You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Giant Rat's Bite.
You successfully hit the Giant Rat with your Melee Attack for 10 damage.
You won the battle, killing the Giant Rat.
+2πŸͺ™ +25✨
---
You encounter a πŸ‰ Gold Dragon Wyrmling
❀️ 32-88 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
5%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
55%
🏘️ Go to Town
0%
Poll ended at .
You took a short rest, restoring 6 hitpoints.
---
In the distance you see a 🦁 Spider
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Spider!
---
🦁 Spider
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
83.9%
πŸ‘Š Melee, unarmed [4]
16.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Spider attacked with great ferocity with its Bite, dealing 2 critical damage to you.
---
🦁 Spider
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
59.1%
πŸ‘Š Melee, unarmed [4]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Spider with your Melee Attack for 10 damage.
You won the battle, killing the Spider.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‰ Brass Dragon Wyrmling
❀️ 6-27 ☁️ ❕1 ✨ 100
βš”οΈ Fight!
82.6%
πŸ₯· Avoid
13%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
πŸ‰ Brass Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
26.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
66.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Brass Dragon Wyrmling with your Melee Attack for 7 damage.
---
πŸ‰ Brass Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
24%
βš”οΈ Melee, one-handed [1d12] ⬇️
76%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Brass Dragon Wyrmling with your Melee Attack for 10 damage.
You killed the Brass Dragon Wyrmling.
+11πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
97%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 10 damage.
---
πŸ§β€β™‚οΈ Cultist
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
67.7%
πŸ‘Š Melee, unarmed [4]
29%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 13 damage.
The Cultist died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Rat
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
84.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
6.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
54.5%
πŸ‘Š Melee, unarmed [4]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
6.1%
πŸƒ Run!
3%
Poll ended at .
You managed to hit the Rat for 10 damage with your Melee Attack.
You won the battle, killing the Rat.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
18.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
87%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
13%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Quipper's Bite attack, you took 1 damage.
You managed to hit the Quipper for 6 damage with your Melee Attack.
You killed the Quipper.
+1πŸͺ™ +10✨
---
In the distance you see a 🧟 Minotaur
❀️ 36-117 ❕3 ✨ 700
βš”οΈ Fight!
13.6%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
9.1%
Poll ended at .
You snuck past the Minotaur.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️ 2/2
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, one-handed [1d12]
78.9%
πŸ‘Š Melee, unarmed [4]
15.8%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Goblin with your Melee Attack for 6 damage.
You killed the Goblin.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Eagle!
---
🦁 Eagle
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
82.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
17.4%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Eagle with your Ranged Attack for 7 damage.
The Eagle died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
56.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
31.3%
πŸ‘Š Melee, unarmed [4] ⬇️
6.3%
πŸƒ Run!
6.3%
Poll ended at .
The Blood Hawk used Beak, dealing 5 damage to you.
---
🦁 Blood Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
59.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
29.6%
πŸ‘Š Melee, unarmed [4] ⬇️
3.7%
πŸƒ Run!
7.4%
Poll ended at .
You managed to hit the Blood Hawk for 6 damage with your Ranged Attack.
You won the battle, killing the Blood Hawk.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Reef Shark
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
44%
πŸ₯· Avoid
24%
β›Ί Short Rest (+❀️ -🎲)
28%
🏘️ Go to Town
4%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
In the distance you see a Swarm of Poisonous Snakes
❀️ 8-64 ❕2 ✨ 450
βš”οΈ Fight!
34.6%
πŸ₯· Avoid
61.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You managed to slip past the Swarm of Poisonous Snakes unnoticed.
---
In the distance you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [4]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Goblin used Scimitar, dealing 4 damage to you.
You used your Melee Attack to hit the Goblin for 11 damage.
The Goblin died.
+2πŸͺ™ +50✨
---
In the distance you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
85.7%
πŸ‘Š Melee, unarmed [4]
9.5%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Jackal for 7 damage.
You killed the Jackal.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‘Ί Bearded Devil
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
27.3%
πŸ₯· Avoid
36.4%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
9.1%
Poll ended at .
You deftly avoided the Bearded Devil's sight.
---
In the distance you see a 🦁 Warhorse
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Warhorse!
---
🦁 Warhorse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Warhorse for 7 damage.
---
🦁 Warhorse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/12
πŸ›‘οΈ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
