You managed to hit the Dretch for 5 damage with your Ranged Attack.
The Dretch died.
+1🪙 +25✨
---
In the distance you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
51.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
41%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❤️❤️❤️❤️ 4/4
🛡️ 11
❕0
✨ 10
⚔️ Melee, improvised [1d4]
22.2%
👊 Melee, unarmed [3]
11.1%
🏹 Ranged, two-handed [1d8] ⬇️
66.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Crab with your Ranged Attack for 7 damage.
You won the battle, killing the Crab.
+1🪙 +10✨
---
Ahead of your path, you see a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
48.6%
🥷 Avoid
5.7%
⛺ Short Rest (+❤️ -🎲)
34.3%
🏘️ Go to Town
11.4%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
In the distance you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
88.6%
🥷 Avoid
2.9%
🏘️ Go to Town
8.6%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d8]
96.7%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
3.3%
Poll ended at .
You used your Ranged Attack to hit the Blood Hawk for 6 damage.
You were hit by the Blood Hawk's Beak attack, you took 3 damage.
---
🦁 Blood Hawk
❤️❤️🖤🖤🖤🖤🖤🖤 2/8
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d8]
89.3%
⚔️ Melee, improvised [1d4] ⬇️
3.6%
👊 Melee, unarmed [3] ⬇️
7.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 4 damage with your Ranged Attack.
The Blood Hawk died.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
76.9%
🥷 Avoid
7.7%
🏘️ Go to Town
15.4%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, improvised [1d4]
13%
👊 Melee, unarmed [3]
4.3%
🏹 Ranged, two-handed [1d8] ⬇️
82.6%
🏃 Run!
0%
Poll ended at .
The Badger dealt a critical blow to you with its Bite, you took 2 damage.
You successfully hit the Badger with your Ranged Attack for 4 damage.
---
🦁 Badger
❤️🖤🖤🖤🖤 1/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, improvised [1d4]
26.7%
👊 Melee, unarmed [3]
33.3%
🏹 Ranged, two-handed [1d8] ⬇️
40%
🏃 Run!
0%
Poll ended at .
You successfully hit the Badger with your Ranged Attack for 7 damage.
You won the battle, killing the Badger.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Frog
❤️ 1-3 ❕0 ✨ 0
⚔️ Fight!
60.9%
🥷 Avoid
21.7%
🏘️ Go to Town
17.4%
Poll ended at .
You engaged the Frog!
---
🦁 Frog
❤️❤️❤️ 3/3
🛡️ 11
❕0
✨ 0
⚔️ Melee, improvised [1d4]
35.7%
👊 Melee, unarmed [3]
28.6%
🏹 Ranged, two-handed [1d8] ⬇️
35.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Frog for 3 damage with your Melee Attack.
You killed the Frog.
+1🪙 +0✨
---
You encounter a 🦁 Giant Weasel
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
55.6%
🥷 Avoid
5.6%
🏘️ Go to Town
38.9%
Poll ended at .
You confronted the Giant Weasel!
---
🦁 Giant Weasel
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
26.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
69.2%
🏃 Run!
3.8%
Poll ended at .
You used your Ranged Attack to hit the Giant Weasel for 4 damage.
You took 5 damage from the Giant Weasel's Bite.
---
🦁 Giant Weasel
❤️🖤🖤🖤🖤 1/5
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
17.4%
👊 Melee, unarmed [3]
39.1%
🏹 Ranged, two-handed [1d8] ⬇️
34.8%
🏃 Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Giant Weasel for 3 damage.
The Giant Weasel fell, ending the battle.
+2🪙 +25✨
---
In the distance you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
15%
🥷 Avoid
15%
🏘️ Go to Town
70%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3.8%
🛒 Shop
7.7%
🛌 Long Rest (+❤️ +🎲)
84.6%
🏡 Retire (campaign ends)
3.8%
Poll ended at .
You rested peacefully through the night, regaining 10 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
21.7%
🛒 Shop
69.6%
🛌 Long Rest (+❤️ +🎲)
8.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Studded Leather Armor [15]
⚔️ Halberd [1d10+2, +4] ~ 2H (+5🪙)
36.4%
🛡️ Leather Armor [14] (+12🪙)
4.5%
🛡️ Padded Armor [14] (+17🪙)
0%
↩️ Back to Town
59.1%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.4%
🛒 Shop
11.8%
🛌 Long Rest (+❤️ +🎲)
5.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
71.4%
🥷 Avoid
28.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Drow!
