You successfully hit the Wererat, Hybrid Form with your Melee Attack for 4 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 43/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
81.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
18.8%
Poll ended at .
You used your Melee Attack to hit the Wererat, Hybrid Form for 8 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 35/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
85%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
15%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 11 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 24/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
93.5%
👊 Melee, unarmed [4]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.2%
Poll ended at .
You managed to hit the Wererat, Hybrid Form for 12 damage with your Melee Attack.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 12/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Wererat, Hybrid Form for 15 damage with your Melee Attack.
You won the battle, killing the Wererat, Hybrid Form.
+26🪙 +450✨
---
In the distance you see a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
67.9%
🥷 Avoid
3.6%
⛺ Short Rest (+❤️ -🎲)
28.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️ 3/3
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
78.1%
👊 Melee, unarmed [4]
18.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.1%
Poll ended at .
You successfully hit the Kobold with your Melee Attack for 8 damage.
You killed the Kobold.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Deep Gnome (Svirfneblin)
❤️ 9-24 ❕1/2 ✨ 50
⚔️ Fight!
61.5%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
30.8%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Deep Gnome (Svirfneblin)!
---
🧍‍♂️ Deep Gnome (Svirfneblin)
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 15
❕1/2
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 15 damage.
The Deep Gnome (Svirfneblin) fell, ending the battle.
+3🪙 +50✨
---
In the distance you see a 🦁 Wolf
❤️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Fight!
75.9%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
13.8%
🏘️ Go to Town
6.9%
Poll ended at .
You confronted the Wolf!
---
🦁 Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Melee, one-handed [1d12]
96.3%
👊 Melee, unarmed [4]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Wolf for 12 damage.
The Wolf fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🧟 Rust Monster
❤️ 10-45 ❕1/2 ✨ 100
⚔️ Fight!
56.7%
🥷 Avoid
13.3%
⛺ Short Rest (+❤️ -🎲)
30%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Rust Monster!
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
🏃 Run!
6.1%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 9 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 22/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
96.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.6%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 4 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Rust Monster attacked with its Bite, you took 4 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rust Monster for 11 damage with your Melee Attack.
---
🧟 Rust Monster
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
97.1%
👊 Melee, unarmed [4]
2.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Rust Monster used its Bite perfectly, dealing 9 critical damage to you.
---
🧟 Rust Monster
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rust Monster for 13 damage with your Melee Attack.
You won the battle, killing the Rust Monster.
+3🪙 +100✨
---
You encounter a 💀 Specter
❤️ 5-40 ☁️ ❕1 ✨ 200
⚔️ Fight!
13.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
73.3%
🏘️ Go to Town
13.3%
Poll ended at .
You had a moment to take a breather, you regained 26 hitpoints.
---
In the distance you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
96%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
---
🧍‍♂️ Tribal Warrior
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
73.9%
👊 Melee, unarmed [4]
26.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 4 damage.
You won the battle, killing the Tribal Warrior.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Giant Wasp
❤️ 3-24 ❕1/2 ✨ 100
⚔️ Fight!
72.7%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
9.1%
Poll ended at .
You confronted the Giant Wasp!
---
🦁 Giant Wasp
