You managed to hit the Drow for 10 damage with your Melee Attack.
You killed the Drow.
+1🪙 +50✨
---
In the distance you see a 🧍‍♂️ Gladiator
❤️ 60-165 ❕5 ✨ 1800
⚔️ Fight!
19.2%
🥷 Avoid
65.4%
⛺ Short Rest (+❤️ -🎲)
7.7%
🏘️ Go to Town
7.7%
Poll ended at .
You managed to avoid the Gladiator.
---
In the distance you see a 🧟 Mimic
❤️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Fight!
61.5%
🥷 Avoid
26.9%
⛺ Short Rest (+❤️ -🎲)
3.8%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Mimic!
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 54/54
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
85.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
14.3%
Poll ended at .
You managed to hit the Mimic for 9 damage with your Melee Attack.
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 45/54
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
94.3%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.7%
Poll ended at .
The Mimic used Pseudopod, dealing 11 damage to you.
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 45/54
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
83.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
16.1%
Poll ended at .
You took 16 damage from the Mimic's Bite.
You successfully hit the Mimic with your Melee Attack for 8 damage.
---
🧟 Mimic
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 37/54
🛡️ 12
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Melee, one-handed [1d8]
37%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
63%
Poll ended at .
You ran away!
---
You encounter a 🦁 Triceratops
❤️ 40-150 ❕5 ✨ 1800
⚔️ Fight!
6.1%
🥷 Avoid
12.1%
⛺ Short Rest (+❤️ -🎲)
39.4%
🏘️ Go to Town
42.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5%
🛒 Shop
7.5%
🛌 Long Rest (+❤️ +🎲)
87.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 27 more hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
🛒 Shop
77.8%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Rapier [1d8+5, +8] 🛡️ Shield 🛡️ Studded Leather Armor [19]
⚔️ Glaive [1d10+2, +5] ~ 2H (-3🪙)
16.1%
🛡️ Shield [+2] ~ 1H (-5🪙)
16.1%
🛡️ Hide Armor [16] (+12🪙)
6.5%
↩️ Back to Town
61.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
68.2%
🛒 Shop
27.3%
🛌 Long Rest (+❤️ +🎲)
4.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧍‍♂️ Weretiger, Tiger Form
❤️ 64-176 ❕4 ✨ 1100
⚔️ Fight!
28.6%
🥷 Avoid
57.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to slip past the Weretiger, Tiger Form unnoticed.
---
Ahead of your path, you see a 🗿 Troll
❤️ 48-120 ❕5 ✨ 1800
⚔️ Fight!
29.2%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
12.5%
🏘️ Go to Town
8.3%
Poll ended at .
You deftly avoided the Troll's sight.
---
In the distance you see a 🦁 Riding Horse
❤️ 4-22 ❕1/4 ✨ 25
⚔️ Fight!
77.3%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Riding Horse!
---
🦁 Riding Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 10
❕1/4
✨ 25
⚔️ Melee, one-handed [1d8]
81%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
14.3%
🏃 Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Riding Horse for 9 damage.
---
🦁 Riding Horse
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/10
🛡️ 10
❕1/4
✨ 25
⚔️ Melee, one-handed [1d8]
56%
👊 Melee, unarmed [3]
32%
🏹 Ranged, improvised [1d4] ⬇️
12%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Riding Horse for 7 damage.
The Riding Horse died.
+2🪙 +25✨
---
In the distance you see a 🧍‍♂️ Werebear, Hybrid Form
❤️ 72-198 ❕5 ✨ 1800
⚔️ Fight!
50%
🥷 Avoid
43.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Werebear, Hybrid Form!
---
🧍‍♂️ Werebear, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 131/131
🛡️ 11
❕5
✨ 1800
⚔️ Melee, one-handed [1d8]
25%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
🏃 Run!
62.5%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🧍‍♂️ Werewolf, Hybrid Form
❤️ 27-90 ❕3 ✨ 700
⚔️ Fight!
55%
🥷 Avoid
35%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Werewolf, Hybrid Form!
---
🧍‍♂️ Werewolf, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 67/67
🛡️ 12
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
66.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
33.3%
Poll ended at .
You managed to hit the Werewolf, Hybrid Form for 10 damage with your Melee Attack.
The Werewolf, Hybrid Form used Bite, dealing 4 damage to you.
---
🧍‍♂️ Werewolf, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 57/67
🛡️ 12
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
78.9%