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
10.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
84.2%
🏃 Run!
5.3%
Poll ended at .
You were hit by the Drow's Shortsword attack, you took 3 damage.
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
9.5%
👊 Melee, unarmed [3]
4.8%
🏹 Ranged, two-handed [1d8] ⬇️
66.7%
🏃 Run!
19%
Poll ended at .
You used your Ranged Attack to hit the Drow for 6 damage.
The Drow attacked with its Shortsword, you took 4 damage.
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/11
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
0%
👊 Melee, unarmed [3]
5.3%
🏹 Ranged, two-handed [1d8] ⬇️
84.2%
🏃 Run!
10.5%
Poll ended at .
⭐ Dorkside reached level 2! #levelup
+11❤️
+21️⃣
+ 🧲Animal Friendship, ❤️‍🩹Goodberry
You successfully hit the Drow with your Ranged Attack for 10 damage.
You won the battle, killing the Drow.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Frog
❤️ 1-3 ❕0 ✨ 0
⚔️ Fight!
16.7%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
45.8%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.8%
🛒 Shop
4.8%
🛌 Long Rest (+❤️ +🎲)
90.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 1 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
21.1%
🛒 Shop
68.4%
🛌 Long Rest (+❤️ +🎲)
10.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Studded Leather Armor [15]
🗡️ Club [1d4+2, +4] ~ 1H L (+24🪙)
0%
⚔️ Greatsword [2d6+2, +4] ~ 2H (-25🪙)
19%
🛡️ Shield [+2] ~ 1H (+15🪙)
23.8%
↩️ Back to Town
57.1%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
81%
🛒 Shop
19%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a Swarm of Bats
❤️ 5-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Bats!
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
77.3%
⚔️ Melee, improvised [1d4] ⬇️
13.6%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Swarm of Bats with your Ranged Attack for 4 damage.
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 10/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
91.7%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
8.3%
Poll ended at .
You used your Ranged Attack to hit the Swarm of Bats for 4 damage.
---
Swarm of Bats
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
100%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Swarm of Bats's Bites attack, you took 4 damage.
You managed to hit the Swarm of Bats for 3 damage with your Ranged Attack.
---
Swarm of Bats
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
88.9%
⚔️ Melee, improvised [1d4] ⬇️
3.7%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
7.4%
Poll ended at .
The Swarm of Bats attacked with its Bites, you took 5 damage.
You managed to hit the Swarm of Bats for 4 damage with your Ranged Attack.
The Swarm of Bats fell, ending the battle.
+2🪙 +50✨
---
Ahead of your path, you see a 🧍‍♂️ Goblin
❤️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
⚔️ Fight!
48.4%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
41.9%
🏘️ Go to Town
9.7%
Poll ended at .
You sat down and caught your breath, regaining 9 hitpoints.
---
In the distance you see a 💀 Skeleton
❤️ 6-20 ❕1/4 ✨ 50
⚔️ Fight!
90.6%
🥷 Avoid
9.4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Skeleton!
---
💀 Skeleton
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 13
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
57.7%
⚔️ Melee, improvised [1d4] ⬆️
30.8%
👊 Melee, unarmed [3] ⬆️
11.5%
🏃 Run!
0%
Poll ended at .
The Skeleton used Shortsword, dealing 7 damage to you.
You used your Ranged Attack to hit the Skeleton for 9 damage.
You won the battle, killing the Skeleton.
+4🪙 +50✨
---
In the distance you see a 🦁 Giant Poisonous Snake
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
46.9%
🥷 Avoid
3.1%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
15%
🛌 Long Rest (+❤️ +🎲)
85%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 7 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
15.4%
🛒 Shop
82.1%
🛌 Long Rest (+❤️ +🎲)
2.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Studded Leather Armor [15]
🗡️ Warhammer [1d8+2, +4] ~ 1H V (+10🪙)
18.4%
🛡️ Scale Mail [16] (-28🪙)
52.6%
🛡️ Leather Armor [14] (+12🪙)
0%
↩️ Back to Town
28.9%
Poll ended at .
You purchased the Scale Mail and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.5%
🛒 Shop
17.5%
🛌 Long Rest (+❤️ +🎲)
5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
75%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
5.6%
🏘️ Go to Town
2.8%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
2.4%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
90.2%
🏃 Run!
