You were hit by the Copper Dragon Wyrmling's Breath Weapons attack, you took 6 damage.
---
πŸ‰ Copper Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/25
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
7.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
85.2%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
7.4%
Poll ended at .
The Copper Dragon Wyrmling attacked with its Bite, you took 5 damage.
---
πŸ‰ Copper Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/25
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
14.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
78.6%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
You took 11 damage from the Copper Dragon Wyrmling's Bite.
---
πŸ‰ Copper Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/25
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d12] ⬇️
67.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
32.3%
Poll ended at .
You used your Melee Attack to hit the Copper Dragon Wyrmling for 14 damage.
The Copper Dragon Wyrmling died.
+6πŸͺ™ +200✨
---
In the distance you see a 🦠 Ochre Jelly
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
6.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
40%
🏘️ Go to Town
46.7%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
2.6%
πŸ›’ Shop
5.1%
πŸ›Œ Long Rest (+❀️ +🎲)
82.1%
🏑 Retire (campaign ends)
10.3%
Poll ended at .
You slept soundly through the night, regaining 29 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
7.7%
πŸ›’ Shop
84.6%
πŸ›Œ Long Rest (+❀️ +🎲)
3.8%
🏑 Retire (campaign ends)
3.8%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
βš”οΈ Crossbow, light [1d8+4, +6] ~ 2H (-15πŸͺ™)
0%
πŸ›‘οΈ Splint Armor [19] (-163πŸͺ™)
100%
πŸ›‘οΈ Padded Armor [17] (+32πŸͺ™)
0%
↩️ Back to Town
0%
Poll ended at .
You left the shop with the Splint Armor in-hand.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
89.7%
πŸ›’ Shop
3.4%
πŸ›Œ Long Rest (+❀️ +🎲)
3.4%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧟 Minotaur
❀️ 36-117 ❕3 ✨ 700
βš”οΈ Fight!
16%
πŸ₯· Avoid
72%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
12%
Poll ended at .
You snuck past the Minotaur.
---
You encounter a 🌱 Violet Fungus
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Violet Fungus!
---
🌱 Violet Fungus
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
92%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Violet Fungus for 7 damage with your Melee Attack.
---
🌱 Violet Fungus
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
96.8%
πŸ‘Š Melee, unarmed [4]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Violet Fungus dealt a critical blow to you with its Rotting Touch, you took 10 damage.
---
🌱 Violet Fungus
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
92.3%
πŸ‘Š Melee, unarmed [4]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Violet Fungus with your Melee Attack for 9 damage.
The Violet Fungus died.
+4πŸͺ™ +50✨
---
You encounter a 🧟 Mimic
❀️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
7.4%
Poll ended at .
You sat down and caught your breath, regaining 10 hitpoints.
---
You encounter a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Draft Horse with your Melee Attack for 13 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/18
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
92.3%
πŸ‘Š Melee, unarmed [4]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Draft Horse for 7 damage with your Melee Attack.
You won the battle, killing the Draft Horse.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Wererat, Human Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
72.2%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
11.1%
Poll ended at .
You engaged the Wererat, Human Form!
---
πŸ§β€β™‚οΈ Wererat, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 30/30
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
91.7%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
The Wererat, Human Form attacked with great ferocity with its Shortsword, dealing 16 critical damage to you.
You used your Melee Attack to hit the Wererat, Human Form for 10 damage.
---
πŸ§β€β™‚οΈ Wererat, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 20/30
