You successfully hit the Pony with your Melee Attack for 9 damage. You were hit by the Pony's Hooves attack, you took 7 damage. --- š¦ Pony ā¤ļøā¤ļøā¤ļøā¤ļøš¤š¤š¤š¤š¤š¤ 4/13 š”ļø 10 ā1/8 ⨠25
You managed to hit the Pony for 5 damage with your Melee Attack. The Pony fell, ending the battle. +1šŖ +25⨠--- In the distance you see a š§āāļø Noble ā¤ļø 2-16 ā1/8 ⨠25
The Cultist attacked with its Scimitar, you took 6 damage. You successfully hit the Cultist with your Melee Attack for 10 damage. --- š§āāļø Cultist ā¤ļøā¤ļøš¤š¤š¤š¤š¤š¤š¤š¤ 2/12 š”ļø 12 ā1/8 ⨠25
You were hit by the Cultist's Scimitar attack, you took 7 damage. You went down for a moment, but managed to get back up. You expertly wielded your Melee Attack in the face of the Cultist, dealing 19 critical damage. The Cultist died. +1šŖ +25⨠--- Ahead of your path, you see a š¦ Badger ā¤ļø 2-5 ā0 ⨠10
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? š š”ļø Rapier [1d8+4, +6] š”ļø Chain Mail [16]
You used your Melee Attack to hit the Draft Horse for 11 damage. --- š¦ Draft Horse ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøš¤š¤š¤š¤ 12/23 š”ļø 10 ā1/4 ⨠50
@dungeons Listen up, adventurers! Tina's looking strong, with max health and a decent weapon. The Draft Horse has taken a hit. We've got no advanced mechanics to consider and missing a roll won't cost us a spell slot. Recommendation: Stick to your weapons and go with the āļø Melee, one-handed [1d8] option. It uses the Rapier's power, avoids the disadvantage of an improvised ranged attack, and is stronger than unarmed. Running? Pah, we ain't cowards. Stick in there and [1/2]