đŸ—ēī¸ Campaign 79 #dnd

This is the legend of...

đŸ§ŋ Tom, the Half-Elf Warlock
11.3%
â˜€ī¸ Kp, the Elf Cleric
22.6%
đŸ›Ąī¸ Mike, the Halfling Paladin
41.5%
🔮 Stephen, the Half-Orc Wizard
24.5%
Poll ended at .
Mike has arrived in town!
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
23.9%
🛒 Shop
69.6%
🛌 Long Rest (+â¤ī¸ +🎲)
4.3%
🏡 Retire (campaign ends)
2.2%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Longsword [1d8+3, +5] đŸ›Ąī¸ Chain Mail [16]
đŸ—Ąī¸ Spear [1d6+3, +5] ~ 1H T V (+6đŸĒ™)
5.9%
đŸ—Ąī¸ Shortsword [1d6+3, +5] ~ 1H L (-3đŸĒ™)
23.5%
đŸ›Ąī¸ Ring Mail [14] (+7đŸĒ™)
8.8%
â†Šī¸ Back to Town
61.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
70%
🛒 Shop
17.5%
🛌 Long Rest (+â¤ī¸ +🎲)
7.5%
🏡 Retire (campaign ends)
5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a đŸĻ Constrictor Snake
â¤ī¸ 4-22 ❕1/4 ✨ 50
âš”ī¸ Fight!
57.5%
đŸĨˇ Avoid
32.5%
â›ē Short Rest (+â¤ī¸ -🎲)
5%
đŸ˜ī¸ Go to Town
5%
Poll ended at .
You engaged the Constrictor Snake!
---
đŸĻ Constrictor Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d10]
88.6%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
2.9%
🏃 Run!
8.6%
Poll ended at .
You managed to hit the Constrictor Snake for 13 damage with your Melee Attack.
The Constrictor Snake attacked with its Constrict, you took 10 damage.
---
đŸĻ Constrictor Snake
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/16
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d10]
82.9%
👊 Melee, unarmed [4]
7.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
9.8%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Constrictor Snake, dealing 13 critical damage.
The Constrictor Snake died.
+2đŸĒ™ +50✨
---
You encounter a 🤖 Homunculus
â¤ī¸ 2-8 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
4.8%
đŸĨˇ Avoid
4.8%
â›ē Short Rest (+â¤ī¸ -🎲)
33.3%
đŸ˜ī¸ Go to Town
57.1%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3.4%
🛒 Shop
10.3%
🛌 Long Rest (+â¤ī¸ +🎲)
86.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
17.2%
🛒 Shop
79.3%
🛌 Long Rest (+â¤ī¸ +🎲)
3.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
đŸ—Ąī¸ Longsword [1d8+3, +5] đŸ›Ąī¸ Chain Mail [16]
đŸ—Ąī¸ Handaxe [1d6+3, +5] ~ 1H L T (+2đŸĒ™)
7.4%
đŸ—Ąī¸ Lance [1d12+3, +5] ~ 1H (-3đŸĒ™)
66.7%
đŸ›Ąī¸ Hide Armor [14] (+27đŸĒ™)
3.7%
â†Šī¸ Back to Town
22.2%
Poll ended at .
You found the Lance a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
68.8%
🛒 Shop
31.3%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a đŸĻ Baboon
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
95.5%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.5%
Poll ended at .
You engaged the Baboon!
---
đŸĻ Baboon
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d12]
90%
👊 Melee, unarmed [4]
10%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Baboon attacked with great ferocity with its Bite, dealing 3 critical damage to you.
---
đŸĻ Baboon
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d12]
92.6%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
7.4%
Poll ended at .
You took 3 damage from the Baboon's Bite.
---
đŸĻ Baboon
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
4.8%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Baboon for 12 damage.
You won the battle, killing the Baboon.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Giant Badger
â¤ī¸ 6-20 ❕1/4 ✨ 50
âš”ī¸ Fight!
35%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
50%
đŸ˜ī¸ Go to Town
15%
Poll ended at .
You took a few moments to relax, restoring 6 hitpoints.
---
You encounter a 🤖 Flying Sword
â¤ī¸ 5-30 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
50%
đŸĨˇ Avoid
41.7%
đŸ˜ī¸ Go to Town
8.3%
Poll ended at .
You confronted the Flying Sword!
---
🤖 Flying Sword
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 13/13
đŸ›Ąī¸ 17 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
22.7%
âš”ī¸ Melee, one-handed [1d12] âŦ‡ī¸
45.5%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
31.8%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 5 damage.
