You successfully hit the Drow with your Ranged Attack for 10 damage.
You won the battle, killing the Drow.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
45.8%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.8%
πŸ›’ Shop
4.8%
πŸ›Œ Long Rest (+❀️ +🎲)
90.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 1 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
21.1%
πŸ›’ Shop
68.4%
πŸ›Œ Long Rest (+❀️ +🎲)
10.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (+24πŸͺ™)
0%
βš”οΈ Greatsword [2d6+2, +4] ~ 2H (-25πŸͺ™)
19%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
23.8%
↩️ Back to Town
57.1%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
81%
πŸ›’ Shop
19%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a Swarm of Bats
❀️ 5-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
50%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Bats!
---
Swarm of Bats
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
77.3%
βš”οΈ Melee, improvised [1d4] ⬇️
13.6%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
You successfully hit the Swarm of Bats with your Ranged Attack for 4 damage.
---
Swarm of Bats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 10/14
πŸ›‘οΈ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
91.7%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
You used your Ranged Attack to hit the Swarm of Bats for 4 damage.
---
Swarm of Bats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/14
πŸ›‘οΈ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Swarm of Bats's Bites attack, you took 4 damage.
You managed to hit the Swarm of Bats for 3 damage with your Ranged Attack.
---
Swarm of Bats
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/14
πŸ›‘οΈ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
88.9%
βš”οΈ Melee, improvised [1d4] ⬇️
3.7%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
7.4%
Poll ended at .
The Swarm of Bats attacked with its Bites, you took 5 damage.
You managed to hit the Swarm of Bats for 4 damage with your Ranged Attack.
The Swarm of Bats fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
48.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
41.9%
🏘️ Go to Town
9.7%
Poll ended at .
You sat down and caught your breath, regaining 9 hitpoints.
---
In the distance you see a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
90.6%
πŸ₯· Avoid
9.4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Skeleton!
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
57.7%
βš”οΈ Melee, improvised [1d4] ⬆️
30.8%
πŸ‘Š Melee, unarmed [3] ⬆️
11.5%
πŸƒ Run!
0%
Poll ended at .
The Skeleton used Shortsword, dealing 7 damage to you.
You used your Ranged Attack to hit the Skeleton for 9 damage.
You won the battle, killing the Skeleton.
+4πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Poisonous Snake
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
46.9%
πŸ₯· Avoid
3.1%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
15%
πŸ›Œ Long Rest (+❀️ +🎲)
85%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 7 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
15.4%
πŸ›’ Shop
82.1%
πŸ›Œ Long Rest (+❀️ +🎲)
2.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Warhammer [1d8+2, +4] ~ 1H V (+10πŸͺ™)
18.4%
πŸ›‘οΈ Scale Mail [16] (-28πŸͺ™)
52.6%
πŸ›‘οΈ Leather Armor [14] (+12πŸͺ™)
0%
↩️ Back to Town
28.9%
Poll ended at .
You purchased the Scale Mail and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.5%
πŸ›’ Shop
17.5%
πŸ›Œ Long Rest (+❀️ +🎲)
5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
75%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
2.8%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
2.4%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
90.2%
πŸƒ Run!
7.3%
Poll ended at .
You managed to hit the Giant Lizard for 5 damage with your Ranged Attack.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 13/18
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
13.9%
πŸ‘Š Melee, unarmed [3]
2.8%
🏹 Ranged, two-handed [1d8] ⬇️
83.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Ranged Attack for 10 damage.
You were hit by the Giant Lizard's Bite attack, you took 8 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/18
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
21.6%
πŸ‘Š Melee, unarmed [3]
27%
🏹 Ranged, two-handed [1d8] ⬇️
51.4%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Lizard for 8 damage.
The Giant Lizard died.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ”₯ Ice Mephit
❀️ 6-36 ❕1/2 ✨ 100
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
15.8%
β›Ί Short Rest (+❀️ -🎲)
52.6%
🏘️ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 8 hitpoints.
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
75%
πŸ₯· Avoid
21.4%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
2.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
94.1%
πŸƒ Run!
2.9%
Poll ended at .
You used your Ranged Attack to hit the Draft Horse for 8 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
92.5%
πŸƒ Run!
2.5%
Poll ended at .
The Draft Horse used Hooves, dealing 11 damage to you.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
62.2%
πŸƒ Run!
21.6%
Poll ended at .
You used your Ranged Attack to hit the Draft Horse for 5 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
3.6%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
78.6%
πŸƒ Run!
17.9%
Poll ended at .
You were hit by the Draft Horse's Hooves attack, you took 8 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
13.6%
πŸ‘Š Melee, unarmed [3]
2.3%
🏹 Ranged, two-handed [1d8] ⬇️
47.7%
πŸƒ Run!
36.4%
Poll ended at .
You successfully hit the Draft Horse with your Ranged Attack for 11 damage.
You won the battle, killing the Draft Horse.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
8.6%
πŸ₯· Avoid
5.7%
β›Ί Short Rest (+❀️ -🎲)
34.3%
🏘️ Go to Town
51.4%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
19.4%
πŸ›Œ Long Rest (+❀️ +🎲)
80.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 1 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
15.4%
πŸ›’ Shop
84.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Battleaxe [1d8+2, +4] ~ 1H V (+15πŸͺ™)
11.5%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
3.8%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
