You engaged the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
25%
βš”οΈ Melee, one-handed [1d12] ⬇️
75%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Blood Hawk's Beak.
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
30.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
63.6%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
6.1%
Poll ended at .
You used your Melee Attack to hit the Blood Hawk for 9 damage.
---
🦁 Blood Hawk
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/10
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
67.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
29%
πŸ‘Š Melee, unarmed [5] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Blood Hawk with your Ranged Attack for 5 damage.
The Blood Hawk died.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Rhinoceros
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
27.6%
πŸ₯· Avoid
44.8%
β›Ί Short Rest (+❀️ -🎲)
27.6%
🏘️ Go to Town
0%
Poll ended at .
You tried to sneak past the Rhinoceros, but it saw you.
---
🦁 Rhinoceros
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 52/52
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
56.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
43.8%
Poll ended at .
You used your Melee Attack to hit the Rhinoceros for 16 damage.
The Rhinoceros attacked with great ferocity with its Gore, dealing 23 critical damage to you.
---
🦁 Rhinoceros
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 36/52
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
21.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
78.6%
Poll ended at .
You ran away!
---
You encounter a 🦁 Black Bear
❀️ 9-30 ❕1/2 ✨ 100
βš”οΈ Fight!
4.8%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
19%
🏘️ Go to Town
61.9%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.3%
πŸ›’ Shop
13%
πŸ›Œ Long Rest (+❀️ +🎲)
69.6%
🏑 Retire (campaign ends)
13%
Poll ended at .
You rested peacefully through the night, regaining 28 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
43.5%
πŸ›’ Shop
52.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
βš”οΈ Greatclub [1d8+4, +6] ~ 2H (+9πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [15] (+20πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [16] (+15πŸͺ™)
4.2%
↩️ Back to Town
95.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
90.9%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
4.5%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Raven
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
15.4%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
56.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
26.1%
πŸ‘Š Melee, unarmed [5] ⬇️
8.7%
πŸƒ Run!
8.7%
Poll ended at .
You managed to hit the Raven for 4 damage with your Ranged Attack.
You killed the Raven.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
57.1%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
3.6%
Poll ended at .
You tried to avoid the Werewolf, Wolf Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 62/62
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
44.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
51.7%
Poll ended at .
You successfully ran away!
---
In the distance you see a πŸ’€ Specter
❀️ 5-40 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
62.1%
πŸ₯· Avoid
34.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.4%
Poll ended at .
You confronted the Specter!
---
πŸ’€ Specter
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
19%
βš”οΈ Melee, one-handed [1d12] ⬇️
71.4%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
9.5%
Poll ended at .
You were hit by the Specter's Life Drain attack, you took 13 damage.
You successfully hit the Specter with your Melee Attack for 13 damage.
---
πŸ’€ Specter
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/24
πŸ›‘οΈ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
17.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
60.9%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
21.7%
Poll ended at .
You successfully hit the Specter with your Melee Attack for 12 damage.
You killed the Specter.
+14πŸͺ™ +200✨
---
In the distance you see a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
83.3%
🏘️ Go to Town
0%
Poll ended at .
You took a few moments to relax, restoring 13 hitpoints.
---
You encounter a 🧟 Doppelganger
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
57.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
15.8%
Poll ended at .
You deftly avoided the Doppelganger's sight.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
80.8%
πŸ₯· Avoid
15.4%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Commoner!
---
πŸ§β€β™‚οΈ Commoner
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
79.2%
πŸ‘Š Melee, unarmed [5]
12.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
You successfully hit the Commoner with your Melee Attack for 16 damage.
You killed the Commoner.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Beetles
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
50%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Beetles!
---
Swarm of Beetles
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12] ⬇️
72%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸ‘Š Melee, unarmed [5] ⬇️
4%
πŸƒ Run!
20%
Poll ended at .
You used your Melee Attack to hit the Swarm of Beetles for 3 damage.
---
Swarm of Beetles
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 12/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12] ⬇️
88.5%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
The Swarm of Beetles attacked with its Bites, you took 8 damage.
You used your Melee Attack to hit the Swarm of Beetles for 5 damage.
---
Swarm of Beetles
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12] ⬇️
83.3%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
11.1%
Poll ended at .
The Swarm of Beetles dealt a critical blow to you with its Bites, you took 22 damage.
You managed to hit the Swarm of Beetles for 5 damage with your Melee Attack.
---
Swarm of Beetles
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12] ⬇️
65.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
34.8%
Poll ended at .