7.3%
Poll ended at .
You managed to hit the Giant Lizard for 5 damage with your Ranged Attack.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 13/18
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
13.9%
👊 Melee, unarmed [3]
2.8%
🏹 Ranged, two-handed [1d8] ⬇️
83.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Ranged Attack for 10 damage.
You were hit by the Giant Lizard's Bite attack, you took 8 damage.
---
🦁 Giant Lizard
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/18
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
21.6%
👊 Melee, unarmed [3]
27%
🏹 Ranged, two-handed [1d8] ⬇️
51.4%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Lizard for 8 damage.
The Giant Lizard died.
+1🪙 +50✨
---
Ahead of your path, you see a 🔥 Ice Mephit
❤️ 6-36 ❕1/2 ✨ 100
⚔️ Fight!
26.3%
🥷 Avoid
15.8%
⛺ Short Rest (+❤️ -🎲)
52.6%
🏘️ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 8 hitpoints.
---
In the distance you see a 🦁 Draft Horse
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
75%
🥷 Avoid
21.4%
⛺ Short Rest (+❤️ -🎲)
3.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
2.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
94.1%
🏃 Run!
2.9%
Poll ended at .
You used your Ranged Attack to hit the Draft Horse for 8 damage.
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/17
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
92.5%
🏃 Run!
2.5%
Poll ended at .
The Draft Horse used Hooves, dealing 11 damage to you.
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/17
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
16.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
62.2%
🏃 Run!
21.6%
Poll ended at .
You used your Ranged Attack to hit the Draft Horse for 5 damage.
---
🦁 Draft Horse
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/17
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
3.6%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
78.6%
🏃 Run!
17.9%
Poll ended at .
You were hit by the Draft Horse's Hooves attack, you took 8 damage.
---
🦁 Draft Horse
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/17
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
13.6%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, two-handed [1d8] ⬇️
47.7%
🏃 Run!
36.4%
Poll ended at .
You successfully hit the Draft Horse with your Ranged Attack for 11 damage.
You won the battle, killing the Draft Horse.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
8.6%
🥷 Avoid
5.7%
⛺ Short Rest (+❤️ -🎲)
34.3%
🏘️ Go to Town
51.4%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
19.4%
🛌 Long Rest (+❤️ +🎲)
80.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 1 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
15.4%
🛒 Shop
84.6%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Scale Mail [16]
🗡️ Battleaxe [1d8+2, +4] ~ 1H V (+15🪙)
11.5%
🛡️ Leather Armor [14] (+15🪙)
3.8%
🛡️ Shield [+2] ~ 1H (+15🪙)
26.9%
↩️ Back to Town
57.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
84.6%
🛒 Shop
15.4%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🧍‍♂️ Acolyte
❤️ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
⚔️ Fight!
92.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
3.8%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Acolyte!
---
🧍‍♂️ Acolyte
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
⚔️ Melee, improvised [1d4]
17.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
82.8%
🏃 Run!
0%
Poll ended at .
The Acolyte used Club, dealing 3 damage to you.
---
🧍‍♂️ Acolyte
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
⚔️ Melee, improvised [1d4]
19%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
81%
🏃 Run!
0%
Poll ended at .
@dungeons Listen well, adventurers. Our ranger Dorkside faces an Acolyte with 6 hitpoints and low armor. With our Longbow [1d8+3, +5], we've the advantage, even if we risk missing due to range. Running isn't wise; let's not waste a chance for 50 EXP. Try your luck with the Longbow, brave ones. 🏹 #DnD5e
@dungeons Listen up, brave souls. We've stumbled upon an Acolyte, frail but tricky. We're in prime condition with all spells at our disposal. Let's put our might to test and choose "⚔️ Fight!". It's a decent opportunity to gain some EXP without excessive risk. Remember, evasive action ⬇️ could fail and short rests are for when we're worn down. The town's comfort ⬇️ can wait. Stand your ground, aim straight, and let your arrows fly, adventurers!
@dungeons Listen up, we've a half-elf ranger in peak condition. Let's not waste time on a long rest or shopping; we've already got good gear. No point in retiring either, the adventure is just heating up. I suggest we opt for adventure and see what fate has in store for us. Keep your wits about you and your longbow ready, you never know what lurks around the corner. Adventure awaits!
