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From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations

https://github.com/facebookresearch/audio2photoreal

GitHub - facebookresearch/audio2photoreal: Code and dataset for photorealistic Codec Avatars driven from audio

Code and dataset for photorealistic Codec Avatars driven from audio - GitHub - facebookresearch/audio2photoreal: Code and dataset for photorealistic Codec Avatars driven from audio

GitHub

Just had one of those days where I didn't really achieve much, but learnt a lot that will propel me further than if I had achieved more.

#randomthought

Frickin’ love this shader website for testing shaders on the Vegas Sphere:

https://whenistheweekend.com/theSphere.html

#shaders #demoscene

The Sphere

A trick to being a lazy but productive programmer:

remembering YAGNI, which stands for "ya ain't gonna need it".

#Programming #Coding

This glass found in the gift shop of the Abramovic art show. You too can become a work of art!

https://shop.royalacademy.org.uk/ra-edit/exhibitions/marina-abramovic/drinking-water-glass-x-marina-abramovic

#abramovic #art

Marina Abramović Method Drinking Glass

Partake in the experience of long durational performance art with this drinking glass featuring one of the exercises Marina Abramović has developed to prepare for her legendary performance works.  Part of a range of objects designed to bring the artist's methods into your day-to-day life.

Number of times I've punched my monitor since getting an Oculus Quest is embarassing.

#quest #vr

If it's not up and running in the next 30 mins I'm switching to GitHub. Meh.

Unity game devs that use Unity Version Control (formerly PlasticSCM) can't work today because there's a licence issue.

This NEVER happened while it was an independent company. I used it for over five years.

#unity #gamedev #plasticscm #unityversioncontrol #uvc

Learning about 3D character topology? Wish I had seen this video a few years ago:

https://youtu.be/7DAFS8sga2k?si=V0hHbLqNovAASEEJ

#3D #blender #topology #retopoflow #retopology

ポリゴンモデルの関節の分割線 [肘と膝や指など一方方向に曲がる関節の分割方法]

YouTube