You confronted the Baboon!
---
🦁 Baboon
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
96.4%
πŸ‘Š Melee, unarmed [5]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Baboon attacked with great ferocity with its Bite, dealing 4 critical damage to you.
---
🦁 Baboon
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [5]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Baboon for 9 damage with your Melee Attack.
The Baboon died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
93.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
3.2%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
πŸƒ Run!
2.9%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
96.4%
πŸ‘Š Melee, unarmed [5]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 9 damage.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
92.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.9%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 14 damage with your Melee Attack.
The Giant Rat (Diseased) fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
61.1%
πŸ₯· Avoid
22.2%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❀️❀️ 2/2
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
58.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
38.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
3.2%
Poll ended at .
You used your Ranged Attack to hit the Eagle for 3 damage.
The Eagle died.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Ravens
❀️ 1-49 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
28.2%
πŸ₯· Avoid
64.1%
β›Ί Short Rest (+❀️ -🎲)
5.1%
🏘️ Go to Town
2.6%
Poll ended at .
You snuck past the Swarm of Ravens.
---
In the distance you see a 🦁 Vulture
❀️ 2-9 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
75.8%
πŸ₯· Avoid
15.2%
β›Ί Short Rest (+❀️ -🎲)
9.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 10 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
57.9%
βš”οΈ Melee, one-handed [1d12] ⬇️
39.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
2.6%
Poll ended at .
You used your Ranged Attack to hit the Vulture for 5 damage.
The Vulture fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‘Ί Imp
❀️ 6-15 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
72%
πŸ₯· Avoid
12%
β›Ί Short Rest (+❀️ -🎲)
16%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Imp!
---
πŸ‘Ί Imp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
36%
βš”οΈ Melee, one-handed [1d12] ⬇️
60%
πŸ‘Š Melee, unarmed [5] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Imp with your Melee Attack for 10 damage.
---
πŸ‘Ί Imp
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
70.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
14.8%
πŸ‘Š Melee, unarmed [5] ⬇️
14.8%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Imp's Sting (Bite in Beast Form) attack, you took 5 damage.
---
πŸ‘Ί Imp
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
65.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
26.9%
πŸ‘Š Melee, unarmed [5] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Imp for 6 damage with your Ranged Attack.
You won the battle, killing the Imp.
+5πŸͺ™ +200✨
---
Ahead of your path, you see a 🦁 Goat
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
74.1%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
18.5%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Goat!
---
🦁 Goat
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
97.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Goat's Ram.
You successfully hit the Goat with your Melee Attack for 15 damage.
The Goat fell, ending the battle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
75%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
20.8%
🏘️ Go to Town
4.2%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 10 damage.
You won the battle, killing the Giant Rat.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Bandit Captain
❀️ 30-100 ❕2 ✨ 450
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
38.9%
🏘️ Go to Town
27.8%
Poll ended at .
You took a few moments to relax, restoring 12 hitpoints.
---
You encounter a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
95.2%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Camel for 13 damage.
---
🦁 Camel
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
88%
πŸ‘Š Melee, unarmed [5]
12%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 7 damage.
The Camel fell, ending the battle.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Crocodile