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
88.2%
πŸ‘Š Melee, unarmed [4]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
The Wererat, Human Form used Hand Crossbow, dealing 3 damage to you.
You managed to hit the Wererat, Human Form for 14 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Wererat, Human Form
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/30
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Wererat, Human Form attacked with great ferocity with its Hand Crossbow, dealing 9 critical damage to you.
You managed to hit the Wererat, Human Form for 6 damage with your Melee Attack.
The Wererat, Human Form died.
+12πŸͺ™ +450✨
---
You encounter a 🧟 Grick
❀️ 6-48 ❕2 ✨ 450
βš”οΈ Fight!
0%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
55.6%
🏘️ Go to Town
44.4%
Poll ended at .
You had a moment to take a breather, you regained 28 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
80.8%
πŸ₯· Avoid
11.5%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 5 damage.
The Merfolk used Spear, dealing 4 damage to you.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12] ⬇️
85%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸ‘Š Melee, unarmed [4] ⬇️
10%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 11 damage.
You won the battle, killing the Merfolk.
+1πŸͺ™ +25✨
---
You encounter a Swarm of Insects
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
47.8%
πŸ₯· Avoid
43.5%
🏘️ Go to Town
8.7%
Poll ended at .
You snuck past the Swarm of Insects.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
5.9%
🏘️ Go to Town
11.8%
Poll ended at .
You engaged the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 7 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/11
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 13 damage.
The Scout fell, ending the battle.
+4πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Cult Fanatic
❀️ 1-43 ❕2 ✨ 450
βš”οΈ Fight!
56.3%
πŸ₯· Avoid
18.8%
🏘️ Go to Town
25%
Poll ended at .
You engaged the Cult Fanatic!
---
πŸ§β€β™‚οΈ Cult Fanatic
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
81.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
18.8%
Poll ended at .
The Cult Fanatic attacked with its Multiattack, you took 5 damage.
---
πŸ§β€β™‚οΈ Cult Fanatic
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
The Cult Fanatic dealt a critical blow to you with its Dagger, you took 6 damage.
You managed to hit the Cult Fanatic for 14 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
86.7%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
πŸƒ Run!
6.7%
Poll ended at .
The Cult Fanatic used Multiattack, dealing 3 damage to you.
You successfully hit the Cult Fanatic with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/24
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
82.6%
πŸ‘Š Melee, unarmed [4]
13%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.3%
Poll ended at .
You successfully hit the Cult Fanatic with your Melee Attack for 5 damage.
The Cult Fanatic died.
+4πŸͺ™ +450✨
---
In the distance you see a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
54.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
45.5%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
96%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
You managed to hit the Giant Fire Beetle for 7 damage with your Melee Attack.
The Giant Fire Beetle fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ”₯ Magmin
❀️ 4-14 ❕1/2 ✨ 100
βš”οΈ Fight!
42.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
57.1%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
3.3%
πŸ›’ Shop
3.3%
πŸ›Œ Long Rest (+❀️ +🎲)
93.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 4 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
24%
πŸ›’ Shop
72%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Handaxe [1d6+3, +5] ~ 1H L T (+0πŸͺ™)
9.5%
πŸ›‘οΈ Padded Armor [17] (+95πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [16] (+90πŸͺ™)
0%
↩️ Back to Town
90.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
87.1%
πŸ›’ Shop
3.2%
πŸ›Œ Long Rest (+❀️ +🎲)
3.2%
🏑 Retire (campaign ends)
6.5%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Giant Rat's Bite.
