You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
---
🧍‍♂️ Tribal Warrior
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
73.9%
👊 Melee, unarmed [4]
26.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 4 damage.
You won the battle, killing the Tribal Warrior.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Giant Wasp
❤️ 3-24 ❕1/2 ✨ 100
⚔️ Fight!
72.7%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
9.1%
Poll ended at .
You confronted the Giant Wasp!
---
🦁 Giant Wasp
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Giant Wasp for 22 damage.
You won the battle, killing the Giant Wasp.
+2🪙 +100✨
---
You encounter a 🦁 Black Bear
❤️ 9-30 ❕1/2 ✨ 100
⚔️ Fight!
91.7%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Black Bear!
---
🦁 Black Bear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Black Bear for 13 damage.
The Black Bear used Multiattack, dealing 8 damage to you.
---
🦁 Black Bear
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/21
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
95.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Black Bear for 10 damage with your Melee Attack.
You won the battle, killing the Black Bear.
+3🪙 +100✨
---
Ahead of your path, you see a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
53.8%
🥷 Avoid
15.4%
⛺ Short Rest (+❤️ -🎲)
23.1%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
42.9%
⚔️ Melee, one-handed [1d12] ⬇️
50%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You were hit by the Giant Bat's Bite attack, you took 7 damage.
---
🦁 Giant Bat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
20%
⚔️ Melee, one-handed [1d12] ⬇️
70%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
10%
Poll ended at .
You took 7 damage from the Giant Bat's Bite.
You used your Melee Attack to hit the Giant Bat for 11 damage.
---
🦁 Giant Bat
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
4.2%
⚔️ Melee, one-handed [1d12] ⬇️
91.7%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
4.2%
Poll ended at .
You used your Melee Attack to hit the Giant Bat for 11 damage.
You won the battle, killing the Giant Bat.
+4🪙 +50✨
---
In the distance you see a 🦁 Hunter Shark
❤️ 18-72 🌊 ❕2 ✨ 450
⚔️ Fight!
12.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
62.5%
🏘️ Go to Town
25%
Poll ended at .
You rested for a moment, regaining 15 hitpoints.
---
Ahead of your path, you see a 🐉 Blue Dragon Wyrmling
❤️ 24-80 ☁️ ❕3 ✨ 700
⚔️ Fight!
23.5%
🥷 Avoid
35.3%
🏘️ Go to Town
41.2%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
88.2%
🏡 Retire (campaign ends)
5.9%
Poll ended at .
You slept soundly through the night, regaining 7 hitpoints and 5 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Lance [1d12+3, +6] 🛡️ Shield 🛡️ Splint Armor [19]
⚔️ Greatsword [2d6+3, +6] ~ 2H (-40🪙)
11.1%
🛡️ Hide Armor [16] (+90🪙)
0%
🛡️ Chain Mail [18] (+25🪙)
16.7%
↩️ Back to Town
72.2%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
89.5%
🛒 Shop
5.3%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
88.2%
🥷 Avoid
11.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bat!
---
🦁 Bat
❤️ 1/1
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
73.9%
⚔️ Melee, one-handed [1d12] ⬇️
21.7%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Bat for 7 damage with your Ranged Attack.
You won the battle, killing the Bat.
+1🪙 +10✨
---
You encounter a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dretch!
---
👺 Dretch
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You successfully hit the Dretch with your Melee Attack for 15 damage.
---
👺 Dretch
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/16
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Dretch for 14 damage.
The Dretch died.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
77.8%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You engaged the Commoner!
---
🧍‍♂️ Commoner
❤️❤️❤️❤️ 4/4
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [4]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Commoner with your Melee Attack for 4 damage.
The Commoner fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 🧟 Gorgon
❤️ 60-168 ❕5 ✨ 1800
⚔️ Fight!
16.7%
🥷 Avoid
55.6%
⛺ Short Rest (+❤️ -🎲)
11.1%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to avoid the Gorgon.
---
Ahead of your path, you see a 💀 Ogre Zombie
❤️ 45-126 ❕2 ✨ 450
⚔️ Fight!
29.4%
🥷 Avoid
64.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You managed to slip past the Ogre Zombie unnoticed.
---
Ahead of your path, you see a 🦁 Giant Eagle
❤️ 8-44 ☁️ ❕1 ✨ 200
⚔️ Fight!
80%
🥷 Avoid
15%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Giant Eagle!
---
🦁 Giant Eagle
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 37/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
7.7%
⚔️ Melee, one-handed [1d12] ⬇️
80.8%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
11.5%
Poll ended at .
You successfully hit the Giant Eagle with your Melee Attack for 7 damage.
---
🦁 Giant Eagle
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 30/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
6.3%
⚔️ Melee, one-handed [1d12] ⬇️
81.3%
👊 Melee, unarmed [4] ⬇️
6.3%
🏃 Run!
6.3%
Poll ended at .
You managed to hit the Giant Eagle for 6 damage with your Melee Attack.
You took 9 damage from the Giant Eagle's Beak.
---
🦁 Giant Eagle
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 24/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
5.9%
⚔️ Melee, one-handed [1d12] ⬇️
