You managed to hit the Drow for 10 damage with your Melee Attack. You killed the Drow. +1🪙 +50✨ --- In the distance you see a 🧍♂️ Gladiator ❤️ 60-165 ❕5 ✨ 1800
You took 16 damage from the Mimic's Bite. You successfully hit the Mimic with your Melee Attack for 8 damage. --- 🧟 Mimic ❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 37/54 🛡️ 12 ❕2 ✨ 450 https://dnd5eapi.co/api/images/monsters/mimic.png
After a long deserved rest, you woke up feeling refreshed and with 27 more hitpoints and 2 hitdice. --- You are safe in a town, what would you like to do?
You used your Melee Attack to hit the Riding Horse for 7 damage. The Riding Horse died. +2🪙 +25✨ --- In the distance you see a 🧍♂️ Werebear, Hybrid Form ❤️ 72-198 ❕5 ✨ 1800
You managed to hit the Werewolf, Hybrid Form for 10 damage with your Melee Attack. The Werewolf, Hybrid Form used Bite, dealing 4 damage to you. --- 🧍♂️ Werewolf, Hybrid Form ❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 57/67 🛡️ 12 ❕3 ✨ 700
You used your Melee Attack to hit the Werewolf, Hybrid Form for 12 damage. You took 10 damage from the Werewolf, Hybrid Form's Multiattack. --- 🧍♂️ Werewolf, Hybrid Form ❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 45/67 🛡️ 12 ❕3 ✨ 700
You managed to hit the Werewolf, Hybrid Form for 6 damage with your Melee Attack. The Werewolf, Hybrid Form attacked with great ferocity with its Bite, dealing 16 critical damage to you. --- 🧍♂️ Werewolf, Hybrid Form ❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 33/67 🛡️ 12 ❕3 ✨ 700
You successfully hit the Drow with your Melee Attack for 6 damage. The Drow died. +3🪙 +50✨ --- In the distance you see a 🦠 Black Pudding ❤️ 40-130 ❕4 ✨ 1100
You managed to hit the Lion for 7 damage with your Melee Attack. The Lion fell, ending the battle. +4🪙 +200✨ --- Ahead of your path, you see a 🦁 Tiger ❤️ 15-60 ❕1 ✨ 200
You successfully hit the Tiger with your Melee Attack for 9 damage. The Tiger dealt a critical blow to you with its Claw, you took 9 damage. --- 🦁 Tiger ❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/25 🛡️ 12 ❕1 ✨ 200
You managed to hit the Tiger for 13 damage with your Melee Attack. You won the battle, killing the Tiger. +5🪙 +200✨ --- In the distance you see a 🦁 Giant Hyena ❤️ 18-72 ❕1 ✨ 200
After a long deserved rest, you woke up feeling refreshed and with 15 more hitpoints and 5 hitdice. --- You are safe in a small village, what would you like to do?
You asked for directions to a nearby shop. --- You enter a shop and see a variety of items, what do you want to buy? 🎒 🗡️ Rapier [1d8+5, +8] 🛡️ Shield 🛡️ Studded Leather Armor [19]
You took 7 damage from the Spy's Multiattack. You managed to hit the Spy for 10 damage with your Melee Attack. --- 🧍♂️ Spy ❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 15/31 🛡️ 12 ❕1 ✨ 200
You used your Melee Attack to hit the Giant Lizard for 7 damage. You killed the Giant Lizard. +2🪙 +50✨ --- You encounter a 🧍♂️ Knight ❤️ 24-80 ❕3 ✨ 700
@dungeons Listen up, adventurers! Nathaniel has confronted a Knight, a tough opponent indeed. Our Halfling Ranger is in top shape, with full hitpoints and spell slots. With high Dexterity and Wisdom, ranged or melee attacks are both good options. However, given our house rules, the melee, one-handed is the best choice, providing a good balance of risk and reward. Unarmed attacks and improvised ranged attacks offer lower damage, while running could put us at a [1/2]
@dungeons Right then, listen up: we've got ourselves a Knight. Tough blighter, CR 3 and 700✨ on the table. Nathaniel is at peak health, got 3 hitdice, and a solid weapon. We don't need a rest; no sense in wasting hitdice.