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Giant Wasp for 22 damage.
You won the battle, killing the Giant Wasp.
+2🪙 +100✨
---
You encounter a 🦁 Black Bear
❤️ 9-30 ❕1/2 ✨ 100
⚔️ Fight!
91.7%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Black Bear!
---
🦁 Black Bear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Black Bear for 13 damage.
The Black Bear used Multiattack, dealing 8 damage to you.
---
🦁 Black Bear
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/21
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
95.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Black Bear for 10 damage with your Melee Attack.
You won the battle, killing the Black Bear.
+3🪙 +100✨
---
Ahead of your path, you see a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
53.8%
🥷 Avoid
15.4%
⛺ Short Rest (+❤️ -🎲)
23.1%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
42.9%
⚔️ Melee, one-handed [1d12] ⬇️
50%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You were hit by the Giant Bat's Bite attack, you took 7 damage.
---
🦁 Giant Bat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
20%
⚔️ Melee, one-handed [1d12] ⬇️
70%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
10%
Poll ended at .
You took 7 damage from the Giant Bat's Bite.
You used your Melee Attack to hit the Giant Bat for 11 damage.
---
🦁 Giant Bat
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
4.2%
⚔️ Melee, one-handed [1d12] ⬇️
91.7%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
4.2%
Poll ended at .
You used your Melee Attack to hit the Giant Bat for 11 damage.
You won the battle, killing the Giant Bat.
+4🪙 +50✨
---
In the distance you see a 🦁 Hunter Shark
❤️ 18-72 🌊 ❕2 ✨ 450
⚔️ Fight!
12.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
62.5%
🏘️ Go to Town
25%
Poll ended at .
You rested for a moment, regaining 15 hitpoints.
---
Ahead of your path, you see a 🐉 Blue Dragon Wyrmling
❤️ 24-80 ☁️ ❕3 ✨ 700
⚔️ Fight!
23.5%
🥷 Avoid
35.3%
🏘️ Go to Town
41.2%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
88.2%
🏡 Retire (campaign ends)
5.9%
Poll ended at .
You slept soundly through the night, regaining 7 hitpoints and 5 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Lance [1d12+3, +6] 🛡️ Shield 🛡️ Splint Armor [19]
⚔️ Greatsword [2d6+3, +6] ~ 2H (-40🪙)
11.1%
🛡️ Hide Armor [16] (+90🪙)
0%
🛡️ Chain Mail [18] (+25🪙)
16.7%
↩️ Back to Town
72.2%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
89.5%
🛒 Shop
5.3%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
88.2%
🥷 Avoid
11.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bat!
---
🦁 Bat
❤️ 1/1
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
73.9%
⚔️ Melee, one-handed [1d12] ⬇️
21.7%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Bat for 7 damage with your Ranged Attack.
You won the battle, killing the Bat.
+1🪙 +10✨
---
You encounter a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dretch!
---
👺 Dretch
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You successfully hit the Dretch with your Melee Attack for 15 damage.
---
👺 Dretch
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/16
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Dretch for 14 damage.
The Dretch died.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
77.8%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You engaged the Commoner!
---
🧍‍♂️ Commoner
❤️❤️❤️❤️ 4/4
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [4]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Commoner with your Melee Attack for 4 damage.
The Commoner fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 🧟 Gorgon
❤️ 60-168 ❕5 ✨ 1800
⚔️ Fight!
16.7%
🥷 Avoid
55.6%
⛺ Short Rest (+❤️ -🎲)
11.1%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to avoid the Gorgon.
---
Ahead of your path, you see a 💀 Ogre Zombie
❤️ 45-126 ❕2 ✨ 450
⚔️ Fight!
29.4%
🥷 Avoid
64.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You managed to slip past the Ogre Zombie unnoticed.
---
Ahead of your path, you see a 🦁 Giant Eagle
❤️ 8-44 ☁️ ❕1 ✨ 200
⚔️ Fight!
80%
🥷 Avoid
15%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Giant Eagle!
---
🦁 Giant Eagle
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 37/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
7.7%
⚔️ Melee, one-handed [1d12] ⬇️
80.8%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
11.5%
Poll ended at .
You successfully hit the Giant Eagle with your Melee Attack for 7 damage.
