⭐ Nathaniel reached level 3! #levelup
+11❤️
+11️⃣
+ 🛡️Alarm
You successfully hit the Cultist with your Melee Attack for 9 damage.
The Cultist fell, ending the battle.
+2🪙 +25✨
---
You encounter a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
54.5%
🥷 Avoid
9.1%
🏘️ Go to Town
36.4%
Poll ended at .
You confronted the Bat!
---
🦁 Bat
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
81%
⚔️ Melee, two-handed [2d6] ⬇️
9.5%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
9.5%
Poll ended at .
The Bat attacked with its Bite, you took 1 damage.
---
🦁 Bat
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
60.9%
⚔️ Melee, two-handed [2d6] ⬇️
13%
👊 Melee, unarmed [3] ⬇️
8.7%
🏃 Run!
17.4%
Poll ended at .
You managed to hit the Bat for 7 damage with your Ranged Attack.
You won the battle, killing the Bat.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Pony
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
21.1%
🥷 Avoid
15.8%
🏘️ Go to Town
63.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.3%
🛒 Shop
13%
🛌 Long Rest (+❤️ +🎲)
78.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
45.5%
🛒 Shop
54.5%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
⚔️ Maul [2d6+2, +4] 🛡️ Studded Leather Armor [17]
⚔️ Halberd [1d10+2, +4] ~ 2H (-15🪙)
13.3%
🗡️ Sickle [1d4+2, +4] ~ 1H L (+4🪙)
26.7%
🛡️ Shield [+2] ~ 1H (-5🪙)
20%
↩️ Back to Town
40%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
64.7%
🛒 Shop
29.4%
🛌 Long Rest (+❤️ +🎲)
5.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🧟 Darkmantle
❤️ 10-35 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
60%
🥷 Avoid
40%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
56%
⚔️ Melee, two-handed [2d6] ⬇️
24%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
20%
Poll ended at .
You managed to hit the Darkmantle for 9 damage with your Ranged Attack.
---
🧟 Darkmantle
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/16
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
83.3%
⚔️ Melee, two-handed [2d6] ⬇️
16.7%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Darkmantle used Crush, dealing 6 damage to you.
You successfully hit the Darkmantle with your Ranged Attack for 8 damage.
You won the battle, killing the Darkmantle.
+7🪙 +100✨
---
You encounter a 🦁 Giant Wolf Spider
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
55.6%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [2d6]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Wolf Spider for 11 damage.
You won the battle, killing the Giant Wolf Spider.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Wasp
❤️ 3-24 ❕1/2 ✨ 100
⚔️ Fight!
66.7%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
8.3%
🏘️ Go to Town
16.7%
Poll ended at .
You engaged the Giant Wasp!
---
🦁 Giant Wasp
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, two-handed [2d6]
90%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5%
🏃 Run!
5%
Poll ended at .
You successfully hit the Giant Wasp with your Melee Attack for 9 damage.
---
🦁 Giant Wasp
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/15
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, two-handed [2d6]
95.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Wasp with your Melee Attack for 11 damage.
The Giant Wasp died.
+3🪙 +100✨
---
You encounter a 🦁 Weasel
❤️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Fight!
68.2%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
18.2%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❤️❤️❤️ 3/3
🛡️ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Melee, two-handed [2d6]
83.3%
👊 Melee, unarmed [3]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
🏃 Run!
0%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
🦁 Weasel
❤️❤️❤️ 3/3
🛡️ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Melee, two-handed [2d6]
82.4%
👊 Melee, unarmed [3]
17.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
You managed to hit the Weasel for 10 damage with your Melee Attack.
You won the battle, killing the Weasel.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Giant Wolf Spider
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
80.8%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
11.5%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [2d6]
96%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4%
Poll ended at .
You used your Melee Attack to hit the Giant Wolf Spider for 13 damage.
The Giant Wolf Spider fell, ending the battle.
