πŸš€Learn how to make a BETTER #shmup !πŸš€

It is the beginning of a new tutorial series for more experienced developers looking to enhance their skills. We'll go trough all the steps to create a PROPER shmup on #pico8
https://www.youtube.com/watch?v=GSx2YHy9Gp8

#gamedev #indiedev #stg

Making an Advanced Shmup #01 - Mock-Ups - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we do a deep dive into the visuals of videogame shooting. We demystify phenomena like the Wagon-wheel effect and Strobing

https://www.youtube.com/watch?v=BrvPM2yWgyE

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #08 - Shooting - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we start a multi-episode arc about how to create a sublime explosion. Today we study explosions IRL and in animation and lay down the foundations.
https://youtube.com/watch?v=UXICxGco3LA

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #10 - Explosions - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode the quest for the perfect explosion continues as we explore our options to do the shading with #pico8 's dithering capabilities

https://youtube.com/watch?v=gXJO1lSVUiw

#shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #11 - Dithering - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode our plan for the perfect explosions comes together as we create clusters of blobs which we shall call "grapes". This is how the juice is made!
https://www.youtube.com/watch?v=O_89O9Atj8Q

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #12 - Blob Grapes - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we polish the animation of our explosion grapes to make more of that sweet, sweet explosion juice

https://www.youtube.com/watch?v=C00ukTsUngA

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #13 - Blob Animation - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we add color to our explosion and figure out a way to animate it for those beautiful fire color gradients!

https://www.youtube.com/watch?v=6JxFWDrbYe4

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #14 - Blob Color - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
This episode is the finale of our explosion subplot. We finally have our fully procedural, fully juiced-up explosion. Don't tell Musk
https://www.youtube.com/watch?v=8LNLwVs4csU

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #15 - Sparks - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we move on to a new topic. We are upgrading our map system with sideways scrolling and a special boss mode!
https://www.youtube.com/watch?v=HoSQdhJZ1TM

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #16 - Side-Scrolling - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this special episode we walk you trough the delicate process of level and tilemap design - now it all comes together. Might be interesting even if you aren't following the series!
https://www.youtube.com/watch?v=a7zSbY2YrRs

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #17 - Tilemap Design - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
State Machines. Who's got 'em? We've got 'em too! In this episode we continue setting up the skeleton for the meat of our game
https://www.youtube.com/watch?v=SsXNTiqAc2U

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #19 - State Machine - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
You asked for it and here we finally are. We dig into efficient techniques to save sprite sheet space. Introducing the MSPR Sprite System!
https://www.youtube.com/watch?v=LyKhc0MU5fI

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #20 - Sprite System - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we unleash the full form of the MSPR Sprite System and implement ... Symmetry and Sprite Chaining! The ultimate Spritesheet optimization power is in our hands!
https://www.youtube.com/watch?v=Oxf7zOL8UNQ

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #21 - Symmetry - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode it's another shift in the code mines as we code a new tool for a mother lode of pure token ore - Split 2D!
https://www.youtube.com/watch?v=7vScOGi_Yv8

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #22 - Split 2D - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we finally start working on the enemies. The enemies immediately misbehave
https://www.youtube.com/watch?v=j0I49ozslo8

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #23 - Enemies - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we make the enemies shoot bullets on our push to make basic #shmup gameplay happen
https://www.youtube.com/watch?v=vaLzXDg3LyE

#pico8 #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #24 - Bullets - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we lay the groundwork for the dreaded Collision Detection
https://www.youtube.com/watch?v=EwtLjuS319U

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #25 - Collisions - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we add a pinch of juice to game and focus on the special effects of collisions. Mhhhm, just right!
https://www.youtube.com/watch?v=bExqfNYcSik

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #26 - Splash - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we begin an arc many of you have been waiting for - we discuss techniques on how to create Custom Tools for Pico-8!https://www.youtube.com/watch?v=CkKpqcMgvJ0

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #27 - Custom Tools - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we develop techniques to write a table into a file - a key ingredient of our custom editors in #pico8
https://www.youtube.com/watch?v=ahcqTN9wcdE

#shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #28 - Table Export - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we set up a flexible UI framework to quickly develop external tools in #pico8
https://www.youtube.com/watch?v=KOfCTNT4PwQ

#shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #29 - Tool UI - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we implement keyboard input in #pico8 and discover that there is actually a lot to it!
https://www.youtube.com/watch?v=jQou_mwk3hY

#shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #30 - Keyboard - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we finalize our Excel #Pico8 clone by implementing UI to add and remove cells
https://www.youtube.com/watch?v=TXOnJMu71MA

#shmup #stg #gamedev #indiedev

Making an Advanced Shmup #31 - Adding Data - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
Let's be real. Excel isn't that exciting. So in today's episode our #Pico8 Excel clone evolves to become ... a Sprite Editor!
https://www.youtube.com/watch?v=1BriaKuXLSg

#shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #32 - Sprite Editor - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode, we are improving our #pico8 custom Sprite Editor by expanding the UI
https://www.youtube.com/watch?v=x3iUy1WKoxQ

#shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #33 - Sprite UI - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we put on the finishing touches to our brand new Sprite tools by adding a bit of robustness and making sure they don't crash and destroy our work
https://www.youtube.com/watch?v=MS2j2KxcbZk

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #34 - Robustness - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
Here we are. At the Great Wall of Shmups. On this episode, we will formulate a plan to get over it. Mr Lazy Devs, tear down that wall! https://www.youtube.com/watch?v=67L_FsHGsZ8

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #35 - The Wall - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode, we power wash away the jank of our first prototypes and establish clean, consolidated Animation Systems. Mhhhm, so satisfying!
https://www.youtube.com/watch?v=QeYOeabCYkY

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #36 - Animation System - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode, we create a database system for our enemies which allows us to bring in the CHUNKY BOI!
https://www.youtube.com/watch?v=o2UmfUY2VqE

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #37 - Enemy Database - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode, we circle back to the collision system and establish a more robust solution to handle hitbox logistics. Out with the jank, in with the slick!
https://www.youtube.com/watch?v=qWzlo3ktIcQ

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #38 - Collision System - Pico-8 Hero

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πŸŽ₯⭐️ New Video ⭐️πŸŽ₯
On this episode we make a comfortable hitbox editor to match our new collision system. It scary, but lemme cook! https://youtu.be/g5z4Bds4Yyc

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #39 - Hitbox Editor - Pico-8 Hero

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πŸŽ₯⭐️ New Video ⭐️πŸŽ₯
With the collision system in place, on this episode we finally kill the player. We use this opportunity to dive into some spiffy juicyness effects like hitstops! https://youtu.be/S5IAhmV0__I

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #40 - Death - Pico-8 Hero

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πŸŽ₯⭐️New Video ⭐️πŸŽ₯
And here. We. Go. On this epsiode we finally dig into enemy spawn scheduling - the thing that seperates Shmups from REAL Shmups! https://youtu.be/qt8OxaQdTaY

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #41 - Spawn Schedule - Pico-8 Hero

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πŸŽ₯⭐️New Video ⭐️πŸŽ₯
On this epsiode we finally start writing perhaps the most important tool on our path to an awesome Shmup - the Spawn Schedule Editor! The place where the magic happens!
https://youtu.be/a4zYXYwaCfw

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #42 - Schedule Editor - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we continue working on the Schedule Editor. Enemies will now show up in the editor as they appear in the game. Or do they? It's complicated! https://www.youtube.com/watch?v=TA4p4eUH59E

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #43 - Schedule Preview - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we dig into the UI work on the Schedule Editor. We are creating a timeline overlay to allow us to plan the levels in our Shmups
https://www.youtube.com/watch?v=dY9-FOzVoyc

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #44 - Timeline - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode: mouse controls! The Enemy Spawn Schedule Editor is the first of our tools to rely on mouse interaction. Today we make it happen
https://www.youtube.com/watch?v=m-r191-BJ1o

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #45 - Mouse UI - Pico-8 Hero

Let's develop an Advanced Shmup in Pico-8 one video at a time. This series is specifically designed for more experienced developers looking to enhance their ...