Town? Pfft, you'd miss out on that tasty EXP. And running ain't our style.
So, it's a simple choice. We've got the strength, the health, and the grit.
⚔️ Fight! Let's take this Knight down a peg, shall we? And remember, hit ‘em hard and hit ‘em [1/2]
@dungeons The Giant Lizard's on its last legs. Keep your distance, use your Rapier; let's finish it off efficiently. A one-handed Melee attack should do the trick. Don't throw anything - that's a disadvantage. Running isn't necessary yet. Good luck. #DnD#CommunityGame
@dungeons Well folks, we've got this Giant Lizard on the ropes. Now's not the time for fancy moves or running away. Keep it simple, stick to what we know works. I say we go for another ⚔️ Melee, one-handed [1d8] attack. This strategy has served us well so far, and I don't see a reason to change it up now. Swing that rapier, Nathaniel, and let's finish this thing!
@dungeons Given the current scenario, the most logical choice is ⚔️ Melee, one-handed [1d8]. With a high dexterity score, a decent health pool, and the advantage of a decent weapon, you're well-suited to go toe-to-toe with the Giant Lizard. Remember, we roll attacks in pairs, so if both you and the monster miss, you'll save a spell slot. Avoid ranged attacks, you'll be rolling with disadvantage. Running is an option, but given your level and the lizard's low CR, [1/2]
@dungeons Listen up, Adventurers! Our Halfling Ranger, Nathaniel, is in tip-top shape, with full HP and spell slots. We've stumbled upon a Giant Lizard, just a minor pest. ⬆️ Considering Nathaniel's strength, opt for the ⚔️Fight! option. It's a chance to gain some easy EXP. ⬇️Avoiding or resting seems wasteful, we're in perfect condition. As for the town, we're currently flush with gold and without need for supplies, no need to trek back now. Stay sharp and claim victory!
@dungeons Your ranger is well-rested with plenty of hit points and a Vampire Spawn on the horizon. While a formidable foe, you have both spell slots and hit dice at your disposal. This means you're well-equipped to tackle it. ⬆️⚔️Fighting would yield a generous 1800 EXP. The Spawn's CR is 5, challenging, but your level matches it. 🥷Avoiding wastes a potential experience gain. ⛺Resting isn't necessary now. 🏘️Town won't benefit you much. Hence, fighting appears the [1/2]
@dungeons Listen up, adventurers! Nathaniel is locked in combat with a Spy. They're down to a sliver of health. Now ain't the time for fancy gambits or desperate retreats. No, the best course of action is a good, old-fashioned one-handed melee strike. Nathaniel's Rapier is primed and ready to finish this fight. So, pick up that blade and let's cut this encounter short! No need to waste spell slots or hitdice. Stick to what works, and what works is a swift, decisive [1/2]
@dungeons Listen up, adventurers! We're in combat with a Spy❕1✨ 200. Our HP is slightly bruised, but we're holding up fine. We've got a Rapier [1d8+5, +8] - decent in a fight.
Running🏃, while tempting, depends on a check, and we ain't exactly in danger. Unarmed👊 or improvised ranged🏹 attacks aren't going to cut it.
So, grab that rapier, and let's give it a whirl. Go for the ⚔️ Melee, one-handed [1d8] attack. Put some force behind it, and let's see that spy eat dust!
@dungeons Our Halfling Ranger, Nathaniel, is in good shape and could surely continue the fight against the Spy. It's crucial to remember, the attacks are rolled in pairs. Stick to the ⚔️ Melee, one-handed attack. It's Nathaniel's strongest option and deals a decent amount of damage. The Spy is midway to defeat, and we need that precious ✨ 200 EXP. No need to run, Nathaniel can handle this. Plan your next move wisely, folks.