---
🦁 Giant Eagle
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 30/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
6.3%
⚔️ Melee, one-handed [1d12] ⬇️
81.3%
👊 Melee, unarmed [4] ⬇️
6.3%
🏃 Run!
6.3%
Poll ended at .
You managed to hit the Giant Eagle for 6 damage with your Melee Attack.
You took 9 damage from the Giant Eagle's Beak.
---
🦁 Giant Eagle
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 24/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
5.9%
⚔️ Melee, one-handed [1d12] ⬇️
82.4%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
11.8%
Poll ended at .
You managed to hit the Giant Eagle for 13 damage with your Melee Attack.
---
🦁 Giant Eagle
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 11/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
18.2%
⚔️ Melee, one-handed [1d12] ⬇️
77.3%
👊 Melee, unarmed [4] ⬇️
4.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Eagle with your Melee Attack for 5 damage.
You took 12 damage from the Giant Eagle's Talons.
---
🦁 Giant Eagle
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/37
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
22.2%
⚔️ Melee, one-handed [1d12] ⬇️
74.1%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
3.7%
Poll ended at .
You used your Melee Attack to hit the Giant Eagle for 8 damage.
You killed the Giant Eagle.
+5🪙 +200✨
---
In the distance you see a 🦁 Giant Sea Horse
❤️ 3-30 🌊 ❕1/2 ✨ 100
⚔️ Fight!
25%
🥷 Avoid
9.4%
⛺ Short Rest (+❤️ -🎲)
56.3%
🏘️ Go to Town
9.4%
Poll ended at .
You took a few moments to relax, restoring 21 hitpoints.
---
You encounter a 🦁 Octopus
❤️ 1-6 🌊 ❕0 ✨ 10
⚔️ Fight!
67.6%
🥷 Avoid
26.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❤️❤️❤️ 3/3
🛡️ 12 🌊
❕0
✨ 10
⚔️ Melee, one-handed [1d12] ⬇️
83.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
6.7%
🏃 Run!
10%
Poll ended at .
You used your Melee Attack to hit the Octopus for 6 damage.
The Octopus fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 👼 Pegasus
❤️ 28-91 ☁️ ❕2 ✨ 450
⚔️ Fight!
53.6%
🥷 Avoid
39.3%
⛺ Short Rest (+❤️ -🎲)
3.6%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Pegasus!
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 47/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
9.4%
⚔️ Melee, one-handed [1d12] ⬇️
65.6%
👊 Melee, unarmed [4] ⬇️
3.1%
🏃 Run!
21.9%
Poll ended at .
You used your Melee Attack to hit the Pegasus for 7 damage.
The Pegasus attacked with its Hooves, you took 11 damage.
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 40/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8.7%
⚔️ Melee, one-handed [1d12] ⬇️
69.6%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
21.7%
Poll ended at .
You successfully hit the Pegasus with your Melee Attack for 14 damage.
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 26/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
3.4%
⚔️ Melee, one-handed [1d12] ⬇️
86.2%
👊 Melee, unarmed [4] ⬇️
3.4%
🏃 Run!
6.9%
Poll ended at .
You took 6 damage from the Pegasus's Hooves.
---
👼 Pegasus
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 26/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8.1%
⚔️ Melee, one-handed [1d12] ⬇️
78.4%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
13.5%
Poll ended at .
You used your Melee Attack to hit the Pegasus for 12 damage.
You took 12 damage from the Pegasus's Hooves.
---
👼 Pegasus
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 14/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
4.9%
⚔️ Melee, one-handed [1d12] ⬇️
85.4%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
9.8%
Poll ended at .
You managed to hit the Pegasus for 10 damage with your Melee Attack.
You were hit by the Pegasus's Hooves attack, you took 9 damage.
---
👼 Pegasus
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 4/47
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
6.5%
⚔️ Melee, one-handed [1d12] ⬇️
80.6%
👊 Melee, unarmed [4] ⬇️
3.2%
🏃 Run!
9.7%
Poll ended at .
@dungeons Alright, listen up. You've got a Pegasus on the ropes, but you're not in great shape yourself. This ain't the time for fancy moves or fisticuffs. Melee attack is your best bet, even with disadvantage. Unarmed is a sure loss, and running...well, that's a gamble. Don't kid yourself thinking you can pull off a ranged attack with no ammo. One more solid hit should do it. So get in there, take a swing with your weapon, and finish this fight.

