I landed on doing some shader work this evening in #GodotEngine
. Here we have a Wiggle-shader that uses a noise texture to offset the pixels just a lil bit. In the gif you should see the intensity of the wiggle go up and down. I will end up choosing a strength that softens my lines without being TOO #Wiggly
#GameDev #Shaders
. Here we have a Wiggle-shader that uses a noise texture to offset the pixels just a lil bit. In the gif you should see the intensity of the wiggle go up and down. I will end up choosing a strength that softens my lines without being TOO #Wiggly #GameDev #Shaders