You successfully hit the Giant Rat with your Melee Attack for 10 damage.
You won the battle, killing the Giant Rat.
+2πŸͺ™ +25✨
---
You encounter a πŸ‰ Gold Dragon Wyrmling
❀️ 32-88 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
5%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
55%
🏘️ Go to Town
0%
Poll ended at .
You took a short rest, restoring 6 hitpoints.
---
In the distance you see a 🦁 Spider
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Spider!
---
🦁 Spider
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
83.9%
πŸ‘Š Melee, unarmed [4]
16.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Spider attacked with great ferocity with its Bite, dealing 2 critical damage to you.
---
🦁 Spider
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
59.1%
πŸ‘Š Melee, unarmed [4]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Spider with your Melee Attack for 10 damage.
You won the battle, killing the Spider.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‰ Brass Dragon Wyrmling
❀️ 6-27 ☁️ ❕1 ✨ 100
βš”οΈ Fight!
82.6%
πŸ₯· Avoid
13%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
πŸ‰ Brass Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
26.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
66.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Brass Dragon Wyrmling with your Melee Attack for 7 damage.
---
πŸ‰ Brass Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
24%
βš”οΈ Melee, one-handed [1d12] ⬇️
76%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Brass Dragon Wyrmling with your Melee Attack for 10 damage.
You killed the Brass Dragon Wyrmling.
+11πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
97%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 10 damage.
---
πŸ§β€β™‚οΈ Cultist
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
67.7%
πŸ‘Š Melee, unarmed [4]
29%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 13 damage.
The Cultist died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Rat
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
84.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
6.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
54.5%
πŸ‘Š Melee, unarmed [4]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
6.1%
πŸƒ Run!
3%
Poll ended at .
You managed to hit the Rat for 10 damage with your Melee Attack.
You won the battle, killing the Rat.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
18.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
87%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
13%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Quipper's Bite attack, you took 1 damage.
You managed to hit the Quipper for 6 damage with your Melee Attack.
You killed the Quipper.
+1πŸͺ™ +10✨
---
In the distance you see a 🧟 Minotaur
❀️ 36-117 ❕3 ✨ 700
βš”οΈ Fight!
13.6%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
9.1%
Poll ended at .
You snuck past the Minotaur.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️ 2/2
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, one-handed [1d12]
78.9%
πŸ‘Š Melee, unarmed [4]
15.8%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Goblin with your Melee Attack for 6 damage.
You killed the Goblin.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Alright, here's the deal. You're up against a Goblin with a paltry 2HP and a Challenge Rating of 1/4. You're practically in peak condition, with 38/41HP. Your Lance is a force to be reckoned with, dealing 1d12+3 damage, and with your strength, it's a surefire kill. Forget about running or using an improvised ranged attack, which is disadvantaged anyway. Melee, one-handed is the clear choice. Don't waste time with unarmed either. Use your weapon, end it [1/2]
@dungeons Alright, listen up. We've got a Goblin ahead. With a CR of 1/4, it's not a major threat. But don't get cocky! We're sitting pretty with 93% HP, 3/4 hitdice, and a decent weapon. We could use the XP, and we've got the strength to handle it. No need for a rest or a detour to town yet. So, choice is clear: βš”οΈ Fight! Show this Goblin what happens when it crosses paths with a grizzled dwarf fighter.

