I'm finding ways to enjoy Starfield but

this is gonna get torn apart hahahahahah

Outer Worlds was um, better. It looked better too. This is higher polish, but looks, worse? It's so odd.

Try turning upscaling off for a trip. The game looks WORSE at full res. The FSR2 blurry mess makes their assets look more cohesive than they are, your brain takes it as ground/contact shadow.

Had a think, and the stuff in Starfield I'm reacting negatively to is almost entirely stuff that mods fixed in previous games. It's just been ages since I played one of these de-modded.

"Huh, these environments look like someone just kitbashed random plants down, and they don't even change when you harvest": mod-fixed

"Huh, the way they did fast travel completely undercuts any sense of adventure": mod-fixed

"Huh, this UI is catastrophically poorly put together": mod-fixed

"Huh, the way they've chosen to further limit armor/gear options really undercuts what choices you can actually make": mod-fixed

"Huh, this is all just random loot that doesn't seem well thought out, which gives everything this vague sense of being proc-gen": mod-fixed

Never play a naked Bethesda game. This is no exception. Heh. Whatever, I'm still having fun, and good news, this feels EXACTLY like their Skyrim engine++, meaning all the mod tools should still work and be as powerful as they were before.

@glassbottommeg It's still creation engine, just a new version of it, it literally is an improved skyrim engine.

Honestly though I haven't enjoyed any of their games past Morrowind, I found Oblivion and Skyrim to be EXTREMELY boring (I've honestly never gotten far into Skyrim before losing interest). Their worlds just all feel so lifeless and copy/paste of large open areas with one wolf, a bandit, and a cave. Even Daggerfall which was entirely generated procedurally is somehow more alive...

@glassbottommeg not even really the engine's fault either, the older gaembryo/netimmerse version before they built creation off of it worked extremely well in Morrowind and Fallout New Vegas. But in those (though obviously they didn't do the world in New Vegas) the difference is actual effort was put into making the world interesting instead of just copy/paste to make it BIGGER