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Fight!
80%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Crocodile!
---
🦁 Crocodile
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
πŸƒ Run!
0%
Poll ended at .
The Crocodile dealt a critical blow to you with its Bite, you took 8 damage.
You used your Melee Attack to hit the Crocodile for 11 damage.
---
🦁 Crocodile
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 12/23
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, one-handed [1d12]
90.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
4.8%
Poll ended at .
You were hit by the Crocodile's Bite attack, you took 8 damage.
You used your Melee Attack to hit the Crocodile for 15 damage.
The Crocodile died.
+3πŸͺ™ +100✨
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
34.8%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
52.2%
🏘️ Go to Town
8.7%
Poll ended at .
You took a few moments to relax, restoring 16 hitpoints.
---
Ahead of your path, you see a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
50%
πŸ₯· Avoid
45.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Frog!
---
🦁 Frog
❀️ 1/1
πŸ›‘οΈ 11
❕0
✨ 0
βš”οΈ Melee, one-handed [1d12]
50%
πŸ‘Š Melee, unarmed [5]
20.8%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
πŸƒ Run!
20.8%
Poll ended at .
You successfully hit the Frog with your Melee Attack for 15 damage.
The Frog fell, ending the battle.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
68.2%
πŸ₯· Avoid
18.2%
β›Ί Short Rest (+❀️ -🎲)
9.1%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 36/36
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
πŸƒ Run!
8.3%
Poll ended at .
You successfully hit the Lion with your Melee Attack for 10 damage.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 26/36
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
The Lion attacked with its Bite, you took 4 damage.
You successfully hit the Lion with your Melee Attack for 9 damage.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 17/36
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lion for 11 damage with your Melee Attack.
---
🦁 Lion
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/36
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Lion used Bite, dealing 7 damage to you.
You successfully hit the Lion with your Melee Attack for 14 damage.
The Lion died.
+8πŸͺ™ +200✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Hobgoblin
❀️ 4-18 ❕1/2 ✨ 100
βš”οΈ Fight!
47.1%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
35.3%
🏘️ Go to Town
11.8%
Poll ended at .
You rested for a moment, regaining 3 hitpoints.
---
Ahead of your path, you see a πŸ‘Ί Quasit
❀️ 3-12 ❕1 ✨ 200
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You engaged the Quasit!
---
πŸ‘Ί Quasit
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
96%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Quasit for 15 damage with your Melee Attack.
You won the battle, killing the Quasit.
+1πŸͺ™ +200✨
---
You encounter a 🦁 Black Bear
❀️ 9-30 ❕1/2 ✨ 100
βš”οΈ Fight!
72.2%
πŸ₯· Avoid
11.1%
🏘️ Go to Town
16.7%
Poll ended at .
You confronted the Black Bear!
---
🦁 Black Bear
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
You managed to hit the Black Bear for 16 damage with your Melee Attack.
---
🦁 Black Bear
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/25
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
96.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Black Bear for 14 damage with your Melee Attack.
The Black Bear died.
+4πŸͺ™ +100✨
---
In the distance you see a πŸ§β€β™‚οΈ Duergar
❀️ 12-40 ❕1 ✨ 200
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
6.7%
🏘️ Go to Town
26.7%
Poll ended at .
You engaged the Duergar!
---
πŸ§β€β™‚οΈ Duergar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 16
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
12.5%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 26 critical damage to the Duergar.
You won the battle, killing the Duergar.
+12πŸͺ™ +200✨
---
Ahead of your path, you see a 🦁 Giant Eagle
❀️ 8-44 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
30%
πŸ₯· Avoid
20%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
4%
πŸ›’ Shop
8%
πŸ›Œ Long Rest (+❀️ +🎲)
88%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 8 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
30.4%
πŸ›’ Shop
56.5%
πŸ›Œ Long Rest (+❀️ +🎲)
8.7%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
