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
15.4%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 6 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 41/47
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
88.9%
πŸ‘Š Melee, unarmed [5]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 7 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 34/47
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Ettercap for 7 damage with your Melee Attack.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 27/47
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
88.2%
πŸ‘Š Melee, unarmed [5]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You managed to hit the Ettercap for 12 damage with your Melee Attack.
You were hit by the Ettercap's Claws attack, you took 8 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 15/47
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
92.3%
πŸ‘Š Melee, unarmed [5]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Ettercap for 5 damage with your Melee Attack.
The Ettercap used its Claws perfectly, dealing 15 critical damage to you.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/47
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
93.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
The Ettercap attacked with its Multiattack, you took 14 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/47
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
50%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
45.8%
Poll ended at .
You used your Melee Attack to hit the Ettercap for 12 damage.
The Ettercap died.
+6πŸͺ™ +450✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
7.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
92.3%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10.5%
πŸ›’ Shop
15.8%
πŸ›Œ Long Rest (+❀️ +🎲)
68.4%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You rested peacefully through the night, regaining 38 hitpoints and 5 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
28.6%
πŸ›’ Shop
64.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Scimitar [1d6+4, +7] ~ 1H L (-20πŸͺ™)
13.3%
πŸ—‘οΈ Dart [1d4+4, +7] ~ 1H T (+4πŸͺ™)
0%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
13.3%
↩️ Back to Town
73.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.7%
πŸ›’ Shop
15.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
10.5%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ§β€β™‚οΈ Berserker
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
50%
πŸ₯· Avoid
38.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Berserker!
---
πŸ§β€β™‚οΈ Berserker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 69/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
73.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
26.7%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 60/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
85.7%
πŸ‘Š Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Berserker for 8 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 52/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
91.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Berserker for 6 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 46/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
90.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 10 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 36/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
91.3%
πŸ‘Š Melee, unarmed [5]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.3%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 12 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 24/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
88.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.8%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 8 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 16/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
91.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.7%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 8 damage.
You took 11 damage from the Berserker's Greataxe.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/69
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
90.9%
πŸ‘Š Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Berserker for 18 damage.
The Berserker died.
+6πŸͺ™ +450✨
---
In the distance you see a 🦁 Giant Octopus
❀️ 16-88 🌊 ❕1 ✨ 200
βš”οΈ Fight!
19.2%
πŸ₯· Avoid
11.5%
β›Ί Short Rest (+❀️ -🎲)
61.5%
🏘️ Go to Town
7.7%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
In the distance you see a 🧟 Minotaur
❀️ 36-117 ❕3 ✨ 700
βš”οΈ Fight!
43.5%
πŸ₯· Avoid
52.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You managed to avoid the Minotaur.
---
You encounter a πŸ§β€β™‚οΈ Berserker
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
63.2%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
10.5%
Poll ended at .
You engaged the Berserker!
---
πŸ§β€β™‚οΈ Berserker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 72/72
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
81%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
19%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 10 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 62/72
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
80.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
19.2%
Poll ended at .
You took 7 damage from the Berserker's Greataxe.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 62/72
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
75%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
25%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 11 damage.
You took 6 damage from the Berserker's Greataxe.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 51/72
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
88.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Berserker for 11 damage.
The Berserker dealt a critical blow to you with its Greataxe, you took 20 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 40/72
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
11.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
88.2%
Poll ended at .
You successfully ran away!
---
You encounter a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
70%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
17.4%
πŸ›Œ Long Rest (+❀️ +🎲)
82.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 33 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
10.5%
πŸ›’ Shop
89.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πŸͺ™)
5.3%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
5.3%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
0%
↩️ Back to Town
89.5%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
83.3%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Centipede
❀️ 2-7 ❕1/4 ✨ 50
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Centipede!
---
🦁 Giant Centipede
❀️❀️ 2/2
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
80%
πŸ‘Š Melee, unarmed [5]
10%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You took 3 damage from the Giant Centipede's Bite.
---
🦁 Giant Centipede
❀️❀️ 2/2
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
66.7%
πŸ‘Š Melee, unarmed [5]
33.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Centipede with your Melee Attack for 8 damage.
You won the battle, killing the Giant Centipede.
+1πŸͺ™ +50✨
---
You encounter a 🧟 Winter Wolf
❀️ 30-120 ❕3 ✨ 700
https://dnd5eapi.co/api/images/monsters/winter-wolf.png
βš”οΈ Fight!
69.2%
πŸ₯· Avoid
23.1%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Winter Wolf!
---
🧟 Winter Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 86/86
πŸ›‘οΈ 13
❕3
✨ 700
https://dnd5eapi.co/api/images/monsters/winter-wolf.png
βš”οΈ Melee, one-handed [1d8]
27.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
72.7%
Poll ended at .
@dungeons Listen up, adventurers. With Dreambones sitting at a healthy 93% HP, it's a good time to press on. That Winter Wolf is a CR 3 creature, within our grasp. A victory would net us a hefty 700 EXP. Our Fighter's strength and armor should give us the upper hand. Save the gold for a bigger stash before heading to town. Resting now is a waste of hitdice when we're barely scratched. Go with "βš”οΈ Fight!" – let's earn that gold and experience. Use our might while we can.