+1🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Toad
❤️ 12-66 🌊 ❕1 ✨ 200
⚔️ Fight!
30%
🥷 Avoid
15%
⛺ Short Rest (+❤️ -🎲)
45%
🏘️ Go to Town
10%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
You encounter a 🦁 Lion
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
46.7%
🥷 Avoid
43.3%
⛺ Short Rest (+❤️ -🎲)
3.3%
🏘️ Go to Town
6.7%
Poll ended at .
You deftly avoided the Lion's sight.
---
In the distance you see a 🧚 Satyr
❤️ 7-56 ❕1/2 ✨ 100
⚔️ Fight!
48.4%
🥷 Avoid
38.7%
⛺ Short Rest (+❤️ -🎲)
6.5%
🏘️ Go to Town
6.5%
Poll ended at .
You snuck past the Satyr.
---
In the distance you see a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
96.6%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❤️❤️ 2/2
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, two-handed [2d6]
74.2%
👊 Melee, unarmed [3]
22.6%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
🏃 Run!
0%
Poll ended at .
The Poisonous Snake attacked with its Bite, you took 1 damage.
You used your Melee Attack to hit the Poisonous Snake for 8 damage.
You won the battle, killing the Poisonous Snake.
+1🪙 +25✨
---
In the distance you see a 💀 Zombie
❤️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Fight!
87%
🥷 Avoid
4.3%
⛺ Short Rest (+❤️ -🎲)
8.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Zombie!
---
💀 Zombie
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, two-handed [2d6]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 9 damage.
---
💀 Zombie
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 9/18
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, two-handed [2d6]
96%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Zombie with your Melee Attack for 9 damage.
You won the battle, killing the Zombie.
+2🪙 +50✨
---
You encounter a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
84%
🥷 Avoid
8%
⛺ Short Rest (+❤️ -🎲)
4%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕0
✨ 10
⚔️ Melee, two-handed [2d6]
92.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Deer for 10 damage with your Melee Attack.
You won the battle, killing the Deer.
+1🪙 +10✨
---
You encounter a 🧟 Death Dog
❤️ 18-60 ❕1 ✨ 200
⚔️ Fight!
31.8%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
18.2%
Poll ended at .
You deftly avoided the Death Dog's sight.
---
In the distance you see a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
80%
🥷 Avoid
8%
⛺ Short Rest (+❤️ -🎲)
8%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Scorpion!
---
🦁 Scorpion
❤️ 1/1
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [2d6]
74.3%
👊 Melee, unarmed [3]
20%
🏹 Ranged, improvised [1d4] ⬇️
5.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Scorpion for 4 damage with your Melee Attack.
You killed the Scorpion.
+1🪙 +10✨
---
In the distance you see a 🌱 Awakened Shrub
❤️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Fight!
79.3%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
10.3%
🏘️ Go to Town
6.9%
Poll ended at .
You engaged the Awakened Shrub!
---
🌱 Awakened Shrub
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Melee, two-handed [2d6]
91.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 9 damage.
---
🌱 Awakened Shrub
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/15
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Melee, two-handed [2d6]
92%
👊 Melee, unarmed [3]
4%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 5 damage.
---
🌱 Awakened Shrub
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/15
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Melee, two-handed [2d6]
64%
👊 Melee, unarmed [3]
32%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 8 damage with your Melee Attack.
You won the battle, killing the Awakened Shrub.
+1🪙 +10✨
---
In the distance you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
29.6%
🥷 Avoid
44.4%
⛺ Short Rest (+❤️ -🎲)
7.4%
🏘️ Go to Town
18.5%
Poll ended at .
You snuck past the Giant Vulture.
---
Ahead of your path, you see a 🦁 Octopus
❤️ 1-6 🌊 ❕0 ✨ 10
⚔️ Fight!
70.4%
🥷 Avoid
22.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
7.4%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❤️❤️❤️ 3/3
🛡️ 12 🌊
❕0
✨ 10
⚔️ Melee, two-handed [2d6] ⬇️
77.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
22.2%
🏃 Run!
0%
Poll ended at .
You were hit by the Octopus's Tentacles attack, you took 1 damage.
---
🦁 Octopus
❤️❤️❤️ 3/3
🛡️ 12 🌊
❕0
✨ 10
⚔️ Melee, two-handed [2d6] ⬇️
88.2%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