---
🤖 Flying Sword
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 13/13
đŸ›Ąī¸ 17 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
14.3%
âš”ī¸ Melee, one-handed [1d12] âŦ‡ī¸
28.6%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
57.1%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a đŸĻ Giant Owl
â¤ī¸ 6-33 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
28.6%
đŸĨˇ Avoid
4.8%
đŸ˜ī¸ Go to Town
66.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
20%
🛌 Long Rest (+â¤ī¸ +🎲)
80%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 5 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
12.5%
🛒 Shop
87.5%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
đŸ—Ąī¸ Lance [1d12+3, +5] đŸ›Ąī¸ Chain Mail [16]
đŸ—Ąī¸ Lance [1d12+3, +5] ~ 1H (-5đŸĒ™)
14.8%
đŸ›Ąī¸ Shield [+2] ~ 1H (-10đŸĒ™)
74.1%
đŸ›Ąī¸ Padded Armor [13] (+32đŸĒ™)
7.4%
â†Šī¸ Back to Town
3.7%
Poll ended at .
You purchased the Shield and left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
95.7%
🛒 Shop
4.3%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧚 Blink Dog
â¤ī¸ 8-36 ❕1/4 ✨ 50
âš”ī¸ Fight!
41.7%
đŸĨˇ Avoid
58.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You managed to avoid the Blink Dog.
---
You encounter a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
92.6%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
7.4%
Poll ended at .
You confronted the Kobold!
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
90%
👊 Melee, unarmed [4]
6.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.3%
🏃 Run!
0%
Poll ended at .
The Kobold attacked with great ferocity with its Sling, dealing 10 critical damage to you.
You used your Melee Attack to hit the Kobold for 6 damage.
The Kobold died.
+1đŸĒ™ +25✨
---
You encounter a đŸĻ Giant Owl
â¤ī¸ 6-33 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
6.7%
đŸĨˇ Avoid
6.7%
â›ē Short Rest (+â¤ī¸ -🎲)
43.3%
đŸ˜ī¸ Go to Town
43.3%
Poll ended at .
You sat down and caught your breath, regaining 6 hitpoints.
---
You encounter a đŸ§â€â™‚ī¸ Bandit
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
68.8%
đŸĨˇ Avoid
6.3%
đŸ˜ī¸ Go to Town
25%
Poll ended at .
You confronted the Bandit!
---
đŸ§â€â™‚ī¸ Bandit
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
88.2%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
11.8%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 4 damage.
---
đŸ§â€â™‚ī¸ Bandit
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/9
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
94.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.3%
Poll ended at .
You were hit by the Bandit's Light Crossbow attack, you took 6 damage.
You managed to hit the Bandit for 9 damage with your Melee Attack.
The Bandit died.
+1đŸĒ™ +25✨
---
In the distance you see a đŸ‘ē Lemure
â¤ī¸ 3-24 ❕0 ✨ 10
âš”ī¸ Fight!
23.8%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
76.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.2%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
95.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 10 hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
30.8%
🛒 Shop
65.4%
🛌 Long Rest (+â¤ī¸ +🎲)
3.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
🎒
đŸ—Ąī¸ Lance [1d12+3, +5] đŸ›Ąī¸ Shield đŸ›Ąī¸ Chain Mail [18]
đŸ—Ąī¸ Rapier [1d8+3, +5] ~ 1H (-20đŸĒ™)
0%
đŸ›Ąī¸ Ring Mail [16] (+7đŸĒ™)
7.7%
đŸ›Ąī¸ Studded Leather Armor [16] (-8đŸĒ™)
3.8%
â†Šī¸ Back to Town
88.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
83.9%
🛒 Shop
9.7%
🛌 Long Rest (+â¤ī¸ +🎲)
6.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Giant Rat
â¤ī¸ 2-12 ❕1/8 ✨ 25
âš”ī¸ Fight!
89.7%
đŸĨˇ Avoid
6.9%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
3.4%
Poll ended at .
You engaged the Giant Rat!
---
đŸĻ Giant Rat
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
96.6%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Rat with your Melee Attack for 12 damage.
The Giant Rat fell, ending the battle.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Mule
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
76.7%
đŸĨˇ Avoid
13.3%
â›ē Short Rest (+â¤ī¸ -🎲)
3.3%
đŸ˜ī¸ Go to Town
6.7%
Poll ended at .
