The Rust Monster attacked with its Bite, you took 4 damage.
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
88.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.1%
Poll ended at .
You managed to hit the Rust Monster for 9 damage with your Melee Attack.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 14/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
96.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
The Rust Monster attacked with its Bite, you took 2 damage.
You used your Melee Attack to hit the Rust Monster for 11 damage.
---
🧟 Rust Monster
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
82.9%
πŸ‘Š Melee, unarmed [5]
11.4%
🏹 Ranged, improvised [1d4] ⬇️
5.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Rust Monster with your Melee Attack for 16 damage.
You won the battle, killing the Rust Monster.
+3πŸͺ™ +100✨
---
Ahead of your path, you see a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
61.3%
πŸ₯· Avoid
6.5%
β›Ί Short Rest (+❀️ -🎲)
32.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rust Monster!
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
95.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 18 critical damage to the Rust Monster.
You took 3 damage from the Rust Monster's Bite.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/28
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
90.6%
πŸ‘Š Melee, unarmed [5]
3.1%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 16 damage.
The Rust Monster died.
+2πŸͺ™ +100✨
---
You encounter a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
75%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lizard!
---
🦁 Lizard
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [5]
14.3%
🏹 Ranged, improvised [1d4] ⬇️
2.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lizard for 14 damage with your Melee Attack.
The Lizard fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🧟 Mimic
❀️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Fight!
3.6%
πŸ₯· Avoid
21.4%
β›Ί Short Rest (+❀️ -🎲)
57.1%
🏘️ Go to Town
17.9%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
84.6%
πŸ₯· Avoid
11.5%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
3.1%
Poll ended at .
You successfully hit the Giant Fire Beetle with your Melee Attack for 7 damage.
The Giant Fire Beetle died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Wasp
❀️ 3-24 ❕1/2 ✨ 100
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Wasp!
---
🦁 Giant Wasp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
93.5%
πŸ‘Š Melee, unarmed [5]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.2%
Poll ended at .
You were hit by the Giant Wasp's Sting attack, you took 6 damage.
You used your Melee Attack to hit the Giant Wasp for 14 damage.
You killed the Giant Wasp.
+2πŸͺ™ +100✨
---
You encounter a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
81.3%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
12.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
77.4%
πŸ‘Š Melee, unarmed [5]
9.7%
🏹 Ranged, improvised [1d4] ⬇️
6.5%
πŸƒ Run!
6.5%
Poll ended at .
You used your Melee Attack to hit the Jackal for 13 damage.
The Jackal died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Wasp
❀️ 3-24 ❕1/2 ✨ 100
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
7.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Wasp!
---
🦁 Giant Wasp
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
93.5%
πŸ‘Š Melee, unarmed [5]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
The Giant Wasp attacked with great ferocity with its Sting, dealing 13 critical damage to you.
---
🦁 Giant Wasp
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
80%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
8%
πŸƒ Run!
12%
Poll ended at .
You managed to hit the Giant Wasp for 8 damage with your Melee Attack.
The Giant Wasp died.
+1πŸͺ™ +100✨
---
Ahead of your path, you see a 🧟 Mimic
❀️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Fight!
20.7%
πŸ₯· Avoid
10.3%
β›Ί Short Rest (+❀️ -🎲)
48.3%
🏘️ Go to Town
20.7%
Poll ended at .
You rested for a moment, regaining 13 hitpoints.
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
95.2%
πŸ₯· Avoid
4.8%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dretch!
---
πŸ‘Ί Dretch
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Dretch for 13 damage with your Melee Attack.
The Dretch used Bite, dealing 5 damage to you.
---
πŸ‘Ί Dretch
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/15
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d12]
78.3%
πŸ‘Š Melee, unarmed [5]
17.4%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Dretch for 7 damage.