👊 Melee, unarmed [3]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
15.8%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Hybrid Form for 12 damage.
You took 10 damage from the Werewolf, Hybrid Form's Multiattack.
---
🧍‍♂️ Werewolf, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 45/67
🛡️ 12
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
76%
👊 Melee, unarmed [3]
4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
20%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Hybrid Form for 6 damage.
---
🧍‍♂️ Werewolf, Hybrid Form
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 39/67
🛡️ 12
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Werewolf, Hybrid Form for 6 damage with your Melee Attack.
The Werewolf, Hybrid Form attacked with great ferocity with its Bite, dealing 16 critical damage to you.
---
🧍‍♂️ Werewolf, Hybrid Form
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 33/67
🛡️ 12
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
37.5%
👊 Melee, unarmed [3]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
50%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🧚 Satyr
❤️ 7-56 ❕1/2 ✨ 100
⚔️ Fight!
4.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
52.4%
🏘️ Go to Town
42.9%
Poll ended at .
You took a short rest, restoring 24 hitpoints.
---
You encounter a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
85.7%
🥷 Avoid
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Drow!
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
87.5%
👊 Melee, unarmed [3]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.3%
Poll ended at .
You used your Melee Attack to hit the Drow for 13 damage.
---
🧍‍♂️ Drow
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
86.4%
👊 Melee, unarmed [3]
13.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Drow with your Melee Attack for 6 damage.
The Drow died.
+3🪙 +50✨
---
In the distance you see a 🦠 Black Pudding
❤️ 40-130 ❕4 ✨ 1100
⚔️ Fight!
18.2%
🥷 Avoid
50%
🏘️ Go to Town
31.8%
Poll ended at .
You managed to slip past the Black Pudding unnoticed.
---
You encounter a 🦁 Lion
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
84.6%
🥷 Avoid
0%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Lion!
---
🦁 Lion
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
83.3%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
🏃 Run!
5.6%
Poll ended at .
You managed to hit the Lion for 12 damage with your Melee Attack.
---
🦁 Lion
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/30
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
94.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lion for 11 damage with your Melee Attack.
---
🦁 Lion
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/30
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
93.8%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lion for 7 damage with your Melee Attack.
The Lion fell, ending the battle.
+4🪙 +200✨
---
Ahead of your path, you see a 🦁 Tiger
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
62.5%
🥷 Avoid
6.3%
🏘️ Go to Town
31.3%
Poll ended at .
You engaged the Tiger!
---
🦁 Tiger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
87.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
6.3%
Poll ended at .
You used your Melee Attack to hit the Tiger for 6 damage.
---
🦁 Tiger
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 19/25
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
81.3%
👊 Melee, unarmed [3]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Tiger with your Melee Attack for 9 damage.
The Tiger dealt a critical blow to you with its Claw, you took 9 damage.
---
🦁 Tiger
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/25
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
87%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
🏃 Run!
8.7%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Tiger for 8 damage.
---
🦁 Tiger
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/25
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
72.7%
👊 Melee, unarmed [3]
22.7%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Tiger for 13 damage with your Melee Attack.
You won the battle, killing the Tiger.
+5🪙 +200✨
---
In the distance you see a 🦁 Giant Hyena
❤️ 18-72 ❕1 ✨ 200
⚔️ Fight!
40%
🥷 Avoid
0%
🏘️ Go to Town
60%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5.3%
🛌 Long Rest (+❤️ +🎲)
94.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 15 more hitpoints and 5 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
