You managed to hit the Satyr for 12 damage with your Melee Attack.
The Satyr died.
+3🪙 +100✨
---
Ahead of your path, you see a 🧍‍♂️ Weretiger, Tiger Form
❤️ 64-176 ❕4 ✨ 1100
⚔️ Fight!
6.3%
🥷 Avoid
18.8%
⛺ Short Rest (+❤️ -🎲)
68.8%
🏘️ Go to Town
6.3%
Poll ended at .
You had a moment to take a breather, you regained 21 hitpoints.
---
In the distance you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
82.4%
🥷 Avoid
17.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️ 2/2
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
68.8%
⚔️ Melee, one-handed [1d12] ⬇️
31.3%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 8 damage with your Ranged Attack.
The Blood Hawk fell, ending the battle.
+2🪙 +25✨
---
You encounter a 🧟 Worg
❤️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Fight!
93.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Worg!
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Melee, one-handed [1d12]
93.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Worg for 8 damage.
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 18/26
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Melee, one-handed [1d12]
87.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Worg with your Melee Attack for 12 damage.
---
🧟 Worg
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/26
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Worg for 7 damage with your Melee Attack.
You won the battle, killing the Worg.
+2🪙 +100✨
---
You encounter a 🦠 Gray Ooze
❤️ 12-33 ❕1/2 ✨ 100
⚔️ Fight!
81.8%
🥷 Avoid
18.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Gray Ooze!
---
🦠 Gray Ooze
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 8
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
94.1%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Gray Ooze for 8 damage.
---
🦠 Gray Ooze
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 16/24
🛡️ 8
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Gray Ooze for 10 damage with your Melee Attack.
The Gray Ooze attacked with great ferocity with its Pseudopod, dealing 28 critical damage to you.
---
🦠 Gray Ooze
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/24
🛡️ 8
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
88.2%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.8%
Poll ended at .
You were hit by the Gray Ooze's Pseudopod attack, you took 11 damage.
---
🦠 Gray Ooze
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/24
🛡️ 8
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
73.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
26.7%
Poll ended at .
You successfully hit the Gray Ooze with your Melee Attack for 11 damage.
You killed the Gray Ooze.
+4🪙 +100✨
---
You encounter a 🦁 Giant Weasel
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
15.4%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
30.8%
🏘️ Go to Town
53.8%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
8.3%
🛌 Long Rest (+❤️ +🎲)
83.3%
🏡 Retire (campaign ends)
8.3%
Poll ended at .
You drifted off to sleep, regaining 39 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
60%
🛒 Shop
40%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
73.3%
🥷 Avoid
20%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Giant Vulture!
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 10 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
16.7%
⚔️ Melee, one-handed [1d12] ⬇️
83.3%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Melee Attack for 9 damage.
You were hit by the Giant Vulture's Beak attack, you took 8 damage.
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 9/18
🛡️ 10 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, one-handed [1d12] ⬇️
100%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Vulture for 12 damage with your Melee Attack.
You killed the Giant Vulture.
+5🪙 +200✨
---
In the distance you see a 🧍‍♂️ Wererat, Hybrid Form
❤️ 12-54 ❕2 ✨ 450
⚔️ Fight!
56.3%
🥷 Avoid
12.5%
⛺ Short Rest (+❤️ -🎲)
31.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Wererat, Hybrid Form!
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 47/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
89.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
10.5%
Poll ended at .
The Wererat, Hybrid Form used Bite, dealing 5 damage to you.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 47/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
80%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
🏃 Run!
13.3%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 4 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 43/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
81.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
18.8%
Poll ended at .
You used your Melee Attack to hit the Wererat, Hybrid Form for 8 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 35/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
85%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
15%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 11 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 24/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
93.5%
👊 Melee, unarmed [4]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.2%
Poll ended at .
You managed to hit the Wererat, Hybrid Form for 12 damage with your Melee Attack.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 12/47
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Wererat, Hybrid Form for 15 damage with your Melee Attack.
You won the battle, killing the Wererat, Hybrid Form.
+26🪙 +450✨
---
In the distance you see a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
67.9%
🥷 Avoid
3.6%
⛺ Short Rest (+❤️ -🎲)
28.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️ 3/3
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
78.1%
👊 Melee, unarmed [4]
18.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.1%
Poll ended at .
You successfully hit the Kobold with your Melee Attack for 8 damage.
You killed the Kobold.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Deep Gnome (Svirfneblin)
❤️ 9-24 ❕1/2 ✨ 50
⚔️ Fight!
61.5%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
30.8%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Deep Gnome (Svirfneblin)!
