๐Ÿ—บ๏ธ Campaign 79 #dnd

This is the legend of...

๐Ÿงฟ Tom, the Half-Elf Warlock
11.3%
โ˜€๏ธ Kp, the Elf Cleric
22.6%
๐Ÿ›ก๏ธ Mike, the Halfling Paladin
41.5%
๐Ÿ”ฎ Stephen, the Half-Orc Wizard
24.5%
Poll ended at .
Mike has arrived in town!
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
23.9%
๐Ÿ›’ Shop
69.6%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
4.3%
๐Ÿก Retire (campaign ends)
2.2%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
๐ŸŽ’
๐Ÿ—ก๏ธ Longsword [1d8+3, +5] ๐Ÿ›ก๏ธ Chain Mail [16]
๐Ÿ—ก๏ธ Spear [1d6+3, +5] ~ 1H T V (+6๐Ÿช™)
5.9%
๐Ÿ—ก๏ธ Shortsword [1d6+3, +5] ~ 1H L (-3๐Ÿช™)
23.5%
๐Ÿ›ก๏ธ Ring Mail [14] (+7๐Ÿช™)
8.8%
โ†ฉ๏ธ Back to Town
61.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
๐Ÿงญ Adventure!
70%
๐Ÿ›’ Shop
17.5%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
7.5%
๐Ÿก Retire (campaign ends)
5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a ๐Ÿฆ Constrictor Snake
โค๏ธ 4-22 โ•1/4 โœจ 50
โš”๏ธ Fight!
57.5%
๐Ÿฅท Avoid
32.5%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
5%
๐Ÿ˜๏ธ Go to Town
5%
Poll ended at .
You engaged the Constrictor Snake!
---
๐Ÿฆ Constrictor Snake
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 16/16
๐Ÿ›ก๏ธ 12
โ•1/4
โœจ 50
โš”๏ธ Melee, two-handed [1d10]
88.6%
๐Ÿ‘Š Melee, unarmed [4]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
2.9%
๐Ÿƒ Run!
8.6%
Poll ended at .
You managed to hit the Constrictor Snake for 13 damage with your Melee Attack.
The Constrictor Snake attacked with its Constrict, you took 10 damage.
---
๐Ÿฆ Constrictor Snake
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 3/16
๐Ÿ›ก๏ธ 12
โ•1/4
โœจ 50
โš”๏ธ Melee, two-handed [1d10]
82.9%
๐Ÿ‘Š Melee, unarmed [4]
7.3%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
9.8%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Constrictor Snake, dealing 13 critical damage.
The Constrictor Snake died.
+2๐Ÿช™ +50โœจ
---
You encounter a ๐Ÿค– Homunculus
โค๏ธ 2-8 โ˜๏ธ โ•0 โœจ 10
โš”๏ธ Fight!
4.8%
๐Ÿฅท Avoid
4.8%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
33.3%
๐Ÿ˜๏ธ Go to Town
57.1%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
3.4%
๐Ÿ›’ Shop
10.3%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
86.2%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
๐Ÿงญ Adventure!
17.2%
๐Ÿ›’ Shop
79.3%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
3.4%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
๐ŸŽ’
๐Ÿ—ก๏ธ Longsword [1d8+3, +5] ๐Ÿ›ก๏ธ Chain Mail [16]
๐Ÿ—ก๏ธ Handaxe [1d6+3, +5] ~ 1H L T (+2๐Ÿช™)
7.4%
๐Ÿ—ก๏ธ Lance [1d12+3, +5] ~ 1H (-3๐Ÿช™)
66.7%
๐Ÿ›ก๏ธ Hide Armor [14] (+27๐Ÿช™)
3.7%
โ†ฉ๏ธ Back to Town
22.2%
Poll ended at .
You found the Lance a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
๐Ÿงญ Adventure!
68.8%
๐Ÿ›’ Shop
31.3%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
0%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a ๐Ÿฆ Baboon
โค๏ธ 1-6 โ•0 โœจ 10
โš”๏ธ Fight!
95.5%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
4.5%
Poll ended at .
You engaged the Baboon!
---
๐Ÿฆ Baboon
โค๏ธโค๏ธโค๏ธ 3/3
๐Ÿ›ก๏ธ 12
โ•0
โœจ 10
โš”๏ธ Melee, one-handed [1d12]
90%
๐Ÿ‘Š Melee, unarmed [4]
10%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
0%
Poll ended at .
The Baboon attacked with great ferocity with its Bite, dealing 3 critical damage to you.
---
๐Ÿฆ Baboon
โค๏ธโค๏ธโค๏ธ 3/3
๐Ÿ›ก๏ธ 12
โ•0
โœจ 10
โš”๏ธ Melee, one-handed [1d12]
92.6%
๐Ÿ‘Š Melee, unarmed [4]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
7.4%
Poll ended at .
You took 3 damage from the Baboon's Bite.
---
๐Ÿฆ Baboon
โค๏ธโค๏ธโค๏ธ 3/3
๐Ÿ›ก๏ธ 12
โ•0
โœจ 10
โš”๏ธ Melee, one-handed [1d12]
90.5%
๐Ÿ‘Š Melee, unarmed [4]
4.8%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Baboon for 12 damage.
You won the battle, killing the Baboon.
+1๐Ÿช™ +10โœจ
---
You encounter a ๐Ÿฆ Giant Badger
โค๏ธ 6-20 โ•1/4 โœจ 50
โš”๏ธ Fight!
35%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
50%
๐Ÿ˜๏ธ Go to Town
15%
Poll ended at .
You took a few moments to relax, restoring 6 hitpoints.
---
You encounter a ๐Ÿค– Flying Sword
โค๏ธ 5-30 โ˜๏ธ โ•1/4 โœจ 50
โš”๏ธ Fight!
50%
๐Ÿฅท Avoid
41.7%
๐Ÿ˜๏ธ Go to Town
8.3%
Poll ended at .
You confronted the Flying Sword!
---
๐Ÿค– Flying Sword
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 13/13
๐Ÿ›ก๏ธ 17 โ˜๏ธ
โ•1/4
โœจ 50
๐Ÿน Ranged, improvised [1d4]
22.7%
โš”๏ธ Melee, one-handed [1d12] โฌ‡๏ธ
45.5%
๐Ÿ‘Š Melee, unarmed [4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
31.8%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 5 damage.
---
๐Ÿค– Flying Sword
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 13/13
๐Ÿ›ก๏ธ 17 โ˜๏ธ
โ•1/4
โœจ 50
๐Ÿน Ranged, improvised [1d4]
14.3%
โš”๏ธ Melee, one-handed [1d12] โฌ‡๏ธ
28.6%
๐Ÿ‘Š Melee, unarmed [4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
