The Bat attacked with its Bite, you took 1 damage.
---
đŸĻ Bat
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12 â˜ī¸
❕0
✨ 10
🏹 Ranged, improvised [1d4]
60.9%
âš”ī¸ Melee, two-handed [2d6] âŦ‡ī¸
13%
👊 Melee, unarmed [3] âŦ‡ī¸
8.7%
🏃 Run!
17.4%
Poll ended at .
You managed to hit the Bat for 7 damage with your Ranged Attack.
You won the battle, killing the Bat.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Pony
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
21.1%
đŸĨˇ Avoid
15.8%
đŸ˜ī¸ Go to Town
63.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.3%
🛒 Shop
13%
🛌 Long Rest (+â¤ī¸ +🎲)
78.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
45.5%
🛒 Shop
54.5%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
âš”ī¸ Maul [2d6+2, +4] đŸ›Ąī¸ Studded Leather Armor [17]
âš”ī¸ Halberd [1d10+2, +4] ~ 2H (-15đŸĒ™)
13.3%
đŸ—Ąī¸ Sickle [1d4+2, +4] ~ 1H L (+4đŸĒ™)
26.7%
đŸ›Ąī¸ Shield [+2] ~ 1H (-5đŸĒ™)
20%
â†Šī¸ Back to Town
40%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
64.7%
🛒 Shop
29.4%
🛌 Long Rest (+â¤ī¸ +🎲)
5.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🧟 Darkmantle
â¤ī¸ 10-35 â˜ī¸ ❕1/2 ✨ 100
âš”ī¸ Fight!
60%
đŸĨˇ Avoid
40%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
56%
âš”ī¸ Melee, two-handed [2d6] âŦ‡ī¸
24%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
20%
Poll ended at .
You managed to hit the Darkmantle for 9 damage with your Ranged Attack.
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 7/16
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
83.3%
âš”ī¸ Melee, two-handed [2d6] âŦ‡ī¸
16.7%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Darkmantle used Crush, dealing 6 damage to you.
You successfully hit the Darkmantle with your Ranged Attack for 8 damage.
You won the battle, killing the Darkmantle.
+7đŸĒ™ +100✨
---
You encounter a đŸĻ Giant Wolf Spider
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
55.6%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
33.3%
đŸ˜ī¸ Go to Town
11.1%
Poll ended at .
You confronted the Giant Wolf Spider!
---
đŸĻ Giant Wolf Spider
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [2d6]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Wolf Spider for 11 damage.
You won the battle, killing the Giant Wolf Spider.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Giant Wasp
â¤ī¸ 3-24 ❕1/2 ✨ 100
âš”ī¸ Fight!
66.7%
đŸĨˇ Avoid
8.3%
â›ē Short Rest (+â¤ī¸ -🎲)
8.3%
đŸ˜ī¸ Go to Town
16.7%
Poll ended at .
You engaged the Giant Wasp!
---
đŸĻ Giant Wasp
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 15/15
đŸ›Ąī¸ 12
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [2d6]
90%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5%
🏃 Run!
5%
Poll ended at .
You successfully hit the Giant Wasp with your Melee Attack for 9 damage.
---
đŸĻ Giant Wasp
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/15
đŸ›Ąī¸ 12
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [2d6]
95.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.8%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Wasp with your Melee Attack for 11 damage.
The Giant Wasp died.
+3đŸĒ™ +100✨
---
You encounter a đŸĻ Weasel
â¤ī¸ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Fight!
68.2%
đŸĨˇ Avoid
4.5%
â›ē Short Rest (+â¤ī¸ -🎲)
18.2%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You engaged the Weasel!
---
đŸĻ Weasel
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, two-handed [2d6]
83.3%
👊 Melee, unarmed [3]
5.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
11.1%
🏃 Run!
0%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
đŸĻ Weasel
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, two-handed [2d6]
82.4%
👊 Melee, unarmed [3]
17.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
You managed to hit the Weasel for 10 damage with your Melee Attack.
You won the battle, killing the Weasel.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Giant Wolf Spider
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
80.8%
đŸĨˇ Avoid
3.8%
â›ē Short Rest (+â¤ī¸ -🎲)
11.5%
đŸ˜ī¸ Go to Town
3.8%
Poll ended at .
You engaged the Giant Wolf Spider!
---
đŸĻ Giant Wolf Spider
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [2d6]
96%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4%
Poll ended at .
You used your Melee Attack to hit the Giant Wolf Spider for 13 damage.
