I'm finding ways to enjoy Starfield but

this is gonna get torn apart hahahahahah

Outer Worlds was um, better. It looked better too. This is higher polish, but looks, worse? It's so odd.

Try turning upscaling off for a trip. The game looks WORSE at full res. The FSR2 blurry mess makes their assets look more cohesive than they are, your brain takes it as ground/contact shadow.

Had a think, and the stuff in Starfield I'm reacting negatively to is almost entirely stuff that mods fixed in previous games. It's just been ages since I played one of these de-modded.

"Huh, these environments look like someone just kitbashed random plants down, and they don't even change when you harvest": mod-fixed

"Huh, the way they did fast travel completely undercuts any sense of adventure": mod-fixed

"Huh, this UI is catastrophically poorly put together": mod-fixed

"Huh, the way they've chosen to further limit armor/gear options really undercuts what choices you can actually make": mod-fixed

"Huh, this is all just random loot that doesn't seem well thought out, which gives everything this vague sense of being proc-gen": mod-fixed

Never play a naked Bethesda game. This is no exception. Heh. Whatever, I'm still having fun, and good news, this feels EXACTLY like their Skyrim engine++, meaning all the mod tools should still work and be as powerful as they were before.

Also, if anyone was worried about the Starfield planets being huge infinite expanses of open-world proc-gen?

Well, no. What actually happens is you land on one, and you get this big stretch of (procedural? semi-procedural?) planet, and it populates it with Radiant-ish quests and locations, and if you keep walking, you hit a wall.

They're zones. They're semi-procgen zones. It feels VERY much like Skyrim, even here. I doubt mods will be able to populate entire planets because (the planets don't exist, they're just piles of potential random encounters that the engine picks from when populating your little semi-random square).

Which is actually very good! This does NOT feel like No Man's Sky, once you hit the limit and realize what they're doing.

What they've done is looked at NMS gameplay, and realized most players land in one random spot, look around, and then leave. They've optimized for that behavior. There's always Cool Shit happening where you land, because they just throw up a wall past that. It reduces the oatmeal feel, somewhat.

I'd have to play more to see, but I'm 50/50 on whether these planet chunks are even truly random.

I'd lay odds that what's actually happening here is that any given planet has a handful of potential maps it loads, and then it peppers procedural stuff over top. It'd fit their toolset a lot better.

Oh and there's also no atmospheric flight, or transitions from atmosphere to space, or ANY of that. It's all obviously, nakedly just loading between spaces. But that REALLY helps avoid a ton of NMS oatmeal-vibe problems too.

@glassbottommeg It feels very disingenuous to what they were selling players imo. That on top of kinda doing a poor job of selling the space ship fantasy imo but maybe I'm just biased from playing games with atmospheric flight, but i haven't played it yet and IDK when I will. Maybe three years from now when they release a remaster lmao
@glassbottommeg i feel like their spaceship system is really cool but from what I've seen I don't like how seperated the ship experience is from your experience on the ground, though I'm sure you could say the same things about Elite Dangerous in some ways.
@glassbottommeg ive seen the digital foundry video they put out and it does seem to have a little bit of proc gen involved, but that's mainly related to foliage and random rocks that can be different between runs.
@TheEnbyWitch Yeeaaaaah that's what I figured. Their toolset doesn't really do procedural maps, but it does procedural placement of stuff ON maps, so it'd make sense if there's just a pool of handmade maps and they just went a bit harder on the peppering-random-shit-on-top?

@glassbottommeg Yeah, I've been reading a lot about reactions to #starfield and I think having played NMS (I actually never got super far into the game as its meandering nature always got the best of me - and when I see all these expansions, I have no idea how to have the kind of fun these trailers advertise), I am totally okay not wandering a contiguous proc gen planet.

Are you having fun with the game? I'll play when it hits games pass. Still too engrossed by BG3, so thankfully no FOMO. :P

@glassbottommeg heh this was exactly my internal reaction to your posts
@glassbottommeg So, some things in there I can understand from a technical or effort perspective, but I do not understand why BGS has still not been able to hire a good UX designer.

@fuzzybinary It's intensely confusing, my best guess is that they're such a Designer (like game not UX) heavy studio that their power structure doesn't allow for the designers being told No, on the UX stuff.

Because there are so many outright accessibility failures that I want to scream.

@glassbottommeg My knowledge is approx 15 years old now, but when I was there they had 1 artist dedicated to UI, who was hamstrung by a really bad UI framework, and 1 programmer only semi-dedicated to it, with no tools and no tools programmers to assist making it any better.

My guess is that it is likely still that way.

@glassbottommeg Also no UX designers. The UI person was an artist I think mostly just arting whatever they were told by whoever.

@fuzzybinary That matches exactly what the game feels like, yep.

So it's designers telling the artist what to do, and there's too much for that artist to really keep up or be empowered to make it cohesive, so each designer (who is often fucking terrible at UX design) just dictates their own little shit sandwich UI for their own little principality

@glassbottommeg Mostly yes, but "designer" here is weird because "designers" at Bethesda are writers mostly. Most systems I felt were design by the committee of people working on a feature, with Todd having final say.
@glassbottommeg TL;DR -- BGS should hire a UX designer and give them a good toolset.

@glassbottommeg It's still creation engine, just a new version of it, it literally is an improved skyrim engine.