@dungeons Listen up, adventurers! The Pegasus has dealt us a fair bit of damage, but we're still standing. Now, we've got a few options.

Ranged options are usually a good bet, but we've got no proper ammunition, meaning our damage output will be pitiful. Unarmed strikes are similarly weak, and with the Pegasus' current health, we don't want to waste our turns. Running could save us some grief, but we stand a good chance still.

Our best bet? The one-handed melee [1/2]

@dungeons cont.| attack. Yes, we'll be at a disadvantage due to the enemy's positioning, but our lance packs a punch that could turn the tide of battle. Let's give it our all! [2/2]
@dungeons Listen up, folks! Our dwarf fighter Jellytrish has the Pegasus down to 26/47 HP. A solid hit indeed. Given our current state, the best option is to stick to what we know. The one-handed melee attack ⚔️ has disadvantage, but it's the most damaging option we've got. We've got a good bit of HP left and we're not in immediate danger. The Pegasus is at CR 2, so running doesn't make sense. Remember, fortune favors the bold! Stick to your weapons, and let's bring this beast down.
@dungeons Alright, folks, we've got a Pegasus on our hands, and it's not a petting zoo. Our dwarf fighter got a solid hit, but also took a beating. With hit points at a decent level, I'd say we ought to stick with what works. Forget that improvised ranged attack - it's weak and we'll likely miss. Unarmed? Ha! No, we're not wrestling the beast. Running? Well, that's the last resort. So, we're back to the one-handed melee. It's got disadvantage, but it's our best shot. [1/2]
@dungeons cont.| Buckle up and swing that lance! [2/2]
@dungeons Ah, you've crossed paths with a Pegasus, eh? A challenging foe for sure, but nothing a sturdy Dwarf Fighter can't handle. Your best option here is to engage in one-handed melee combat. Yes, it's a bit riskier, but with your hearty lance and that trusty shield of yours, it'll pack the strongest punch. Don't try to run, face it head-on! And remember, a true warrior uses their strength, not their speed. Now, get in there and show it what Dwarven steel feels like!
@dungeons Listen up, adventurers! We've got a Pegasus ahead, with a CR of 2. That's well within our capabilities. But before you rush in, remember our dwarf fighter, Jellytrish, is completely healthy, and we're fresh out of a successful battle. There's no need to rest or retreat to town just yet. The Pegasus is a worthy foe, promising a substantial 450XP. So, grab your weapons and ready your best battle cries. It's time to fight! ⚔️
@dungeons Listen up, adventurers! We're facing an Octopus with a measly 3HP and a CR of 0. It's hardly a threat. Given our Dwarf Fighter's formidable strength and dexterity, even with the disadvantage, our best bet is the one-handed melee attack ⚔️. With the Lance, that's a 1d12 damage potential. Even if we miss, no resources are wasted. Ranged or unarmed melee attacks are less optimal. Running is unnecessary. Now, ready your weapons and let's turn this creature into calamari!
@dungeons Facing a weak Octopus (CR 0), this is a cakewalk for our level 5 Dwarf Fighter, Jellytrish. Combat's worth the easy experience. Avoiding a fight with such a puny creature is unnecessary. Short rest is pointless with full health. Town visit can wait; gold stash isn't large enough. Let's unsheathe that lance and get some easy XP. My advice: ⚔️ Fight!
@dungeons Listen up folks, we've got a Giant Sea Horse in sight. CR is only 1/2, and that's a far cry from our max of 5. We've got the upper hand here. Even with our HP at 60%, we're still in a good position. So, put on your fighting faces and prepare to engage. We'll gain 100 EXP and some gold. Avoiding this fight or heading to town doesn't make sense; we've got the advantage. A short rest could restore some HP, but it'd cost us a hit dice. Best to save those for [1/2]
@dungeons cont.| tougher battles. So, I say we ⚔️ Fight! [2/2]

@dungeons Right, listen here, gang. This Giant Eagle's nearly fallen, but we've taken a hit ourselves. No sense in wasting a spell slot, especially when we're out of range for a melee attack. No good options, but here's what we've got.

Casting a ranged attack's our best bet. Yeah, it's improvised, but it'll do the trick if we're lucky. And if luck's not on our side? Well, we'll have to face the talons again.

So, steel yourselves, aim true, and let's bring this [1/2]

@dungeons cont.| bird down. Choose the improvised ranged attack. [2/2]
@dungeons Listen up, folks. This Giant Eagle's not done for just yet. Your best bet here is to keep your distance and go for the Ranged, improvised attack. It's a safer choice, though the damage might not be as high. Don't bother with the Melee options; they're at a disadvantage. And running? Not on my watch! We've got this beast on the ropes. Keep on striking!