23.1%
🛒 Shop
76.9%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Rapier [1d8+5, +8] 🛡️ Shield 🛡️ Studded Leather Armor [19]
⚔️ Greatsword [2d6+2, +5] ~ 2H (-33🪙)
15.4%
🛡️ Shield [+2] ~ 1H (-5🪙)
19.2%
🛡️ Padded Armor [18] (+17🪙)
7.7%
↩️ Back to Town
57.7%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
88.9%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🌱 Shrieker
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
91.7%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
2.8%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 5
❕0
✨ 10
⚔️ Melee, one-handed [1d8]
96%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4%
Poll ended at .
You managed to hit the Shrieker for 10 damage with your Melee Attack.
The Shrieker died.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Spy
❤️ 6-48 ❕1 ✨ 200
⚔️ Fight!
86.2%
🥷 Avoid
6.9%
⛺ Short Rest (+❤️ -🎲)
3.4%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Spy!
---
🧍‍♂️ Spy
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
96.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Spy for 6 damage with your Melee Attack.
---
🧍‍♂️ Spy
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 25/31
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
96%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
0%
Poll ended at .
You took 7 damage from the Spy's Multiattack.
You managed to hit the Spy for 10 damage with your Melee Attack.
---
🧍‍♂️ Spy
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 15/31
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Spy used Multiattack, dealing 8 damage to you.
---
🧍‍♂️ Spy
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 15/31
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
94.6%
👊 Melee, unarmed [3]
2.7%
🏹 Ranged, improvised [1d4] ⬇️
2.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Spy for 9 damage with your Melee Attack.
---
🧍‍♂️ Spy
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/31
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
92.6%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.7%
🏃 Run!
3.7%
Poll ended at .
You successfully hit the Spy with your Melee Attack for 12 damage.
The Spy died.
+7🪙 +200✨
---
You encounter a 💀 Vampire Spawn
❤️ 44-121 ❕5 ✨ 1800
⚔️ Fight!
15.6%
🥷 Avoid
18.8%
⛺ Short Rest (+❤️ -🎲)
59.4%
🏘️ Go to Town
6.3%
Poll ended at .
You had a moment to take a breather, you regained 15 hitpoints.
---
You encounter a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
96.9%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.1%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
93.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
🏃 Run!
3%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 13 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 14/27
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
91.3%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
🏃 Run!
4.3%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 10 damage.
---
🦁 Giant Lizard
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/27
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
91.2%
👊 Melee, unarmed [3]
2.9%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 7 damage.
You killed the Giant Lizard.
+2🪙 +50✨
---
You encounter a 🧍‍♂️ Knight
❤️ 24-80 ❕3 ✨ 700
⚔️ Fight!
68.6%
🥷 Avoid
22.9%
⛺ Short Rest (+❤️ -🎲)
2.9%
🏘️ Go to Town
5.7%
Poll ended at .
You confronted the Knight!
---
🧍‍♂️ Knight
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 52/52
🛡️ 18
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
80%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
🏃 Run!
16.7%
Poll ended at .
The Knight dealt a critical blow to you with its Heavy Crossbow, you took 16 damage.
---
🧍‍♂️ Knight
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 52/52
🛡️ 18
❕3
✨ 700
⚔️ Melee, one-handed [1d8]
26.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
73.3%
Poll ended at .
@dungeons Listen up, adventurers! Nathaniel has confronted a Knight, a tough opponent indeed. Our Halfling Ranger is in top shape, with full hitpoints and spell slots. With high Dexterity and Wisdom, ranged or melee attacks are both good options. However, given our house rules, the melee, one-handed is the best choice, providing a good balance of risk and reward. Unarmed attacks and improvised ranged attacks offer lower damage, while running could put us at a [1/2]
@dungeons cont.| disadvantage. Ready your weapons and let's face this challenge head-on! [2/2]