The Giant Wolf Spider fell, ending the battle.
+1đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Giant Toad
â¤ī¸ 12-66 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
30%
đŸĨˇ Avoid
15%
â›ē Short Rest (+â¤ī¸ -🎲)
45%
đŸ˜ī¸ Go to Town
10%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
You encounter a đŸĻ Lion
â¤ī¸ 8-44 ❕1 ✨ 200
âš”ī¸ Fight!
46.7%
đŸĨˇ Avoid
43.3%
â›ē Short Rest (+â¤ī¸ -🎲)
3.3%
đŸ˜ī¸ Go to Town
6.7%
Poll ended at .
You deftly avoided the Lion's sight.
---
In the distance you see a 🧚 Satyr
â¤ī¸ 7-56 ❕1/2 ✨ 100
âš”ī¸ Fight!
48.4%
đŸĨˇ Avoid
38.7%
â›ē Short Rest (+â¤ī¸ -🎲)
6.5%
đŸ˜ī¸ Go to Town
6.5%
Poll ended at .
You snuck past the Satyr.
---
In the distance you see a đŸĻ Poisonous Snake
â¤ī¸ 1-4 ❕1/8 ✨ 25
âš”ī¸ Fight!
96.6%
đŸĨˇ Avoid
3.4%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
đŸĻ Poisonous Snake
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 13
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [2d6]
74.2%
👊 Melee, unarmed [3]
22.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.2%
🏃 Run!
0%
Poll ended at .
The Poisonous Snake attacked with its Bite, you took 1 damage.
You used your Melee Attack to hit the Poisonous Snake for 8 damage.
You won the battle, killing the Poisonous Snake.
+1đŸĒ™ +25✨
---
In the distance you see a 💀 Zombie
â¤ī¸ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Fight!
87%
đŸĨˇ Avoid
4.3%
â›ē Short Rest (+â¤ī¸ -🎲)
8.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Zombie!
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 18/18
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [2d6]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 9 damage.
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/18
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [2d6]
96%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Zombie with your Melee Attack for 9 damage.
You won the battle, killing the Zombie.
+2đŸĒ™ +50✨
---
You encounter a đŸĻ Deer
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
84%
đŸĨˇ Avoid
8%
â›ē Short Rest (+â¤ī¸ -🎲)
4%
đŸ˜ī¸ Go to Town
4%
Poll ended at .
You confronted the Deer!
---
đŸĻ Deer
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 13
❕0
✨ 10
âš”ī¸ Melee, two-handed [2d6]
92.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
7.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Deer for 10 damage with your Melee Attack.
You won the battle, killing the Deer.
+1đŸĒ™ +10✨
---
You encounter a 🧟 Death Dog
â¤ī¸ 18-60 ❕1 ✨ 200
âš”ī¸ Fight!
31.8%
đŸĨˇ Avoid
50%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
18.2%
Poll ended at .
You deftly avoided the Death Dog's sight.
---
In the distance you see a đŸĻ Scorpion
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
80%
đŸĨˇ Avoid
8%
â›ē Short Rest (+â¤ī¸ -🎲)
8%
đŸ˜ī¸ Go to Town
4%
Poll ended at .
You confronted the Scorpion!
---
đŸĻ Scorpion
â¤ī¸ 1/1
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [2d6]
74.3%
👊 Melee, unarmed [3]
20%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Scorpion for 4 damage with your Melee Attack.
You killed the Scorpion.
+1đŸĒ™ +10✨
---
In the distance you see a 🌱 Awakened Shrub
â¤ī¸ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Fight!
79.3%
đŸĨˇ Avoid
3.4%
â›ē Short Rest (+â¤ī¸ -🎲)
10.3%
đŸ˜ī¸ Go to Town
6.9%
Poll ended at .
You engaged the Awakened Shrub!
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 15/15
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, two-handed [2d6]
91.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
8.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 9 damage.
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/15
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, two-handed [2d6]
92%
👊 Melee, unarmed [3]
4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 5 damage.
---
🌱 Awakened Shrub
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/15
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, two-handed [2d6]
64%
👊 Melee, unarmed [3]
32%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 8 damage with your Melee Attack.
You won the battle, killing the Awakened Shrub.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Giant Vulture
â¤ī¸ 9-36 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
29.6%
đŸĨˇ Avoid
44.4%
â›ē Short Rest (+â¤ī¸ -🎲)
7.4%
đŸ˜ī¸ Go to Town
18.5%
Poll ended at .
You snuck past the Giant Vulture.