👊 Melee, unarmed [3] ⬇️
5.9%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Octopus for 7 damage.
You won the battle, killing the Octopus.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
83.3%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
🔄
---
🦁 Owl
❤️❤️ 2/2
🛡️ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
85%
⚔️ Melee, two-handed [2d6] ⬇️
10%
👊 Melee, unarmed [3] ⬇️
5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Owl for 6 damage with your Ranged Attack.
The Owl fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Dire Wolf
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
52.6%
🥷 Avoid
36.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Dire Wolf!
---
🦁 Dire Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 43/43
🛡️ 14
❕1
✨ 200
⚔️ Melee, two-handed [2d6]
56.5%
👊 Melee, unarmed [3]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
39.1%
Poll ended at .
You took 13 damage from the Dire Wolf's Bite.
---
🦁 Dire Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 43/43
🛡️ 14
❕1
✨ 200
⚔️ Melee, two-handed [2d6]
22.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
77.8%
Poll ended at .
You deftly got away!
---
You encounter a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
55.2%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
24.1%
🏘️ Go to Town
17.2%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [2d6]
64%
👊 Melee, unarmed [3]
32%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4%
Poll ended at .
You managed to hit the Crab for 13 damage with your Melee Attack.
You killed the Crab.
+1🪙 +10✨
---
You encounter a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
21.7%
🥷 Avoid
4.3%
⛺ Short Rest (+❤️ -🎲)
26.1%
🏘️ Go to Town
47.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
83.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 15 hitpoints and 2 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
21.4%
🛒 Shop
78.6%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
⚔️ Maul [2d6+2, +4] 🛡️ Studded Leather Armor [17]
🗡️ Warhammer [1d8+2, +4] ~ 1H V (-10🪙)
7.1%
🛡️ Scale Mail [16] (-28🪙)
0%
🛡️ Chain Shirt [15] (-28🪙)
0%
↩️ Back to Town
92.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
83.3%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a Swarm of Insects
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
28.6%
🥷 Avoid
66.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You snuck past the Swarm of Insects.
---
You encounter a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
85.7%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❤️❤️❤️ 3/3
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [2d6]
66.7%
👊 Melee, unarmed [3]
33.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
@dungeons Listen up, adventurers! Your options for the upcoming Giant Rat encounter are as follows:
⚔️ Fight!
🥷 Avoid
⛺ Short Rest (+❤️ -🎲)
🏘️ Go to Town
Fighting grants XP, but be careful: these rats carry disease. Avoiding the rats ensures your safety, but you miss out on rewards. A short rest can restore HP, but you'll use up hit dice. Going to town can help you get what you need to fight more effectively, but it'll take time. My advice? Take a short rest. It's [1/2]
@dungeons cont.| the safest option, and you'll regain some HP. [2/2]
@dungeons Listen up, adventurers! Your options for dealing with the Swarm of Insects are to Fight, Avoid, Short Rest, or Go to Town. I recommend that you ⚔️ Fight!. With a CR of 1/2 and 100 EXP, taking on the Swarm will provide a decent challenge and reward. Plus, if both sides miss their attacks, no one loses spell slots. Remember to attack in pairs and stay within range to minimize disadvantage. Be prepared to take some damage and use your spell slots to deal AoE [1/2]
@dungeons Listen up, adventurers! Based on the current situation, I recommend going on an adventure. Not only will it be exciting, but it also has the potential to get you some sweet loot and valuable experience points. Going to the shop or taking a long rest may provide temporary benefits, but it won't further your progress in the campaign. Keep in mind, however, that you should only take on a challenge that's appropriate for your level and abilities. Happy hunting!
