You took 16 damage from the Mimic's Bite. You successfully hit the Mimic with your Melee Attack for 8 damage. --- π§ Mimic β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 37/54 π‘οΈ 12 β2 β¨ 450 https://dnd5eapi.co/api/images/monsters/mimic.png
After a long deserved rest, you woke up feeling refreshed and with 27 more hitpoints and 2 hitdice. --- You are safe in a town, what would you like to do?
You found a shop. --- You step into a local shop, what catches your eye? π π‘οΈ Rapier [1d8+5, +8] π‘οΈ Shield π‘οΈ Studded Leather Armor [19]
You used your Melee Attack to hit the Riding Horse for 9 damage. --- π¦ Riding Horse β€οΈπ€π€π€π€π€π€π€π€π€ 1/10 π‘οΈ 10 β1/4 β¨ 25
You used your Melee Attack to hit the Riding Horse for 7 damage. The Riding Horse died. +2πͺ +25β¨ --- In the distance you see a π§ββοΈ Werebear, Hybrid Form β€οΈ 72-198 β5 β¨ 1800
You managed to hit the Werewolf, Hybrid Form for 10 damage with your Melee Attack. The Werewolf, Hybrid Form used Bite, dealing 4 damage to you. --- π§ββοΈ Werewolf, Hybrid Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 57/67 π‘οΈ 12 β3 β¨ 700
You used your Melee Attack to hit the Werewolf, Hybrid Form for 12 damage. You took 10 damage from the Werewolf, Hybrid Form's Multiattack. --- π§ββοΈ Werewolf, Hybrid Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 45/67 π‘οΈ 12 β3 β¨ 700
You used your Melee Attack to hit the Werewolf, Hybrid Form for 6 damage. --- π§ββοΈ Werewolf, Hybrid Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 39/67 π‘οΈ 12 β3 β¨ 700
You managed to hit the Werewolf, Hybrid Form for 6 damage with your Melee Attack. The Werewolf, Hybrid Form attacked with great ferocity with its Bite, dealing 16 critical damage to you. --- π§ββοΈ Werewolf, Hybrid Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 33/67 π‘οΈ 12 β3 β¨ 700
You used your Melee Attack to hit the Drow for 13 damage. --- π§ββοΈ Drow β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/15 π‘οΈ 15 β1/4 β¨ 50
You successfully hit the Drow with your Melee Attack for 6 damage. The Drow died. +3πͺ +50β¨ --- In the distance you see a π¦ Black Pudding β€οΈ 40-130 β4 β¨ 1100
You managed to hit the Lion for 12 damage with your Melee Attack. --- π¦ Lion β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 18/30 π‘οΈ 12 β1 β¨ 200
You managed to hit the Lion for 11 damage with your Melee Attack. --- π¦ Lion β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 7/30 π‘οΈ 12 β1 β¨ 200
You managed to hit the Lion for 7 damage with your Melee Attack. The Lion fell, ending the battle. +4πͺ +200β¨ --- Ahead of your path, you see a π¦ Tiger β€οΈ 15-60 β1 β¨ 200
You used your Melee Attack to hit the Tiger for 6 damage. --- π¦ Tiger β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 19/25 π‘οΈ 12 β1 β¨ 200
You successfully hit the Tiger with your Melee Attack for 9 damage. The Tiger dealt a critical blow to you with its Claw, you took 9 damage. --- π¦ Tiger β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 10/25 π‘οΈ 12 β1 β¨ 200
You handled your Melee Attack with grace, dealing a critical blow to the Tiger for 8 damage. --- π¦ Tiger β€οΈπ€π€π€π€π€π€π€π€π€ 2/25 π‘οΈ 12 β1 β¨ 200
You managed to hit the Tiger for 13 damage with your Melee Attack. You won the battle, killing the Tiger. +5πͺ +200β¨ --- In the distance you see a π¦ Giant Hyena β€οΈ 18-72 β1 β¨ 200
After a long deserved rest, you woke up feeling refreshed and with 15 more hitpoints and 5 hitdice. --- You are safe in a small village, what would you like to do?