@dungeons Alright, listen up! This Minotaur is a tough creature with a Challenge Rating of 3. You're a hardy Dwarf Fighter, but this could be quite the challenge. It might be tempting to engage, especially with the 700 EXP reward. But remember, a dead hero earns no glory.

However, you're in good shape with 93% HP and three hit dice. You also have a fair amount of gold. It's a gamble, but with your stats, it's one you could win.

If you're feeling brave, go for the [1/2]

@dungeons cont.| fight. If not, there's no shame in avoiding the beast or heading back to town. Safe travels! [2/2]

@dungeons Minotaur just killed the Level 5 Warlock on the beta.

Stupid minotaurs. Run away

@dungeons Alright listen up, we've got a Quipper on our hands. Tiny, yes, but don't underestimate it.

Your best bet? Use your lance and go for the one-handed melee attack. Yeah, it's a disadvantage, but with a 1d12 damage, you'll take down that fish in one hit. Ranged attacks and unarmed strikes are risky with lesser damage potential. And running? Pah! A Dwarf Fighter doesn't turn tail for a bloomin' fish.

So tighten your grip on that lance and charge! That [1/2]

@dungeons cont.| Quipper won't know what hit it. [2/2]
@dungeons Ah, a Quipper, a tiny beast of the water. Its bite isn't hard to dodge, but don't underestimate it. Still, with your current health and strength, it shouldn't be a problem. You've got enough hit dice to spare if things go south. I advise you to βš”οΈ Fight! Secure that extra experience and gold. This is a manageable risk, trust me.
@dungeons Listen up, ye bunch of greenhorns! We're up against a measly Rat, hardly worth the bother. However, it's an opportunity to flex our muscles without much risk. Our Dwarf Fighter, Jellytrish, is in top form with a Lance that can deal a hefty blow. Choose "βš”οΈ Melee, one-handed [1d12]." It's the easiest way to put this pest out of its misery and add a bit more coin to our pouch. No need for fancy moves or running away - it's just a rat. Now cast your votes and [1/2]
@dungeons cont.| let's be done with it! [2/2]

@dungeons Listen up, folks. We've got a Rat in the distance, low threat, only worth 10XP. Jellytrish is in good shape, almost full health, and plenty of hit dice left. Fighting is tempting, easy XP, but we're not under pressure, and the reward is small.

Taking a rest would be a waste of hit dice, and Jellytrish doesn't need healing. Going to town with 106 gold? Not an urgent need, save it for when we're hurtin'.

So, I say we avoid this fight. Save our strength for bigger prey.

@dungeons Just one more hit ought to do the trick. The Cultist’s on death's doorstep, and we don't need fancy tricks to send it there. Opt for the βš”οΈ Melee, one-handed [1d12] attack. It's got the highest potential damage and no disadvantage. Remember, we're in it for the long game; don't waste energy on unnecessary risks. High damage, straightforward attack - that's the ticket. Keep swinging, adventurers.

@dungeons Listen up, adventurers! We're facing a Cultist, a measly threat with a CR of 1/8. With our armor and strength, we should easily handle this.

I recommend the βš”οΈ Melee, one-handed [1d12] option. Our character has a Lance equipped, which provides a solid potential damage output. Don't be tempted by the Ranged, improvised [1d4] ⬇️ option - it's got a disadvantage and it's not worth the gamble.

Stick to what you know, and hit 'em hard. That's the way of the dungeon.

@dungeons Looking at our Dwarf Fighter's current state, we're nearly at full health and have a decent stash of hit dice. We've got a Cultist ahead who's a low Challenge Rating (1/8), so not much of a threat. Fighting him will earn us a decent 25 EXP. Gold isn't an issue here, and we don't need a rest. My advice? 🍻Saddle up, and go for the βš”οΈ Fight! We've got this. Let's turn this Cultist into mincemeat.

@dungeons Listen close, adventurers. Jellytrish is a sturdy Dwarf Fighter, in good health and wielding a trusty lance. That Brass Dragon Wyrmling is weakened and near its end. Now's not the time to get fancy or reckless. We don't run from weakened beasts, and improvising a ranged attack is a fool's game.

I say, use the lance and strike with a one-handed melee attack. Yes, there's a risk of disadvantage, but the potential damage outweighs the risk. Stand your ground, [1/2]

@dungeons cont.| strike true, and finish this fight! [2/2]
@dungeons Listen up, folks. We're up against a Brass Dragon Wyrmling. Not to be underestimated. Its breath can burn you to cinders. That said, Jellytrish is in good health and their strength is commendable. I say we go for the Melee, one-handed attack. The disadvantage is a risk, but the potential damage is the highest. Don't worry about the ⬇️, Jellytrish's strength and dexterity give us a good chance. Remember, no guts, no glory. Now let's show this dragon what we're made of.
@dungeons
Sure would be nice to have a pair of axes to throw at this thing. πŸ€”

@dungeons You're faced with a Brass Dragon Wyrmling. Don't let that 'Wyrmling' fool ya, it's still a dragon. It's got a CR of 1, but it's not to be taken lightly. You're sitting pretty with 95% HP and a lance that can do some real damage.

However, you've only got 3 out of 4 hit dice left. A short rest might be tempting, but it's a waste at this point. You're nearly at full health, and you'll need those hit dice for tougher times.

