Had a think, and the stuff in Starfield I'm reacting negatively to is almost entirely stuff that mods fixed in previous games. It's just been ages since I played one of these de-modded.
"Huh, these environments look like someone just kitbashed random plants down, and they don't even change when you harvest": mod-fixed
"Huh, the way they did fast travel completely undercuts any sense of adventure": mod-fixed
"Huh, this UI is catastrophically poorly put together": mod-fixed
"Huh, the way they've chosen to further limit armor/gear options really undercuts what choices you can actually make": mod-fixed
"Huh, this is all just random loot that doesn't seem well thought out, which gives everything this vague sense of being proc-gen": mod-fixed
Never play a naked Bethesda game. This is no exception. Heh. Whatever, I'm still having fun, and good news, this feels EXACTLY like their Skyrim engine++, meaning all the mod tools should still work and be as powerful as they were before.