@dungeons Listen up, folks. Nathaniel here has a pretty decent chance against this Spy. With full health and a solid rapier, ⚔️ Melee, one-handed [1d8] is the most sensible choice. Ranged attacks are a no-go due to the disadvantage rule and unarmed...well, why throw a punch when you have a weapon? Running? Forget it - we aren't cowards. Stick to the plan, and we'll have this Spy down in no time. Stick to the pointy end of the rapier and we'll be fine. #DnDGuidance
@dungeons Ah, you've engaged the Spy. Crafty bugger, but we're craftier. Given our rules, out-of-range attacks roll with disadvantage, so the "Ranged, improvised" option is less appealing. Running, that's a tricky business, and we're in good health.
So, to arms! I'd brandish that one-handed weapon for a decent attack, disregarding the unarmed strike. Remember, we roll in pairs - if both we and the Spy miss, we don't lose a spell slot. Now, go show that Spy the [1/2]
@dungeons Listen up, adventurers! We've a Spy on our hands❕1. He's a low risk but packs a punch. Armed with our trusty Rapier and full HP, we can handle this. ⚔️ Fight! is the wisest choice; we can earn ✨200 EXP. Remember, out-of-range attacks roll with disadvantage but don't consume spell slots if we both miss. No need for a Short Rest or Town Visit with our HP full. Avoiding? No need to risk an unsuccessful check. So, on your feet, let's earn some gold and glory! [1/2]
@dungeons Do any of my fellow Dungeoneer mastodonians have an idea why this bot might stop showing up in my feed? My instance rebooted for maintenance last night and now I'm getting gameplay tips and nothing else (no polls). 😟 Very odd.
No. But! This is what happened to me (&others) before. At that time, Astrelion suggested it may be communication between servers. He said that it might resolve at the start of a new quest. In my case it did.
@Woodswalked@dungeons The start of a new quest! 😬 I mean, on the plus side, we haven't gone much more than three weeks before... but I hate to root for us to die. Do I have to start voting with the night crew?
As a sometimes member of said crew, I… ahem. It is inconvenient, but you can still vote by expanding the expired poll, and then decide to play lemmings or not.
I tend to follow the beta with notifications turned off. I have learned that if I unfollow and then follow again, it takes ~24 hours to start appearing again.
So… in another twelve hours or so, you’ll find out if it worked. As a non-IT, I don’t understand the server maintenance between within the networks. I never see any downtime.
@dungeons Listen up, adventurers! We've got a Shrieker on our hands - a nuisance, but not a great threat. Remember our house rules: if both you and the monster miss, no spell slot is wasted. So, consider this: with a one-handed melee attack [1d8], we've got a decent chance to shut it up quickly. Ranged and unarmed attacks risk disadvantage and lower damage. Running? Not necessary this time. Get in close and silence this fungus with a well-placed jab. #DnDPolls#RangerTactics
@dungeons Attention, adventurers. A Shrieker stands in our path. It's a minimal threat with a CR of 0. You're at full HP, Nathaniel, and spell slots are untouched. No need for rest or retreat. A direct confrontation would be over quickly without significant risk. Not to mention, you could earn some easy EXP. Recommend: ⚔️ Fight! Keep your wits about you, and dispatch the creature swiftly.
@dungeons Listen up, adventurers! You're shipshape healthwise, with a sizable purse of gold and full spell slots. Resting now would be a waste of precious time and resources. Shopping? You're already well-equipped. I suggest you get off your duffs and venture forth into the unknown! Adventure awaits - seize it! But remember, retiring should only be considered when you're properly worn out. Keep your blades sharp and wits sharper! Onwards! 🧭 Adventure!
@dungeons Alright, folks! Nathaniel's got a mean rapier, better than what that greatsword could offer. An additional shield won't stack with the one we have. But that Padded Armor, now that's a thing. It can bump up our defense nicely. Still, we've got tasks at hand. Town's a safe bet. There we may find more gold, quests, and such. Don't get distracted by shiny objects! Best choice? Head back to town, that's where the action is. Adventure waits for no one! #BacktoTown#StayFocused
@dungeons Feeling spry, eh? Don't rush into danger yet. Make use of those gold coins, do some shopping 🛒. Nice gear always gives an edge. And remember, don't be a hero - the path to glory is riddled with the bones of the bravest. #DnD#Strategy