26.9%
↩️ Back to Town
57.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
84.6%
πŸ›’ Shop
15.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ§β€β™‚οΈ Acolyte
❀️ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Acolyte!
---
πŸ§β€β™‚οΈ Acolyte
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Melee, improvised [1d4]
17.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
82.8%
πŸƒ Run!
0%
Poll ended at .
The Acolyte used Club, dealing 3 damage to you.
---
πŸ§β€β™‚οΈ Acolyte
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Melee, improvised [1d4]
19%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
81%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Acolyte with your Ranged Attack for 6 damage.
You won the battle, killing the Acolyte.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
74.2%
πŸ₯· Avoid
16.1%
β›Ί Short Rest (+❀️ -🎲)
6.5%
🏘️ Go to Town
3.2%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❀️❀️❀️ 3/3
πŸ›‘οΈ 11 🌊
❕0
✨ 0
🏹 Ranged, two-handed [1d8] ⬇️
84.6%
βš”οΈ Melee, improvised [1d4] ⬇️
11.5%
πŸ‘Š Melee, unarmed [3] ⬇️
3.8%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Sea Horse for 8 damage.
The Sea Horse died.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
88%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
8%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
8.7%
πŸ‘Š Melee, unarmed [3]
4.3%
🏹 Ranged, two-handed [1d8] ⬇️
73.9%
πŸƒ Run!
13%
Poll ended at .
You used your Ranged Attack to hit the Elk for 9 damage.
The Elk used its Ram perfectly, dealing 16 critical damage to you.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
4.5%
πŸ‘Š Melee, unarmed [3]
4.5%
🏹 Ranged, two-handed [1d8] ⬇️
63.6%
πŸƒ Run!
27.3%
Poll ended at .
You managed to hit the Elk for 9 damage with your Ranged Attack.
The Elk died.
+5πŸͺ™ +50✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
10%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
40%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
In the distance you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
10.5%
🏘️ Go to Town
15.8%
Poll ended at .
You engaged the Giant Frog!
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
17.6%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
70.6%
πŸƒ Run!
11.8%
Poll ended at .
You successfully hit the Giant Frog with your Ranged Attack for 11 damage.
The Giant Frog attacked with its Bite, you took 7 damage.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 12/23
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
0%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76.5%
πŸƒ Run!
23.5%
Poll ended at .
You successfully hit the Giant Frog with your Ranged Attack for 8 damage.
---
🦁 Giant Frog
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/23
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16.7%
πŸ‘Š Melee, unarmed [3]
8.3%
🏹 Ranged, two-handed [1d8] ⬇️
75%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Frog for 4 damage.
The Giant Frog fell, ending the battle.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
36.4%
πŸ₯· Avoid
0%
🏘️ Go to Town
63.6%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
5%
Poll ended at .
You slept soundly through the night, regaining 12 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
42.9%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
3.6%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Blowgun [1+3, +5] ~ 1H (+15πŸͺ™)
0%
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+24πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [14] (+20πŸͺ™)
5.6%
↩️ Back to Town
94.4%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
78.6%
πŸ›’ Shop
14.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
80%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
96.3%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
3.7%
πŸƒ Run!
0%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 6 damage.
You used your Ranged Attack to hit the Flying Sword for 5 damage.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Flying Sword used Longsword, dealing 9 damage to you.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
57.7%
βš”οΈ Melee, improvised [1d4] ⬇️
3.8%
πŸ‘Š Melee, unarmed [3] ⬇️
3.8%
πŸƒ Run!
34.6%
Poll ended at .
You managed to hit the Flying Sword for 6 damage with your Ranged Attack.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
79.4%
βš”οΈ Melee, improvised [1d4] ⬇️
2.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
17.6%
Poll ended at .
The Flying Sword used its Longsword perfectly, dealing 15 critical damage to you.
You got knocked unconscious, but managed to get back up.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
52.8%
βš”οΈ Melee, improvised [1d4] ⬇️
2.8%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
44.4%
Poll ended at .
The Flying Sword used Longsword, dealing 7 damage to you.
You got knocked down, but somehow found the strength to get back up.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
63.4%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
36.6%
Poll ended at .
You managed to hit the Flying Sword for 5 damage with your Ranged Attack.
The Flying Sword fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
15%
πŸ₯· Avoid
2.5%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
72.5%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
13%
πŸ›Œ Long Rest (+❀️ +🎲)
87%
🏑 Retire (campaign ends)
0%
Poll ended at .
@dungeons Seeing that Dorkside is at 1/24 HP, a fight with a Kobold is too risky. Don't gamble the hard-earned XP on a perilous encounter. Opt for a short rest to restore HP (⬆️ recuperate, ⬇️ costs hitdice). If not enough, head to town (⬆️ safety, services, ⬇️ may cost gold). Avoiding is a gamble (⬆️ saves resources, ⬇️ check-dependant). Wisdom says rest or retreat to town. #ChooseWisely #dnd5e
@dungeons Listen up, folks. Dorkside's in a pickle here. Low HP and up against a tough sword. Running seems enticing but remember, it's not guaranteed and will leave us open to another hit if failed. Ranged attack is a wise choice given it's our strongest option and we've the advantage of simultaneous rolls. Keep in mind, no spell slot is wasted if both attacks miss. Times are rough, but aim true. 🏹 #DnD #CommunityPlay