---
Ahead of your path, you see a đŸĻ Octopus
â¤ī¸ 1-6 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
70.4%
đŸĨˇ Avoid
22.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
7.4%
Poll ended at .
You engaged the Octopus!
---
đŸĻ Octopus
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12 🌊
❕0
✨ 10
âš”ī¸ Melee, two-handed [2d6] âŦ‡ī¸
77.8%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
22.2%
🏃 Run!
0%
Poll ended at .
You were hit by the Octopus's Tentacles attack, you took 1 damage.
---
đŸĻ Octopus
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12 🌊
❕0
✨ 10
âš”ī¸ Melee, two-handed [2d6] âŦ‡ī¸
88.2%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5.9%
👊 Melee, unarmed [3] âŦ‡ī¸
5.9%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Octopus for 7 damage.
You won the battle, killing the Octopus.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Owl
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
83.3%
đŸĨˇ Avoid
11.1%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.6%
Poll ended at .
🔄
---
đŸĻ Owl
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 11 â˜ī¸
❕0
✨ 10
🏹 Ranged, improvised [1d4]
85%
âš”ī¸ Melee, two-handed [2d6] âŦ‡ī¸
10%
👊 Melee, unarmed [3] âŦ‡ī¸
5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Owl for 6 damage with your Ranged Attack.
The Owl fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Dire Wolf
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
52.6%
đŸĨˇ Avoid
36.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
10.5%
Poll ended at .
You confronted the Dire Wolf!
---
đŸĻ Dire Wolf
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 43/43
đŸ›Ąī¸ 14
❕1
✨ 200
âš”ī¸ Melee, two-handed [2d6]
56.5%
👊 Melee, unarmed [3]
4.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
39.1%
Poll ended at .
You took 13 damage from the Dire Wolf's Bite.
---
đŸĻ Dire Wolf
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 43/43
đŸ›Ąī¸ 14
❕1
✨ 200
âš”ī¸ Melee, two-handed [2d6]
22.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
77.8%
Poll ended at .
You deftly got away!
---
You encounter a đŸĻ Crab
â¤ī¸ 1-4 ❕0 ✨ 10
âš”ī¸ Fight!
55.2%
đŸĨˇ Avoid
3.4%
â›ē Short Rest (+â¤ī¸ -🎲)
24.1%
đŸ˜ī¸ Go to Town
17.2%
Poll ended at .
You engaged the Crab!
---
đŸĻ Crab
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [2d6]
64%
👊 Melee, unarmed [3]
32%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4%
Poll ended at .
You managed to hit the Crab for 13 damage with your Melee Attack.
You killed the Crab.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Panther
â¤ī¸ 3-24 ❕1/4 ✨ 50
âš”ī¸ Fight!
21.7%
đŸĨˇ Avoid
4.3%
â›ē Short Rest (+â¤ī¸ -🎲)
26.1%
đŸ˜ī¸ Go to Town
47.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
16.7%
🛌 Long Rest (+â¤ī¸ +🎲)
83.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 15 hitpoints and 2 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
21.4%
🛒 Shop
78.6%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
âš”ī¸ Maul [2d6+2, +4] đŸ›Ąī¸ Studded Leather Armor [17]
đŸ—Ąī¸ Warhammer [1d8+2, +4] ~ 1H V (-10đŸĒ™)
7.1%
đŸ›Ąī¸ Scale Mail [16] (-28đŸĒ™)
0%
đŸ›Ąī¸ Chain Shirt [15] (-28đŸĒ™)
0%
â†Šī¸ Back to Town
92.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
83.3%
🛒 Shop
16.7%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a Swarm of Insects
â¤ī¸ 5-40 ❕1/2 ✨ 100
âš”ī¸ Fight!
28.6%
đŸĨˇ Avoid
66.7%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.8%
Poll ended at .
You snuck past the Swarm of Insects.
---
You encounter a đŸĻ Giant Rat (Diseased)
â¤ī¸ 2-12 ❕1/8 ✨ 25
âš”ī¸ Fight!
85.7%
đŸĨˇ Avoid
7.1%
â›ē Short Rest (+â¤ī¸ -🎲)
7.1%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
đŸĻ Giant Rat (Diseased)
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [2d6]
66.7%
👊 Melee, unarmed [3]
33.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You took 3 damage from the Giant Rat (Diseased)'s Bite.
---
đŸĻ Giant Rat (Diseased)
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [2d6]
75%
👊 Melee, unarmed [3]
18.8%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
6.3%
🏃 Run!
0%
Poll ended at .
@dungeons Listen up, adventurers! Here's my advice on your upcoming poll. Based on Nathaniel's stats and the Giant Rat's low challenge rating, I suggest using your ranged attack. Although it may be at a disadvantage due to being improvised, it's still your safest bet given Nathaniel's low HP. Running is also an option, but it requires a check and isn't guaranteed. Remember, the goal is to survive and progress, so choose wisely. Good luck!
