The missing middle in game development – How To Market A Game

@g Nice reading! Interestingly, after seeing @punkcake_delice 's games I decided to start a micro-game, a "Snake with a twist" which turns out to have common points with SNKRX also mentioned in this article. I'm checking its devlog but the dev was *very* fast on the first days and it has more complex systems! Now, I'm also quite efficient because a snake (unlike SNKRX, on a tilemap) is much more simple than my other projects, so maybe I can finish in 3mo (I'll aim for v1 in 50h first!)
@leyn @punkcake_delice sounds like you’re very much on the right track. I fell into the four year game quagmire and have recently resurfaced to make a set of much smaller games. Good luck with your journey!