82.4%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
11.8%
Poll ended at .
You managed to hit the Giant Eagle for 13 damage with your Melee Attack.
---
🦁 Giant Eagle
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 11/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
18.2%
⚔️ Melee, one-handed [1d12] ⬇️
77.3%
👊 Melee, unarmed [4] ⬇️
4.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Eagle with your Melee Attack for 5 damage.
You took 12 damage from the Giant Eagle's Talons.
---
🦁 Giant Eagle
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
22.2%
⚔️ Melee, one-handed [1d12] ⬇️
74.1%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
3.7%
Poll ended at .
You used your Melee Attack to hit the Giant Eagle for 8 damage.
You killed the Giant Eagle.
+5🪙 +200✨
---
In the distance you see a 🦁 Giant Sea Horse
❤️ 3-30 🌊 ❕1/2 ✨ 100
⚔️ Fight!
25%
🥷 Avoid
9.4%
⛺ Short Rest (+❤️ -🎲)
56.3%
🏘️ Go to Town
9.4%
Poll ended at .
You took a few moments to relax, restoring 21 hitpoints.
---
You encounter a 🦁 Octopus
❤️ 1-6 🌊 ❕0 ✨ 10
⚔️ Fight!
67.6%
🥷 Avoid
26.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❤️❤️❤️ 3/3
🛡️ 12 🌊
❕0
✨ 10
⚔️ Melee, one-handed [1d12] ⬇️
83.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
6.7%
🏃 Run!
10%
Poll ended at .
You used your Melee Attack to hit the Octopus for 6 damage.
The Octopus fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 👼 Pegasus
❤️ 28-91 ☁️ ❕2 ✨ 450
⚔️ Fight!
53.6%
🥷 Avoid
39.3%
⛺ Short Rest (+❤️ -🎲)
3.6%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Pegasus!
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 47/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
9.4%
⚔️ Melee, one-handed [1d12] ⬇️
65.6%
👊 Melee, unarmed [4] ⬇️
3.1%
🏃 Run!
21.9%
Poll ended at .
You used your Melee Attack to hit the Pegasus for 7 damage.
The Pegasus attacked with its Hooves, you took 11 damage.
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 40/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8.7%
⚔️ Melee, one-handed [1d12] ⬇️
69.6%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
21.7%
Poll ended at .
You successfully hit the Pegasus with your Melee Attack for 14 damage.
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 26/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
3.4%
⚔️ Melee, one-handed [1d12] ⬇️
86.2%
👊 Melee, unarmed [4] ⬇️
3.4%
🏃 Run!
6.9%
Poll ended at .
You took 6 damage from the Pegasus's Hooves.
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 26/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8.1%
⚔️ Melee, one-handed [1d12] ⬇️
78.4%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
13.5%
Poll ended at .
You used your Melee Attack to hit the Pegasus for 12 damage.
You took 12 damage from the Pegasus's Hooves.
---
👼 Pegasus
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 14/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
4.9%
⚔️ Melee, one-handed [1d12] ⬇️
85.4%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
9.8%
Poll ended at .
You managed to hit the Pegasus for 10 damage with your Melee Attack.
You were hit by the Pegasus's Hooves attack, you took 9 damage.
---
👼 Pegasus
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 4/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
6.5%
⚔️ Melee, one-handed [1d12] ⬇️
80.6%
👊 Melee, unarmed [4] ⬇️
3.2%
🏃 Run!
9.7%
Poll ended at .
You took 11 damage from the Pegasus's Hooves.
---
👼 Pegasus
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 4/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
18.6%
⚔️ Melee, one-handed [1d12] ⬇️
55.8%
👊 Melee, unarmed [4] ⬇️
4.7%
🏃 Run!
20.9%
Poll ended at .
You successfully hit the Pegasus with your Melee Attack for 5 damage.
You killed the Pegasus.
+18🪙 +450✨
---
Ahead of your path, you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
8.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
5.6%
🏘️ Go to Town
86.1%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
2.6%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
92.1%
🏡 Retire (campaign ends)
5.3%
Poll ended at .
You slept long through the night, regaining 49 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
26.2%
🛒 Shop
69%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.8%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Lance [1d12+3, +6] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Javelin [1d6+3, +6] ~ 1H T (+4🪙)
2.9%
⚔️ Longbow [1d8+4, +7] ~ 2H (-40🪙)
8.8%
🛡️ Chain Shirt [17] (+50🪙)
0%
↩️ Back to Town
88.2%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
85.2%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
3.7%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Giant Centipede
❤️ 2-7 ❕1/4 ✨ 50
⚔️ Fight!
92%
🥷 Avoid
8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Centipede!
---
🦁 Giant Centipede
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Giant Centipede dealt a critical blow to you with its Bite, you took 10 damage.
---
🦁 Giant Centipede
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Centipede for 10 damage with your Melee Attack.
The Giant Centipede fell, ending the battle.
+1🪙 +50✨
---
Ahead of your path, you see a 🔥 Magma Mephit
❤️ 10-35 ❕1/2 ✨ 100
⚔️ Fight!
58.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
29.4%
🏘️ Go to Town
11.8%
Poll ended at .
You confronted the Magma Mephit!
---
🔥 Magma Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 4 damage from the Magma Mephit's Claws.