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we use the mouse to click on enemies in our Enemy Spawn Schedule Editor. Also, we learn about the WYSIWYG paradigm.
https://www.youtube.com/watch?v=DmAUiEmaONw

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #46 - Clicking Enemies - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯:
On this episode our Enemy Spawn Schedule Editor finally comes together as we add the final UI element - Dropdown Menus!
https://www.youtube.com/watch?v=7kMJRoi7uS8

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #47 - Dropdown - Pico-8 Hero

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πŸŽ₯⭐New Video⭐πŸŽ₯:
On this episode we finally develop the tech to control enemy behavior - we are building ENEMY BRAINS!
https://www.youtube.com/watch?v=lqt73Ft_Ke4

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #48 - Enemy Behavior - Pico-8 Hero

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πŸŽ₯⭐New Video⭐πŸŽ₯:
On this episode we lay down the groundwork for our Brain surgery tools. We also create our first brains and it is AMAZING!
https://www.youtube.com/watch?v=7SR5GQhUu7Y

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #49 - Making Brains - Pico-8 Hero

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πŸŽ₯⭐New Video⭐πŸŽ₯:
On this episode we work on a proper Brain Editor, thus creating our little programming language WITHIN Pico-8
https://www.youtube.com/watch?v=dj76jWukshM

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #50 - Brain Editor - Pico-8 Hero

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πŸŽ₯⭐New Video⭐πŸŽ₯:
On this episode we continue work on our Brain Editor as we add a feature to preview enemy behavior. Now we can watch our enemy brains at work!
https://www.youtube.com/watch?v=VF9Qs5skUGk

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #51 - Brain Preview - Pico-8 Hero

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πŸŽ₯⭐New Video⭐πŸŽ₯:
On this episode we do a whole bunch of small bugfixes. We also add a metadata layer to our Brain System
https://www.youtube.com/watch?v=F3Sdj3tR92s

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #52 - Brain Metadata - Pico-8 Hero

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πŸŽ₯⭐New Video⭐πŸŽ₯:
On this episode we use our Brain Editor to create a few simple attacks and we have a lot of fun with it!
https://www.youtube.com/watch?v=gLLfTHD0Bsc

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #53 - Simple Attacks - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we add a goto command to our enemy behavior script and things get wild!
https://www.youtube.com/watch?v=GYEVaawc5d0

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #54 - Brain Goto - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we make the enemies turn around (bright eyes) and they start getting into infinite loops. This is how we know we're playing with real power!
https://www.youtube.com/watch?v=3pPsgmxtRHs

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #55 - Enemy Turnaround - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we use our brain system to generate a giant enemy snek. Sssssssss!
https://www.youtube.com/watch?v=uM3odlXZby8

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #56 - Enemy Snake - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we implement a special brain command to make enemies follow the player!
https://www.youtube.com/watch?v=eMmzSuwhRhU

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #57 - Enemy Follow - Pico-8 Hero

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πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we test the limits of our brain system to create a brain fit for a boss. It's big brain time!
https://www.youtube.com/watch?v=-TP78vxR9xs

#pico8 #shmup #stg #gamedev #indiedev #pixelart

πŸŽ₯⭐ New Video ⭐πŸŽ₯
On this episode we sketch out the final big system in our game - the bullet pattern system. Can't be much of a Bullet Hell without bullets, babyyyy!
https://www.youtube.com/watch?v=JiyWe3OMusw

#pico8 #shmup #stg #gamedev #indiedev #pixelart

Making an Advanced Shmup #59 - Bullet Patterns - Pico-8 Hero

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@krystman wat the heck I didn't know you could do: "if input then boolean=not boolean" to switch back and forth between states 🀯 this is gonna save me some tokens in the future I think
@krystman πŸ§Ÿβ€β™€οΈ BRAIIIINNNNSSSS