I got Apple's visionOS Simulator streaming wirelessly to a Meta Quest using ALVR.
Download: https://github.com/zhuowei/VisionOSStereoScreenshots/tree/alvr
Demo of using the visionOS Simulator inside VR:
GitHub - zhuowei/VisionOSStereoScreenshots at alvr

Take 3D stereoscopic screenshots in the visionOS emulator. - GitHub - zhuowei/VisionOSStereoScreenshots at alvr

GitHub
Thanks, @ShinyQuagsire (the author of the original visionOS Simulator -> Quest streaming tool over wired Meta Quest Link) for helping me with my wireless version.
Also thanks to @jjtech and @keithahern for figuring out simulator input, and to ALVR devs for an amazing streaming tool.

@zhuowei @jjtech @ShinyQuagsire @keithahern Curious, have you tried the server in your `alvr` branch with korejan's ALXR client?

CI builds: https://github.com/korejan/ALXR-nightly

Actual source tree: https://github.com/korejan/ALVR

If not, I'll end up trying it sometime next week with my PSVR1 (via SteamVR-iVRy). [↓]

GitHub - korejan/ALXR-nightly

Contribute to korejan/ALXR-nightly development by creating an account on GitHub.

GitHub
@zhuowei @jjtech @ShinyQuagsire @keithahern [↑] The ALXR client works with the SteamVR OpenXR runtime, and is compatible (to my knowledge) with bog standard ALVR servers, so it /should/ work in theory…
@akemin_dayo Thanks! I have not tried it.

I'm using the latest ALVR nightly since it has a few fixes to run the dashboard + server on macOS, which came in handy for this, but I think it's quite a bit ahead of the current ALXR version.

Also, the nightly ALXR is no longer compatible with vanilla ALVR, it seems; I guess only the stable version from last year is?

If ALXR still uses the same Rust->C++ interface as upstream ALVR, then you might be able to just swap in the ALXR server code? I only replace the C++ side and the Rust side is mostly untouched.

I'll take a look at how ALXR's client does passthrough. I think it just takes a mask color, right? I can render a greenscreen (https://notnow.dev/notice/AXTQmrNkveomxqdIrw)

I was planning to stream the actual alpha channel as black-white at the bottom of the video, but visionOS doesn't use alpha blending much (only on the window handles).

Most of it is frosted glass, which I can't do anything about, since only Meta Quest Link gets access to the real camera images.

I also recently picked up a PSVR1 with the intention of adding support, so I can also test on PSVR if you want.
Zhuowei Zhang: “My visionOS stereo screenshot library can now take screenshots with a transparent background: https://github.com/zhuowei/VisionOSStereoScreenshots/tree/transparent-background Next: stream this t...”

Zhuowei Zhang (@[email protected]): “My visionOS stereo screenshot library can now take screenshots with a transparent background: https://github.com/zhuowei/VisionOSStereoScreenshots/tree/transparent-background Next: stream this t...”

@zhuowei Oh huh, it's been a long while since I paid any attention to the ALXR project — wasn't aware it's no longer compatible with vanilla ALVR servers.

As far as passthrough goes… how would that even work with SteamVR actually? As far as I'm aware there are no APIs exposed for [↓]

@akemin_dayo I don't actually know if ALXR works with vanilla servers; the download page says only use their nightly servers with their nightly clients though.
The PSVR1 works on my Apple Silicon Mac Mini only in cinematic mode; the mode switch didn't seem to work for me. For VR mode I had to bypass the control box via MacMorpheus' instructions (https://github.com/emoRaivis/MacMorpheus#setup-instructions) which does work on my Mac Mini but is far too much of a hassle. And I don't know how to get the tracking camera working
(I did try porting Monado which has a camera tracker, since ShinyQuagsire is using Monado on Mac for his visionOS streaming, but I didn't get far in trying to get PSVR support enabled on macOS)
GitHub - emoRaivis/MacMorpheus: 3D 180/360 video player for macOS and PSVR

3D 180/360 video player for macOS and PSVR. Contribute to emoRaivis/MacMorpheus development by creating an account on GitHub.

GitHub