πŸ—‘οΈ Quarterstaff [1d6+4, +6] ~ 1H V (+4πŸͺ™)
0%
βš”οΈ Greatsword [2d6+4, +6] ~ 2H (-40πŸͺ™)
17.2%
πŸ›‘οΈ Chain Shirt [17] (-25πŸͺ™)
20.7%
↩️ Back to Town
62.1%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
83.3%
πŸ›’ Shop
13.3%
πŸ›Œ Long Rest (+❀️ +🎲)
3.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
80.8%
πŸ₯· Avoid
19.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Rust Monster!
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
97%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Rust Monster's Bite attack, you took 2 damage.
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
92.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
3.8%
Poll ended at .
The Rust Monster attacked with its Bite, you took 4 damage.
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
88.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.1%
Poll ended at .
You managed to hit the Rust Monster for 9 damage with your Melee Attack.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 14/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
96.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
The Rust Monster attacked with its Bite, you took 2 damage.
You used your Melee Attack to hit the Rust Monster for 11 damage.
---
🧟 Rust Monster
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
82.9%
πŸ‘Š Melee, unarmed [5]
11.4%
🏹 Ranged, improvised [1d4] ⬇️
5.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Rust Monster with your Melee Attack for 16 damage.
You won the battle, killing the Rust Monster.
+3πŸͺ™ +100✨
---
Ahead of your path, you see a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
61.3%
πŸ₯· Avoid
6.5%
β›Ί Short Rest (+❀️ -🎲)
32.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rust Monster!
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
95.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 18 critical damage to the Rust Monster.
You took 3 damage from the Rust Monster's Bite.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/28
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
90.6%
πŸ‘Š Melee, unarmed [5]
3.1%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 16 damage.
The Rust Monster died.
+2πŸͺ™ +100✨
---
You encounter a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
75%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lizard!
---
🦁 Lizard
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [5]
14.3%
🏹 Ranged, improvised [1d4] ⬇️
2.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lizard for 14 damage with your Melee Attack.
The Lizard fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🧟 Mimic
❀️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Fight!
3.6%
πŸ₯· Avoid
21.4%
β›Ί Short Rest (+❀️ -🎲)
57.1%
🏘️ Go to Town
17.9%
Poll ended at .
@dungeons Adventurers! We face a lowly CR 0 lizard. Our Half-Orc Barbarian, Sigyn, is healthy enough to handle this. βš”οΈ Melee, one-handed attack with the lance is our best choice. It has the highest damage output. Avoid the ranged attack, it’s at a disadvantage. Unarmed is an unnecessary risk. Running? From a lizard? I've seen bigger threats in my stew! Get in there and fight!
@dungeons Listen up, crew! Sigyn's in solid shape, with most of their HP and hitdice intact. That Lizard's not much of a threat (CR 0). Advantages of fighting: chance to gain XP and gold, and if they miss, no spell slots lost! Avoiding may save HP, but there's no thrill in running from a lizard. Short rest might restore HP but we'll lose precious hitdice. Going to town's not urgent with our current state and gold amount. So grab your weapons, grit your teeth. It's [1/2]
@dungeons cont.| fight time! βš”οΈ Onward! #DnD5e #CommunityPlay [2/2]
@dungeons Listen up, folks. Sigyn's in a good position with that lance. Ranged is a joke with the house rules, and running could waste a good fight. Unarmed? Ha, don't make me laugh. Stick with the βš”οΈ Melee, one-handed [1d12]. It's got the best damage output, and you've been landing hits well. Don't waste the advantage. Keep hacking, and we'll have rust monster stew tonight. Stay sharp.
@dungeons Listen up, adventurers! Engaging the Rust Monster with our Half-Orc Barbarian, Sigyn. Given current health and weapon, a one-handed melee attack is our best option. It gives us the highest damage potential [1d12]. Remember, ranged attacks are at a disadvantage and running is luck-dependent. So, gird your loins and strike fiercely with your lance! #dungeonsanddragons #strategy #communitygame