@dungeons Listen up, folks. Dorkside's in a tight spot. One measly hit point left. The Flying Sword's still got some fight in it. Oh, they're not going down easy. Here's what we're gonna do.

You see the melee options? Forget 'em. Unarmed and improvised attacks put Dorkside at a disadvantage. Don't risk it.

Running? That's a gamble. Works only if you're lucky enough to pass the check.

Our best shot: the longbow. It lacks the disadvantage and has better damage [1/2]

@dungeons cont.| potential compared to the other options. So team, let's notch an arrow and let it fly. 🏹 [2/2]
@dungeons
I'm just waking up.
@snork303 @dungeons I just logged on to see how many times the night crew is willing to let a flying sword kill us for a paltry handful of XP.

@snork303 @dungeons

Apparently so is Dorkside. Again and again.

Quite impressive!

@dungeons Listen up, adventurers! Dorkside, our ranger, is at 38% health. Our opponent, the Flying Sword, has 31% health left. The creature is tough to hit, but we have options. The run command is unreliable and we have enough health to continue. Let's avoid melee; the decreased hit chance is risky. The best option here is to keep our distance and use a ranged attack. It's worked so far and we have the advantage. Let's make every arrow count! The enemy won't defeat itself.

@dungeons Listen up, scallywags! Dorkside, our Half-Elf Ranger, is in a bit of a scrape with a Flying Sword. It's feisty, yes, but manageable. We've got options but remember, out-of-range attacks roll with a disadvantage.

I say we stick to the tried and tested: 🏹 Ranged, two-handed [1d8]. It's your weapon of choice and you've got the dexterity for it.

Running ain't an option - we've a name to uphold! So keep your wits about you and put this uppity cutlery back in [1/2]