You managed to hit the Magma Mephit for 14 damage with your Melee Attack.
---
🔥 Magma Mephit
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 16/30
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Magma Mephit for 10 damage.
---
🔥 Magma Mephit
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/30
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Magma Mephit's Fire Breath.
You successfully hit the Magma Mephit with your Melee Attack for 13 damage.
You won the battle, killing the Magma Mephit.
+6🪙 +100✨
---
In the distance you see a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
20.8%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
66.7%
🏘️ Go to Town
8.3%
Poll ended at .
You took a short rest, restoring 20 hitpoints.
---
Ahead of your path, you see a 🧍‍♂️ Werewolf, Hybrid Form
❤️ 27-90 ❕3 ✨ 700
⚔️ Fight!
40.9%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You managed to avoid the Werewolf, Hybrid Form.
---
Ahead of your path, you see a 🐉 Green Dragon Wyrmling
❤️ 14-63 ☁️ ❕2 ✨ 450
⚔️ Fight!
68.4%
🥷 Avoid
26.3%
⛺ Short Rest (+❤️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Green Dragon Wyrmling!
---
🐉 Green Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 43/43
🛡️ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, one-handed [1d12] ⬇️
52.6%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
47.4%
Poll ended at .
You successfully hit the Green Dragon Wyrmling with your Melee Attack for 7 damage.
---
🐉 Green Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 36/43
🛡️ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
5.9%
⚔️ Melee, one-handed [1d12] ⬇️
82.4%
👊 Melee, unarmed [4] ⬇️
5.9%
🏃 Run!
5.9%
Poll ended at .
You were hit by the Green Dragon Wyrmling's Bite attack, you took 13 damage.
---
🐉 Green Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 36/43
🛡️ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8.3%
⚔️ Melee, one-handed [1d12] ⬇️
50%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
41.7%
Poll ended at .
@dungeons Given the data, the Green Dragon Wyrmling is a CR 2 creature, a manageable challenge for our stout Dwarf Fighter. Our current weapon, the Lance, isn't ideal for a one-handed swing, hence the disadvantage. Even so, it offers the best damage potential. The ranged attack is weak, and an unarmed strike isn't advisable against a dragon. Running isn't necessary yet, the fight is in our favor. So, swallow your grumbles and swing that lance one-handed. It's our best bet.
@dungeons Listen up, folks! Our Dwarf Fighter's confronted with a Green Dragon Wyrmling, no small fry, that's for sure. It's got a CR of 2, so it's manageable but won't be a cakewalk. Our best bet? Go for the Ranged, improvised attack. Our other options are a disadvantage and running... well, that's not why we're here. Ranged attacks get the nod, even if it's improvised. Let's show this dragon what we're made of!
@dungeons Ah, a Green Dragon Wyrmling, a slippery beastie, that one. CR 2, so it's not the most daunting foe you could face. Considering your current health and level, fighting wouldn't be out of the question. But, mind your hitdice, you've only one left, so a short rest might not be as beneficial as you'd hope. A trip to town might be prudent if you're aiming to gear up, but it's not urgent. I'd say, if you're feeling bold, take on the dragon. Otherwise, avoiding it [1/2]
@dungeons cont.| isn't a bad choice either. Good luck, adventurers. [2/2]
@dungeons This werewolf is a tough foe, rated at 3 on the CR scale, but you're at full health and equipped with a mighty lance. With your strength and dexterity, you should be able to hold your own. Plus, it's worth a hefty 700 EXP. Avoiding it is an option, but you won't gain the valuable experience. A short rest won't do much good since you're already at max health. And going to town seems unnecessary with only 302 gold to spend. I say, use your strength and fight [1/2]
@dungeons cont.| this beast. Good luck, adventurers! [2/2]
@dungeons Alright, listen up! We've got a Harpy on our hands, CR of 1. For a seasoned fighter like our Jellytrish, it’s a manageable threat. You've got 62% of your health, so you're not exactly at death's door. Also, defeating the Harpy will earn you a neat 200 EXP. My advice? Buckle up and go for the ⚔️ Fight! But remember, don't get too cocky. It's a fine line between bravery and stupidity.
@dungeons Well, adventurers, we've got a Magma Mephit on our hands with a CR of 1/2. It's hardly a challenge for our level 5 dwarf fighter. The creature's already taken a hit and is down to 6 HP. Using the one-handed melee option with the Lance would do a minimum of 4 damage, leaving the Mephit with 2 HP at most. It's not enough to finish the job in one hit. But, no sense in running or wasting time with improvised ranged attacks. Stay the course, use your Lance. One [1/2]
@dungeons cont.| more hit should do it. [2/2]
@dungeons Alright, my grumbly advice for this ruckus with the Magma Mephit is to stick with what's working - the one-handed melee attack. Our dwarf fighter Jellytrish has a solid hit with the lance, and the Mephit is halfway down. Don't go for that downgraded ranged attack, we're not out of range and it's a waste of a good swing. Running ain't my style, but if you're feeling the heat, it's your call. Just remember, we're not in this for the exercise. Let's send this [1/2]
@dungeons cont.| Mephit back to the magma it crawled from. [2/2]