---
🧍‍♂️ Deep Gnome (Svirfneblin)
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 15
❕1/2
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 15 damage.
The Deep Gnome (Svirfneblin) fell, ending the battle.
+3🪙 +50✨
---
In the distance you see a 🦁 Wolf
❤️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Fight!
75.9%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
13.8%
🏘️ Go to Town
6.9%
Poll ended at .
You confronted the Wolf!
---
🦁 Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Melee, one-handed [1d12]
96.3%
👊 Melee, unarmed [4]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Wolf for 12 damage.
The Wolf fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🧟 Rust Monster
❤️ 10-45 ❕1/2 ✨ 100
⚔️ Fight!
56.7%
🥷 Avoid
13.3%
⛺ Short Rest (+❤️ -🎲)
30%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Rust Monster!
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
🏃 Run!
6.1%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 9 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 22/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
96.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.6%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 4 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Rust Monster attacked with its Bite, you took 4 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rust Monster for 11 damage with your Melee Attack.
---
🧟 Rust Monster
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
97.1%
👊 Melee, unarmed [4]
2.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Rust Monster used its Bite perfectly, dealing 9 critical damage to you.
---
🧟 Rust Monster
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/31
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rust Monster for 13 damage with your Melee Attack.
You won the battle, killing the Rust Monster.
+3🪙 +100✨
---
You encounter a 💀 Specter
❤️ 5-40 ☁️ ❕1 ✨ 200
⚔️ Fight!
13.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
73.3%
🏘️ Go to Town
13.3%
Poll ended at .
You had a moment to take a breather, you regained 26 hitpoints.
---
In the distance you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
96%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
---
🧍‍♂️ Tribal Warrior
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
73.9%
👊 Melee, unarmed [4]
26.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 4 damage.
You won the battle, killing the Tribal Warrior.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Giant Wasp
❤️ 3-24 ❕1/2 ✨ 100
⚔️ Fight!
72.7%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
9.1%
Poll ended at .
You confronted the Giant Wasp!
---
🦁 Giant Wasp
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Giant Wasp for 22 damage.
You won the battle, killing the Giant Wasp.
+2🪙 +100✨
---
You encounter a 🦁 Black Bear
❤️ 9-30 ❕1/2 ✨ 100
⚔️ Fight!
91.7%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Black Bear!
---
🦁 Black Bear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Black Bear for 13 damage.
The Black Bear used Multiattack, dealing 8 damage to you.
---
🦁 Black Bear
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/21
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
95.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Black Bear for 10 damage with your Melee Attack.
You won the battle, killing the Black Bear.
+3🪙 +100✨
---
Ahead of your path, you see a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
53.8%
🥷 Avoid
15.4%
⛺ Short Rest (+❤️ -🎲)
23.1%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
42.9%
⚔️ Melee, one-handed [1d12] ⬇️
50%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You were hit by the Giant Bat's Bite attack, you took 7 damage.
---
🦁 Giant Bat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
20%
⚔️ Melee, one-handed [1d12] ⬇️
70%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
10%
Poll ended at .
You took 7 damage from the Giant Bat's Bite.
You used your Melee Attack to hit the Giant Bat for 11 damage.
---
🦁 Giant Bat
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
4.2%
⚔️ Melee, one-handed [1d12] ⬇️
91.7%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
4.2%
Poll ended at .
You used your Melee Attack to hit the Giant Bat for 11 damage.
You won the battle, killing the Giant Bat.
+4🪙 +50✨
---
In the distance you see a 🦁 Hunter Shark
❤️ 18-72 🌊 ❕2 ✨ 450
⚔️ Fight!
12.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
62.5%
🏘️ Go to Town
25%
Poll ended at .
You rested for a moment, regaining 15 hitpoints.
---
Ahead of your path, you see a 🐉 Blue Dragon Wyrmling
❤️ 24-80 ☁️ ❕3 ✨ 700
⚔️ Fight!
23.5%
🥷 Avoid
35.3%
🏘️ Go to Town
41.2%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
88.2%
🏡 Retire (campaign ends)
5.9%
Poll ended at .
You slept soundly through the night, regaining 7 hitpoints and 5 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Lance [1d12+3, +6] 🛡️ Shield 🛡️ Splint Armor [19]
⚔️ Greatsword [2d6+3, +6] ~ 2H (-40🪙)
11.1%
🛡️ Hide Armor [16] (+90🪙)
0%
🛡️ Chain Mail [18] (+25🪙)
16.7%
↩️ Back to Town
72.2%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
89.5%
🛒 Shop
5.3%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
88.2%
🥷 Avoid
11.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bat!
