I decided to update the game #art scenes, starting from the barracks one.
What you guys think? Do you have any suggestions to improve it further?

#gamedev #indiedev #IndieGameDev #blender

@Spacecpp Off the top of my head:
-change the ambient color to anything other than black, main suggestion being blue, Daylight shades aren't supposed to be made of pure blackness.
-add a variable roughness texture to the tents (perlin?), they are so regular right now they look like rigid plastic, which is fine if you are going for a toy soldier aesthetic, but I'm not sure if you are
-I would tweak the colors so that they belong in a more pleasant palette, the current one is a mess
@LunaticDancer Can you explain further about the palette?

@Spacecpp I'd need to go in detail into the entirety of Color Theory, for which I don't really have time right now, sorry 😀

But yeah, the main two things in the colors that I can point out is:

- there's so many uncoordinated shades of green at play, I'd cut some, they create unnecessary visual noise

- value (brightness) distribution is a bit weird, the trees are the brightest elements on the scene, stealing attention at first glance, and I assume they are not the focal point for the player

@LunaticDancer Thank you! I have a better direction now