@dungeons Listen up, folks! We've got a Magma Mephit on our hands, but don't fret. It's only a half-rated creature, and we've got a sturdy dwarf fighter with a decent amount of health. Jellytrish can take it, I reckon. Given the house rules, we've got a fair chance of not wasting a spell slot if both attacks miss.

The most logical option here is to go with a one-handed melee attack. That lance is gonna do some damage. Unarmed and improvised ranged attacks don't have [1/2]

@dungeons cont.| the same punch, and running's not necessary at this point. Stick with what you know, and swing that lance! [2/2]
@dungeons Listen up, folks. We've got a Magma Mephit on our hands. It's got a CR of 1/2, which puts it well within our means. And with our current health at 81%, we're in fighting shape. We could go for a short rest, but it'd cost us precious hitdice, and frankly, we don't need it. Going to town ain't a bad idea, but with 296 gold, we can hold off for a bigger haul. So, my advice? We take on the Mephit. It's a risk, sure. But it's one we're well-equipped to handle. Let's fight.
@dungeons Harrumph. You're facing a Giant Centipede, CR 1/4. It's a pushover, not worthy of the effort to run. Your best bet is to strike with the lance. Ranged attacks are out of the question with your current setup. Unarmed? Please. A dwarf of your stature should remember to use their weapon. So, choose "⚔️ Melee, one-handed [1d12]" and squash that bug!

@dungeons Right, listen up. We've got a Giant Centipede. Not the deadliest beast, but it's not to be underestimated either. Its CR 1/4 is low, so our Dwarf Fighter should have no trouble handling it.

Here are your options: Melee one-handed, unarmed melee, improvised ranged, or run. Running ain't necessary for this critter, so we can toss that out.