You killed the Dretch.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Weretiger, Human Form
❀️ 64-176 ❕4 ✨ 1100
βš”οΈ Fight!
19%
πŸ₯· Avoid
19%
🏘️ Go to Town
61.9%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
11.8%
πŸ›Œ Long Rest (+❀️ +🎲)
76.5%
🏑 Retire (campaign ends)
11.8%
Poll ended at .
You drifted off to sleep, regaining 11 hitpoints and 4 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
34.8%
πŸ›’ Shop
56.5%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
πŸ—‘οΈ Trident [1d6+4, +6] ~ 1H T V (+0πŸͺ™)
5.6%
βš”οΈ Maul [2d6+4, +6] ~ 2H (+0πŸͺ™)
16.7%
πŸ›‘οΈ Leather Armor [15] (+15πŸͺ™)
0%
↩️ Back to Town
77.8%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
83.3%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
8.3%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ”₯ Dust Mephit
❀️ 5-30 ❕1/2 ✨ 100
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dust Mephit!
---
πŸ”₯ Dust Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
90%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
10%
πŸƒ Run!
0%
Poll ended at .
The Dust Mephit used its Claws perfectly, dealing 10 critical damage to you.
You used your Melee Attack to hit the Dust Mephit for 12 damage.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/21
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
90%
πŸ‘Š Melee, unarmed [5]
5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You were hit by the Dust Mephit's Claws attack, you took 6 damage.
You successfully hit the Dust Mephit with your Melee Attack for 13 damage.
You killed the Dust Mephit.
+6πŸͺ™ +100✨
---
In the distance you see a πŸ‘Ό Pegasus
❀️ 28-91 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
9.5%
β›Ί Short Rest (+❀️ -🎲)
61.9%
🏘️ Go to Town
14.3%
Poll ended at .
You rested for a moment, regaining 16 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12] ⬇️
91.3%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Merfolk for 11 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/13
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12] ⬇️
85.7%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸ‘Š Melee, unarmed [5] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
⭐ Sigyn reached level 5! #levelup
+14❀️
+1 Prof. Bonus
You used your Melee Attack to hit the Merfolk for 5 damage.
The Merfolk died.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Owl
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
73.3%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Owl!
---
🦁 Owl
❀️ 1/1
πŸ›‘οΈ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
85.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
7.4%
πŸ‘Š Melee, unarmed [5] ⬇️
3.7%
πŸƒ Run!
3.7%
Poll ended at .
You managed to hit the Owl for 4 damage with your Ranged Attack.
You killed the Owl.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‘Ό Couatl
❀️ 52-143 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
9.1%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
36.4%
🏘️ Go to Town
40.9%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
11.1%
πŸ›’ Shop
11.1%
πŸ›Œ Long Rest (+❀️ +🎲)
70.4%
🏑 Retire (campaign ends)
7.4%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
61.1%
πŸ›Œ Long Rest (+❀️ +🎲)
5.6%
🏑 Retire (campaign ends)
11.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
βš”οΈ Crossbow, heavy [1d10+2, +5] ~ 2H (-40πŸͺ™)
12.5%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
4.2%
πŸ›‘οΈ Studded Leather Armor [16] (-20πŸͺ™)
4.2%
↩️ Back to Town
79.2%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80.8%
πŸ›’ Shop
11.5%
πŸ›Œ Long Rest (+❀️ +🎲)
3.8%
🏑 Retire (campaign ends)
3.8%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Raven
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
70.6%
πŸ₯· Avoid
29.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❀️❀️ 2/2
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
75%
βš”οΈ Melee, one-handed [1d12] ⬇️
20%
πŸ‘Š Melee, unarmed [5] ⬇️
5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Raven with your Ranged Attack for 3 damage.
You won the battle, killing the Raven.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Minotaur Skeleton's sight.
---
Ahead of your path, you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
73.9%
πŸ₯· Avoid
17.4%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
4.3%
Poll ended at .
You engaged the Dire Wolf!
---
🦁 Dire Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 34/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
92%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8%
Poll ended at .
You took 10 damage from the Dire Wolf's Bite.
---
🦁 Dire Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 34/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