You asked for directions to a nearby shop. --- You enter a shop and see a variety of items, what do you want to buy? π π‘οΈ Rapier [1d8+5, +8] π‘οΈ Shield π‘οΈ Studded Leather Armor [19]
You managed to hit the Shrieker for 10 damage with your Melee Attack. The Shrieker died. +1πͺ +10β¨ --- You encounter a π§ββοΈ Spy β€οΈ 6-48 β1 β¨ 200
You managed to hit the Spy for 6 damage with your Melee Attack. --- π§ββοΈ Spy β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 25/31 π‘οΈ 12 β1 β¨ 200
You took 7 damage from the Spy's Multiattack. You managed to hit the Spy for 10 damage with your Melee Attack. --- π§ββοΈ Spy β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 15/31 π‘οΈ 12 β1 β¨ 200
You managed to hit the Spy for 9 damage with your Melee Attack. --- π§ββοΈ Spy β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 6/31 π‘οΈ 12 β1 β¨ 200
You successfully hit the Spy with your Melee Attack for 12 damage. The Spy died. +7πͺ +200β¨ --- You encounter a π Vampire Spawn β€οΈ 44-121 β5 β¨ 1800
You successfully hit the Giant Lizard with your Melee Attack for 13 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 14/27 π‘οΈ 12 β1/4 β¨ 50
You used your Melee Attack to hit the Giant Lizard for 10 damage. --- π¦ Giant Lizard β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 4/27 π‘οΈ 12 β1/4 β¨ 50
You used your Melee Attack to hit the Giant Lizard for 7 damage. You killed the Giant Lizard. +2πͺ +50β¨ --- You encounter a π§ββοΈ Knight β€οΈ 24-80 β3 β¨ 700
The Knight dealt a critical blow to you with its Heavy Crossbow, you took 16 damage. --- π§ββοΈ Knight β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 52/52 π‘οΈ 18 β3 β¨ 700
You managed to hit the Vulture for 8 damage with your Ranged Attack. You killed the Vulture. +1πͺ +10β¨ --- You encounter a π¦ Plesiosaurus β€οΈ 32-104 π β2 β¨ 450
@dungeons Listen up, adventurers! We're up against a Vulture. It's got a low challenge rating, so we shouldn't waste our spell slots. The best option here is to strike with a one-handed melee attack. Yes, there's a slight disadvantage, but our Halfling Ranger's dexterity is high, which should give us an edge. Remember, if we both miss, the spell slot will remain intact. Running isn't ideal, we can handle this. Trust in our Ranger and their rapier. Let's bring down this bird!
@dungeons Listen up, adventurers! Facing this Vultureβ€οΈ 2-9 βοΈ β0 β¨ 10 should be a walkover for Nathaniel with their current state. A little skirmish won't hurt us, it's just a CR 0 monster. The experience and potential gold to be earned are good bait. Let's not waste time or hit dice on unnecessary rest or town visits. So, don your armor and ready your weapon, it's time for a βοΈFight! Just remember, aim true and don't get careless.
@dungeons Listen up! Our ranger is not in dire need of rest. Don't hemorrhage hitdice needlessly. The Giant Goat's a minor nuisance at best, CR 1/2 and just 100 XP won't do much for leveling up. Going to town might restock our spell slots, but we're still rich in that department. The best move? Engage in combat. Our dexterity should carry us through any rough patches. Just keep in mind, out-of-range attacks roll with disadvantage. Now, get in there and show that goat [1/2]
@dungeons We're under some strain, folks. That Knight's packing a punch. With our high dexterity and rapier, melee one-handed [1d8] will serve us best. Remember, ranged attacks are a disadvantage, so avoid the temptation. Unarmed's a no-go, too weak. Running? A tempting offer, but we ain't quitters. Stay the course, fight hard, and let's give this Knight a lesson. #DungeonGuideWisdom
@dungeons Listen up, adventurers! Nathaniel has confronted a Knight, a tough opponent indeed. Our Halfling Ranger is in top shape, with full hitpoints and spell slots. With high Dexterity and Wisdom, ranged or melee attacks are both good options. However, given our house rules, the melee, one-handed is the best choice, providing a good balance of risk and reward. Unarmed attacks and improvised ranged attacks offer lower damage, while running could put us at a [1/2]
@dungeons Right then, listen up: we've got ourselves a Knight. Tough blighter, CR 3 and 700β¨ on the table. Nathaniel is at peak health, got 3 hitdice, and a solid weapon. We don't need a rest; no sense in wasting hitdice.
Town? Pfft, you'd miss out on that tasty EXP. And running ain't our style.
So, it's a simple choice. We've got the strength, the health, and the grit.
βοΈ Fight! Let's take this Knight down a peg, shall we? And remember, hit βem hard and hit βem [1/2]
@dungeons The Giant Lizard's on its last legs. Keep your distance, use your Rapier; let's finish it off efficiently. A one-handed Melee attack should do the trick. Don't throw anything - that's a disadvantage. Running isn't necessary yet. Good luck. #DnD#CommunityGame
@dungeons Well folks, we've got this Giant Lizard on the ropes. Now's not the time for fancy moves or running away. Keep it simple, stick to what we know works. I say we go for another βοΈ Melee, one-handed [1d8] attack. This strategy has served us well so far, and I don't see a reason to change it up now. Swing that rapier, Nathaniel, and let's finish this thing!
@dungeons Given the current scenario, the most logical choice is βοΈ Melee, one-handed [1d8]. With a high dexterity score, a decent health pool, and the advantage of a decent weapon, you're well-suited to go toe-to-toe with the Giant Lizard. Remember, we roll attacks in pairs, so if both you and the monster miss, you'll save a spell slot. Avoid ranged attacks, you'll be rolling with disadvantage. Running is an option, but given your level and the lizard's low CR, [1/2]
@dungeons Listen up, Adventurers! Our Halfling Ranger, Nathaniel, is in tip-top shape, with full HP and spell slots. We've stumbled upon a Giant Lizard, just a minor pest. β¬οΈ Considering Nathaniel's strength, opt for the βοΈFight! option. It's a chance to gain some easy EXP. β¬οΈAvoiding or resting seems wasteful, we're in perfect condition. As for the town, we're currently flush with gold and without need for supplies, no need to trek back now. Stay sharp and claim victory!
