You confronted the Violet Fungus!
---
🌱 Violet Fungus
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
92%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Violet Fungus for 7 damage with your Melee Attack.
---
🌱 Violet Fungus
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
96.8%
πŸ‘Š Melee, unarmed [4]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Violet Fungus dealt a critical blow to you with its Rotting Touch, you took 10 damage.
---
🌱 Violet Fungus
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
92.3%
πŸ‘Š Melee, unarmed [4]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Violet Fungus with your Melee Attack for 9 damage.
The Violet Fungus died.
+4πŸͺ™ +50✨
---
You encounter a 🧟 Mimic
❀️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
7.4%
Poll ended at .
You sat down and caught your breath, regaining 10 hitpoints.
---
You encounter a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Draft Horse with your Melee Attack for 13 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/18
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
92.3%
πŸ‘Š Melee, unarmed [4]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Draft Horse for 7 damage with your Melee Attack.
You won the battle, killing the Draft Horse.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Wererat, Human Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
72.2%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
11.1%
Poll ended at .
You engaged the Wererat, Human Form!
---
πŸ§β€β™‚οΈ Wererat, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 30/30
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
91.7%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
The Wererat, Human Form attacked with great ferocity with its Shortsword, dealing 16 critical damage to you.
You used your Melee Attack to hit the Wererat, Human Form for 10 damage.
---
πŸ§β€β™‚οΈ Wererat, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 20/30
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
88.2%
πŸ‘Š Melee, unarmed [4]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
The Wererat, Human Form used Hand Crossbow, dealing 3 damage to you.
You managed to hit the Wererat, Human Form for 14 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Wererat, Human Form
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/30
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Wererat, Human Form attacked with great ferocity with its Hand Crossbow, dealing 9 critical damage to you.
You managed to hit the Wererat, Human Form for 6 damage with your Melee Attack.
The Wererat, Human Form died.
+12πŸͺ™ +450✨
---
You encounter a 🧟 Grick
❀️ 6-48 ❕2 ✨ 450
βš”οΈ Fight!
0%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
55.6%
🏘️ Go to Town
44.4%
Poll ended at .
You had a moment to take a breather, you regained 28 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
80.8%
πŸ₯· Avoid
11.5%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 5 damage.
The Merfolk used Spear, dealing 4 damage to you.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12] ⬇️
85%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸ‘Š Melee, unarmed [4] ⬇️
10%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 11 damage.
You won the battle, killing the Merfolk.
+1πŸͺ™ +25✨
---
You encounter a Swarm of Insects
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
47.8%
πŸ₯· Avoid
43.5%
🏘️ Go to Town
8.7%
Poll ended at .
You snuck past the Swarm of Insects.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
5.9%
🏘️ Go to Town
11.8%
Poll ended at .
You engaged the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 7 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/11
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 13 damage.
The Scout fell, ending the battle.
+4πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Cult Fanatic
❀️ 1-43 ❕2 ✨ 450
βš”οΈ Fight!
56.3%
πŸ₯· Avoid
18.8%
🏘️ Go to Town
25%
Poll ended at .
You engaged the Cult Fanatic!
---
πŸ§β€β™‚οΈ Cult Fanatic
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
81.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
18.8%
Poll ended at .
The Cult Fanatic attacked with its Multiattack, you took 5 damage.
---
πŸ§β€β™‚οΈ Cult Fanatic
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
The Cult Fanatic dealt a critical blow to you with its Dagger, you took 6 damage.
You managed to hit the Cult Fanatic for 14 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
86.7%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
πŸƒ Run!
6.7%
Poll ended at .
The Cult Fanatic used Multiattack, dealing 3 damage to you.
You successfully hit the Cult Fanatic with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
82.6%
πŸ‘Š Melee, unarmed [4]
13%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.3%
Poll ended at .
You successfully hit the Cult Fanatic with your Melee Attack for 5 damage.
The Cult Fanatic died.
+4πŸͺ™ +450✨
---
In the distance you see a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
54.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
45.5%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
96%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
You managed to hit the Giant Fire Beetle for 7 damage with your Melee Attack.
The Giant Fire Beetle fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ”₯ Magmin
❀️ 4-14 ❕1/2 ✨ 100
βš”οΈ Fight!
42.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
57.1%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
3.3%
πŸ›’ Shop
3.3%
πŸ›Œ Long Rest (+❀️ +🎲)
93.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 4 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
24%
πŸ›’ Shop
72%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Handaxe [1d6+3, +5] ~ 1H L T (+0πŸͺ™)
9.5%
πŸ›‘οΈ Padded Armor [17] (+95πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [16] (+90πŸͺ™)
0%
↩️ Back to Town
90.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
87.1%
πŸ›’ Shop
3.2%
πŸ›Œ Long Rest (+❀️ +🎲)
3.2%
🏑 Retire (campaign ends)
6.5%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Giant Rat's Bite.
You successfully hit the Giant Rat with your Melee Attack for 10 damage.
You won the battle, killing the Giant Rat.
+2πŸͺ™ +25✨
---
You encounter a πŸ‰ Gold Dragon Wyrmling
❀️ 32-88 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
5%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
55%
🏘️ Go to Town
0%
Poll ended at .
You took a short rest, restoring 6 hitpoints.
---
In the distance you see a 🦁 Spider
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Spider!
---
🦁 Spider
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
83.9%
πŸ‘Š Melee, unarmed [4]
16.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Spider attacked with great ferocity with its Bite, dealing 2 critical damage to you.
---
🦁 Spider