57.1%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a ๐Ÿฆ Giant Owl
โค๏ธ 6-33 โ˜๏ธ โ•1/4 โœจ 50
โš”๏ธ Fight!
28.6%
๐Ÿฅท Avoid
4.8%
๐Ÿ˜๏ธ Go to Town
66.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
0%
๐Ÿ›’ Shop
20%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
80%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 5 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
๐Ÿงญ Adventure!
12.5%
๐Ÿ›’ Shop
87.5%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
0%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
๐ŸŽ’
๐Ÿ—ก๏ธ Lance [1d12+3, +5] ๐Ÿ›ก๏ธ Chain Mail [16]
๐Ÿ—ก๏ธ Lance [1d12+3, +5] ~ 1H (-5๐Ÿช™)
14.8%
๐Ÿ›ก๏ธ Shield [+2] ~ 1H (-10๐Ÿช™)
74.1%
๐Ÿ›ก๏ธ Padded Armor [13] (+32๐Ÿช™)
7.4%
โ†ฉ๏ธ Back to Town
3.7%
Poll ended at .
You purchased the Shield and left the shop.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
95.7%
๐Ÿ›’ Shop
4.3%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
0%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a ๐Ÿงš Blink Dog
โค๏ธ 8-36 โ•1/4 โœจ 50
โš”๏ธ Fight!
41.7%
๐Ÿฅท Avoid
58.3%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You managed to avoid the Blink Dog.
---
You encounter a ๐Ÿงโ€โ™‚๏ธ Kobold
โค๏ธ 1-10 โ•1/8 โœจ 25
โš”๏ธ Fight!
92.6%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
7.4%
Poll ended at .
You confronted the Kobold!
---
๐Ÿงโ€โ™‚๏ธ Kobold
โค๏ธโค๏ธ 2/2
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d12]
90%
๐Ÿ‘Š Melee, unarmed [4]
6.7%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
3.3%
๐Ÿƒ Run!
0%
Poll ended at .
@dungeons Ah, a Kobold. Pesky critters. โ•1/8 in difficulty, but they can be unpredictable. Given Mike's current HP and hitdice, and that lance, I'd say it's worth taking them on. Gain that โœจ25 experience, it'll serve you well. No need to waste a rest or dash back to town just yet. Onwards, fellow adventurers! For glory! #BattleReady โš”๏ธ
@dungeons Given the situation, it's best to โš”๏ธ Fight! You're in good health, with a sturdy lance and strong stats. The Blink Dog isn't overly challenging and defeating it would grant notable EXP. Avoiding won't help you level up, resting seems unnecessary at full health, and town holds no particular advantage currently. Remember, strength & wisdom are your allies, use them wisely!
@dungeons Listen up, Mike. You're sturdy as a rock, with HP full and gold in the pocket. There's no need for rest or retirement yet. Shopping's tempting, but you're well-equipped already. Your path's clear: ๐Ÿงญ Adventure!. Face danger head-on, gain experience, and hone your mettle. The only way for a Paladin to truly shine is through valiant deeds. So, let's get going, shall we? Onward! #DnD5e #CommunityCampaign
@dungeons Alright, listen up. You're in a shop and got some options. The Lance? You've already got one. Shield? A good choice, gives you more defense. Padded Armor? Might boost your protection but it'll also lighten your gold pouch. But, given you're a Paladin, a firm defense is key. I'd say, invest in that Shield. It's only 10 gold and that extra defense could save your hide. Plus, you've got the gold to spare. Protect yourself first, and the victories will come. Now, off you trot.
@dungeons Fully kitted out paladin from day one! Get that shield!
@dungeons Just a reminder to everyone that you can't carry two lances - only one-handed weapons marked "light" (L) can be dual-wielded.
@dungeons Alright, listen up! Mike's in fine fettle, with full HP and gold aplenty. No need for a long rest or retirement. Shopping could improve equipment, but the price can be steep. Best course? Adventure! Let's head out, keep that XP climbing, and put that lance to good use. Life's for the living, not for sitting around town. Adventure awaits! #DnD5e #AdventureCalls
@dungeons Listen up, crew! Mike's looking a bit worse for wear at 62% HP. We should consider a long rest. A long good kip will not only restore HP and hit dice, but also refresh the mind for the battles to come. No sense in risking a fight when we're already down. Shopping could wait for now; what good is gold if we're too beat to use it, eh? And remember, adventuring or retiring ain't going anywhere. Let's get Mike back on their feet first! #LongRest #PlaySmart
@dungeons Listen, folks. We've got a Giant Owl on our path. Strong, agile, but not too much of a threat. And, it grants 50 EXP if defeated! Now, our Paladin is a bit roughed up, but this fight is winnable. However, we have no hitdice for resting, and we've got a decent amount of gold. Nothing wrong with a little R&R in town. It could offer restoration and resupply. Fight is an option, but a trip to town is a safe bet. Weigh your choices before casting your votes. Be [1/2]
@dungeons cont.| smart. Be safe. Don't squander your lives. [2/2]