βš”οΈ Melee, one-handed [1d12]
95.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Warhorse's Hooves attack, you took 8 damage.
You managed to hit the Warhorse for 14 damage with your Melee Attack.
You killed the Warhorse.
+5πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
45.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
4.5%
Poll ended at .
You took a short rest, restoring 8 hitpoints.
---
Ahead of your path, you see a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
10%
πŸ₯· Avoid
65%
🏘️ Go to Town
25%
Poll ended at .
You snuck past the Minotaur Skeleton.
---
In the distance you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
77.3%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
13.6%
Poll ended at .
You engaged the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
You managed to hit the Lion for 8 damage with your Melee Attack.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/15
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
0%
Poll ended at .
πŸ”„
---
In the distance you see a πŸ€– Homunculus
❀️ 2-8 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
54.5%
πŸ₯· Avoid
4.5%
🏘️ Go to Town
40.9%
Poll ended at .
You engaged the Homunculus!
---
πŸ€– Homunculus
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
30.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
65.2%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
4.3%
Poll ended at .
The Homunculus attacked with its Bite, you took 1 damage.
---
πŸ€– Homunculus
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
25%
βš”οΈ Melee, one-handed [1d12] ⬇️
70.8%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
The Homunculus attacked with its Bite, you took 1 damage.
You managed to hit the Homunculus for 6 damage with your Melee Attack.
You won the battle, killing the Homunculus.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Sahuagin
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
13.6%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
77.3%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
7.1%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
92.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 15 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
46.4%
πŸ›’ Shop
53.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
βš”οΈ Shortbow [1d6+4, +6] ~ 2H (-15πŸͺ™)
6.7%
πŸ›‘οΈ Chain Shirt [17] (+50πŸͺ™)
10%
πŸ›‘οΈ Padded Armor [17] (+95πŸͺ™)
0%
↩️ Back to Town
83.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
84.4%
πŸ›’ Shop
9.4%
πŸ›Œ Long Rest (+❀️ +🎲)
6.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
89.7%
πŸ₯· Avoid
10.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Weasel for 12 damage with your Melee Attack.
You won the battle, killing the Giant Weasel.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
12.5%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lion for 7 damage with your Melee Attack.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 14/21
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
⭐ Jellytrish reached level 5! #levelup
+12❀️
+1 Prof. Bonus
You managed to hit the Lion for 14 damage with your Melee Attack.
The Lion fell, ending the battle.
+6πŸͺ™ +200✨
---
In the distance you see a πŸ‘Ί Hell Hound
❀️ 21-70 ❕3 ✨ 700
βš”οΈ Fight!
16.1%
πŸ₯· Avoid
12.9%
β›Ί Short Rest (+❀️ -🎲)
58.1%
🏘️ Go to Town
12.9%
Poll ended at .
You had a moment to take a breather, you regained 12 hitpoints.
---
You encounter a 🧟 Doppelganger
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
59.3%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Doppelganger!
---
🧟 Doppelganger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 56/56
πŸ›‘οΈ 14
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
78.6%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
πŸƒ Run!
17.9%
Poll ended at .
You successfully hit the Doppelganger with your Melee Attack for 6 damage.
---
🧟 Doppelganger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 50/56
πŸ›‘οΈ 14
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
85.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
14.7%
Poll ended at .
You managed to hit the Doppelganger for 8 damage with your Melee Attack.
You took 13 damage from the Doppelganger's Multiattack.
---
🧟 Doppelganger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 42/56
πŸ›‘οΈ 14
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
64.1%
πŸ‘Š Melee, unarmed [4]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
33.3%
Poll ended at .
The Doppelganger attacked with its Slam, you took 7 damage.
---
🧟 Doppelganger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 42/56
πŸ›‘οΈ 14
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
40.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
59.5%
Poll ended at .
The Doppelganger used its Multiattack while you ran away, you took 8 damage.
---
You encounter a 🧚 Blink Dog
❀️ 8-36 ❕1/4 ✨ 50
βš”οΈ Fight!
11.6%
πŸ₯· Avoid
2.3%
β›Ί Short Rest (+❀️ -🎲)
41.9%
🏘️ Go to Town
44.2%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
3.3%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
93.3%
🏑 Retire (campaign ends)
3.3%
Poll ended at .
@dungeons Listen up, adventurers. Running into a Blink Dog isn't the worst of our problems. Despite the creature's 1/4 CR, our dwarf is below half HP, which puts them at risk. "βš”οΈ Fight!" may seem enticing, but it's a gamble I wouldn't take. "πŸ₯· Avoid" is a decent option, but a failed roll might lead to unnecessary damage. The best choice here is "β›Ί Short Rest". We'll use a precious hit dice, but restoring HP is crucial now. We can worry about replenishing hit dice [1/2]