@dungeons Ah, weary adventurer, a new foe lurks ahead: a Rust Monster. A nasty thing it is, but you should be able to handle it with your mighty strength!

⬆️ Your health stands strong at 77% and you've got a full set of hit dice. Challenge rating's a mere 0.5, and victory promises a decent chunk of EXP. Your lance should make quick work of this critter.

⬇️ Running or resting won't provide any gains, and town's a needless detour.

So, ready your weapon and charge! [1/2]

@dungeons cont.| The βš”οΈ Fight! option is your best bet. Stand tall and let none deter you! [2/2]
@dungeons Keep your shield high and lance steady, Sigyn. The Rust Monster still stands. Given your skill and the creature's condition, your best bet is a βš”οΈ Melee, one-handed [1d12] attack. Unarmed might leave you exposed, and it's not the time for improvisation. Running ain't an option, not for a seasoned warrior. Remember, out-of-range attacks are rolled with disadvantage. Stick to what you know best. Strike true and make it count.

@dungeons Looking at the current situation, Sigyn is in a decent shape, sitting at 83% HP. The Rust Monster's been hit, but still stands strong.

Given Sigyn's strength and proficiency with the Lance, the βš”οΈ Melee, one-handed [1d12] option is the best bet. Your strength bonus will add to your damage, and there's no disadvantage to worry about.

The unarmed attack is predictable and the ranged option is too risky. Running? Hah! Not for a strong Half-Orc Barbarian [1/2]

@dungeons cont.| like Sigyn. Attack with your weapon! [2/2]
@dungeons Alright, listen up. Rust Monster up ahead's bite is nasty, but remember the house rules. We roll attacks in pairs, so if both miss, no harm done. Our Half-Orc Barbarian's got the strength and a lance. No need for fancy footwork or running. So, I say, we go for the one-handed melee attack with the lance. It's got a good hit, and we're not at a disadvantage. Armor's holding up, health's decent. Let's not waste time on improvised or unarmed attacks. Just trust [1/2]
@dungeons cont.| the steel in your hand and fight. Can't run from every fight, right? [2/2]
@dungeons Blasted Rust Monster's got a bite on you. Your lance is the best bet to hit back; it packs a punch and has no disadvantage. Unarmed isn't ideal, missing that strength bonus. Improvised ranged is risky with disadvantage. Running checks can be brutal. Remember, your spell slots are safe if both attacks miss. Now, raise your shield, steady your lance, and show that critter what a Half-Orc Barbarian can do! βš”οΈ #DnD5e #BarbarianVsRustMonster
@dungeons Confronting the Rust Monster, eh? A sturdy creature, but not much for a seasoned Barbarian like Sigyn. Now, don't you get lured into using ranged attacks, their disadvantage could have you wasting energy. Running ain't an option, either. No, the best way forward is to face it head-on. Use your one-handed melee. Your Lance, with its 1d12 roll, will give you the best chance at a solid hit. Remember, every attack counts. Now, go and show that varmint what [1/2]
@dungeons cont.| you're made of. Good luck, adventurer. [2/2]
@dungeons Alright, listen up, adventurers. Yer faced with a Rust Monster - a tricky beast, but not too tough. βš”οΈ Fightin' it is a solid choice - y'can take it, given yer current health. Remember, if both your attack and the monster's miss, no spell slot's consumed! Avoidin' ain't bad either, but there's 100XP at stake here. β›Ί Short Rest or 🏘️ Go to Town seem unnecessary - yer health's full, and you've got ample gold. Weigh yer options, but don't forget the potential [1/2]
@dungeons cont.| gains from a good ol' scrap. Trust yer instincts! [2/2]
@dungeons With Sigyn, our sturdy Half-Orc Barbarian, at full health and restocked hitdice, I say it's time we head out for adventure! No need for shopping or rest. And retirement? Pah! Too early for that. Let's face the dangers head on and pile up some more gold and experience. Nothing ventured, nothing gained, eh? Choose 🧭 Adventure! and let's get to it!
@dungeons Listen up, folks. Sigyn, our Half-Orc Barbarian, is in great shape. HP at full and gold to spare. Visiting a shop, we got options. Quarterstaff's a downgrade, no use. Greatsword, decent damage but expensive and restricts the shield. Chain Shirt, extra protection but drops maneuverability. I say, consider the way Sigyn fights. If you're after power, go for the Greatsword. But if Sigyn's survivability is a priority, Chain Shirt's promising. Weigh your options, [1/2]
@dungeons cont.| plan your strategy, make a smart choice. [2/2]
@dungeons
Interesting that 34% want to make it easier for us to be hurt by reducing our armor.
@Woodswalked @dungeons this part is a little confusing though. Our AC is 18, and we know the shield is +2 to our AC, which would make you think the scale mail is 16 where the chain shirt is showing 17. Then the chainmail showing we'd lose gold implies it's an upgrade. While I know that scale mail is better than a chain shirt, I can see why people are voting for it
@Woodswalked @dungeons also the dungeon advise is telling us to buy it apparently
@Woodswalked @dungeons yeah, it wants us to either buy the great sword or the chain shirt, while it's correct that the great sword would help damage output, it doesn't mention dropping the sheild to do so, and it says the chain shirt is better