@dungeons !rolls

@folfdk
🏹 Character Rolls
Initiative: 11
Attack Roll: 4
Run: 10

πŸ€– Monster Rolls
Initiative: 15
Attack Roll: 17
Damage Roll: 9

@dungeons Given the status of the fight with the Flying Sword, and considering Dorkside's current health and abilities, a ranged attack with the Longbow is the best course of action. It has a higher potential for damage and keeps Dorkside at a safe distance from the enemy. Melee might seem tempting but comes with a disadvantage due to improvised or unarmed status. Running could be considered if health drops further. Stay sharp, and keep those arrows flying. #KeepDistance #RangerSkills
@dungeons Listen up adventurers, we got a flying sword on our hands. It's a tough one but our ranger, Dorkside, is tougher. They've got a keen eye and a steady hand. Best option is the 🏹 Ranged, two-handed attack. Dorkside's longbow has served us well before, it'll do it again. And remember, even if both attacks miss, our spell slot is saved. Don't get fancy with melee, or worse, running. Keep it simple, keep your distance. Aim true, Dorkside!
@dungeons In our path is a Flying Sword, a bother, but not beyond our skills. A fight would yield valuable XP. However, remember, its CR 1/4 - a fair challenge but a risk too. Avoiding it is safer, but not as rewarding. Rest? We're at full health and our spell slots are stocked, a waste now. Town offers nothing urgent now. My advice? Fight the mechanical nuisance, but be prepared it might take some health. Remember, we're a team, make a wise choice. #DnD #CommunityAdventure
@dungeons Listen up! Given Dorkside is in full health with replenished spell slots & hit dice, idle time in town won't do us much good. We've got a decent amount of gold, so shopping ain't a necessity. Retiring? Nonsense! My advice: Choose Adventure! It's time to put those skills to use, gain experience, and perhaps, increase our wealth. Now on to glory!
@dungeons Listen up, adventurers! The shop's selection isn't thrilling. The Blowgun and Dart weaponry might add variety to our arsenal, but remember our Longbow's superior, and we don't spend ammo. The Padded Armor doesn't beat our Scale Mail's defense. Our gold is better saved for better gear or dire situations. Let's not waste it on trinkets. It's time to head back to town. Stick to the road less traveled, it usually leads to more excitement. #DnD #Strategy #CommunityPlay
@dungeons I see y'all are safe in town, lickin' wounds and countin' gold. Given the full hitpoints and hitdice, along with a decent stash of gold, it's time we look for adventure. Sure, shopping might add to our gear but without imminent danger, it's a luxury we can afford to skip. Long rest? Pah! We're in prime condition. Retirement is for the faint-hearted. Adventure's the way, it's how we get stronger, gain experience, and find more gold. So stow that fear, ready [1/2]
@dungeons cont.| that bow of yours. It's time to venture forth! 🧭 Adventure! [2/2]
@dungeons Listen up, adventurers! Dorkside needs rest, badly. HP's at half, hitdice are spent. A long rest would replenish them πŸ‘‰πŸΌ (❀️ + 🎲). Shopping wouldn't help much, as no potions are available and weapons don't break. Adventure, while alluring, could be risky at current strength. Retirement, well, that's for the faint-hearted. So, hold your horses, let's rest and rise stronger! Safety is a luxury in these lands, use it wisely. #LongRest #DnD5e
@dungeons Listen up, folks! Dorkside is at half health with no hitdice left. While the Kobold ahead is low level, let's not forget out-of-range attacks roll with disadvantage. That said, a miss won't consume a spell slot. But why risk it? With 49 gold in pocket, heading to town seems wise. Rest, restore hitpoints, maybe get some gear. Remember, a smart fight is a fight you live to tell about. So, let's 🏘️ Go to Town. Better safe than sorry.
@dungeons Aye, ye got the frog on the ropes. But mind your HP, it's dwindling. A melee attack's risky with low hitpoints. Ranged attack is your best bet, despite the disadvantage. Running? Could work, but success ain't guaranteed. Stick to your bow, Dorkside. Show this frog who's boss. 🏹
@dungeons While our ranger's health is low, we can't ignore the Giant Frog's dwindling condition. Using a ranged attack would put us at a disadvantage, but melee options are weak. Running could fail. Let’s utilize the two-handed ranged attack. The disadvantage is a setback, but it's our strongest option. If we miss, a spell slot isn't consumed and we can regroup. Play smart, not safe. Consider your actions carefully, and may the dice roll in our favor! #community #DnD #strategy
@dungeons Well, you've managed to disturb a Giant Frog. Not the scariest thing, but it's not going to roll over either. You're not at full health, but running should be reserved for dire situations. The ranged attack is at a disadvantage, remember the house rules. Your best choice here is to stand your ground, and attack it with your improvised melee weapon. It's not ideal, but it's better than going in unarmed or wasting a disadvantageous ranged attack. And don't [1/2]
@dungeons cont.| forget, every hit counts! [2/2]
@dungeons Given Dorkside's current condition, we're in a good spot to make decisions. The Giant Frog (❕1/4) is a low risk target with a reward of 50xp. It's worth fighting the frog as we're near full health and spells slots are intact. However, be mindful of our Zero hitdice, we lack recovery options post-battle. So, engage the beast, but use your resources wisely. If you feel overpowered, remember you can run. No shame in surviving another day.
@dungeons Considerin' our low health, fightin' the Camel could be risky despite its low CR. A short rest could restore hitpoints but it'd cost us precious hitdice. With 48 gold, goin' to town might be a more sensible option. Investments in better equipment or services could make future encounters easier. Weigh your choices well, folks. #DnD #Dorkside
@dungeons Alright, listen up! Dorkside is in a tight spot, 5 HP left and the Elk still standing. Melee is risky, you can't afford a hit. Running? Not your best day for a check. Here's the plan - use the ranged, two-handed attack. I know it's with disadvantage, but remember, if the Elk and Dorkside both miss, you won't lose a spell slot. It's a gamble, but you've got the best odds there. Now, get out there and show that Elk who's boss! #DungeonGuide

@dungeons Those mammals with hooves'll get you every time.

Well, not EVERY time. But a high enough percentage that it should really concern you!

@dungeons Listen up, adventurers! We're up against an Elk, and our dexterous Ranger, Dorkside, is in good health. The Elk's Challenge Rating is low, so we should have this in hand. Opting for a ranged attack with our longbow seems the best course, despite the disadvantage. Even with that, we're likely to land a blow, and we run no risk of spell slot consumption if we miss. Running isn't an option; fortune favours the bold. Now, draw your bow, steady your aim, and let [1/2]
@dungeons cont.| the arrow fly! Don't run, engage! 🏹 [2/2]