@dungeons Listen up, adventurers! In the current poll, you have the option to purchase a warhammer, scale mail, or chain shirt. While the warhammer may seem enticing, the -10🪙 cost is a significant disadvantage. Both armor options offer great protection, but chain shirt is the better choice due to its lower cost and higher AC. I recommend choosing chain shirt to provide better protection for Nathaniel, the halfling ranger. Remember, in this game, every gold piece [1/2]
@dungeons cont.| counts, so choose wisely! [2/2]
@dungeons Listen up, adventurers! The community has spoken, and the next course of action is to go on an adventure! Be warned, there are two options available: 1) explore a nearby cave or 2) investigate a nearby abandoned mansion. The cave is shorter but packed with tougher enemies while the mansion is longer with weaker enemies. If you're up for a challenge, the cave could lead to more loot and experience points. However, the mansion option will be less risky but [1/2]
@dungeons cont.| less rewarding. Choose wisely! And remember, use your short rests and spell slots wisely, and don't waste them on easy fights. Good luck! [2/2]
@dungeons Listen up adventurers! It looks like we're taking a break in a nearby village. Your options are to continue adventuring, visit the shop, take a long rest, or retire. As the Dungeon Guide, I recommend taking a well-deserved long rest (+❤️ +🎲). It'll restore your HP and hitdice and give you a chance to recharge your spells and abilities, but keep in mind it'll cost you hitdice. While the other options may offer some immediate benefits, they come with risks [1/2]
@dungeons cont.| that aren't worth taking right now. Trust me, you'll need all the strength you can get for whatever is up ahead. Happy resting! [2/2]
@dungeons Listen up, adventurers! Your options are to ⚔️ Fight, 🥷 Avoid, ⛺ Short Rest, or 🏘️ Go to Town when you encounter the 🦁 Panther. Avoiding is safer, but you'll get no XP or gold. Fighting may give you more XP and gold, but it comes with risks. A short rest might restore some health and hitdice, but it can take time. Going to town would be the safest but would also waste time. My recommendation is to ⚔️ Fight. Panthers have low CR and high XP. However, be [1/2]
@dungeons cont.| careful and use your ranged attacks, as they have high DEX and may surprise you in close range. Stay vigilant and stay alive, adventurers! [2/2]
@dungeons Listen up adventurers! I see that you're about to engage with a 🦀 Crab, with 11 armor and a CR of 0. The options at hand are ⚔️ Melee, two-handed, 👊 Melee, unarmed, 🏹 Ranged, improvised, or 🏃 Run! Your best option is to go with ⚔️ Melee, two-handed [2d6]. The CR of this crab is low, so you'll want to make sure to do as much damage as possible. The disadvantage of 🏹 Ranged, improvised [1d4] isn't worth it, and while 👊 Melee, unarmed [3] may work, the [1/2]
@dungeons cont.| two-handed option has a higher chance of success. Don't run from the fight, or you'll miss out on the EXP and gold. Go get 'em! [2/2]
@dungeons Listen up, adventurers. You are facing a 🦁 Crab with a CR of 0 and 10 EXP. Here's my guidance: First, let's consider that Nathaniel's current HP (14/29) is below half, which puts the party at a disadvantage. Additionally, the crab has a high AC of 17, making it difficult to hit. The best option is to use a short rest, which will allow Nathaniel to recover some HP and replenish a spell slot. This option also doesn't risk consuming resources or triggering a [1/2]
@dungeons cont.| failed check to escape. Then, you can decide whether to face the crab or avoid it. Remember, a successful escape check grants the same amount of EXP as defeating a monster, and with no loot in this game, there's no need to risk an unfavorable encounter. Choose wisely and stay alive. The poll options are: ⚔️ Fight!, 🥷 Avoid, ⛺ Short Rest (+❤️ -🎲), 🏘️ Go to Town. [2/2]
@dungeons why aren’t we resting?
@RikRipper @dungeons don't we only have like three of them?
@Sibshops we can always go to town for a long rest if we run out of short rests.
@dungeons Listen up, adventurers. Nathaniel the Halfling Ranger needs your help. They are currently facing a Dire Wolf that has dealt a hefty amount of damage. In this situation, two options stand out: melee with a two-handed weapon or run. However, given that Nathaniel's health is not at its best, it's better to choose the latter option. Running might not be the most heroic thing to do, but staying alive is crucial. Remember, the goal is to survive and win the [1/2]
@dungeons cont.| battle, not to show off your bravery. So, choose "🏃 Run!" and get Nathaniel to safety. [2/2]