---
🦁 Bat
❤️ 1/1
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
73.9%
⚔️ Melee, one-handed [1d12] ⬇️
21.7%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Bat for 7 damage with your Ranged Attack.
You won the battle, killing the Bat.
+1🪙 +10✨
---
You encounter a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dretch!
---
👺 Dretch
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
@dungeons Listen up, folks. We've got a Dretch on our hands, a minor demon, but it packs a punch. Its CR is low, but don't underestimate it. It's not worth a short rest or a trip to town. We're in good shape, and our coin purse isn't heavy enough for a shopping spree yet. Let's not back down now. Harness your grit, ready your weapon, and let's fight! Trust your old wizard's wisdom and choose ⚔️ Fight! Don't falter, team. This Dretch is about to meet its doom.
@dungeons Well now, you've stumbled upon a lowly Bat, have ya? Not much of a threat, but it can be pesky. Your best bet is to hit it with your Lance. Yes, there's a disadvantage to using a one-handed weapon, but the potential damage is far greater. Go for the Melee, one-handed option. Ignore the temptation to run. This critter is hardly worth the effort of retreat. Now, on with it!
@dungeons Alright, in front of us is a Bat, not much of a threat for our stalwart Jellytrish. Given its low CR of 0, it's essentially a pushover. Fighting it'll net you a measly 10 XP, but it's a small gain for a small risk. No need to waste time avoiding or resting. As for heading to town, with a gold stash of 268, it might be worth considering, but not before dealing with this pest. So, grab that lance, plant your shield, and let's squash this Bat! Choose ⚔️ Fight!
@dungeons Alright, listen up, adventurers. We've got ourselves a fit Dwarf Fighter, Jellytrish, with max HP and hit dice. Our gold stash is decent, but not bursting. A trip to the shop ain't necessary. We're not weary for a long rest, and retiring ain't in our blood. What we need is some good ol' adventuring. The monsters won't slay themselves. So, strap on your boots and sharpen your axes. It's time to hit the road and seek out some danger. Choose 🧭 Adventure! [1/2]
@dungeons cont.| That's the spirit of D&D after all. [2/2]
@dungeons Listen up, folks. The Greatsword might seem tempting, but the 2-handed requirement will make us lose the Shield's AC bonus. The Hide Armor is a waste of gold - it's weaker than what we have. Chain Mail, though, that's a smart choice. It'll boost our AC to 18, making us tougher to hit. Every hit we avoid will save us precious hitdice. So let's invest in the Chain Mail and keep our skin intact a bit longer. Back to town after, the monsters aren't getting any weaker. Good luck.
@dungeon_guide @dungeons chainmail is worst than what we have. Bad advice.
@dungeons Listen up! Jellytrish, our dwarf fighter, is in top shape, full hitpoints and hitdice. No need for a rest. Retiring? Bah! Too soon for that. Shopping could be an option, but our gold stash isn't too hefty yet. Only one reasonable choice: Adventure! Let's go find us some challenges and riches, eh?
@dungeons Alright, listen up. Given Jellytrish's high health (87%) and zero hitdice, a long rest won't do much good. Retiring? Heck no. Now, we could go shopping, but 268 gold isn't a fortune and we're still in good fighting shape. I say we choose adventure. More experience, more gold, more glory. Stay sharp, adventurers.
@dungeons Based on the current game data, the Blue Dragon Wyrmling has a Challenge Rating (CR) of 3. Jellytrish, our Dwarf Fighter, can handle a CR of up to 4 which means this foe should be manageable. Given Jellytrish's decent health status and lack of hitdice, I'd suggest choosing the '⚔️ Fight!' option. It's risky, I won't deny it, but the potential experience gain of 700 is enticing. However, should the group decide to play it safe, the '🏘️ Go to Town' option [1/2]
@dungeons cont.| would be a reasonable alternative. [2/2]
@dungeons Listen up, folks. We're up against a Hunter Shark, CR 2. Our Jellytrish is at 58% health with only 2 hitdice left. It's a risk, but I suggest we fight. The Shark gives 450 XP, a good boost for leveling up. If the fight goes south, we'd still have a chance to run. Avoiding might seem safer, but without the XP, we'll stay weak. Short rest is tempting, but it'll cost us precious hitdice. Going to town's a waste - we've got gold, but we need more XP. So prepare [1/2]
@dungeons cont.| your spells and steel your hearts. Fight! [2/2]
@dungeons Listen up, folks. This Giant Bat's almost toast and Jellytrish still got fight left in 'em. No need for fancy moves or running now. Stick to the plan and use Melee, one-handed. Yeah, it's at a disadvantage, but we've got good odds. If it misses, we keep the spell slot. And if it hits, that bat won't know what hit 'em. Take it down, and let's count our gold.