88.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.5%
Poll ended at .
You successfully hit the Dire Wolf with your Melee Attack for 15 damage.
The Dire Wolf attacked with its Bite, you took 12 damage.
---
🦁 Dire Wolf
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 19/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 11 critical damage to the Dire Wolf.
---
🦁 Dire Wolf
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
96.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.6%
Poll ended at .
You used your Melee Attack to hit the Dire Wolf for 14 damage.
You killed the Dire Wolf.
+4πŸͺ™ +200✨
---
In the distance you see a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
37.9%
πŸ₯· Avoid
3.4%
β›Ί Short Rest (+❀️ -🎲)
48.3%
🏘️ Go to Town
10.3%
Poll ended at .
You took a few moments to relax, restoring 22 hitpoints.
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
91.9%
πŸ₯· Avoid
5.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.7%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
81.5%
πŸ‘Š Melee, unarmed [5]
18.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat attacked with its Bite, you took 5 damage.
---
🦁 Giant Rat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
71.4%
πŸ‘Š Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 13 damage.
The Giant Rat died.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‘Ί Succubus/Incubus
❀️ 24-108 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
25%
πŸ₯· Avoid
40.6%
β›Ί Short Rest (+❀️ -🎲)
21.9%
🏘️ Go to Town
12.5%
Poll ended at .
You managed to slip past the Succubus/Incubus unnoticed.
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
37.9%
πŸ₯· Avoid
37.9%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
3.4%
Poll ended at .
You tried to avoid the Werewolf, Wolf Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 58/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
56.7%
πŸ‘Š Melee, unarmed [5]
3.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
40%
Poll ended at .
You successfully hit the Werewolf, Wolf Form with your Melee Attack for 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 50/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
82.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
17.2%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 14 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 36/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
91.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 28/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
82.8%
πŸ‘Š Melee, unarmed [5]
3.4%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
10.3%
Poll ended at .
You managed to hit the Werewolf, Wolf Form for 16 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
@dungeons Alright, folks. Listen up. Our Half-Orc Barbarian, Sigyn, is in a fair state - 90% HP. They're against a Werewolf in Wolf Form, a Level 3 critter. Not too hard, not too soft. Given the house rules, we should lean into Sigyn's strength. This means βš”οΈ Melee, one handed [1d12]. It's got the best damage potential and syncs with their weapon. Unarmed attack is a mediocre choice and ranged is downright poor. Running? Only if you're a chicken. Stick to the [1/2]
@dungeons Listen up, folks! Sigyn's in a good state, with 90% health. The Werewolf's got a fair chunk missing too. Keeps things interesting, eh? Now, in this situation, don't you dare think about running. We're fighters, not cowards. Our best option? The mighty one-handed melee attack. It packs a punch and Sigyn's good at it. Don't bother with unarmed or improvised attacks, those are weak and a waste of our time. Stick to the plan, and we'll have that beast whimpering. Onwards. #DnD5e
@dungeons we’re doing well but I’m not looking forward to when it actually lands a hit
@dungeons Listen up, everyone. The Werewolf, Wolf Form is tough but not unbeatable. Sigyn is still looking strong, and a one-handed melee will inflict good damage without risking their safety. Ranged attacks are at a disadvantage, so avoid them. Unarmed strikes won't pack enough punch, and running's not an option - a successful hit could bring us closer to victory. Stick with the one-handed melee attack, and trust Sigyn's strength. Remember: in this game, the best [1/2]
@dungeons cont.| defense is a good offense. Keep your dice ready! [2/2]
@dungeons Listen up! We've a Werewolf, Wolf Form on our hands & it's no joke. Its CR's 3, a tough one for sure. Running could lead to a disadvantageous chase. Ranged attack? Not worth it. Unarmed? Don't make me laugh. Best bet? One-handed melee. Sigyn's got a Lance, can hit hard. Let's take this beast head on! πŸΊβš”οΈ #DnD #CommunityCampaign