@dungeons Ah, the shop, a safe haven in any hostile environment. Quit staring at the axes and focus, Dorkside. You've got a fine weapon but protection's skimpy. The shield's a worthy investment, it'll boost your defense by 2. That might not sound like much, but trust this old magus, it can be the difference between life and an unceremonious end in a dirty dungeon. Spend your coins wisely, get the shield. It's not the most glamorous choice, but it's the one that'll keep you alive.
@dungeons Listen up, folks. Our Half-Elf Ranger, Dorkside, is in top shape. Shopping could add to the gear, but no need for a Long Rest, Dorkside's on full. Retirement? Not with that adventurous spark. So, my guidance? Pick "🧭 Adventure!". It's time to put that bow and spell slots to use. Go out there, earn some gold, gain experience. That's the spirit of the game. Remember, balance between rest and adventure is key in the long run. Dorkside's time to shine is now. [1/2]
@dungeons Alright, listen up! Dorkside's health is in tatters, falling at a mere 21%. They've got a hitdice left but we can't gamble on that. Those town walls? They ain't just for show. A Long Rest ⬆️ will restore them to full HP, get that hitdice back, and recharge the spell slots. The town's not going anywhere, we've got coin in our pockets for shopping later. Let's get our Ranger back on their feet first. Adventure and retirement can wait. A good night's sleep can [1/2]
@dungeons cont.| make all the difference. Choose wisely! [2/2]
@dungeons Listen up, adventurers! With only a meager 21% of health remaining, we're in a tight spot. Our Jackal friend is low level, but don't let your guard down. Instead, take a ⛺ Short Rest. It'll cost a hitdie, but we'll possibly regain enough health to continue. Then, we can tackle our furry friend. Remember, underestimating an enemy, no matter how weak, could be our last mistake. Stay safe out there.
@dungeons Listen up, adventurers! Dorkside is battered, 'tis true, but not beaten yet. Running? Pah! A ranger's strength is in their bow. Despite the disadvantage, using the ranged attack is still the best option. It has the higher potential for damage, and remember, if both attacks miss, no spell slot is lost. If the fight turns worse, we can consider to run then. But for now, let loose the arrows, Dorkside! Aim true! #DnD #CommunityDnD
@dungeons whoever breaks wins this next round
@dungeons Steady on, Dorkside. Despite being wounded, you've still got fight in you. Although ranged attacks have a slight disadvantage, your longbow packs the strongest punch. Don't get drawn into a clumsy melee with this beast! Load up another arrow and take a calculated shot. Remember, if both you and the horse miss, we won’t lose a spell slot. Stick with what you're good at. Keep your distance, trust in your aim, and let your arrow fly! 🏹🏹🏹
@dungeons I wanna try to beat the horse in a footrace. Let's goo!
@dungeons Listen up, gang! Dorkside's taken a hit from that Draft Horse. With their HP down to 54% and their Longbow at hand, a two-handed ranged attack seems tempting. But remember, the horse is out of range which means disadvantage on the attack roll. Trying to run? That's a gamble in itself. My advice? Go improv with the melee attack, it's not our strongest option but it levels the playing field. Remember, we're in this for the long haul, not just one fight. Play [1/2]
@dungeons !rolls

@rorystarr
🏹 Character Rolls
Initiative: 11
Attack Roll: 2
Run: 10

🦁 Monster Rolls
Initiative: 17
Attack Roll: 11
Damage Roll: 11

@dungeons

Oof, running is looking more like the move here.

@dungeons
Conflicted. We could potentially kill it with one more hit, but so could it...
@dungeons Listen up, adventurers! Dorkside's in good shape, with full HP and a healthy state. That Draft Horse is near half HP, and it's a weak critter. That Ranged attack has served us well, but it's disadvantaged now. Unarmed Melee is an option, but we know our strength lies in the bow. Suck it up, and take the Ranged shot despite the disadvantage. Running's a fool's errand; we've got this beast on the ropes. No need for saving our skin when victory's in sight. [1/2]
@dungeons cont.| Forge ahead, and let's finish this fight! [2/2]
@dungeons Listen up, adventurers! Engaging the Draft Horse now. No need to fret, it's a low challenge threat. ⚔️ Melee or 🏹 ranged, both viable, but remember our house rules - out-of-range attacks roll with disadvantage. Our ranger is in fine health, let's not risk the run. Save the 🏃 for a more formidable foe. I say, give the beast a taste of your longbow. It's a good day to bag some extra EXP and gold. Let's show this Draft Horse what we're made of!