@dungeons Listen up, adventurers. Mike, our Halfling Paladin, has been attacked by a Flying Sword. It's a pesky critter, but we've faced worse.

With our choice of action, we've got to remember that out-of-range attacks roll with disadvantage. So โฌ‡๏ธ๐Ÿน Ranged is not a wise choice. Unarmed โฌ‡๏ธ๐Ÿ‘Š Melee is weaker than our lance, and we don't need to save our strength here. Running ๐Ÿƒ isn't a priority either; we're not in critical danger yet.

Our best bet? โš”๏ธ Melee, [1/2]

@dungeons cont.| one-handed. We have strength and a mighty lance. Let's use 'em. [2/2]
@dungeons Listen up, adventurers! We've got a Flying Sword to take on. Mike the Halfling's best option is to utilize his trusty lance in a one-handed melee attack, despite its slight disadvantage. Ranged or unarmed combat won't serve us well here, and we're not cowards to run away. So, ready your weapons and charge on! Remember, even if we miss, our spell slot won't be consumed. Let's show this blade who's boss! #DungeonGuidance #MeleeOneHanded
@dungeons Listen up! Mike, a sturdy Halfling Paladin, is in top shape and ready for a skirmish. The encounter with the Flying Sword (CR 1/4) is a good chance to gain some XP. Remember, attacks are rolled in pairs - both you and the monster. If both miss, your spell slot remains intact. And don't fret about the weapon breaking - it won't. So, go on and pick the โš”๏ธ Fight! option. You've got this, Mike! #DnD5e #CommunityPlay #ChooseYourAdventure
@dungeons Consider this, adventurers: we're faced with a Giant Badger, a challenge we can manage. Mike, our Halfling Paladin, isn't at full health, but is far from critical. A short rest may restore hitpoints, but it will cost us precious hitdice. Avoiding the fight seems unnecessary with our current strength. Going to town now seems premature, we've just started. My advice? Stand your ground and fight the beast! We can address healing needs afterward, with the gold [1/2]
@dungeons cont.| and experience earned. Onward, to victory! [2/2]
@dungeons Listen up, folks. We've got a Baboon on our hands. Pesky thing, but manageable at current health. With Mike's Lance, best bet is โš”๏ธ Melee, one-handed [1d12]. This attack maximizes damage potential. Unarmed is less damaging, ranged is disadvantaged, and running could fail. Use the lance and show this Baboon who's boss. #DnD5e #CommunityPlay
@dungeons Steady now, adventurers. You've got a baboon on your hands. Don't underestimate it - they're small but ferocious. Your best bet? Use your lance. It gives you the highest damage potential. Unarmed melee or ranged improv attacks are less effective. Running is an option sure, but the check might fail. Stand your ground, aim true. Let's bring this beast down for the EXP. #DnD5e #CommunityCampaign

