that and the DS5 controller support is fully featured w/ gyro aim + stereo rumble + trackpad, one of the bigger downsides of Moonlight defaulting to Xbox as the LCD
the visionOS Steam Link app is honestly super nice, makes me excited for Steam Frame bc they fixed my biggest gripe w/ it at some point (being able to lock it to the headset's 90Hz automagically)
(yes I know YouTube has had it for ages but there's a renewed push that's weird)
wtf is the deal with every social media site doing the Facebook games thing again in 2026, like all at once there's YouTube, Reddit, and TikTok apparently. Discord at least made sense bc it was a voice chat integration
a second osx port has hit the nintendo wii
(the first one is still unfinished)
https://bryankeller.github.io/2026/04/08/porting-mac-os-x-nintendo-wii.htmlPorting Mac OS X to the Nintendo Wii
Mac OS X 10.0 (Cheetah) running natively on the Nintendo Wii
Bryan Keller’s Dev Blogreally need small-dev/OSS projects to stop stepping into the April Fools pitfall of making common user feature requests their punchline
I guess dodging things like LUTs might make things tricky but PNG replacement seems like the easiest usecase to mess with
re:
https://www.ludicon.com/castano/blog/2026/03/hardware-image-compression/, I wonder if any console emulators inject texture compression into uploaded textures to save bandwidth, that seems like a lowball Android/PNG texture replacement optimization

Hardware Image Compression
One of the things I've always lamented about hardware image formats is the slow pace of innovation. Developers were usually unwilling to ship textures in a new format unless that format was widely available. That is, the format had to be supported in the majority of the hardware they were targeting,
Ignacio CastañoPhenac immediately giving me the average Times Square experience
#NintendoSwitch