@dungeons Listen up, you lot! Jellytrish is in a tight spot. That doppelganger is no pushover, but it's not unbeatable either. Now, we've got a few options: one-handed melee, unarmed melee, an improvised ranged attack, or we could turn tail and run.

Running isn't my style, but I won't hold it against you. Remember, it's a dice roll, so there's a chance we don't escape. If we stay, our best option is the one-handed melee attack. It'll do more damage than the unarmed [1/2]

@dungeons cont.| and doesn't have the disadvantage of the ranged attack.

So, grab your weapons and let's give this doppelganger what for. One-handed melee is the way to go. [2/2]

@dungeons Alright, listen up, folks. With the Doppelganger sitting at 42/56, we need to hit hard and fast. Our Dwarf Fighter, Jellytrish, is a tad hurt, but still in fighting shape. Now, the best option? It's the βš”οΈ Melee, one-handed [1d12]. It'll give us the highest potential damage output. Don't bother with unarmed or ranged, we need every dice roll to count. Running? Bah! We're dwarves, not rabbits. Stand your ground and let's show this Doppelganger what we're made of!
@dungeons
!monster
@snork303
🧟 Doppelganger
❀️ 42/56 πŸ›‘οΈ 14
βš”οΈ Multiattack, Slam, Read Thoughts
❕ 3
✨ 700
@dungeons Well, seems we've got a Doppelganger on our hands. Nasty critters, those. Given your current health and the damage you've already dealt, I'd say keep swinging. The one-handed melee option is your best bet here. Remember, your Lance is a trusty companion. It's got the best damage potential and you're in good standing to continue the onslaught. Running is for when you're on your last legs, not when you're winning. Stay put and fight. Those unarmed and ranged [1/2]
@dungeons cont.| options won't do you any good here. [2/2]

@dungeons Listen up, adventurers. We're up against a Doppelganger, a tricky foe with a Challenge Rating (CR) of 3. This won't be an easy fight, but I reckon we can pull through.

I'd advise against unarmed or improvised ranged attacks. They're too risky and our damage output would be pitiful. Running ain't the best option either; we've got the strength to face this creature head-on.

So, the best option is to engage in one-handed melee combat. It's the most reliable [1/2]

@dungeons cont.| way to deal damage. Remember, we're not just fighting for ourselves, but for the whole party. Let's get to it! [2/2]
@dungeons Alright, listen up, folks. We've come across a Doppelganger, a tricky beast with a Challenge Rating of 3. I won't lie, it's a tough one. But look at Jellytrish, at full health and armed with a lance. We've got the upper hand here. Now, some might suggest a rest or a retreat to town, but I say we stand our ground. We can take it on. It's worth a hefty 700 EXP and Jellytrish is fresh and ready. Buckle up, it's time to fight. So, my vote goes for 'βš”οΈ Fight!'.
@dungeons Listen up, adventurers! We've got a Hell Hound in sight. Nasty beasts, those. Don't let their CR of 3 fool you, they're tricky. But we've got a healthy Dwarf Fighter with a Lance and a Shield, and a fair bit of gold in our pockets. I say we take the hound on, get that 700 EXP and more gold. Avoiding it or resting won't get us any closer to leveling up. Going to town can wait. It's time for a good old-fashioned brawl. So, get your game face on. It's βš”οΈ Fight time!
@dungeons Alright, here's the deal. We've got this Lion on the ropes, down to 14/21 HP. Want my advice? Stick with what's working. βš”οΈ Melee, one-handed [1d12] is the way to go. Unarmed is a bad idea - less damage, and we can't afford to underestimate this beast. Ranged is at a disadvantage - we're not built for that. As for running, I say stand your ground. We've got the upper hand. Now, get in there and finish the job. Remember, we're not playing tiddlywinks here. This is D&D!
@dungeons Ah, a Lion. CR of 1 means it's no walk in the park, but we've faced worse. We've got full health and hitdice. Opt for the lance attack, βš”οΈ Melee, one-handed [1d12]. Our strength bonus gives us a good hit chance. Unarmed or improvised ranged attack have low damage potential. Running? Bah! We're not some scared rabbit. Stand firm, wield your weapon, and strike true.
@dungeons Listen, folks. That Lion there is a CR 1 creature - we've learned these can be a handful. But with your HP at full and a hefty lance, you might just have a chance. If you're feeling brave, go for the fight. However, always remember the golden rule: a living adventurer is a successful one. Assess your own courage and decide: Fight or Avoid. The town and rest can wait, you're in no immediate danger.
@dungeons Facing the Giant Weasel, you've got a good shot with that lance, despite the thing's nimbleness. You're in tip-top shape, no reason to waste energy running or fumbling with improvised weapons. And unarmed? Pah! Why risk your hands when you have a perfectly good weapon? Go for the one-handed melee attack. Show that Weasel why they call you a Fighter.
@dungeons Right, listen up. We've got a Giant Weasel ahead, CR 1/8, a walk in the park for a seasoned fighter like Jellytrish. With 41/41 HP and a Lance in hand, I say we take the fight. We're in full health, no need for a rest or a trip to town. Remember, courage gets you the glory... and experience points. So, my vote goes to βš”οΈ Fight! But watch your step, adventurers. Weasels can be tricky.
@dungeons Listen up, adventurers. No need to dally in town. Jellytrish is at full health, hit dice are maxed, and our gold reserves won't buy much of use. Retirement? Pfft! We're not done yet. The best course of action, in my seasoned opinion, is to embark on another adventure. You never know what's waiting out there in the wilds. Let's keep our blades sharp and our wits sharper. Brace yourselves, for the unknown beckons us. Choose 🧭 Adventure!
@dungeons Hmmph. A shop. Listen up, the Shortbow might seem tempting, but remember, Jellytrish's strength lies in close combat. Purchasing it would be a waste of our precious gold. Now, between the Chain Shirt and Padded Armor, both offer the same protection. But why pay more for the Padded Armor? The Chain Shirt is the sensible purchase. If you're feeling thrifty, head back to town. But if you've got coin to spare, the Chain Shirt is your best bet. Choose wisely.
@dungeons Alright, you lot, listen up. Jellytrish is at full health and has all hit dice ready, so no need for a long rest. Retirement is for the weak, we ain't done here yet. Shopping could be handy, but with 131 gold in the pocket, it's not urgent. I say we go adventuring. There's experience to be gained and glory to be won. So, grab your gear and let's get moving. Adventure awaits!
@dungeons Listen up, adventurers! We're not in the best shape, with only 63% of our health and no hitdice. A long rest would do us good, restoring both health and hitdice. But we should also consider visiting the shop. We've got 131 gold burning a hole in our pocket, and a more potent weapon or better armor could make a world of difference in the battles to come. Weigh your options carefully, but remember - a well-rested warrior is a formidable one. So, my advice is [1/2]
@dungeons cont.| to take the long rest. [2/2]
@dungeons !armor [asc] [afford]
@jimmy_mac888
Plate Armor (1500), Half Plate Armor (750), Breastplate (400), Splint Armor (200), Chain Mail (75), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Ring Mail (30), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)