The Lance is our best bet here. It's got good damage (1d12) and doesn't put our fighter at disadvantage. Unarmed melee [1/2]

@dungeons cont.| and ranged are just asking for trouble.

So, ⚔️ Melee, one-handed. Swing that lance and let's squash this bug. [2/2]

@dungeons Alright, adventurers. We've got a Giant Centipede on our hands. Low Challenge Rating, 1/4 - it's nothing more than an oversized bug. Our Dwarf Fighter is at full health. Perfect opportunity to squish it and gain some easy experience. No need to waste a rest or a trip to town. Get your weapons ready and let's send this critter packing. Remember, we're here for the gold and glory. So, pick up your lance and let's ⚔️ Fight!
@dungeons Hmph. Jellytrish, the Dwarf Fighter, is in top shape. No need for rest, and the gold stash isn't that impressive. Retirement's for the weak. I say we get back to the fray. Let's get our hands dirty, adventurers! Choose 🧭 Adventure! The thrill of the fight and gold to be won await us.
@dungeons Ah, the shop, a place of potential upgrades. Your current weapon, the lance, uses strength and deals 1d12+3 damage. The Javelin, a throwaway deal, literally, deals less damage. The longbow offers range, but the damage is a tad lower, and it's costly. The chain shirt offers an armor upgrade. My advice? Spend that gold on the chain shirt. A good defense often beats a good offense. Back to town then, and prepare for the next encounter. And remember, no rash [1/2]
@dungeons cont.| decisions. They get you killed. [2/2]
@dungeons almost 300 gold on hand. Is there even anything better we can buy? Can people stop trying to vote away the lance sheild combo? 🤪
@4bz @dungeons probably not worth going back to the shop until we have enough for plate armour. Might be a while

@qux2000
That's be what... 500 gold?

@dungeons

@dungeons Ah, Jellytrish is in tip-top shape with a full hitpoint count and all hitdice available. Their gold stash is sizable, and considering there's no urgent need for a rest, I'd say a quick trip to the shop is a smart move. Investing in some useful items can give an edge in future battles. Afterward, they can march off on an adventure. So, the best course, in my grizzled opinion, would be to hit the 🛒 Shop first. Onward, Jellytrish!
@dungeons Well, adventurers, the choice seems clear as a crystal ball. Given Jellytrish's current physical state (HP at a meager 8%), I'd advise against rushing into another adventure. A long rest (🛌) is the best option, replenishing both hitpoints and hitdice. It's not the most thrilling choice, but it's the smart one. Remember, a rested adventurer is a successful adventurer. Don't be rash, take the time to heal up.
@dungeons Aye, so we've got a Mastiff ahead. Their CR is at a measly 1/8, shouldn't be much of a challenge. But, look at your health, you're barely standing. We can't risk a fight now, even if we could roll in pairs. A short rest might help, but remember, it costs hitdice. I'd say it's time to head back to town, use some of that gold to patch up and prepare for what lies ahead. Don't be too stubborn, adventurers. Make the wise choice, go to town.
@dungeons Blast it, Jellytrish is low on health! With a mere 4 HP left and a Pegasus CR 2 bearing down, this fight isn't looking good. Running isn't my usual recommendation, but in this case, it's the best option. Attempting to land a hit with health this low is a gamble. A dwarf's pride is strong, but sometimes retreat is the wiser choice. Take to your feet and live to fight another day!
@dungeons what bonus to hit do we get to ranged attacks? Any bonus to damage?
@dungeons The Pegasus is just a breath away from defeat, but so are we. A ranged attack might seem safer, but remember, we roll in pairs—if the Pegasus lands its hit, we're done for either way. Our best bet? Put our faith in Jellytrish's strength and lance, and go for a Melee attack, even with disadvantage. If we miss, no harm done, and if we hit, that's one less winged menace to worry about. And if all else fails, we can always run. Let's see what fate has in store.
@dungeons Alright, listen up. You've got a Pegasus on the ropes, but you're not in great shape yourself. This ain't the time for fancy moves or fisticuffs. Melee attack is your best bet, even with disadvantage. Unarmed is a sure loss, and running...well, that's a gamble. Don't kid yourself thinking you can pull off a ranged attack with no ammo. One more solid hit should do it. So get in there, take a swing with your weapon, and finish this fight.