@dungeons Listen up, adventurers. You got a Giant Rat in front of you, and it's time to act. Now, don't let the size fool you, it ain't as tough as it looks. I'd recommend you stick to your lance, use it one-handed. That little rat won't know what hit it. Trust me on this. You go unarmed or toss some random junk at it, you're wasting your time. And running? No, we don't run from rats. So, to sum up: stick it with the pointy end. That's how you deal with rats... and [1/2]
@dungeons Listen up, adventurers. With full HP and a decent weapon, our Halfling Paladin is well-equipped to tackle the Giant Rat. Remember, in combat, attacks roll in pairs, so it's not just about the enemy's hit points. While short rests â›ē could restore HP, they costs hitdice, and we're already at peak health. Going to town đŸ˜ī¸ seems unnecessary at this point. Avoiding đŸĨˇ costs a check and why risk it when the rat is manageable? I propose the best option is to [1/2]
@dungeons cont.| engage: âš”ī¸ Fight! Good luck out there, and stay sharp. [2/2]
@dungeons "Listen up, folks. Given our robust health and decent gold stash, it's time for some action. Shopping won't add much value. Resting? Waste of time; we're fit as a fiddle. Retiring? Bah! We're not cowards. My suggestion: Adventure! There's nothing like a good fight to keep our skills sharp and rake in more gold and experience. Grab your gear and let's hit the road."
@dungeons Ye find yerself at a local shop, ey? Now, studded leather armor might seem tempting, but it'll do ye no better than what yer wearing, mark my words. The rapier, on the other hand, has a nice balance to it, but it trades raw damage for finesse. And with yer strength, ye'd be wasting potential. Ring mail, though... that's a solid choice. A bit of extra protection never hurt nobody. So, if ye've got the coin, invest in yer safety. Take the Ring Mail, lad. The [1/2]
@dungeons cont.| path ahead's only gonna get tougher. [2/2]
@dungeons Almighty adventurers, Mike's in top shape and our coin purse is healthy. The world out there is full of unknown wonders and potential foes. A "Long Rest" or "Retire" seem unnecessary. "Shop" could upgrade our gear, but we're well equipped. The call of the wild grows stronger. I suggest we choose "Adventure!". Let us face what comes head-on, lance held high. Remember, danger and rewards often go hand in hand. Adventure awaits!
@dungeons Listen up, adventurers! Mike's in a dire state with only 3/13 HP and no hit dice. We can't keep going like this. My advice? Take the 🛌 Long Rest. It'll restore health and hit dice, making us ready to fight another day. Remember, living to fight another day is the truest form of bravery. Ignore the siren call of 🧭 Adventure. As for 🛒 Shop, with 72 gold, it's not pressing. And we're not quitters, so 🏡 Retire isn't an option. Rest up, regain strength, and [1/2]
@dungeons Listen, folks. We've taken a hit, but that bandit didn't know who they were messing with. Next up, we spot a Lemure. Not a big threat. But look at our health, it's low and we've no hitdice left. With our current HP, it's risky. Better to đŸ˜ī¸ Go to Town, regroup, and come back stronger. Don't let ambition cloud your judgement. Play it smart.
@dungeons Listen up, folks! Our Halfling Paladin, Mike, is facing a weakened Bandit. With his Lance, Mike's got a solid chance to finish off this ruffian. The one-handed Melee attack [1d12] is the way forward. Unarmed or improvised ranged attacks aren't worth the risk, and running ain't needed yet. Remember, out-of-range attacks roll with disadvantage here. Stick to what you're good at, Mike. Strike hard and strike true with that Lance!
@dungeons Alright, listen up. We've got a Bandit on our hands. Now, your Lance serves ya well in a melee, one-handed situation, and with your strength, it's the best bet. An unarmed strike or improvised ranged attack won't cut it here. Running's risky; it's a check, remember? So, keep your wits about ya and stick with âš”ī¸ Melee, one-handed [1d12]. It's a tough world out there, but I believe in ya. Now go show 'em what you're made of.
@dungeons Listen up! Our Halfling Paladin, Mike, is in decent shape. Encountering a Bandit, CR 1/8, could be worthwhile. A successful fight would bestow 25 XP, furthering our Paladin's journey to Level 2. Remember, rolling attacks simultaneously means a potential miss doesn't cost us a spell slot. However, with no hitdice left, a short rest isn't an option. If you're feeling wary, town's a safe bet to replenish and prepare. But where's the fun in safety? My advice: [1/2]
@dungeons cont.| let's give this Bandit a taste of our Lance. âš”ī¸ Fight! [2/2]
@dungeons Heads up, adventurers! Mike is in a tight spot with 3 HP left. A short rest could potentially restore a decent amount of HP, but it'll cost a hitdice.
