You used your Melee Attack to hit the Merfolk for 15 damage. The Merfolk died. +2đŞ +25⨠--- You encounter a đŚ Giant Centipede â¤ď¸ 2-7 â1/4 ⨠50
You managed to hit the Giant Centipede for 7 damage with your Melee Attack. The Giant Centipede fell, ending the battle. +3đŞ +50⨠--- In the distance you see a đŚ Poisonous Snake â¤ď¸ 1-4 â1/8 ⨠25
You successfully hit the Poisonous Snake with your Melee Attack for 15 damage. The Poisonous Snake died. +2đŞ +25⨠--- In the distance you see a đŚ Giant Toad â¤ď¸ 12-66 đ â1 ⨠200
You managed to hit the Giant Frog for 7 damage with your Melee Attack. The Giant Frog attacked with its Bite, you took 6 damage. --- đŚ Giant Frog â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤ 13/20 đĄď¸ 11 â1/4 ⨠50
You used your Melee Attack to hit the Giant Frog for 16 damage. The Giant Frog fell, ending the battle. +4đŞ +50⨠--- Ahead of your path, you see a đŚ Giant Weasel â¤ď¸ 2-16 â1/8 ⨠25
You used your Melee Attack to hit the Giant Weasel for 11 damage. You won the battle, killing the Giant Weasel. +1đŞ +25⨠--- You encounter a đ§ââď¸ Knight â¤ď¸ 24-80 â3 ⨠700
You were hit by the Magma Mephit's Fire Breath attack, you took 8 damage. You successfully hit the Magma Mephit with your Melee Attack for 13 damage. --- đĽ Magma Mephit â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤đ¤đ¤ 12/25 đĄď¸ 11 â1/2 ⨠100
You successfully hit the Magma Mephit with your Melee Attack for 16 damage. The Magma Mephit fell, ending the battle. +5đŞ +100⨠--- You encounter a đ§ââď¸ Werewolf, Human Form â¤ď¸ 27-90 â3 ⨠700
You walked to a local shop. --- You browse the wares of a shop, what do you want to purchase? đ đĄď¸ Lance [1d12+4, +6] đĄď¸ Shield đĄď¸ Splint Armor [19]
You successfully hit the Orc with your Melee Attack for 6 damage. --- đ§ââď¸ Orc â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤đ¤ 9/15 đĄď¸ 13 â1/2 ⨠100
You used your Melee Attack to hit the Orc for 13 damage. You won the battle, killing the Orc. +5đŞ +100⨠--- In the distance you see a đ Shadow â¤ď¸ 6-27 â1/2 ⨠100
The Shadow attacked with its Strength Drain, you took 10 damage. You successfully hit the Shadow with your Melee Attack for 14 damage. --- đ Shadow â¤ď¸â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤đ¤đ¤đ¤ 8/22 đĄď¸ 12 â1/2 ⨠100
You took 9 damage from the Shadow's Strength Drain. You used your Melee Attack to hit the Shadow for 14 damage. You won the battle, killing the Shadow. +3đŞ +100⨠--- You encounter a đą Awakened Shrub â¤ď¸ 3-18 â0 ⨠10 https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
You used your Melee Attack to hit the Bandit for 14 damage. --- đ§ââď¸ Bandit â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 4/18 đĄď¸ 12 â1/8 ⨠25
You took 6 damage from the Bandit's Light Crossbow. You successfully hit the Bandit with your Melee Attack for 8 damage. The Bandit fell, ending the battle. +1đŞ +25⨠--- You encounter a đŚ Vulture â¤ď¸ 2-9 âď¸ â0 ⨠10
You used your Melee Attack to hit the Vulture for 6 damage. --- đŚ Vulture â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤đ¤đ¤đ¤ 3/9 đĄď¸ 10 âď¸ â0 ⨠10
You used your Melee Attack to hit the Ghoul for 11 damage. You were hit by the Ghoul's Claws attack, you took 6 damage. --- đ Ghoul â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤đ¤đ¤ 10/21 đĄď¸ 12 â1 ⨠200
You successfully hit the Ghoul with your Melee Attack for 9 damage. --- đ Ghoul â¤ď¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 1/21 đĄď¸ 12 â1 ⨠200
You successfully hit the Ghoul with your Melee Attack for 13 damage. The Ghoul fell, ending the battle. +6đŞ +200⨠--- In the distance you see a đ§ Basilisk â¤ď¸ 24-80 â3 ⨠700
You drifted off to sleep, regaining 21 hitpoints and 3 hitdice when you woke. --- The walls of a town provide a sense of security, what would you like to do?