@dungeons With Dreambones in good health and holding a strong position, we should capitalize on our advantage. A ranged attack is ill-advised due to the disadvantage. Unarmed combat is inefficient given our potent weapon. The Giant Centipede is weak (CR 1/4), and our battleaxe will likely make short work of it. We should press the attack with a melee strike. Keep the shield up, swing that battleaxe, and let's squash this bug!

πŸ“œ My counsel: βš”οΈ Melee, one-handed [1d8]

@dungeons !rolls

@dingodog19
βš”οΈ Character Rolls
Initiative: 19
Attack Roll: 2
Run: 10
Death Saving Throws: 14, 1, 20

🦁 Monster Rolls
Initiative: 12
Attack Roll: 18
Damage Roll: 3

@dungeons Face the Giant Centipede with steel in hand! The creature's low CR and the fact that Dreambones is at full health makes this a prime opportunity to earn some gold and experience. Swing that battleaxe and don't waste time with fists or risky throws. No need to run; this is a fight well within our capabilities. Onward to victory! βš”οΈ Melee, one-handed [1d8]
@dungeons Listen up, adventurers. This 🦁 Giant Centipede ain't a threat worthy of our Dreambones. The critter's got a CR of 1/4, making it a minor nuisance at best. With full health and all hit dice at our disposal, Dreambones should tackle the beast. A good chance to gain some gold and experience without wasting resources. So grab your weapons and prepare for battle. βš”οΈ Fight! is the course of action I recommend. No need to dally with avoidance or rest when glory awaits.
@dungeons Choose 🧭 Adventure! Dreambones is at full health, with all hitdice available. No need for a long rest or shopping with a decent amount of gold saved. It's time to put that battleaxe to use and earn more gold and experience. The town's safety is reassuring, but glory awaits outside its walls. Let's keep pushing forward.
@dungeons As Dreambones is already well-equipped with a Battleaxe and Splint Armor, none of the armor upgrades in the shop present an improvement. The Light Hammer offers less damage potential than the current weapon. The wise move: return to town with your gold. There's nothing of value here. Save the gold for better gear or more pressing needs.↩️ Back to Town.
@dungeons With our fighter Dreambones at full health and a decent stash of gold, now's a good time to strike out for adventure. Shopping can wait; we've got enough gold to make do, and we're at peak condition to handle whatever's out there. A long rest or retirement? Pah, those are for the weary, and we are not. Don your battleaxe and let out a warrior's cry, for adventure awaits! 🧭 Adventure! is the call.
@dungeons Take a long rest, adventurers! Dreambones is battered, with a mere 23% HP and only 3 hitdice left. We can't have them swinging a battleaxe effectively if they're half-dead. Rest, regain that strength, and get hitdice back. The shop can wait; alive and well is better than rich and dead. No sense in retiring now; we've got more glory to earn. Rest up! πŸ›Œ Long Rest (+❀️ +🎲)
@dungeons Choose to βš”οΈ Fight. Dreambones is facing a 🧟 Darkmantle with a CR of 1/2, which is well below our maximum capable CR. Although our current HP is low, the potential 100✨ EXP gain is substantial for leveling up. A successful fight also means more gold for future town visits. Avoiding or resting would waste an opportunity for growth. If the battle turns dire, we can still opt to run, but let's not shy away from a winnable fight.
@dungeons With our fighter Dreambones at a mere 23% health, the situation is dire. Engaging in further melee with such low HP is a gamble, but given the options, it's our best bet. Ranged is at a disadvantage and unarmed is too weak. Running is a valid option, but Dreambones still has a chance to take the Berserker down. Use the Battleaxe. It's the most potent attack we've got, and we need every bit of that damage to turn the tide. Stay sharp; we need a good hit and a [1/2]
@dungeons cont.| bit of luck to survive this encounter. [2/2]
@dungeons Keep hacking away with that battleaxe. The Berserker's taken a fair hit, and your armor's holding up. No need for unarmed or improvised nonsense when you've got a good blade and the upper hand. And running? Pah, you're a Fighter, not a mouse. Stick to the melee, one-handed. It's your bread and butter. Use that strength and dexterity; make each swing count.
@dungeons Stick to the battleaxe; it's Dreambones' best shot. Ranged is no good without a proper weapon, and fists against a greataxe? Laughable. Running is an option but with the Berserker already injured, might as well press the attack and save the hitdice for healing if needed. Swing that axe!

