Download: https://github.com/zhuowei/VisionOSStereoScreenshots/tree/alvr
Demo of using the visionOS Simulator inside VR:
@zhuowei @jjtech @ShinyQuagsire @keithahern Curious, have you tried the server in your `alvr` branch with korejan's ALXR client?
CI builds: https://github.com/korejan/ALXR-nightly
Actual source tree: https://github.com/korejan/ALVR
If not, I'll end up trying it sometime next week with my PSVR1 (via SteamVR-iVRy). [↓]
Zhuowei Zhang (@[email protected]): “My visionOS stereo screenshot library can now take screenshots with a transparent background: https://github.com/zhuowei/VisionOSStereoScreenshots/tree/transparent-background Next: stream this t...”
@zhuowei Oh huh, it's been a long while since I paid any attention to the ALXR project — wasn't aware it's no longer compatible with vanilla ALVR servers.
As far as passthrough goes… how would that even work with SteamVR actually? As far as I'm aware there are no APIs exposed for [↓]
@zhuowei [↑] camera access, assuming you even have a VR headset that /has/ cameras to begin with. (※ The PSVR1 does not.)
(That and I'm actually one of the weird ones that's interested in seeing the 3D environments Apple built for the visionOS simulator in proper VR ;P) [↓]
@zhuowei [↑] Native PSVR1 support would be interesting to see — I was just planning on running the ALXR client on Windows SteamVR and use iVRy like I always do.
I've actually never used my PSVR1 with any other platform… (Well, I /have/ used it with my PS5, but only like… once.)