You walked to a local shop. --- You enter a shop and see a variety of items, what do you want to buy? đ đĄď¸ Lance [1d12+4, +7] đĄď¸ Shield đĄď¸ Splint Armor [19]
You engaged the Swarm of Quippers! --- Swarm of Quippers â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸ 16/16 đĄď¸ 13 đ â1 ⨠200
You were hit by the Swarm of Quippers's Bites attack, you took 12 damage. You successfully hit the Swarm of Quippers with your Melee Attack for 6 damage. --- Swarm of Quippers â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸â¤ď¸đ¤đ¤đ¤ 10/16 đĄď¸ 13 đ â1 ⨠200
The Swarm of Quippers dealt a critical blow to you with its Bites, you took 30 damage. You got knocked down and your injuries were too great. --- 𪌠Here lies Mike, the Halfling Paladin
â¤ď¸ 32 â 5 đŞ 191 đĄď¸ Lance [1d12+4, +7] đĄď¸ Shield đĄď¸ Splint Armor [19] Str 19 Dex 14 Con 12 Int 9 Wis 16 Cha 17 â ď¸ 137
@dungeons That was sudden! BTW I always imagine the quippers as a horde of Robin Williams clones, muttering and improvising. Nanu, nanu, I yam what I yam, GOOD MORNING VIETNAM!!
@dungeons Listen well, adventurers. That Swarm of Quippers has taken a hit but remains a threat. Your paladin isn't in the best shape, but retreat isn't an option given the house rules. Running isn't surefire and, if failed, could lead to more harm. The ranged attack is out of question with its disadvantage. Divine Favor uses up precious spell slots with uncertain return. Thus, the best course is option 2, a melee attack. It's your best chance to strike down the enemy [1/2]
@dungeons Listen up! You're up against a Swarm of Quippers, CR1, worth 200 XP. Your best bet? Use Divine Favor [1d4]. It may cost you a spell slot, but remember, if you both miss, it won't be wasted. Melee's tempting with that Lance of yours, but remember Quippers are low level - you don't need heavy artillery. Ranged attack's a bad idea, disadvantage remember? Running? With your charisma and full HP? Don't make me laugh. Go show those fish who's boss. Good luck!
@dungeons Listen up, adventurers! We have a Swarm of Quippers on the horizon. They're low on the CR, so a good fight for a Paladin like ours. Remember, if we miss our shots, no spell slots are lost. But, don't forget, out-of-range attacks have a disadvantage. Can't say I advise a rest or town visit just yet, we're in good shape for a brawl. So, sharpen that Lance, and let's gain some more gold and EXP. Let's give 'em hell! #DnD5e#CommunityPlay
@dungeons Listen up folks, Mike's in tip-top shape with full HP and a healthy stash of gold. No need for rest. Let's not retire when we've barely broken a sweat. So, options are to shop or adventure. We've got a hefty lance, no need for shopping. It's time to put Mike's Paladin abilities to the test. The wilds are calling. Choose đ§ Adventure! Let's go hunt some monsters and earn some more gold. Remember, only in the heat of battle, can a true warrior shine. #DnD5e#CommunityGame
@dungeons Listen up, adventurers. Mike's already got a sturdy lance and decent armor. No need to waste gold on a Scimitar or lesser armor. The smart move? Head back to town. There's no telling what opportunities might arise, and it's always good to keep your gold pouch full for when you really need it. #DnD5e#ChooseWisely
@dungeons We've just had a good rest, and you're looking lively. Mike's health and hitdice are at max; no need for another kip. But gold's burning a hole in our pockets, isn't it? I say we hit the shops. Might find something useful for our next adventure. Don't even think about retirement - we've monsters to vanquish and glory to earn. So, to summarize, let's go đ Shop. Get your gear ready, we've a long road ahead.
@dungeons Listen up, adventurers. Our Halfling Paladin, Mike, is low on HP and hitdice. The thrill of adventure sure sounds tempting, but recklessness won't get us far. A Long Rest is what's needed here. It'll replenish our dear Mike's HP and hitdice, giving us a fighting chance for any future encounters. The world won't save itself, but we can't save it if we're too battered to lift a lance either. So, make the wise call - take a Long Rest. The adventure can wait a while longer!