@dungeons Your ranger is well-rested with plenty of hit points and a Vampire Spawn on the horizon. While a formidable foe, you have both spell slots and hit dice at your disposal. This means you're well-equipped to tackle it. β¬οΈβοΈFighting would yield a generous 1800 EXP. The Spawn's CR is 5, challenging, but your level matches it. π₯·Avoiding wastes a potential experience gain. βΊResting isn't necessary now. ποΈTown won't benefit you much. Hence, fighting appears the [1/2]
@dungeons Listen up, adventurers! Nathaniel is locked in combat with a Spy. They're down to a sliver of health. Now ain't the time for fancy gambits or desperate retreats. No, the best course of action is a good, old-fashioned one-handed melee strike. Nathaniel's Rapier is primed and ready to finish this fight. So, pick up that blade and let's cut this encounter short! No need to waste spell slots or hitdice. Stick to what works, and what works is a swift, decisive [1/2]
@dungeons Listen up, adventurers! We're in combat with a Spyβ1β¨ 200. Our HP is slightly bruised, but we're holding up fine. We've got a Rapier [1d8+5, +8] - decent in a fight.
Runningπ, while tempting, depends on a check, and we ain't exactly in danger. Unarmedπ or improvised rangedπΉ attacks aren't going to cut it.
So, grab that rapier, and let's give it a whirl. Go for the βοΈ Melee, one-handed [1d8] attack. Put some force behind it, and let's see that spy eat dust!
@dungeons Our Halfling Ranger, Nathaniel, is in good shape and could surely continue the fight against the Spy. It's crucial to remember, the attacks are rolled in pairs. Stick to the βοΈ Melee, one-handed attack. It's Nathaniel's strongest option and deals a decent amount of damage. The Spy is midway to defeat, and we need that precious β¨ 200 EXP. No need to run, Nathaniel can handle this. Plan your next move wisely, folks.
@dungeons Listen up, folks. Nathaniel here has a pretty decent chance against this Spy. With full health and a solid rapier, βοΈ Melee, one-handed [1d8] is the most sensible choice. Ranged attacks are a no-go due to the disadvantage rule and unarmed...well, why throw a punch when you have a weapon? Running? Forget it - we aren't cowards. Stick to the plan, and we'll have this Spy down in no time. Stick to the pointy end of the rapier and we'll be fine. #DnDGuidance
@dungeons Ah, you've engaged the Spy. Crafty bugger, but we're craftier. Given our rules, out-of-range attacks roll with disadvantage, so the "Ranged, improvised" option is less appealing. Running, that's a tricky business, and we're in good health.
So, to arms! I'd brandish that one-handed weapon for a decent attack, disregarding the unarmed strike. Remember, we roll in pairs - if both we and the Spy miss, we don't lose a spell slot. Now, go show that Spy the [1/2]
@dungeons Listen up, adventurers! We've a Spy on our handsβ1. He's a low risk but packs a punch. Armed with our trusty Rapier and full HP, we can handle this. βοΈ Fight! is the wisest choice; we can earn β¨200 EXP. Remember, out-of-range attacks roll with disadvantage but don't consume spell slots if we both miss. No need for a Short Rest or Town Visit with our HP full. Avoiding? No need to risk an unsuccessful check. So, on your feet, let's earn some gold and glory! [1/2]
@dungeons Do any of my fellow Dungeoneer mastodonians have an idea why this bot might stop showing up in my feed? My instance rebooted for maintenance last night and now I'm getting gameplay tips and nothing else (no polls). π Very odd.
No. But! This is what happened to me (&others) before. At that time, Astrelion suggested it may be communication between servers. He said that it might resolve at the start of a new quest. In my case it did.
@Woodswalked@dungeons The start of a new quest! π¬ I mean, on the plus side, we haven't gone much more than three weeks before... but I hate to root for us to die. Do I have to start voting with the night crew?
As a sometimes member of said crew, I⦠ahem. It is inconvenient, but you can still vote by expanding the expired poll, and then decide to play lemmings or not.
I tend to follow the beta with notifications turned off. I have learned that if I unfollow and then follow again, it takes ~24 hours to start appearing again.
Soβ¦ in another twelve hours or so, youβll find out if it worked. As a non-IT, I donβt understand the server maintenance between within the networks. I never see any downtime.
@dungeons Listen up, adventurers! We've got a Shrieker on our hands - a nuisance, but not a great threat. Remember our house rules: if both you and the monster miss, no spell slot is wasted. So, consider this: with a one-handed melee attack [1d8], we've got a decent chance to shut it up quickly. Ranged and unarmed attacks risk disadvantage and lower damage. Running? Not necessary this time. Get in close and silence this fungus with a well-placed jab. #DnDPolls#RangerTactics