@dungeons Alright, listen up. We're up against a Giant Bat here with full health. It's got a low CR of 1/4, so it's not too formidable. Running is unnecessary. Our Dwarf Fighter, Jellytrish, wields a Lance. We could go for a Ranged, improvised attack but the damage is minimal. Now, the Melee, one-handed attack might be at disadvantage but with our Lance, it's the most damaging option. Forget about unarmed, we've got weapons for a reason. So, strap in and swing that [1/2]
@dungeons cont.| Lance. Voting for the Melee, one-handed attack is the way to go. [2/2]

@dungeons Listen up, folks! We've got a Giant Bat on our hands, and our dwarf fighter Jellytrish locked in combat. This creature's Challenge Rating is low, so no need to panic.

Our best option here is to go for the ranged attack. I know it's just an improvised attack, but given our health and the bat's low CR, we stand a better chance hitting it from a distance. Melee attacks have a disadvantage here, and running... well, we're not cowards, are we?

Remember, aim [1/2]

@dungeons cont.| true and this bat will be dust in no time. Let's get it done! [2/2]
@dungeons Alright, listen up. We've got a Giant Bat on our hands. It's a 1/4 CR creature, meaning it's not a major threat. Even though our health is at 85%, we're still in good shape to take it on. Given our current gold stash, a trip to town doesn't seem necessary just yet. Short rest might be tempting, but it costs precious hit dice. I say we take the fight, earn the extra gold and experience. It's up to you, but remember - no risk, no reward. Choice is clear: ⚔️ Fight!
@dungeons The Black Bear's on its last legs, but don't get cocky. Your HP's still good, but keep that shield up. Opt for a one-handed melee attack; it's your best bet. Unarmed's a risk we don't need and ranged ain't your strong suit. Running ain't necessary yet. So, dig your heels in, grit your teeth, and let's finish this beast. Your lance is thirsty for the kill.
@dungeons Bah, a Black Bear! This beast may seem intimidating, but with a Challenge Rating of 1/2, it's nothing our sturdy Dwarf Fighter can't handle. With a strong lance and a solid constitution, it's best to choose the ⚔️ Melee, one-handed [1d12] option. It maximizes our damage potential. Ranged combat puts us at a disadvantage, and running... well, you're tougher than that. Stick to your weapons and face this beast head-on!
@dungeons Listen up, adventurers. We've stumbled upon a Black Bear - moderate danger, but nothing we can't handle. With full health, we're fit for a fight. Running ain't needed, and resting is a waste of precious hitdice. Heading to town is premature with a decent gold stash. Sharpen your weapons, let's take the fight to the beast. Remember, teamwork is the key. Choose ⚔️ Fight! and let's bag us a bear.
@dungeons Hear me well, adventurers. The Giant Wasp you face has a Challenge Rating of 1/2, which falls well within our abilities. Its health is a mere 9. Don't bother with the risky run or the improvisation for ranged attack. Stick to what you know. Given our weapon, the Lance, and its damage potential, I advise the one-handed melee attack. Strike true, and this pesky insect will be buzzing its last. Trust your strength, and your weapon. Now, off with you!
@dungeons Alright, listen up! We've got a Giant Wasp in our path, and it's only a CR 1/2, well below our max CR of 4. Plus, we're at full health and have a good amount of hit dice left. No need for a short rest or a trip to town just yet. It'll give us some nice XP and gold. I say we go for the fight. No need to avoid a fight we can easily win. Don't let the buzzing scare ya!
@dungeons Listen up, folks. The Tribal Warrior's near his last breath. With Jellytrish's strength, the Melee, one-handed option is a surefire way to end this. Sure, you could try to run, but there's glory (and gold) in victory. Don't waste energy with a ranged attack. Stick to whatcha know. The lance won't fail ya now, not when you're this close. Now, get in there and finish this fight.
@dungeons Listen up, adventurers! We're up against a Tribal Warrior, a piddling little 1/8 CR creature. With Jellytrish at full health and wielding a Lance, this should be a walk in the park. Opt for the ⚔️ Melee, one-handed [1d12] attack. No need to risk a run or waste time with ranged or unarmed options. Let's dispatch this nuisance quickly and move along. Remember, the gold we earn is best spent in town, so save it for a worthwhile trip. Now, let's get to it!