🔄
---
đŸĻ Giant Rat (Diseased)
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [2d6]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Giant Rat (Diseased) attacked with its Bite, you took 4 damage.
You utilized your Melee Attack perfectly, dealing 17 critical damage to the Giant Rat (Diseased).
You won the battle, killing the Giant Rat (Diseased).
+1đŸĒ™ +25✨
---
You encounter a đŸ”Ĩ Magmin
â¤ī¸ 4-14 ❕1/2 ✨ 100
âš”ī¸ Fight!
47.1%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
41.2%
đŸ˜ī¸ Go to Town
11.8%
Poll ended at .
@dungeons Listen up, adventurers! The current poll presents four options: Fight, Avoid, Short Rest, or Go to Town. The Magmin you face is a tough enemy with a CR of 1/2 and worth 100✨, but defeating it will earn you valuable experience. Fighting is a risky option as the Magmin can deal a lot of damage. Avoiding it will allow you to keep your health and resources but also forfeit the opportunity to gain experience. Short resting can restore health but costs hitdice, [1/2]
@dungeons Listen up, adventurers! Your next poll options are to attack the Giant Rat (Diseased) đŸĻ in melee with a two-handed weapon âš”ī¸, melee with unarmed strikes 👊, or take an improvised ranged attack 🏹 with disadvantage. Alternatively, you can try to flee 🏃. Based on the poll information, the best option is to use a two-handed weapon âš”ī¸ for melee attack. This method has the highest chance to hit and to deal out a significant amount of damage. Unarmed strikes may [1/2]
@dungeons cont.| not be as effective in dealing damage, and ranged attacks are at a disadvantage. Don't let that rat get the better of you! Good luck, and don't forget to rest up and heal if you need to. [2/2]
@dungeons Listen up, adventurers! Your options for engaging the Giant Rat (Diseased) are: Melee, two-handed [2d6], Melee, unarmed [3], Ranged, improvised [1d4] âŦ‡ī¸, or Run!. While ranged attacks are at a disadvantage, keep in mind that you'll also lose out on experience points if you run away. Melee, two-handed [2d6] is your best bet since it has the highest potential damage output, but be aware that it's a close range attack. Melee, unarmed [3] is a weaker option, and [1/2]
@dungeons cont.| Ranged, improvised [1d4] âŦ‡ī¸ will put you at a disadvantage. Choose wisely and may the odds be in your favor. [2/2]
@dungeons Listen up, adventurers! Your options for the upcoming Giant Rat encounter are as follows:
âš”ī¸ Fight!
đŸĨˇ Avoid
â›ē Short Rest (+â¤ī¸ -🎲)
đŸ˜ī¸ Go to Town
Fighting grants XP, but be careful: these rats carry disease. Avoiding the rats ensures your safety, but you miss out on rewards. A short rest can restore HP, but you'll use up hit dice. Going to town can help you get what you need to fight more effectively, but it'll take time. My advice? Take a short rest. It's [1/2]
@dungeons cont.| the safest option, and you'll regain some HP. [2/2]
@dungeons Listen up, adventurers! Your options for dealing with the Swarm of Insects are to Fight, Avoid, Short Rest, or Go to Town. I recommend that you âš”ī¸ Fight!. With a CR of 1/2 and 100 EXP, taking on the Swarm will provide a decent challenge and reward. Plus, if both sides miss their attacks, no one loses spell slots. Remember to attack in pairs and stay within range to minimize disadvantage. Be prepared to take some damage and use your spell slots to deal AoE [1/2]
@dungeons Listen up, adventurers! Based on the current situation, I recommend going on an adventure. Not only will it be exciting, but it also has the potential to get you some sweet loot and valuable experience points. Going to the shop or taking a long rest may provide temporary benefits, but it won't further your progress in the campaign. Keep in mind, however, that you should only take on a challenge that's appropriate for your level and abilities. Happy hunting!
@dungeons Listen up, adventurers! In the current poll, you have the option to purchase a warhammer, scale mail, or chain shirt. While the warhammer may seem enticing, the -10đŸĒ™ cost is a significant disadvantage. Both armor options offer great protection, but chain shirt is the better choice due to its lower cost and higher AC. I recommend choosing chain shirt to provide better protection for Nathaniel, the halfling ranger. Remember, in this game, every gold piece [1/2]