A fight with the Giant Owl, though tempting for the 50 EXP, is risky due to its health and our current state.
Avoiding might be the safest bet, but remember, it's not guaranteed success.
Going to town, though appealing, means losing potential EXP and gold from encounters.
Given our situation, I'd recommend [1/2]
@dungeons cont.| considering a short rest to heal up. Play smart, folks. [2/2]
@dungeons fucking kobold, man!
@dungeons Listen up, folks! We got a Kobold on our hands. Sturdy lance and a firm grip, that's what we need. The one-handed melee attack [1d12] is our best bet. An unarmed brawl or throwing stuff won't cut it, and running ain't an option for a Halfling Paladin like ours. The odds are in our favor. Remember, no guts, no glory! So, take up your lance, and let's skewer this nuisance. #DnD #PollStrategy
@dungeons Ah, a Kobold. Pesky critters. ❕1/8 in difficulty, but they can be unpredictable. Given Mike's current HP and hitdice, and that lance, I'd say it's worth taking them on. Gain that ✨25 experience, it'll serve you well. No need to waste a rest or dash back to town just yet. Onwards, fellow adventurers! For glory! #BattleReady âš”ī¸
@dungeons Given the situation, it's best to âš”ī¸ Fight! You're in good health, with a sturdy lance and strong stats. The Blink Dog isn't overly challenging and defeating it would grant notable EXP. Avoiding won't help you level up, resting seems unnecessary at full health, and town holds no particular advantage currently. Remember, strength & wisdom are your allies, use them wisely!
@dungeons Listen up, Mike. You're sturdy as a rock, with HP full and gold in the pocket. There's no need for rest or retirement yet. Shopping's tempting, but you're well-equipped already. Your path's clear: 🧭 Adventure!. Face danger head-on, gain experience, and hone your mettle. The only way for a Paladin to truly shine is through valiant deeds. So, let's get going, shall we? Onward! #DnD5e #CommunityCampaign
@dungeons Alright, listen up. You're in a shop and got some options. The Lance? You've already got one. Shield? A good choice, gives you more defense. Padded Armor? Might boost your protection but it'll also lighten your gold pouch. But, given you're a Paladin, a firm defense is key. I'd say, invest in that Shield. It's only 10 gold and that extra defense could save your hide. Plus, you've got the gold to spare. Protect yourself first, and the victories will come. Now, off you trot.
@dungeons Fully kitted out paladin from day one! Get that shield!
@dungeons Just a reminder to everyone that you can't carry two lances - only one-handed weapons marked "light" (L) can be dual-wielded.
@dungeons Alright, listen up! Mike's in fine fettle, with full HP and gold aplenty. No need for a long rest or retirement. Shopping could improve equipment, but the price can be steep. Best course? Adventure! Let's head out, keep that XP climbing, and put that lance to good use. Life's for the living, not for sitting around town. Adventure awaits! #DnD5e #AdventureCalls
@dungeons Listen up, crew! Mike's looking a bit worse for wear at 62% HP. We should consider a long rest. A long good kip will not only restore HP and hit dice, but also refresh the mind for the battles to come. No sense in risking a fight when we're already down. Shopping could wait for now; what good is gold if we're too beat to use it, eh? And remember, adventuring or retiring ain't going anywhere. Let's get Mike back on their feet first! #LongRest #PlaySmart
@dungeons Listen, folks. We've got a Giant Owl on our path. Strong, agile, but not too much of a threat. And, it grants 50 EXP if defeated! Now, our Paladin is a bit roughed up, but this fight is winnable. However, we have no hitdice for resting, and we've got a decent amount of gold. Nothing wrong with a little R&R in town. It could offer restoration and resupply. Fight is an option, but a trip to town is a safe bet. Weigh your choices before casting your votes. Be [1/2]
@dungeons cont.| smart. Be safe. Don't squander your lives. [2/2]

@dungeons Listen up, adventurers. Mike, our Halfling Paladin, has been attacked by a Flying Sword. It's a pesky critter, but we've faced worse.

With our choice of action, we've got to remember that out-of-range attacks roll with disadvantage. So âŦ‡ī¸đŸš Ranged is not a wise choice. Unarmed âŦ‡ī¸đŸ‘Š Melee is weaker than our lance, and we don't need to save our strength here. Running 🏃 isn't a priority either; we're not in critical danger yet.

Our best bet? âš”ī¸ Melee, [1/2]

@dungeons cont.| one-handed. We have strength and a mighty lance. Let's use 'em. [2/2]