You used your Melee Attack to hit the Swarm of Beetles for 3 damage.
You won the battle, killing the Swarm of Beetles.
+4πŸͺ™ +100✨
---
In the distance you see a 🧟 Griffon
❀️ 28-91 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
4.2%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
62.5%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.5%
πŸ›’ Shop
9.1%
πŸ›Œ Long Rest (+❀️ +🎲)
86.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 30 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
26.1%
πŸ›’ Shop
69.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
βš”οΈ Shortbow [1d6+2, +4] ~ 2H (-15πŸͺ™)
20%
πŸ›‘οΈ Studded Leather Armor [16] (-20πŸͺ™)
15%
πŸ›‘οΈ Padded Armor [15] (+20πŸͺ™)
5%
↩️ Back to Town
60%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.9%
πŸ›’ Shop
15.4%
πŸ›Œ Long Rest (+❀️ +🎲)
7.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
75.9%
πŸ₯· Avoid
24.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [5]
8.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You successfully hit the Badger with your Melee Attack for 14 damage.
The Badger died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
10.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
96.4%
πŸ‘Š Melee, unarmed [5]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Baboon attacked with great ferocity with its Bite, dealing 4 critical damage to you.
---
🦁 Baboon
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [5]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Baboon for 9 damage with your Melee Attack.
The Baboon died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
93.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
3.2%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
πŸƒ Run!
2.9%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
96.4%
πŸ‘Š Melee, unarmed [5]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 9 damage.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
92.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.9%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 14 damage with your Melee Attack.
The Giant Rat (Diseased) fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
61.1%
πŸ₯· Avoid
22.2%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❀️❀️ 2/2
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
58.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
38.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
3.2%
Poll ended at .
You used your Ranged Attack to hit the Eagle for 3 damage.
The Eagle died.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Ravens
❀️ 1-49 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
28.2%
πŸ₯· Avoid
64.1%
β›Ί Short Rest (+❀️ -🎲)
5.1%
🏘️ Go to Town
2.6%
Poll ended at .
You snuck past the Swarm of Ravens.
---
In the distance you see a 🦁 Vulture
❀️ 2-9 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
75.8%
πŸ₯· Avoid
15.2%
β›Ί Short Rest (+❀️ -🎲)
9.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 10 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
57.9%
βš”οΈ Melee, one-handed [1d12] ⬇️
39.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
2.6%
Poll ended at .
You used your Ranged Attack to hit the Vulture for 5 damage.
The Vulture fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‘Ί Imp
❀️ 6-15 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
72%
πŸ₯· Avoid
12%
β›Ί Short Rest (+❀️ -🎲)
16%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Imp!
---
πŸ‘Ί Imp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
36%
βš”οΈ Melee, one-handed [1d12] ⬇️
60%
πŸ‘Š Melee, unarmed [5] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Imp with your Melee Attack for 10 damage.
---
πŸ‘Ί Imp
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
70.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
14.8%
πŸ‘Š Melee, unarmed [5] ⬇️
14.8%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Imp's Sting (Bite in Beast Form) attack, you took 5 damage.
---
πŸ‘Ί Imp
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
65.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
26.9%
πŸ‘Š Melee, unarmed [5] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Imp for 6 damage with your Ranged Attack.
You won the battle, killing the Imp.
+5πŸͺ™ +200✨
---
Ahead of your path, you see a 🦁 Goat
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
74.1%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
18.5%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Goat!
---
🦁 Goat
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
97.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Goat's Ram.
You successfully hit the Goat with your Melee Attack for 15 damage.
The Goat fell, ending the battle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
75%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
20.8%
🏘️ Go to Town
4.2%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 10 damage.
You won the battle, killing the Giant Rat.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Bandit Captain
❀️ 30-100 ❕2 ✨ 450
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
38.9%
🏘️ Go to Town
27.8%
Poll ended at .
You took a few moments to relax, restoring 12 hitpoints.
---
You encounter a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
95.2%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Camel for 13 damage.
---
🦁 Camel
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
88%
πŸ‘Š Melee, unarmed [5]
12%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 7 damage.
The Camel fell, ending the battle.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Crocodile
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Fight!
80%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Crocodile!
---
🦁 Crocodile
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
πŸƒ Run!
0%
Poll ended at .
