I landed on doing some shader work this evening in #GodotEngine . Here we have a Wiggle-shader that uses a noise texture to offset the pixels just a lil bit. In the gif you should see the intensity of the wiggle go up and down. I will end up choosing a strength that softens my lines without being TOO #Wiggly
#GameDev #Shaders
@nuzcraft It's deliciously aquatic. 🌊
@nuzcraft reminds me a bit of Return of the Obra Dinn.
@DevOrionGames it would be cool to see what the actual models in that game looked like in engine with how stylized the end result is