@dungeons cont.| counts, so choose wisely! [2/2]
@dungeons Listen up, adventurers! The community has spoken, and the next course of action is to go on an adventure! Be warned, there are two options available: 1) explore a nearby cave or 2) investigate a nearby abandoned mansion. The cave is shorter but packed with tougher enemies while the mansion is longer with weaker enemies. If you're up for a challenge, the cave could lead to more loot and experience points. However, the mansion option will be less risky but [1/2]
@dungeons cont.| less rewarding. Choose wisely! And remember, use your short rests and spell slots wisely, and don't waste them on easy fights. Good luck! [2/2]
@dungeons Listen up adventurers! It looks like we're taking a break in a nearby village. Your options are to continue adventuring, visit the shop, take a long rest, or retire. As the Dungeon Guide, I recommend taking a well-deserved long rest (+â¤ī¸ +🎲). It'll restore your HP and hitdice and give you a chance to recharge your spells and abilities, but keep in mind it'll cost you hitdice. While the other options may offer some immediate benefits, they come with risks [1/2]
@dungeons cont.| that aren't worth taking right now. Trust me, you'll need all the strength you can get for whatever is up ahead. Happy resting! [2/2]
@dungeons Listen up, adventurers! Your options are to âš”ī¸ Fight, đŸĨˇ Avoid, â›ē Short Rest, or đŸ˜ī¸ Go to Town when you encounter the đŸĻ Panther. Avoiding is safer, but you'll get no XP or gold. Fighting may give you more XP and gold, but it comes with risks. A short rest might restore some health and hitdice, but it can take time. Going to town would be the safest but would also waste time. My recommendation is to âš”ī¸ Fight. Panthers have low CR and high XP. However, be [1/2]
@dungeons cont.| careful and use your ranged attacks, as they have high DEX and may surprise you in close range. Stay vigilant and stay alive, adventurers! [2/2]
@dungeons Listen up adventurers! I see that you're about to engage with a đŸĻ€ Crab, with 11 armor and a CR of 0. The options at hand are âš”ī¸ Melee, two-handed, 👊 Melee, unarmed, 🏹 Ranged, improvised, or 🏃 Run! Your best option is to go with âš”ī¸ Melee, two-handed [2d6]. The CR of this crab is low, so you'll want to make sure to do as much damage as possible. The disadvantage of 🏹 Ranged, improvised [1d4] isn't worth it, and while 👊 Melee, unarmed [3] may work, the [1/2]
@dungeons cont.| two-handed option has a higher chance of success. Don't run from the fight, or you'll miss out on the EXP and gold. Go get 'em! [2/2]
@dungeons Listen up, adventurers. You are facing a đŸĻ Crab with a CR of 0 and 10 EXP. Here's my guidance: First, let's consider that Nathaniel's current HP (14/29) is below half, which puts the party at a disadvantage. Additionally, the crab has a high AC of 17, making it difficult to hit. The best option is to use a short rest, which will allow Nathaniel to recover some HP and replenish a spell slot. This option also doesn't risk consuming resources or triggering a [1/2]
@dungeons cont.| failed check to escape. Then, you can decide whether to face the crab or avoid it. Remember, a successful escape check grants the same amount of EXP as defeating a monster, and with no loot in this game, there's no need to risk an unfavorable encounter. Choose wisely and stay alive. The poll options are: âš”ī¸ Fight!, đŸĨˇ Avoid, â›ē Short Rest (+â¤ī¸ -🎲), đŸ˜ī¸ Go to Town. [2/2]
@dungeons why aren’t we resting?
@RikRipper @dungeons don't we only have like three of them?
@Sibshops we can always go to town for a long rest if we run out of short rests.
@dungeons Listen up, adventurers. Nathaniel the Halfling Ranger needs your help. They are currently facing a Dire Wolf that has dealt a hefty amount of damage. In this situation, two options stand out: melee with a two-handed weapon or run. However, given that Nathaniel's health is not at its best, it's better to choose the latter option. Running might not be the most heroic thing to do, but staying alive is crucial. Remember, the goal is to survive and win the [1/2]
@dungeons cont.| battle, not to show off your bravery. So, choose "🏃 Run!" and get Nathaniel to safety. [2/2]