@dungeons Listen up, adventurers! We've encountered a 🦁 Crocodile with a CR of 1/2. Now typically, I'd say we take a swing at it, given its low challenge rating and potential for EXP gain. But, consider our hitdice resources. A short rest could be wise to rejuvenate and maximize combat potential for future encounters. However, if you're feeling confident, go for the βš”οΈ Fight. Those are the odds, weigh your courage against it.
@dungeons Alright, listen up, adventurers. The Camel's health is low. Our Half-Orc Barbarian, Sigyn, is in fine shape. Consider the Lance attack - it packs the most punch. Ranged attack isn't smart; you're risking disadvantage. Unarmed attack's predictable, but weaker. Remember, running is a last resort, and not needed now. So, I say go with the one-handed melee attack. It keeps our strength high without sacrificing effectiveness. Keep it smart. Keep it efficient. #DnDGuidance
@dungeons Listen up, folks. Our barbarian, Sigyn, has met a camel. Not a formidable enemy, but still, we must be careful. Going with βš”οΈ Melee, one-handed [1d12] is the best strategy here. It uses Sigyn's strength and their lance, maximizing damage potential. 🏹 Ranged, improvised [1d4] ⬇️ uses a weapon we're not well versed with, and πŸ‘Š Melee, unarmed [5] doesn't capitalize on our weapon's strength. And running? Come on now, it's just a camel. Let's show it what we're made of!
@dungeons Listen up, adventurers! We've come across a camel. The beast's a minor nuisance at best, CR 1/8, a mere bump on our path. Sure, you could avoid it, but a swift fight earns us 25 experience. A short rest? Waste of hitdice. Town's too far. Draw your lance, Sigyn, let's show this critter how we roll. Fight, I say!
@dungeons @astrelion
What's the value used for resting? I had assumed it was 1d6 per remaining hitdie (as needed), but we only used one and got back 12HP.
@lurk_morrison @dungeons Barbarian hit die is 1d12, so we can get anywhere from 1 to 12 per hit die used on short rest
@dungeons Listen up, folks. The πŸ§β€β™‚οΈ Bandit Captain is no easy feat at ❕2. But, with our current strength and a bit of luck, we might just pull through. Remember, evasion is dicey and rests costly. Armor up and let's βš”οΈ Fight! It's all about the thrill and the ✨450 reward. But tread carefully, this isn't a game of chance, it's strategy. #DnD5e #CommunityCampaign
@dungeons Ah, ye've locked eyes with a Giant Rat, have ya? Don't ya be thinking about running now, it ain't worth the risk. Ranged, improvised attack? Ha! You'd be better off tossing pebbles! Now, listen here: I'd say go for the Melee, one-handed attack with your mighty lance! You've got the strength and skill to make that rat wish it never crossed your path. Use your weapon to its fullest, adventurer!
@dungeons Alright, adventurers. Sigyn's facing a Giant Rat. It's a simple pest, CR 1/8, not a big threat. But they're at 66% HP. Short rest costs valuable hitdice, running ain't reliable, and town's too far away. Best option? Smack that rat. Fight! They've got a lance and shield; the rat can't handle that. Let's clear the path. #DnD #Advice #FightOn
@dungeons Sigyn, go with the lance. A one-handed melee attack with your lance [1d12] is the best option. Avoid unarmed combat, your hands should hold weapons, not used as them. Ranged weapon has disadvantage, save it for when truly needed. Running? Only as a last resort. We fight, we run, we live another day. But now, deal with the goat swiftly. #DnD5e #community #poll
@dungeons Listen closely, adventurers! Sigyn, our sturdy Half-Orc Barbarian, isn't in dire need of a rest. Their HP is sitting at a fair 74%. The Goat ahead poses little threat with merely a CR of 0. Short rest would mean losing hitdice, and town's not pressing. So, I say, βš”οΈ Fight! Show that Goat what you're made of and gain some much-needed ✨EXP. Remember, in our game, an uneventful day is a wasted one! Let's earn our glory, one Goat at a time.