Honestly though I haven't enjoyed any of their games past Morrowind, I found Oblivion and Skyrim to be EXTREMELY boring (I've honestly never gotten far into Skyrim before losing interest). Their worlds just all feel so lifeless and copy/paste of large open areas with one wolf, a bandit, and a cave. Even Daggerfall which was entirely generated procedurally is somehow more alive...

@glassbottommeg not even really the engine's fault either, the older gaembryo/netimmerse version before they built creation off of it worked extremely well in Morrowind and Fallout New Vegas. But in those (though obviously they didn't do the world in New Vegas) the difference is actual effort was put into making the world interesting instead of just copy/paste to make it BIGGER
@glassbottommeg no bdsm bisexual polycule: mod-fixed

@Fangh @leonardbertos I did try stripping everyone and when I saw that ugly grey grandma underwear it was like

oh riiiiiight

@glassbottommeg
I was thinking this as I was playing. I think the key to their success is 1) Best in class mod support. 2) Getting the game _just_ good enough to hit "Whatever, I'm still having fun" so that the mod makers keep playing long enough to where the rough edges inspire the kind of "must... Fix... Now...." That'll result in the 10s to 1000s of hours of work it takes to fix things.
But Deer God 🦌😇, that some of the UI choices made it past playtesting is mind boggling.
@velinion seriously. The UI is bad enough that I'd not have shipped this myself. It would have annoyed me too bad just in testing.
@glassbottommeg
My favorite stupid little "wait what?!" moment: invert Y on the flight controls (like most people do when using a flight stick): the ship heading circle still behaves as if Y wasn't inverted, pointing the opposite way (on the vertical access) that you're ship if going. I'd be sure that one will be patched but... This was supposedly tested to extremes before launch. Not to mention the complete _lack_ of centering force or a dead zone of your flying with a mouse.
@glassbottommeg
Also, it very unsurprisingly has accessibility issues: https://kotaku.com/starfield-release-review-accessibility-xbox-pc-steam-1850793327
I mean, I have no disabilities that affect computer use and the UI has accessibility issues for me, so probably the least surprising news of all.
It Looks Like Starfield Has Major Accessibility Problems

Content creator and accessibility consultant Steve Saylor points out a massive lack of accessibility in Bethesda’s latest RPG

Kotaku

@velinion Yep. That's what had me shocked. So much about it is actively uncomfortable to look at, the text is uncomfortable to read, and

I don't even need glasses? I have the weakest possible prescription that I only use for working at the computer, don't even wear 'em outside / at the TV / anywhere else?

It's like, WOOF.

@glassbottommeg This is when I want to turn on "2001 DirectX7 mode" which was basically the apogee of cost/benefit for graphics. "Independence War 2: Edge of Chaos" was the bomb. Everything after that was just pixel-wanking.

@TomF

@glassbottommeg

I remember thinking the software rendered I-War 1 actually looked better than hardware accelerated.

@planettimmy @glassbottommeg Very plausible. The first generation of 3D cards were often referred to as "3D decelerators"

@TomF

@glassbottommeg my twin brother worked on those games. I do remember him saying that the 3dfx cards had trouble doing the cool motion-blurred stars quick enough.

@planettimmy @glassbottommeg I'm not kidding - I-War 2 is still one of the prettiest space games ever. I should replay it (again)...
@TomF @glassbottommeg I don't really remember the second as well as the first. Hmm - I wonder how well it would play on the Steam Deck?

@TomF @glassbottommeg So it turns out that the versions of Edge of Chaos available on Steam and GoG will literally not play unless you have the actual CD in your CD drive.

The most active but very acerbic member of the Steam Forum for the game insults anybody who post about this and tells them they should just download the .iso from somewhere and mount it.

I just got a refund. It's not like any of the original devs get any money for it any more.

@TomF @glassbottommeg I certainly used to have a physical CD of this game, it's probably in a box in my basement somewhere. I would just need to find the other box in my basement that has my USB CD/DVD drive in it.
@planettimmy @glassbottommeg Oh, that does ring a bell now you say it! I think I tried this a few years ago with the same result :-(
@TomF I just found out there is a group of people trying to remake I-War 2 in Unity, and they are literally having a voice chat in discord about it at the moment. I was tempted to join in, but I don't have a great record of finishing PRs for open source projects, so I decided to let it go.

@glassbottommeg Damn that is rough 😆

I think I’ve made a good choice by avoiding everything about it so I don’t feel compelled to play until I’ve finished other things..

@glassbottommeg I was actually surprised at how much better it looks in person than from what I've seen on YouTube.

I'm running it with maxed settings at 2560x1440, no upscaling. It doesn't *look* like it's quite matching my monitor's refresh rate with vsync (144hz) but it runs smooth nonetheless.

I didn't play Outer Worlds on PC so I can't compare, but... it looks objectively fine to me. 🤷🏻

@glassbottommeg Thanks for sharing this. I'm glad I didn't preorder, and won't even buy it in the next few months. I had a feeling when they had to push the PR high, that it isn't what I expected.

@glassbottommeg

Interesting ! Can't wait to have a look at it myself. In general I think they have some engine limitations, the visual presentation does seem somewhat uneven

@glassbottommeg Outer Worlds was at least fresh in it narrative, Starfield feels like Skyrim in Space in the best and worst ways.

@grubbslinger @glassbottommeg

Was it? I bounced off the game at the first planet in Outer Worlds because I was so bored

@caffetiel @glassbottommeg it wasn’t for everyone for sure but I felt the humor was at least fresh for that type of game.