@stroughtonsmith Biggest thing I'd note about free up front with IAP means the game must be purchased multiple times within a family. I wonder how this will work out, as families aren't likely to buy it multiple times.
I'm very excited to see full $60 games on iOS and hope it means software can be priced what they are worth again.
@stroughtonsmith True, but somehow I believe this won't be the case here. If they do, then I think that would be a win for the developer and families.
No room for bad press on such an important launch.
@stroughtonsmith thats the same price as any other platform the game runs on (steam, gog, psn, xbox). The fact this makes news just highlights how different the App Store works to typical game store fronts.
If Apple is serious about gaming they’d probably should emphasise this difference and create a separate storefront with different rules and expectations, where e.g. consumers can actually build up a digital library instead of expecting devs to update old binaries every x years and OS updates breaking old games needlessly.
@stroughtonsmith @flargh I have paid for both the Mac and Windows versions of BG3 and am thrilled to do so. I want devs to make proper money (along with everyone else.)
If that means paying more than a pittance for the stuff I use, I am DOWN with that.