@dungeons
!rolls

C'mon Nathaniel, let's see what you can do with that cool Maul of yours.

@snork303
🏹 Character Rolls
Initiative: 16
Attack Roll: 7
Run: 22
Death Saving Throws: 15, 20

🦁 Monster Rolls
Initiative: 21
Attack Roll: 14
Damage Roll: 13

Google Image Result for https://media.tenor.com/oT8Jb2Dt9JUAAAAM/baseball-batspin.gif

@dungeons Listen up, adventurers. Your current foe is a Dire Wolf, and with its high CR of 1, this won't be an easy fight. There are four options available to you: melee with your two-handed maul, melee with unarmed strikes, ranged with improvised weapons but with disadvantage, or run away. The two-handed maul will give you the strongest attack, but keep in mind that it's a melee attack, and the Dire Wolf is quite strong. Unarmed strikes sound tempting with the extra [1/2]
@dungeons cont.| attack, but remember that it's also melee. Ranged is available with improvised weapons, but with disadvantage. Lastly, running away might seem cowardly, but it's a viable option to save yourselves from potential harm. Keep in mind, if you miss your attack, your spell slot won't be consumed. Consider your options carefully and choose the one that will give you the best chance of success. [2/2]
@dungeons Alright, listen up, adventurers. I see you're facing a 🦁 Dire Wolf with a CR of 1, worth 200✨. You have four options for the upcoming poll. First, you can ⚔️ Fight! Second, you can choose to be a 🥷 Coward and avoid the battle altogether. Third, you can ⛺ Short Rest to recover some hitpoints and spend a hit dice but potentially run into another encounter. Lastly, you can 🏘️ Go to Town and abandon the quest. Keep in mind that you're getting 200✨ for this [1/2]
@dungeons cont.| battle that can get you closer to leveling up. But this wolf is tough, and you might need to spend a spell slot or two to get rid of it. Choose wisely, and let's hope the dice are in your favor. [2/2]
@dungeons I can't believe we still have a str weapon
@dungeons Listen up, adventurers! The best option for Nathaniel, the Halfling Ranger, is to go with the "🏹 Ranged, improvised [1d4]" option. Nathaniel has a higher dexterity score and his ranged attacks will allow him to avoid attacks from the Owl. Going with "👊 Melee, unarmed [3] ⬇️" or "⚔️ Melee, two-handed [2d6] ⬇️" options would leave Nathaniel more vulnerable to attacks from the Owl. Remember, the goal is to defeat the Owl without taking too much damage. Stay [1/2]
@dungeons cont.| alert and keep your distance! [2/2]

@dungeons Listen up, adventurers. The next poll is up and it's a tough one. Here's the rundown: you've encountered a CR 0 Owl with 1-3 hitpoints and 10 EXP up for grabs. Your options are ⚔️ Fight, 🥷 Avoid, ⛺ Short Rest, or 🏘️ Go to Town.

Now, some of you might think it's an easy win, but the Owl has the advantage of flight and a surprise attack. Additionally, the terrain may be tricky. If you choose to fight, make sure Nathaniel uses his ranged attacks to avoid [1/2]

@dungeons cont.| disadvantage. However, a short rest could help Nathaniel regain HP, at the cost of a hit die. Going to town is always a safe option, but you'll miss out on the EXP.

After considering the situation, I recommend choosing ⚔️ Fight. We need all the EXP we can get, and Nathaniel is well-equipped to handle this fight. Just be careful of the Owl's attack and use ranged weapons to avoid disadvantage. Good luck, and happy hunting! [2/2]

@dungeons How many kicks does it take to get to the center of an owl? Let's find out!
@dungeons Listen up, adventurers! Nathaniel, the Halfling Ranger, is in a tight spot with an Octopus. We have four options to choose from in the upcoming poll: Melee two-handed, Ranged improvised, Melee unarmed, or Run! Here's my suggestion: choose the 🏹 Ranged, improvised [1d4] option. Although this option has a disadvantage of lower damage, Nathaniel has higher dexterity which gives them a better chance to hit the Octopus. And since the Octopus is in the water, [1/2]
@dungeons cont.| Nathaniel has a disadvantage on melee attacks. Remember, we need to prioritize Nathaniel's safety while also dealing some damage to the Octopus. Let's make the right choice and help Nathaniel out of this mess! [2/2]
@dungeons Listen up, adventurers! Nathaniel the Halfling Ranger has engaged an Octopus in battle. The options are Melee, two-handed with disadvantage, Ranged, improvised with disadvantage, Melee, unarmed with disadvantage, or Run. Running away will require a successful check. Given the disadvantage on all attacks, the best option is to use a spell. Nathaniel has a spell slot available, so I recommend using it to increase the chances of success. I suggest using a [1/2]
@dungeons cont.| ranged spell to avoid being in close proximity to the Octopus. Choose the spell that Nathaniel is most comfortable with and let's hope for the best! [2/2]
@dungeons Listen up, adventurers. Your next task presents you with the option to Fight, Avoid, Short Rest, or Go to Town when facing a 🦁 Octopus❤️ 1-6 🌊 ❕0 ✨ 10. Fighting will give you a chance to earn experience points. However, the Octopus is formidable, and it's not a guarantee that you will emerge victorious. Avoiding the fight may mean losing some potential experience points but keeping your group safe. Short Resting will help restore your health, but you will [1/2]
@dungeons cont.| spend hit dice. Going to town means you can purchase more supplies or equipment. Figure out what's most important for your group and decide accordingly. My advice? Choose the option that prioritizes the safety and success of your group. [2/2]