I decided to update the game #art scenes, starting from the barracks one.
What you guys think? Do you have any suggestions to improve it further?

#gamedev #indiedev #IndieGameDev #blender

Update:
-Changed the trees color to darker tones, also matches the ingame color now
-Replaced the neutral green color with the default player 1 red color
-I had experimented playing around with ambient colors and normal maps on the tents but it didn't look good. Reverted
@Spacecpp the change in the shadows looks better 👍
@Spacecpp Off the top of my head:
-change the ambient color to anything other than black, main suggestion being blue, Daylight shades aren't supposed to be made of pure blackness.
-add a variable roughness texture to the tents (perlin?), they are so regular right now they look like rigid plastic, which is fine if you are going for a toy soldier aesthetic, but I'm not sure if you are
-I would tweak the colors so that they belong in a more pleasant palette, the current one is a mess
@LunaticDancer Can you explain further about the palette?

@Spacecpp I'd need to go in detail into the entirety of Color Theory, for which I don't really have time right now, sorry 😀

But yeah, the main two things in the colors that I can point out is:

- there's so many uncoordinated shades of green at play, I'd cut some, they create unnecessary visual noise

- value (brightness) distribution is a bit weird, the trees are the brightest elements on the scene, stealing attention at first glance, and I assume they are not the focal point for the player

@LunaticDancer Thank you! I have a better direction now
@Spacecpp could we have a screenshot from a normal in-game perspective? It's a bit hard to judge like this IMHO.
@civfanatics These images appears just before beginning a mission or skirmish game. Like this:
@civfanatics Or this:
@Spacecpp I think I'd go a bit in the direction of what @LunaticDancer has said, some more colour might be good. The player colour would be for me the first thing to try.
It somehow doesn't look like the game itself, and that would make it look closer, I think.