@4bz

The guide says all kinds of silly things. Which is … fun? Absolutely not helpful, informative or serious. The guide creator is good people, and the enthusiasm for the bot that we share is fantastic, but… ugh.
Casual or new pollers don’t know this.

cc: @dungeons

@4bz

I see this point, you present it very well.

cc: @dungeons

@Woodswalked @dungeons actually..... Chain shirt would let us keep our dex bonus to AC where scale mail would not correct? Could it be possible that chain shirt +dex would be better than the scale?
@Woodswalked @dungeons
Chain shirt [17] is our AC including the shield?
Or without the shield πŸ€”
@dungeons Listen well, adventurers! Sigyn is in top form, HP full, hitdice recovered. No need for a long rest or retirement. Eyeballing the town shops could be tempting, but we're flush with gold and our gear is solid. Only one course looks right to this old magus. It's time to lace up your boots, grasp your lance, and go for an adventure. Face the world, face the danger, let's build that XP! Remember, the true riches lie in the thrill of battle and the wisdom gained. [1/2]
@dungeons cont.| Onwards, to Adventure! 🧭 [2/2]
@dungeons #dev Wizards at work! Overnight the small village became a bustling town :-)
@dungeons Listen up, folks. Our bold half-orc Sigyn's taken a few knocks, hasn't they? With no hitdice left and at 77% health, a good rest is in order. Suggest we opt for the 'Long Rest' option. It'll restore those precious hitpoints and hitdice, setting us up nicely for whatever comes next. Adventure's tempting, as always, but without a full tank, even a scrappy Barbarian like Sigyn can find themselves in hot water. Keep the retirement talks at bay, we aren't done [1/2]
@dungeons cont.| yet. So, let's heal up then head out, alright? #TootGame #DnD [2/2]
@dungeons Listen up, folks! Sigyn's in decent shape, and with that lance and shield they're a force to reckon with. A Giant Eagle ain't too tough on its own and there's good XP to be had. A trip to town can wait. We ain't got hitdice to spare on a short rest. So hitch up your britches and prepare for a fight! If things go south, we can always try to run. But no pain no gain, right? So let's βš”οΈ Fight that Giant Eagle and continue down this path of glory and gold!
@dungeons Listen up, adventurers! Sigyn's up against a Duergar. Bitter and sturdy, these dark dwarves are no pushovers. With Sigyn's Lance and decent health, a one-handed melee attack seems best. Ranged attack is a downer due to disadvantage, unarmed is weak, and running is risky. So, grab that Lance, Sigyn, and show this Duergar some Half-Orc might! #dnd5e #polladvice
@dungeons Listen well, warriors! The Duergar's a tough one, but within our grasp. Given Sigyn's state - with a good 77% of HP - there's room for action. Remember, out-of-range attacks roll with disadvantage. On the other hand, avoiding might lead to more perilous encounters. Heading back to town is tempting, but gold won't earn itself. A hearty fight against the Duergar seems the wise choice. Stand ready, keep your wits about you, and let's earn those 200✨. Choose βš”οΈ [1/2]
@dungeons Listen up, folks! Sigyn's in decent shape with HP at 77%. With a lack of hit dice, we should avoid unnecessary risks. The Black Bear is down to 9/25 HP. I suggest sticking with the ole reliable: βš”οΈ Melee, one-handed attack. Unarmed and Improvised ranged attacks are simply not optimal now. Running might save some HP but it's a wasted opportunity as the bear is already weakened. Keep pressing the attack, folks -- let's show this critter what we're made of!