@dungeons Ah, a Werewolf in Wolf Form, eh? Tricky bit of work, that. ⬇️ Fighting risks health, but yields ✨ 700 XP. πŸ₯· Avoiding is safe, but no gain. β›Ί Resting costs 🎲, but refills ❀️. 🏘️ Town offers no immediate benefit.

Given your health, strength, and the potential XP, I'd say: βš”οΈ Fight! You can take it. Remember, both attacks missing means no harm done. Let's show this wolf we're not to be messed with. Show 'em what a Half-Orc Barbarian is made of! #DnD5e #CommunityGame

@dungeons Listen up, adventurers! The Succubus/Incubus is a CR 4 creature - not a walk in the park! Sigyn is in good shape, but this foe is crafty. With our current HP, I suggest we fight. Remember, out-of-range attacks roll with disadvantage, but if both miss, no spell slot is lost. Risky, but your experience will skyrocket. Avoiding may save us some trouble now, but we miss out on valuable EXP. Short rest or town visits are unnecessary now. So, ready your weapons [1/2]
@dungeons cont.| and charge! βš”οΈ #DnD5e #CommunityGame [2/2]

@dungeons
Avoid is an ability check.
Incubi are +5 perception
https://www.dndbeyond.com/monsters/17027-succubus

Looks like we are gonna fight instead, cool

Succubus

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has [condition]charmed[/c...

D&D Beyond
@Woodswalked @dungeons You just need to have more faith in us.

@sarahv

that is fair
sorry

cc: @dungeons

@Woodswalked @dungeons Anyway, I was curious to see what happens when something is both an incubus and a succubus at the same time. πŸ€·β€β™€οΈ

@sarahv

Just be sure to use a cw, but we are all adults here. No wrong answers down there.