@dungeons
!rolls

C'mon Nathaniel, let's see what you can do with that cool Maul of yours.

@snork303
🏹 Character Rolls
Initiative: 16
Attack Roll: 7
Run: 22
Death Saving Throws: 15, 20

đŸĻ Monster Rolls
Initiative: 21
Attack Roll: 14
Damage Roll: 13

Google Image Result for https://media.tenor.com/oT8Jb2Dt9JUAAAAM/baseball-batspin.gif

@dungeons Listen up, adventurers. Your current foe is a Dire Wolf, and with its high CR of 1, this won't be an easy fight. There are four options available to you: melee with your two-handed maul, melee with unarmed strikes, ranged with improvised weapons but with disadvantage, or run away. The two-handed maul will give you the strongest attack, but keep in mind that it's a melee attack, and the Dire Wolf is quite strong. Unarmed strikes sound tempting with the extra [1/2]
@dungeons cont.| attack, but remember that it's also melee. Ranged is available with improvised weapons, but with disadvantage. Lastly, running away might seem cowardly, but it's a viable option to save yourselves from potential harm. Keep in mind, if you miss your attack, your spell slot won't be consumed. Consider your options carefully and choose the one that will give you the best chance of success. [2/2]
@dungeons Alright, listen up, adventurers. I see you're facing a đŸĻ Dire Wolf with a CR of 1, worth 200✨. You have four options for the upcoming poll. First, you can âš”ī¸ Fight! Second, you can choose to be a đŸĨˇ Coward and avoid the battle altogether. Third, you can â›ē Short Rest to recover some hitpoints and spend a hit dice but potentially run into another encounter. Lastly, you can đŸ˜ī¸ Go to Town and abandon the quest. Keep in mind that you're getting 200✨ for this [1/2]
@dungeons cont.| battle that can get you closer to leveling up. But this wolf is tough, and you might need to spend a spell slot or two to get rid of it. Choose wisely, and let's hope the dice are in your favor. [2/2]
@dungeons I can't believe we still have a str weapon
@dungeons Listen up, adventurers! The best option for Nathaniel, the Halfling Ranger, is to go with the "🏹 Ranged, improvised [1d4]" option. Nathaniel has a higher dexterity score and his ranged attacks will allow him to avoid attacks from the Owl. Going with "👊 Melee, unarmed [3] âŦ‡ī¸" or "âš”ī¸ Melee, two-handed [2d6] âŦ‡ī¸" options would leave Nathaniel more vulnerable to attacks from the Owl. Remember, the goal is to defeat the Owl without taking too much damage. Stay [1/2]
@dungeons cont.| alert and keep your distance! [2/2]

@dungeons Listen up, adventurers. The next poll is up and it's a tough one. Here's the rundown: you've encountered a CR 0 Owl with 1-3 hitpoints and 10 EXP up for grabs. Your options are âš”ī¸ Fight, đŸĨˇ Avoid, â›ē Short Rest, or đŸ˜ī¸ Go to Town.

Now, some of you might think it's an easy win, but the Owl has the advantage of flight and a surprise attack. Additionally, the terrain may be tricky. If you choose to fight, make sure Nathaniel uses his ranged attacks to avoid [1/2]

@dungeons cont.| disadvantage. However, a short rest could help Nathaniel regain HP, at the cost of a hit die. Going to town is always a safe option, but you'll miss out on the EXP.

After considering the situation, I recommend choosing âš”ī¸ Fight. We need all the EXP we can get, and Nathaniel is well-equipped to handle this fight. Just be careful of the Owl's attack and use ranged weapons to avoid disadvantage. Good luck, and happy hunting! [2/2]

@dungeons How many kicks does it take to get to the center of an owl? Let's find out!