Dungeons and Dragons players: I don't really know how this website works, but if you see this send me your opinion on feats, or Vancian magic, or ... something.

So I just learned last night, while half asleep and in bed, that this site has hashtags. Like. Wth? Hashtag search was there when I was looking for people.
🥴smdh.

Anyway, uh. I'm looking for #DnD folks who say neat things. Does anyone still play 3.5? Or #PF1e?

@DMWolffy

I don't play either of those, but strongly suggest following #DnD and #TTRPG, got some good people on these!

Also, I am trying to get #DMAcademy to become a thing, if you wanna join in on that, I'd appreciate it!

@DMWolffy I've been playing 3.5. also BECMI, AD&D, DCC, and Gamaworld recently. 😁 Nice to meet you!

@DMWolffy

Welcome, friend, we've been expecting you!

@DMWolffy

I'll be your first follow! Welcome to this place!

I think feats are underutilized but I am also very guilty of never just giving them away so players understand they're cool and something to want.

I'm aiming to just throw magic items with feats on em out there.

@Imperor Aww, thanks. 💚
Feats as magic items seems like a good really way to do that.

I kinda did it last game I ran. My gf wanted a wand to help with her Eldritch Blast. Though Idk about item-making in PF2e, and I know in 5e it's virtually non-existent. But in PF1e, they were straightforward with the gp value of imbuing an item with a feat power.

@DMWolffy

Honestly, you just untied a huge knot I had in my head for a looooong time.

I didn't even make the connection between crafting and magic items. But crafting has been such a topic to my players.

Allowing them to create items that have a feat is such a fantastic solution.

Make it a little quest to acquire the ressources, give it a bit of a rarity scale by modifying how good or bad elements of it turn out based on their rolls while making it...

Love it!

@Imperor Me too, but the knot in my head was why I haven't been able to make connections like this anymore on the other apps I've been using. I think it's the sites' problem, lol.

Anyway, I'm glad I could help share a perspective.

@DMWolffy

Honestly, I'm horrible at using social media for the most part. I never seem to say the things people find interesting so engagement on my stuff is low as heck.

But compared to the big ones, mastodon has been really nice. Actually had some valuable conversations like this one already. Never once had this on the bigger platforms.

@Imperor Maybe we're the weird ones?

Idk, I've really only used twitter and reddit. The one has a habit of trying to show me news and crap ... and cats. (Oh, the cats!) The other ... Idk if it's 'cause I have less time to spend on the site, or if people are genuinely just talking about more and more 5e-specific stuff that can't be helped or explained by looking at older D&D eds. But I don't feel like I can add much to the conversation there anymore. Maybe it's me 🤷.

But you've given me hope 🐘💚

@DMWolffy Might just be, yeah.

I don't know about the activity around the older versions, but I've seen them pop up from time to time on the #ttrpg hashtag. I bet you'll find some people to talk to about all that.

And if not, DM-talk and that transcends systems anyway 💛

@DMWolffy

Feats are my least favorite part of 3e+ and the #1 reason I'm trying to quit Pathfinder! So bloated.

@andy Can I ask what I'm missing? 'Cause I know you're not alone; I just want to understand your opinion better.

I'll happily agree that WotC put out too many feats in too many sourcebooks, and Paizo didn't help (by making a million more, and giving character more of them). But to me the solution would be to just use the core ones, and if you include some from other books limit them significantly in some way, not to switch systems altogether.

@andy I’d be curious to hear your opinion on a game that completely removes classes/class abilities for characters defined entirely by “feats” instead of classes (especially considering I know you’re interested in #OSR/#NSR type stuff). The question being, is it feats that are the issue, or feats + classes/class abilities?

@DMWolffy

@bwebster @DMWolffy

I'm unsure what you mean, could you rephrase the question?

My thoughts on class-less feat-based systems? Not sure I'm familiar with any.

@andy @DMWolffy it’s sort of a hypothetical, because to my knowledge that system doesn’t currently exist. The closest would be #StarsWithoutNumber, which has three classes but most character differentiation comes from foci (basically more impactful feats).

To rephrase the question though: is your issue with open-ended character building through feats, or with the complexity that feats bring to a system that already has a pretty complex class system?

@andy @DMWolffy I should admit, part of the reason I’m asking this is because I’m working on a class-less, “feat-based” system right now, which I would describe as a middle ground between 5e and the OSR/NSR in terms of complexity.

@bwebster

Got it. Or maybe another example is stunts in FATE? I don't really like those either and FATE is classless. (I still prefer stunts to feats though!)

@andy maybe I need to go read FATE, I’ve never actually read it 😅 thanks for humoring me on what turned out to be a hard-to-convey question!

@bwebster

It's definitely worth a read! (Even though I just complained about it lol)

You are very welcome!