@dungeons Listen up, adventurers! We're facing a Giant Eagle, with its health dwindling. Our Dwarf Fighter, Jellytrish, is in decent shape but we've taken a hit. The poll options are a bit tricky this time around.

We could go for a ranged or unarmed attack, but their damage potential is low. The one-handed melee attack, while it has a disadvantage, packs a punch. Running is also an option, but where's the glory in that?

Given the situation, I'd recommend the Melee, [1/2]

@dungeons cont.| one-handed attack. It's risky, but the potential damage is worth it. Let's bring this bird down! [2/2]
@dungeons Listen up, adventurers! We've got a Giant Eagle on our hands with a CR of 1. That's manageable. Considering our Dwarf Fighter's current state, I suggest sticking with the one-handed melee attack. Yes, it's at a disadvantage, but it's the most potent attack we've got. This ain't the time to be wasting energy on risky ranged or unarmed strikes. And for the love of all magical realms, we don't need to run just yet. Hold your ground!

@dungeons Oi! Listen up, you lot. We're up against a Giant Eagle with a Challenge Rating of 1. Our dwarf fighter, Jellytrish, is at full health and has a hefty lance. The bird's got no remarkable defenses, so keep it simple.

I say, go for the one-handed melee attack with the lance. Yes, it's at disadvantage, but it's our best chance at dishing out significant damage. The other options are frankly pitiful in comparison.

Remember, bravery often pays, but don't get [1/2]

@dungeons cont.| cocky. Keep your shields up and your eyes sharp. [2/2]
@dungeons Mind ye, we've a Giant Eagle ahead, a beast of CR 1. Not too tough for a seasoned dwarf like Jellytrish. A fight could earn us a fair bit of gold and experience. But remember, we've no spell slots at hand, so we'll be relying on our lance and shield. We're at full health and our hitdice untouched, a short rest isn't necessary. A trip to town? We've not enough gold to make it worth our while. I say we press on and take the fight to the eagle!
@dungeons Listen up, gang, we're facing a CR 2 Ogre Zombie, well within our range. But don't get cocky, he ain't a walk in the park. With current hit points at full, and hit dice available, we're in a good position to fight. That beastie's worth 450 XP, a step closer to our next level. Sure, short rest could top us off, but at full HP, it's a waste of dice, ain't it? Town can wait, gold pile ain't that tempting yet. So, unsheathe that blade and let's get our hands [1/2]
@dungeons cont.| dirty. Fight! But remember, no glory in a fool's death. [2/2]
@dungeons Alright, listen up. We're facing the Gorgon, a beast of CR 5. It's tough, no doubt, but our gold stash ain't hefty yet for a town trip to make sense. Short rest? Nah, we're at full health. It's fight or flight, folks. But remember, max CR means we're toe-to-toe with a real bruiser. My advice? Use that Dwarf agility and steer clear. Avoid the fight. Keep those hitpoints intact for the battles ahead. No glory in falling to a Gorgon. Live and fight another day. [1/2]
@dungeons cont.| That's the wise move. [2/2]
@dungeons Well, ain't this a fine mess. You're up against a Commoner. With your stats, this should be a piece of cake. I suggest going with the ⚔️ Melee, one-handed [1d12] option. With the strength of your Lance, it shouldn't take much to bring them down. Stay focused, be precise. If you're unlucky and somehow miss, remember it won't cost you a spell slot. Now get in there and show 'em what you're made of.
@dungeons Ah, the Commoner. As harmless as they get, with a CR of 0. If you're itching for a fight, this'd be like swatting a fly. No challenge, but some easy gold and EXP. If you're feeling merciful, avoid 'em. Both options mean no risk to you. No need for a rest or a trip to town. Your call, adventurers.
@dungeons Alright, listen up. We've got the Dretch on the ropes, just a sliver of health left. Might be tempting to go for the flashy finish with the one-handed melee, but remember, we roll attacks in pairs here. If both our attack and the Dretch's miss, we're stuck in a stalemate. The smart choice is the unarmed melee attack. Sure, it's less damage, but it's a guaranteed hit. No need to drag this out. Finish it and let's collect our gold.