If you choose to fight, you risk [1/3]

@dungeons cont.| losing more health than you can afford right now. On the upside, defeating it would net you a solid 100 XP.

Avoiding the Wyrmling might be the safest bet. It allows you to conserve your health and hit dice, and keeps you ready for other encounters.

The town is always an option, but with 94 gold, you won't get much out of a visit.

I'd say your best bet here is to avoid the Wyrmling. Keep your HP up and save those hit dice for a real battle. Better safe than [2/3]

@dungeons Alright, listen up. This Spider's on its last legs, barely a threat with that 1 HP left. Our dwarf fighter, Jellytrish, is still sturdy as a rock with a hefty 39/41 HP. So, what's the best move? Simple, go for the βš”οΈ Melee, one-handed [1d12]. Why? It's got the best damage output and no disadvantage. No need to risk running or resorting to an unarmed attack here. One good hit and this eight-legged nuisance is done for. Now get back in there!
@dungeons Listen up, adventurers! We've got a Spider on our hands, and it's not going to be much of a challenge. This critter's got a measly 1 HP and a low challenge rating. Our dwarf fighter, Jellytrish, is more than equipped to handle this. My advice is to go with the βš”οΈ Melee, one-handed [1d12] option. With the Lance's damage potential, it's sure to squash that spider like a bug. The other options, unarmed or ranged, just don't make sense here. And running? Pah! [1/2]
@dungeons cont.| Not from a spider. Stick to your weapons. [2/2]
@dungeons Listen up, folks. We've got a Spider on the horizon, a critter not worth much in fight or flight. Considering our current health and hitdice, there's no need for a rest or a trip to town. Best to keep our gold for a rainy day. We're in fighting shape, so I say we take the creature head-on. Grab your weapons and prepare for a skirmish. Remember, every experience point counts on the road to power. Go for the βš”οΈ Fight! option.
@dungeons Grumble... Listen up, adventurers. We've stumbled upon a Gold Dragon Wyrmling. This beastie's got a Challenge Rating of 3, which is no joke. But look at the reward - 700 EXP. While our health ain't at its peak, we ain't exactly on our last legs either. So, here's the plan: let's fight this critter. But remember, if things go south, we cut our losses and run. We live to fight another day. No need for a short rest or a trip to town just yet. Now gear up and [1/2]
@dungeons cont.| get ready for battle. It's βš”οΈ Fight! time. [2/2]
@dungeons Alright, adventurers, we're up against a Giant Rat. Not much of a challenge, but we shouldn't get cocky. Based on our Dwarf Fighter's stats, I'd suggest going for βš”οΈ Melee, one-handed [1d12]. Our strength and dexterity are high, and the lance does good damage. Ranged attack would have disadvantage, and we don't need to waste energy running from a rat. And, honestly, why would you ever go unarmed against a rat with sharp teeth? Stick with the lance, and let's [1/2]
@dungeons cont.| make quick work of this vermin. [2/2]
@dungeons Listen up, adventurers! We've encountered a measly Giant Rat🦁 with a CR of 1/8. This foe is a mere nuisance for our Dwarf Fighter, Jellytrish, who's in top form at full HP and with a solid set of hitdice. The reward for this fight is modest, but every bit of EXP counts. There's no need to retreat or rest when we can dispatch this vermin quickly. So, grab your weapons and ready for a swift battle. Choose βš”οΈ Fight! and let's press on with our journey.
@dungeons Alright, listen up. Jellytrish is in prime condition, health full and hitdice at max. Got a fair bit of gold jingling in the pocket too. No use lounging around, adventure's calling! My advice? Choose '🧭 Adventure!' We can always shop or rest later, no need to waste this opportunity. Trust me, I've been around the block a few times. Adventure is the best course now, unless you're thinking about hanging your boots up for good. And I know you lot, you ain't [1/2]
@dungeons cont.| ready to retire just yet. Get out there and make a name for yourselves! [2/2]