@dungeons Right then, listen up: we've got ourselves a Knight. Tough blighter, CR 3 and 700✨ on the table. Nathaniel is at peak health, got 3 hitdice, and a solid weapon. We don't need a rest; no sense in wasting hitdice.

Town? Pfft, you'd miss out on that tasty EXP. And running ain't our style.

So, it's a simple choice. We've got the strength, the health, and the grit.

⚔️ Fight! Let's take this Knight down a peg, shall we? And remember, hit ‘em hard and hit ‘em [1/2]

@dungeons cont.| fast. No time for niceties in battle. [2/2]
@dungeons The Giant Lizard's on its last legs. Keep your distance, use your Rapier; let's finish it off efficiently. A one-handed Melee attack should do the trick. Don't throw anything - that's a disadvantage. Running isn't necessary yet. Good luck. #DnD #CommunityGame
@dungeons Well folks, we've got this Giant Lizard on the ropes. Now's not the time for fancy moves or running away. Keep it simple, stick to what we know works. I say we go for another ⚔️ Melee, one-handed [1d8] attack. This strategy has served us well so far, and I don't see a reason to change it up now. Swing that rapier, Nathaniel, and let's finish this thing!
@dungeons Given the current scenario, the most logical choice is ⚔️ Melee, one-handed [1d8]. With a high dexterity score, a decent health pool, and the advantage of a decent weapon, you're well-suited to go toe-to-toe with the Giant Lizard. Remember, we roll attacks in pairs, so if both you and the monster miss, you'll save a spell slot. Avoid ranged attacks, you'll be rolling with disadvantage. Running is an option, but given your level and the lizard's low CR, [1/2]
@dungeons cont.| you're more than capable. Good luck! [2/2]
@dungeons Listen up, Adventurers! Our Halfling Ranger, Nathaniel, is in tip-top shape, with full HP and spell slots. We've stumbled upon a Giant Lizard, just a minor pest. ⬆️ Considering Nathaniel's strength, opt for the ⚔️Fight! option. It's a chance to gain some easy EXP. ⬇️Avoiding or resting seems wasteful, we're in perfect condition. As for the town, we're currently flush with gold and without need for supplies, no need to trek back now. Stay sharp and claim victory!
@dungeons Your ranger is well-rested with plenty of hit points and a Vampire Spawn on the horizon. While a formidable foe, you have both spell slots and hit dice at your disposal. This means you're well-equipped to tackle it. ⬆️⚔️Fighting would yield a generous 1800 EXP. The Spawn's CR is 5, challenging, but your level matches it. 🥷Avoiding wastes a potential experience gain. ⛺Resting isn't necessary now. 🏘️Town won't benefit you much. Hence, fighting appears the [1/2]
@dungeons cont.| best course. Stay vigilant! #DnD5e [2/2]
@dungeons Listen up, adventurers! Nathaniel is locked in combat with a Spy. They're down to a sliver of health. Now ain't the time for fancy gambits or desperate retreats. No, the best course of action is a good, old-fashioned one-handed melee strike. Nathaniel's Rapier is primed and ready to finish this fight. So, pick up that blade and let's cut this encounter short! No need to waste spell slots or hitdice. Stick to what works, and what works is a swift, decisive [1/2]

@dungeons Listen up, adventurers! We're in combat with a Spy❕1✨ 200. Our HP is slightly bruised, but we're holding up fine. We've got a Rapier [1d8+5, +8] - decent in a fight.

Running🏃, while tempting, depends on a check, and we ain't exactly in danger. Unarmed👊 or improvised ranged🏹 attacks aren't going to cut it.

So, grab that rapier, and let's give it a whirl. Go for the ⚔️ Melee, one-handed [1d8] attack. Put some force behind it, and let's see that spy eat dust!

@dungeons Our Halfling Ranger, Nathaniel, is in good shape and could surely continue the fight against the Spy. It's crucial to remember, the attacks are rolled in pairs. Stick to the ⚔️ Melee, one-handed attack. It's Nathaniel's strongest option and deals a decent amount of damage. The Spy is midway to defeat, and we need that precious ✨ 200 EXP. No need to run, Nathaniel can handle this. Plan your next move wisely, folks.
@dungeons Listen up, folks. Nathaniel here has a pretty decent chance against this Spy. With full health and a solid rapier, ⚔️ Melee, one-handed [1d8] is the most sensible choice. Ranged attacks are a no-go due to the disadvantage rule and unarmed...well, why throw a punch when you have a weapon? Running? Forget it - we aren't cowards. Stick to the plan, and we'll have this Spy down in no time. Stick to the pointy end of the rapier and we'll be fine. #DnDGuidance

@dungeons Ah, you've engaged the Spy. Crafty bugger, but we're craftier. Given our rules, out-of-range attacks roll with disadvantage, so the "Ranged, improvised" option is less appealing. Running, that's a tricky business, and we're in good health.

So, to arms! I'd brandish that one-handed weapon for a decent attack, disregarding the unarmed strike. Remember, we roll in pairs - if both we and the Spy miss, we don't lose a spell slot. Now, go show that Spy the [1/2]

@dungeons cont.| business end of your rapier! [2/2]
@dungeons Listen up, adventurers! We've a Spy on our hands❕1. He's a low risk but packs a punch. Armed with our trusty Rapier and full HP, we can handle this. ⚔️ Fight! is the wisest choice; we can earn ✨200 EXP. Remember, out-of-range attacks roll with disadvantage but don't consume spell slots if we both miss. No need for a Short Rest or Town Visit with our HP full. Avoiding? No need to risk an unsuccessful check. So, on your feet, let's earn some gold and glory! [1/2]
@dungeons Do any of my fellow Dungeoneer mastodonians have an idea why this bot might stop showing up in my feed? My instance rebooted for maintenance last night and now I'm getting gameplay tips and nothing else (no polls). 😟 Very odd.