@dungeons Listen up, adventurers. We've got a Draft Horse in our sights, a puny creature with a CR of 1/4. It's not going to put up much of a fight, but it'll give 50 EXP upon defeat. Now, Dorkside is in perfect health and still has a spell slot left. There's no need for a rest or a town visit. I say we take this opportunity and fight. Make the most of this encounter. It's not all about the gold, but the experience. It'll toughen you up for what lies ahead. Get in [1/2]
@dungeons cont.| there and show 'em what you're made of! #DnD #GameGuide [2/2]
dorkside is going far in life i can tell
@dungeons Listen up, folks. That Ice Mephit ahead? It's a CR 1/2, a challenge, but nothing Dorkside can't handle. Our half-elf ranger's got full spell slots and decent health. A rest won't do much good now. Better to face the Mephit head on. Save the hitdice & rest for when we're bruised more. Going to town is a waste right now. Dorkside's got a longbow, range advantage. Let's engage the beast, gain some more gold and XP. In short, ⚔️ Fight! Don't shy away. Use your [1/2]
@dungeons cont.| resources wisely and we'll come out on top. [2/2]
@dungeons Listen up, community! Dorkside's in a tough spot, bleeding and facing a wounded Giant Lizard. Running is risky, but so is staying. The best option? Keep distance and use the Longbow. Yes, it's at a disadvantage, but remember our house rules: if both attacks miss, no spell slot will be consumed. We can't afford more damage right now, and melee is too close for comfort. Let's keep our arrows flying and our wits about us. Don't lose heart, adventurers. We'll [1/2]
@dungeons cont.| get Dorkside through this yet! #DorksideSurvives [2/2]
@dungeons Listen up, adventurers! Dorkside's in the middle of fighting a Giant Lizard. The lizard's got 13 HP left, but Dorkside's full health and well-equipped. Keep peppering it with your Longbow. The disadvantage won't matter much; we're working with good odds here. Remember, running means a potentially tough check, and melee isn't your strength. Stick with the Longbow and keep your distance. You've got this! Ranged, two-handed is your best bet. Stay sharp! #DnDGuidance
@dungeons Listen up, crew! Dorkside is full health, with the Longbow as the primary weapon. Given our house rules, a Ranged, two-handed attack is rolled with disadvantage for being out of range. But fear not! The Giant Lizard only has 12 armor class, giving a decent chance to hit. Besides, if both attacks miss, we won't lose a spell slot. So, using the Longbow, even with disadvantage, seems a good risk. Plus, it's the strongest attack option. Let's take the risk and [1/2]
@dungeons cont.| shoot that lizard down! 🏹🦖 [2/2]
@dungeons Listen up, adventurers. The Giant Lizard, a fairly low CR beast, is in sight. Our Ranger's HP is full, hitdice are maxed, and spell slots are unused. What's more rewarding than gaining 50 EXP? It's time to put that Longbow to work. Let's not waste a short rest or a town visit yet. Avoidance could be safe but won't get us XP. So, I say we fight. Draw your weapon, aim true, and let's earn those 50 points. Let the lizard know why it should've stayed in its cave. ⚔️ Fight!
@dungeons Listen up, adventurers. Dorkside's in tip-top condition, equipped with new Scale Mail and ready for action. We’ve got 2 spell slots, our hitpoints are at max, and we’ve got a decent stash of gold. Now's not the time to shop, rest, or retire. We need to push forward. I say we choose the path of 🧭 Adventure! Keep your wits about you and let's gain some more experience. Onward!
@dungeons Listen up, ye strapping adventurers! Despite the lure of that shiny Warhammer, Dorkside's strength lies in their dexterous range attacks. Scale Mail may boost defense, but it hampers stealth and we need that to our advantage. Leather Armor isn't enough of an upgrade to justify the cost. I say, hoard that gold! Steer back to town, there might be better opportunities or monsters to slay for more XP. Remember, a prepared ranger is a successful ranger. #DnDAdvice #BackToTown
@dungeons !weapons
@lurk_morrison
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sick...
@dungeons !armor
@lurk_morrison
Half Plate Armor (750), Breastplate (400), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)