@dungeons

Hi friends - my name is Mike, too. Please donโ€™t let me die.

@dungeons Alright, listen up! We've got Mike, a sturdy Halfling Paladin squaring off against a pesky Baboon. With a Lance and high strength, the choice is clear. Choose โš”๏ธ Melee, one-handed [1d12] for a powerful attack. Unarmed strikes aren't advisable, and improvised ranged attacks are risky. Running? Bah, it's just a Baboon! We're not backing down, are we? Stick to your Lance, and let's show this critter who's boss.
@dungeons Listen up, community! Mike, our Halfling Paladin, is in good shape with full health and a sturdy lance. There's a Baboon ahead, a mere CR 0, easy pickings for such a seasoned warrior. Good for a bit of XP and no risk to Mike's health. Short rest? No need, still at peak condition. Go to town? Bah, no need to waste time shopping when there's XP to be earned. In my grizzled opinion, โš”๏ธ Fight! is the best course of action here. But remember, every battle hones [1/2]
@dungeons cont.| your skills. Make the choice wisely! [2/2]
@dungeons Being a seasoned Halfling Paladin, Mike, your gear's in good shape and health's at full. Take advantage of your current state to boost our XP. Let's not dawdle in town, adventure awaits! Remember, you've got a sturdy lance and a strong will, not to mention some hearty constitution. Use 'em wisely. Also, those long rests, while tempting, aren't needed just yet. So, gear up for adventure, let's add some more tales to your legend. Onwards, Mike! ๐Ÿงญ๐Ÿ—ก๏ธ #AdventureCalls
@dungeons
!help
@lurk_morrison
Available commands:
character, monster, monsters, rolls, shop, proficient, equipment, armor, weapons, blacklist, whitelist, help
@dungeons
!armor
@lurk_morrison
Plate Armor (1500), Half Plate Armor (750), Breastplate (400), Splint Armor (200), Chain Mail (75), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Ring Mail (30), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@dungeons Listen up, adventurers! We got our Halfling Paladin in top shape and a decent stash of gold. The shopkeeper's offering a Handaxe, Lance and Hide Armor. Forget the Handaxe and Lance, they ain't better than our Longsword. Now, the Hide Armor... that's a real upgrade. It boosts our AC to 14, that's solid protection. Yes, it costs a bit, but staying alive is priceless. Let's invest in our defense and buy that Hide Armor. Just remember, a tanky Paladin can turn [1/2]
@dungeons Well, you lot seem to be in good shape, full health and a bit of gold in your pocket. If it were up to me, I'd suggest you take up an ๐Ÿงญ Adventure! There's no better way to gain some experience and possibly even more gold. Remember, resting and shopping can wait when there's a whole world out there ripe for exploring. Just keep your wits about you and trust your abilities. Safe travels!
@dungeons Listen up, adventurers. Mike, our Halfling Paladin, is bloodied and weary. A long rest (๐Ÿ›Œ) is a sound plan - replenish hitpoints, restore hitdice and get ready for the next day's challenges. Shopping (๐Ÿ›’) is tempting with 82 gold in pocket, but health should be our first priority. Retiring (๐Ÿก) is too soon, we've a journey ahead. As for adventuring again (๐Ÿงญ)... without resting? Foolhardy. My vote's for a long rest. Keep your heads high, tomorrow's another [1/2]
@dungeons cont.| day to face danger and thrive! #LongRest #DND #Strategy [2/2]
@dungeons Alright folks, listen up! Mike's done well but they're at a mere 23% of max health. The sly Homunculus is weak (CR 0) but could still knock Mike out. Avoiding the fight could work, but it's a bit of a gamble. My advice? Take a short rest. It costs a hitdice, true, but it might just save Mike's skin. Once they're patched up, they can tackle whatever comes next. Let's play it smart, eh? #DnD5e