@sarahv

No. But! This is what happened to me (&others) before. At that time, Astrelion suggested it may be communication between servers. He said that it might resolve at the start of a new quest. In my case it did.

cc: @dungeons

@Woodswalked @dungeons The start of a new quest! 😬 I mean, on the plus side, we haven't gone much more than three weeks before... but I hate to root for us to die. Do I have to start voting with the night crew?

@sarahv

As a sometimes member of said crew, I…
ahem.
It is inconvenient, but you can still vote by expanding the expired poll, and then decide to play lemmings or not.

cc: @dungeons

@Woodswalked @dungeons I wonder where we can get a greatclub and some hide armor...

@sarahv

I think we need to check at ‘slings R’ us’

cc: @dungeons

@Woodswalked @dungeons I was actually just there to get something for my bad arm. 🤕🩼

@sarahv

…and didn’t get the club while there?
…you do have the dftba club already.
Maybe just need the ‘tan your hide’ padded shirts store.

cc: @dungeons

@sarahv

I tend to follow the beta with notifications turned off. I have learned that if I unfollow and then follow again, it takes ~24 hours to start appearing again.

cc: @dungeons

@Woodswalked @dungeons As a seasoned IT professional, turning it off and then back on again was the first thing I tried last night 😄

@sarahv

So… in another twelve hours or so, you’ll find out if it worked.
As a non-IT, I don’t understand the server maintenance between within the networks. I never see any downtime.

cc: @dungeons

@dungeons Listen up, adventurers! We've got a Shrieker on our hands - a nuisance, but not a great threat. Remember our house rules: if both you and the monster miss, no spell slot is wasted. So, consider this: with a one-handed melee attack [1d8], we've got a decent chance to shut it up quickly. Ranged and unarmed attacks risk disadvantage and lower damage. Running? Not necessary this time. Get in close and silence this fungus with a well-placed jab. #DnDPolls #RangerTactics
@dungeons Attention, adventurers. A Shrieker stands in our path. It's a minimal threat with a CR of 0. You're at full HP, Nathaniel, and spell slots are untouched. No need for rest or retreat. A direct confrontation would be over quickly without significant risk. Not to mention, you could earn some easy EXP. Recommend: ⚔️ Fight! Keep your wits about you, and dispatch the creature swiftly.
@dungeons Listen up, adventurers! You're shipshape healthwise, with a sizable purse of gold and full spell slots. Resting now would be a waste of precious time and resources. Shopping? You're already well-equipped. I suggest you get off your duffs and venture forth into the unknown! Adventure awaits - seize it! But remember, retiring should only be considered when you're properly worn out. Keep your blades sharp and wits sharper! Onwards! 🧭 Adventure!
@dungeons Alright, folks! Nathaniel's got a mean rapier, better than what that greatsword could offer. An additional shield won't stack with the one we have. But that Padded Armor, now that's a thing. It can bump up our defense nicely. Still, we've got tasks at hand. Town's a safe bet. There we may find more gold, quests, and such. Don't get distracted by shiny objects! Best choice? Head back to town, that's where the action is. Adventure waits for no one! #BacktoTown #StayFocused
@dungeons !character
@skribe
🏹 Nathaniel, the Halfling Ranger
❤️ 48/48 ⭐ 5 (11650) 🎲 5/5
🗡️ Rapier [1d8+5, +8] 🛡️ Shield
🛡️ Studded Leather Armor [19]
1️⃣4/4 2️⃣2/2
🪙 374
Str 15 Dex 20 Con 14 Int 10 Wis 18 Cha 8 Prof. +3
🏃 25
☠️ 166
@dungeons Feeling spry, eh? Don't rush into danger yet. Make use of those gold coins, do some shopping 🛒. Nice gear always gives an edge. And remember, don't be a hero - the path to glory is riddled with the bones of the bravest. #DnD #Strategy
@dungeons I don't think there's any better dex weapons, are there?

@Mycomancer @dungeons

Hand crossbow is better I think.
Because it doesn't have disadvantages against flying or water creatures, and also we can dual wield!