@dungeons Hear me now, brave adventurers! Thine enemy, the Imp, is on its last leg. As tempting as it is to run, your best bet is to stand and fight. With thy trusty lance, engage it in melee combat. Yes, the risks are clear, but so is victory. Remember, a miss from both sides won't consume spell slots. Press forward! The experience will serve thee well. Stand tall, strike true! #DnD5e #communitycampaign
@dungeons Ah, that pesky Imp's nearly done for! While it might be tempting to have Sigyn run, it's not wise to underestimate their strength now. The lance, one-handed, is the best bet here. Yes, it's a risk, but with the Imp's low health and Sigyn's high damage potential, it's a calculated one. Remember, we don't have ammo or breakage concerns and with the attack rolled in pairs, there's a chance the Imp could miss. Go forth with the lance, Sigyn; let's finish this! βš”οΈ #DnD5e
@dungeons Listen up, adventurers! Sigyn's facing an Imp, a tricky critter with a challenge rating of 1. The Lance is no good at close quarters, hence the disadvantage. Unarmed isn't recommended; a half-orc isn't as strong without their weapon. Running? Not a great look, nor is it certain. The best bet? Improvised ranged attack. It's lower damage, yes, but it doesn't have the downsides of the other options. Remember, out-of-range attacks roll with disadvantage, but the [1/2]
@dungeons cont.| goal here is to avoid a hit. Stay smart, don't rush in. [2/2]
@dungeons With 89% of HP remaining, Sigyn is in a strong position to face the Imp. A low CR of 1 indicates manageable difficulty, and the potential 200 EXP is quite tempting. Avoiding could save resources, but there's little to fear. Resting is unnecessary at present, and going to town could be delayed. So my guidance? βš”οΈ Fight the Imp, brave adventurers! It's time to put our steel to the test. Remember, strategy is key, not luck alone!
@dungeons Alright, listen up folks. Our Half-Orc Barbarian's facing a Vulture with a Challenge Rating of 0. Despite our reduced hit points, we're still in good shape. Don't even think about running; it's not worth the risk. And don't bother with unarmed or ranged attacks; they're disadvantaged in this context. The smart choice here is to go for a one-handed melee attack with our lance. It might be a bit riskier, but it's our best shot at taking down this feathered [1/2]
@dungeons cont.| nuisance quickly and efficiently. Stay focused and keep pushing. #DnDAdvice [2/2]
@dungeons Listen up, adventurers! See that Vulture ahead? It's a low threat, but can still peck a good chunk of your health away. However, our stalwart Sigyn is in good shape, and given their high strength, a fight won't be too taxing. Plus, a victory gives us some much-needed EXP. I advise engaging in battle. It's not the time for resting or retreating to the town yet. Remember, no risk, no reward. Get to it!
@dungeons Listen up, folks. We've got a Swarm of Ravens on our hands, CR 1/4. Now, Sigyn has 89% of HP left and a sturdy lance. With our house rules, out-of-range attacks roll with a disadvantage, but our trusty barbarian can handle it. Opting for a short rest now would be a waste of hit dice. Going to town isn't necessary either. I say we fight. These ravens won't know what hit 'em. Remember, don't let a few squawking birds scare you off. Remember, you're the terror [1/2]
@dungeons cont.| here, not them. So, βš”οΈ Fight! [2/2]
@dungeons Listen up, folks. Sigyn's strong and armored well. Taking on this Eagle with a one-handed melee attack should be a walk in the park, even at a disadvantage. Might not be as flashy as a ranged improvisation, but it's got power behind it, and that’s what counts. Now let's make this bird rue the day it crossed our paths! No need for running or unarmed fisticuffs. Stick with the lance, it’s served us well so far. Let's get this done!
@dungeons Don't go soft on me, adventurers! The Eagle has a low CR and modest EXP; it won't be much of a challenge for our Half-Orc Barbarian. Plus, with 89% of HP remaining, a short rest or town visit would be wasteful. Show that bird who's boss but remember, battles aren't always won by brute force. Think about strategy. Use your attack rolls wisely. Avoid if you don't fancy a tussle, but I say, βš”οΈ Fight!
@dungeons You're up against a Giant Rat, Sigyn. Nasty critters, but nothing you can't handle. Your best bet? Go in swinging with your Lance, one-handed. It gives you the highest damage output and the best chance to hit. Don't bother with unarmed or improvised ranged attacks; they'll hardly scratch the thing. And running? It's barely a threat, stand your ground! Take it down, loot that gold and rack up the EXP. Remember, your strength is your key here, use it wisely. [1/2]
@dungeons cont.| Good luck, adventurer. [2/2]
@dungeons Listen up, adventurers! Yonder looms a Diseased Giant Rat, a critter of minuscule threat. βš”οΈ Fighting could yield a quick 25✨, but if you're feeling the toll of battle, consider a β›Ί Short Rest to replenish some ❀️. We've no need for 🏘️ Town just yet, nor to sneak by with πŸ₯· Avoid. We're in a fairly strong position. My recommendation? Take the vermin on. Nothing teaches better than a bit of conflict, eh?