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
59.1%
πŸ‘Š Melee, unarmed [4]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Spider with your Melee Attack for 10 damage.
You won the battle, killing the Spider.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‰ Brass Dragon Wyrmling
❀️ 6-27 ☁️ ❕1 ✨ 100
βš”οΈ Fight!
82.6%
πŸ₯· Avoid
13%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
πŸ‰ Brass Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
26.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
66.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Brass Dragon Wyrmling with your Melee Attack for 7 damage.
---
πŸ‰ Brass Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
24%
βš”οΈ Melee, one-handed [1d12] ⬇️
76%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Brass Dragon Wyrmling with your Melee Attack for 10 damage.
You killed the Brass Dragon Wyrmling.
+11πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
97%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 10 damage.
---
πŸ§β€β™‚οΈ Cultist
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
67.7%
πŸ‘Š Melee, unarmed [4]
29%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 13 damage.
The Cultist died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Rat
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
84.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
6.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
54.5%
πŸ‘Š Melee, unarmed [4]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
6.1%
πŸƒ Run!
3%
Poll ended at .
You managed to hit the Rat for 10 damage with your Melee Attack.
You won the battle, killing the Rat.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
18.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
87%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
13%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Quipper's Bite attack, you took 1 damage.
You managed to hit the Quipper for 6 damage with your Melee Attack.
You killed the Quipper.
+1πŸͺ™ +10✨
---
In the distance you see a 🧟 Minotaur
❀️ 36-117 ❕3 ✨ 700
βš”οΈ Fight!
13.6%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
9.1%
Poll ended at .
You snuck past the Minotaur.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️ 2/2
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, one-handed [1d12]
78.9%
πŸ‘Š Melee, unarmed [4]
15.8%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Goblin with your Melee Attack for 6 damage.
You killed the Goblin.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Eagle!
---
🦁 Eagle
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
82.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
17.4%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Eagle with your Ranged Attack for 7 damage.
The Eagle died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
56.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
31.3%
πŸ‘Š Melee, unarmed [4] ⬇️
6.3%
πŸƒ Run!
6.3%
Poll ended at .
The Blood Hawk used Beak, dealing 5 damage to you.
---
🦁 Blood Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
59.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
29.6%
πŸ‘Š Melee, unarmed [4] ⬇️
3.7%
πŸƒ Run!
7.4%
Poll ended at .
You managed to hit the Blood Hawk for 6 damage with your Ranged Attack.
You won the battle, killing the Blood Hawk.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Reef Shark
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
44%
πŸ₯· Avoid
24%
β›Ί Short Rest (+❀️ -🎲)
28%
🏘️ Go to Town
4%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
In the distance you see a Swarm of Poisonous Snakes
❀️ 8-64 ❕2 ✨ 450
βš”οΈ Fight!
34.6%
πŸ₯· Avoid
61.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You managed to slip past the Swarm of Poisonous Snakes unnoticed.
---
In the distance you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [4]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Goblin used Scimitar, dealing 4 damage to you.
You used your Melee Attack to hit the Goblin for 11 damage.
The Goblin died.
+2πŸͺ™ +50✨
---
In the distance you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
85.7%
πŸ‘Š Melee, unarmed [4]
9.5%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
@dungeons Alright, folks. You've got a Jackal eyeing you up, but your health is pretty decent. No need for a short rest yet. Fighting it won't be a big challenge, but remember - there's not much experience or gold to gain here. Avoiding could save you some potential damage. Going to town is only beneficial if you're low on health or want to stock up, but neither applies now. Given the circumstances, I'd say avoid the beast. It's not worth the potential hassle.
@dungeons Alright, listen up. You're up against a Goblin. It's got low health, a modest AC, but be mindful of its CR. Now, look at your options. Using your Lance is a no-brainer. It deals the most damage, and you have the strength to back it up. Unarmed? You're not desperate. Ranged? You'd be at a disadvantage. Running? From a Goblin? Don't make me laugh. Stick with what you know. Use the Lance, and let's make quick work of this menace.
@dungeons Greetings, adventurers. We've spotted a Goblin with a CR of 1/4, it's practically begging for a beatdown. Jellytrish, our Dwarf Fighter, is at full health and ready to rumble. I suggest we engage in combat (βš”οΈ Fight!). It's an easy target with potential EXP to boot. Let's not waste our resources on a short rest or a trip to town. Remember, the more we engage, the more we learn. Onward!
@dungeons Alright, listen up. We're facing a Swarm of Poisonous Snakes, CR 2. They're a real pain, but Jellytrish is in top form with full HP. We can't take 'em lightly, but a fight here could net a decent 450 XP. Avoiding is an option, but where's the fun in that? Town's a waste right now, and we don't need a short rest. My advice? Sharpen that lance and charge into battle. βš”οΈ Fight!
@dungeons Alright, listen up, folks. We've got a Reef Shark in our sight, a creature of half Challenge Rating. Our lad Jellytrish is in good shape, 80% health and 3/4 hitdice. There's no need for a rest or a trip to town. Avoiding? Bah! We're not scared of a shark! The reward is a glorious 100 XP. Let's take this opportunity and fight. The risk is low and the rewards high. Get your game faces on and prepare for battle! The choice is clear: βš”οΈ Fight!
@dungeons Alright, listen up. The Blood Hawk's a measly creature, a scrap of a challenge. Given our Dwarf Fighter's strength, a one-handed melee attack, despite the disadvantage, packs the most punch. The chance of missing is worth the potential damage. Ranged, improvised is too weak and unarmed melee is a bad idea. Running? Hah! No need for that yet. So, grab your weapon, brace yourselves, and let's give this feathered nuisance a taste of cold steel. Now, get moving.
@dungeons
!rolls