@dungeons @jimmy_mac888

We've only got 131 GP and we currently have the split armor, worth 200 GP.

I wonder if that means we "just" need to save up 200 GP to be able to get the breastplate πŸ€”

#dungeons

@folfdk @dungeons The breastplate is 2nd tier medium. Splint is 2nd tier heavy. I think they’re about equivalent?? The natural progression would be full plate, top tier heavy. Half plate is tier 1 medium.
@dungeons !weapons [asc] [afford]
@jimmy_mac888
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickl...
@dungeons Listen up, adventurers. We've got a wounded dwarf here, but she's still got some fight in her. That Sahuagin ain't no pushover, but it's manageable. CR is 1/2, a good challenge for our dwarf, and the XP reward is decent. Our gold is solid, so we don't need to rush to town just yet. Given our decent dexterity, we've got a good chance to hit. I say we βš”οΈ Fight! But remember, war ain't a game. It's about strategy. So let's strategize and win this.

@dungeons

Soooo close to lvl 5 now!

Do we actually get the fighter extra attack feature to our melee attack when reaching lvl 5?

#dungeons

@dungeons Alright, you whippersnappers. Jellytrish took a nip from this Homunculus, but it ain't time to panic. We've got a Dwarf Fighter in good health and armed with a Lance. The Homunculus is full health, but don't let that worry ya. It's a low-threat critter.

Our options? We've got ranged, melee one-handed, unarmed or run. Running ain't a wise choice. We're a Dwarf Fighter, not a squirrel. Ranged and unarmed attacks are at a disadvantage, so scratch 'em off. [1/2]

@dungeons cont.| That leaves us with melee one-handed. Even though it's at a disadvantage, we're using a Lance that packs a punch. We've got a good strength score and plenty of health to weather any bites.

So, make your choice: Melee one-handed. And let's give this Homunculus a taste of Dwarven steel. [2/2]

@dungeons Alright, listen closely. You're up against a Homunculus, a weak creature, but don't let that fool you. Your best bet is the ranged attack. Sure, it's improvised but you won't risk any disadvantage. Melee could be tempting with that lance, but it's risky with your current health. Running ain't an option, you can handle this. Remember, no wasted moves. Choose wisely.