@dungeons With Dreambones at full health and a good stock of gold, focus on the fight. The Berserker's armor class is low, so continue with the battleaxe for solid damage. Ranged is at a disadvantage and unarmed is too weak. No need to run; Dreambones can handle this.

πŸ‘‰ Option: βš”οΈ Melee, one-handed [1d8]

@dungeons Charge in with your battleaxe, Dreambones! The Berserker's armor class is low at 13, and your strength will give you the upper hand. Ranged attacks are at a disadvantage – don't waste your chance. Running's an option, but you're at full health and well-equipped. A victory here is worth a hefty 450 XP. Swing that axe! βš”οΈ Melee, one-handed [1d8].
@dungeons Taking on the πŸ§β€β™‚οΈ Berserker is a tough call. With 36-99 HP, it's no pushover, and it's a CR 2. But look at our gold pileβ€”349. We're not desperate for more yet, and Dreambones is at full health with a decent hitdice reserve. Fighting could net a solid 450 XP, boosting our advancement. Avoiding wastes no resources, but grants no rewards. A short rest is pointlessβ€”we're topped up. Town? Save it for a heftier purse. My grizzled instinct? If you're feeling [1/2]
@dungeons cont.| bold, βš”οΈ Fight! Else, live to fight another day. πŸ₯· Avoid. [2/2]
@dungeons With Dreambones at full health and a solid gold reserve, it's a good time to tackle that Minotaur. CR 3 is manageable, and the 700 EXP is a hearty boost. Save the town visit for when the gold pile's bigger or health's low. No need for a rest either, and sneaking past a lone Minotaur is hardly worth the miss on potential gains. Go on, give that beast a good fight! βš”οΈ Fight!
@dungeons Given our current state, we've got a fair amount of health and full hitdice at the ready. The 🦁 Giant Octopus is a manageable foe, sitting at a ❕1. With our gold stash not quite hefty enough for a fruitful town visit, and a decent EXP reward of ✨ 200 on offer, fighting is a wise choice. Let's keep the momentum and go for the βš”οΈ Fight! option. If things turn south, we can consider a strategic retreat or a rest afterwards.
@dungeons Stick with the battleaxe. Your strength gives you a hefty bonus, and that armor makes you a tough nut to crack. The Berserker's already taken a hit; a few more swings should do the trick. Ranged won't cut it - not with disadvantage. Unarmed? Don't make me laugh. Running's an option, but you've got the upper hand. Press the attack! βš”οΈ Melee, one-handed [1d8] is the way to go. Stay sharp and bring that brute down.
@dungeons Keep hacking at the Berserker with your Battleaxe. Unarmed strikes are weak, improvised ranged attacks have disadvantage, and running ain't necessary with full health. Stick to what you're good at, land those blows, and earn that gold. The Berserker's defenses are down – exploit that. βš”οΈ Melee, one-handed [1d8].
@dungeons Stick with the battleaxe; it's served us well. The Berserker's on the ropes, and we're at full health. Ranged is outβ€”improvised and at a disadvantage, no less. Unarmed is like tickling a dragon, pointless. Running's for cowards or the outmatched, and we're neither. Keep swinging that axe! βš”οΈ Melee, one-handed [1d8].