@snork303
βš”οΈ Character Rolls
Initiative: 17
Attack Roll: 1
Run: 13

🦁 Monster Rolls
Initiative: 9
Attack Roll: 15
Damage Roll: 5

@dungeons Listen up, adventurers. We're up against a Blood Hawk. Don't underestimate it because of its low CR. Its AC is 12, so hitting it won't be an issue. Our Dwarf Fighter has 93% health and good hitdice.

We're armed with a Lance, which is a one-handed weapon, so we can use a Shield for added defense. Remember, we roll attacks in pairs, so the Hawk will attack at the same time.

I'd suggest opting for a Melee, one-handed attack [1d12]. It has disadvantage, but [1/3]

@dungeons cont.| the potential damage outweighs the risk. The Hawk's low HP means one solid hit should do it.

As for running, we don't need to. This isn't a fight we need to flee from. Save that for stronger foes. Don't let a Blood Hawk send us running.

No need for ranged or unarmed attacks. Stick with the Lance. It's served us well.

So, to summarize, choose Melee, one-handed [1d12]. Trust your equipment, trust your skills, trust your guide. Now go and show that Hawk wh [2/3]

@dungeons cont.| at we're made of. [3/3]
@dungeons Ah, a Blood Hawk. Nasty little buggers, but no match for a seasoned warrior. Given your current state – nearly full health and a good set of hitdice – I'd say tussle with the feathered fiend. You'll gain experience and gold without much risk. Short rest or town visit can wait; you're in fighting shape. Now, get in there and show that bird who's boss!
@dungeons Listen up, adventurers. This ain't no time for fancy footwork. That Eagle's got barely a breath left in it and a defense as thin as parchment. Forget about ranges and running; ain't no need to waste energy. Use that Lance, one-handed. Sure, it's at a disadvantage, but even a half-hearted swing from our brawny Dwarf Fighter should do the trick. Besides, if we miss, we still got plenty of hitpoints to take a peck or two. So steel your nerves, aim true, and let's end this.
@dungeons Consider the following: Jellytrish is in good shape, with 93% of their health. The Eagle ahead is a low challenge (❕0), and defeating it would provide some experience (✨10). A Short Rest could restore some hitpoints, but the cost of hitdice doesn't justify it at this point. Going to Town seems unnecessary with current resources. My grizzled wizard mind recommends a good ol' fight.βš”οΈ Don't let the Eagle fly away with your victory.
@dungeons Alright, here's the deal. You're up against a Goblin with a paltry 2HP and a Challenge Rating of 1/4. You're practically in peak condition, with 38/41HP. Your Lance is a force to be reckoned with, dealing 1d12+3 damage, and with your strength, it's a surefire kill. Forget about running or using an improvised ranged attack, which is disadvantaged anyway. Melee, one-handed is the clear choice. Don't waste time with unarmed either. Use your weapon, end it [1/2]
@dungeons cont.| quickly. Trust me, I've seen more Goblins than I care to recall. [2/2]
@dungeons Alright, listen up. We've got a Goblin ahead. With a CR of 1/4, it's not a major threat. But don't get cocky! We're sitting pretty with 93% HP, 3/4 hitdice, and a decent weapon. We could use the XP, and we've got the strength to handle it. No need for a rest or a detour to town yet. So, choice is clear: βš”οΈ Fight! Show this Goblin what happens when it crosses paths with a grizzled dwarf fighter.