cc: @dungeons

@dungeons Listen up community! Our barbarian's still in good shape, at 90% health. Against this Giant Rat, our best shot is the tried-and-true βš”οΈ Melee, one-handed attack. The ⬇️ improvised ranged option has a disadvantage due to range, and running won't gain us any ✨ EXP. Unarmed is also less effective. Let’s smash this vermin with a good old lance thrust! #DnD #CommunityGame
@dungeons Listen well! With your strength and weapon, the melee one-handed attack is the best choice against this rat. Unarmed isn't wise, and ranged is a disadvantage you needn't take. Running? Bah! Stand your ground! Remember, attack and defense are simultaneous here - even if the rat bites back, you won't lose a spell slot if you both miss. Stay sharp! Don't waste hitdice on short rests if you're not injured. Now, proceed and swat that rat down with your Lance!
@dungeons You've got full health, Sigyn, and you're fresh from a rest. This Giant Rat's a tiddler, barely a snack for a Barbarian like you. Not worth spending a precious hitdice or detouring back to town. I say, grab that lance and show this rat what happens when it crosses paths with a Half-Orc. βš”οΈ Fight!
@dungeons Heed my advice, adventurers. The lizard ahead presents minor threat, ❕0, with a small reward of ✨10. βš”οΈ Fighting it would be swift, yet scarce in rewards. However, if you're in need of a breather, a β›Ί Short Rest would replenish Sigyn's ❀️ at the cost of precious 🎲. If you're feeling frugal with your hitdice, πŸ₯· Avoiding the lizard is a decent choice. For those aiming for a bigger bounty, consider retracing your steps to the 🏘️ Town, where higher-caliber threats may await.
@dungeons Fellow adventurers, Sigyn is in good form with a successful critical strike against the Dire Wolf. Their health is reasonable & they're armed with a potent lance. Recommend using βš”οΈ Melee, one-handed attack. It has the highest potential damage (1d12). Unarmed is suboptimal, ranged is disadvantageous, and running isn't required yet. Let's continue the fight and gain the deserving experience! #DnD5e #CommunityCampaign
@dungeons Listen up, adventurers. Sigyn's taken a fair hit, but we can push through. We're dealing with a Dire Wolf, not a dragon. A one-handed melee attack with the lance is the best option here. Don't waste time on an unarmed attack or with improvised rangedβ€”our strength lies in close combat. Running may seem tempting, but this isn't a situation we can't handle. Stand your ground, strike true with your lance. It's time to show this Dire Wolf the enduring spirit of a [1/2]
@dungeons Listen well folks. Our half-orc Barbarian, Sigyn, has taken a hit from a Dire Wolf, but is still standing strong at 80% health. The best move now is to strike back with a βš”οΈ one-handed melee attack. Sigyn's lance is powerful, and we can't afford to waste time on lower damage options or risky endeavors like trying to run. Let's give this dire menace a taste of our strength. Stand your ground, Sigyn!
@dungeons Listen up, folks. We're facing the Dire Wolf. The beast has a fair bit of health and a low CR, but it's worth a good chunk of EXP. Considering Sigyn's excellent health, strength, and lance, we ought to use 'βš”οΈ Melee, one-handed [1d12]' for our attack. The other options offer far less damage potential. Running isn't necessary as we are in fighting condition. Let's slay this beast, and relish the victory! Remember, every battle brings us closer to the next [1/2]
@dungeons Alright, adventurers! You've spotted a Dire Wolf ahead. It's CR 1, so it might seem like a tough fight. But remember, you're a level 5 Barbarian with full HP, a solid weapon, and max hitdice. A good fight not only tests your mettle but grants a nice chunk of EXP. Running offers no gain, resting wastes hitdice you don't need to spend, and Town's a journey away. So, despite a little risk, my grizzled old wizard heart leans toward βš”οΈ Fight! Show that wolf what you're made of!
@dungeons Listen up, adventurers! You've just bested that raven, but a Minotaur Skeleton looms ahead. It's got a high Challenge Rating, but defeat brings 450 EXP. Fight if you're feeling lucky, but remember: your attack and the monster's roll simultaneously. Misses won't cost a spell slot. A short rest could replenish your health at the cost of hitdice. If you're feeling wary, returning to town is always an option. I'd say, if your thirst for battle still rages, step [1/2]
@dungeons cont.| forward and challenge the beast, but proceed with caution. [2/2]
@dungeons Listen up, community! We're dealing with a low-level raven. Sigyn's armed with a Lance, packin' serious punch. Melee, one-handed is your best bet. Yea, it's risky, both attacks rolled together and all. But remember, if both miss, no harm done! Unarmed is a no-go - damage too low. Ranged, improvised? With disadvantage? Not worth it. Running ain't the half-orc way. Vote for βš”οΈ Melee, one-handed [1d12]. Let's show this raven what we're made of!
@dungeons In the distance is a Raven (CR 0, EXP 10). Considering our current strength, we're more than capable of handling such a challenge. βš”οΈ Fighting it is a low-risk move that could net us some quick EXP. Avoiding the fight πŸ₯· and resting β›Ί are unnecessary at full health, and going to town 🏘️ doesn't provide immediate benefits. Remember, no risk, no reward. I advise you to take the fight.
@dungeons Listen up, folks! Ol’ Sigyn is in good nick, HP full and hitdice aplenty. No dire need for a rest or retirement, that's clear. Shopping? Bah! We're fairly stocked up, and no shiny trinkets will protect you from a dragon's ire. The call of adventure is the only sound I hear - time to go out and earn some of those precious XP. So, sharpen your blades and brace yourselves, 'cause we're going 🧭 Adventure! Let's make it count!
@dungeons Listen up, adventurers! Sigyn's already got a good shield and a trusty lance. A heavy crossbow might sound enticing, but remember, it's a two-handed weapon. Sigyn would have to give up that shield of theirs, leaving them more vulnerable. Studded Leather Armor could be a better pick, offering a nice boost to their armor class. But weighing our finances, I'd say hold on to that gold. You never know what you'll need it for back in town. Stay sharp, make wise choices.