looking up and loaf mode. 🐱🍞

#gameboy #gamedev #pixelart #retrogaming #projectwhiskers

whiskers picked up a power star. 🐱🌟

#gameboy #gamedev #pixelart #retrogaming #projectwhiskers

is the core gameplay for a minimum viable product working? no.

but can you chill about enjoying falling autumn leaves? HELL YES.

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

I thought I was being clever by passing around pointers to values, but a pointer is 16 bits, vs 8-bit for a value. so you gain nothing unless for structs/arrays.

in fact the generated assembly got a lot smaller by removing the excessive pointer use. recovered a good 1Kb! :)

#ProjectWhiskers #GBDK

also learnt you can align sprite tiles in memory to state enums, so you can do:

set_sprite(first_tile + player_state);

this saves a lof of space because no large switch/if statements needed.

#ProjectWhiskers #GBDK

lots of space savings with pointers to structs by using a local proxy variable:

a = thing->a;
b = thing->b;

// do stuff with a/b

thing->a = a;
thing->b = b;

#ProjectWhiskers #GBDK

I guess it's the same as storing the current struct globally? but it's not as nice...