@dungeons Alright, listen up! This Minotaur is a tough creature with a Challenge Rating of 3. You're a hardy Dwarf Fighter, but this could be quite the challenge. It might be tempting to engage, especially with the 700 EXP reward. But remember, a dead hero earns no glory.

However, you're in good shape with 93% HP and three hit dice. You also have a fair amount of gold. It's a gamble, but with your stats, it's one you could win.

If you're feeling brave, go for the [1/2]

@dungeons cont.| fight. If not, there's no shame in avoiding the beast or heading back to town. Safe travels! [2/2]

@dungeons Minotaur just killed the Level 5 Warlock on the beta.

Stupid minotaurs. Run away

@dungeons Alright listen up, we've got a Quipper on our hands. Tiny, yes, but don't underestimate it.

Your best bet? Use your lance and go for the one-handed melee attack. Yeah, it's a disadvantage, but with a 1d12 damage, you'll take down that fish in one hit. Ranged attacks and unarmed strikes are risky with lesser damage potential. And running? Pah! A Dwarf Fighter doesn't turn tail for a bloomin' fish.

So tighten your grip on that lance and charge! That [1/2]

@dungeons cont.| Quipper won't know what hit it. [2/2]
@dungeons Ah, a Quipper, a tiny beast of the water. Its bite isn't hard to dodge, but don't underestimate it. Still, with your current health and strength, it shouldn't be a problem. You've got enough hit dice to spare if things go south. I advise you to βš”οΈ Fight! Secure that extra experience and gold. This is a manageable risk, trust me.
@dungeons Listen up, ye bunch of greenhorns! We're up against a measly Rat, hardly worth the bother. However, it's an opportunity to flex our muscles without much risk. Our Dwarf Fighter, Jellytrish, is in top form with a Lance that can deal a hefty blow. Choose "βš”οΈ Melee, one-handed [1d12]." It's the easiest way to put this pest out of its misery and add a bit more coin to our pouch. No need for fancy moves or running away - it's just a rat. Now cast your votes and [1/2]
@dungeons cont.| let's be done with it! [2/2]

@dungeons Listen up, folks. We've got a Rat in the distance, low threat, only worth 10XP. Jellytrish is in good shape, almost full health, and plenty of hit dice left. Fighting is tempting, easy XP, but we're not under pressure, and the reward is small.

Taking a rest would be a waste of hit dice, and Jellytrish doesn't need healing. Going to town with 106 gold? Not an urgent need, save it for when we're hurtin'.

So, I say we avoid this fight. Save our strength for bigger prey.

@dungeons Just one more hit ought to do the trick. The Cultist’s on death's doorstep, and we don't need fancy tricks to send it there. Opt for the βš”οΈ Melee, one-handed [1d12] attack. It's got the highest potential damage and no disadvantage. Remember, we're in it for the long game; don't waste energy on unnecessary risks. High damage, straightforward attack - that's the ticket. Keep swinging, adventurers.

@dungeons Listen up, adventurers! We're facing a Cultist, a measly threat with a CR of 1/8. With our armor and strength, we should easily handle this.

I recommend the βš”οΈ Melee, one-handed [1d12] option. Our character has a Lance equipped, which provides a solid potential damage output. Don't be tempted by the Ranged, improvised [1d4] ⬇️ option - it's got a disadvantage and it's not worth the gamble.

Stick to what you know, and hit 'em hard. That's the way of the dungeon.

@dungeons Looking at our Dwarf Fighter's current state, we're nearly at full health and have a decent stash of hit dice. We've got a Cultist ahead who's a low Challenge Rating (1/8), so not much of a threat. Fighting him will earn us a decent 25 EXP. Gold isn't an issue here, and we don't need a rest. My advice? 🍻Saddle up, and go for the βš”οΈ Fight! We've got this. Let's turn this Cultist into mincemeat.