Reminder that availability & porting of any open-source engine to consoles is only less evident because consoles manufacturers decided their _API_ was sacred & unique & under NDA. First console manufacturer who opens up will see 100+ custom engines avail within a month.
@ocornut even getting a contact and moving in this direction is hard (besides technical difficulties). But in @defold we are moving forward and already support Nintendo Switch and PlayStation 4, PS5 is coming and I hope Xbox next year.
@agulev @ocornut @defold
It's really only hard because companies decide that it's hard. Or in some cases maybe also because of third party NDAs or technologies that a company can't open up by themselves. But ultimately it still is driven by the people companies in the first place.
I mean ... I know that it's difficult but I am also not a fan of stating these things like it's an unmoveable law of nature or something. Companies decide to make things closed and they can also change it.