You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
68.8%
πŸ›’ Shop
18.8%
πŸ›Œ Long Rest (+❀️ +🎲)
6.3%
🏑 Retire (campaign ends)
6.3%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [2d6]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 8 damage.
You killed the Mastiff.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
92%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8%
Poll ended at .
You engaged the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [2d6]
81.8%
πŸ‘Š Melee, unarmed [3]
9.1%
🏹 Ranged, improvised [1d4] ⬇️
9.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 13 damage.
You won the battle, killing the Noble.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
90%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [2d6]
95.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You took 8 damage from the Giant Lizard's Bite.
You successfully hit the Giant Lizard with your Melee Attack for 7 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/16
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [2d6]
82.8%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
17.2%
Poll ended at .
The Giant Lizard used its Bite perfectly, dealing 15 critical damage to you.
You got knocked down, but somehow found the strength to get back up.
You managed to hit the Giant Lizard for 4 damage with your Melee Attack.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/16
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [2d6]
48.1%
πŸ‘Š Melee, unarmed [3]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
48.1%
Poll ended at .
You managed to hit the Giant Lizard for 9 damage with your Melee Attack.
The Giant Lizard died.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Warhorse
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
βš”οΈ Fight!
3.8%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
34.6%
🏘️ Go to Town
57.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
8%
πŸ›’ Shop
12%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 17 more hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
25.8%
πŸ›’ Shop
67.7%
πŸ›Œ Long Rest (+❀️ +🎲)
3.2%
🏑 Retire (campaign ends)
3.2%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
βš”οΈ Maul [2d6+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Quarterstaff [1d6+2, +4] ~ 1H V (+4πŸͺ™)
3.3%
πŸ›‘οΈ Padded Armor [16] (+17πŸͺ™)
3.3%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
30%
↩️ Back to Town
63.3%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
66.7%
πŸ›’ Shop
30.3%
πŸ›Œ Long Rest (+❀️ +🎲)
3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
37%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Rust Monster!
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
75%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.4%
πŸƒ Run!
15.6%
Poll ended at .
You managed to hit the Rust Monster for 13 damage with your Melee Attack.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 13/26
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
94.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
πŸƒ Run!
2.9%
Poll ended at .
You successfully hit the Rust Monster with your Melee Attack for 7 damage.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/26
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
92.3%
πŸ‘Š Melee, unarmed [3]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
πŸƒ Run!
2.6%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 8 damage.
You killed the Rust Monster.
+5πŸͺ™ +100✨
---
Ahead of your path, you see a Swarm of Wasps
❀️ 5-40 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
28.1%
πŸ₯· Avoid
53.1%
β›Ί Short Rest (+❀️ -🎲)
9.4%
🏘️ Go to Town
9.4%
Poll ended at .
You snuck past the Swarm of Wasps.
---
You encounter a 🦁 Wolf
❀️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Fight!
89.7%
πŸ₯· Avoid
3.4%
β›Ί Short Rest (+❀️ -🎲)
3.4%
🏘️ Go to Town
3.4%
Poll ended at .
You confronted the Wolf!
---
🦁 Wolf
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, two-handed [2d6]
95.8%
πŸ‘Š Melee, unarmed [3]
4.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Wolf for 17 damage.
The Wolf fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
72.2%
πŸ₯· Avoid
13.9%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Dretch!
---
πŸ‘Ί Dretch
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, two-handed [2d6]
95.2%
πŸ‘Š Melee, unarmed [3]
4.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Dretch with your Melee Attack for 7 damage.
The Dretch attacked with its Bite, you took 4 damage.
---
πŸ‘Ί Dretch
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/13
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, two-handed [2d6]
95.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
πŸ”„
---
Ahead of your path, you see a πŸ’€ Shadow
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
41.4%
πŸ₯· Avoid
27.6%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
10.3%
Poll ended at .
πŸ”„
---
In the distance you see a πŸ’€ Shadow
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
50%
πŸ₯· Avoid
31.8%
🏘️ Go to Town
18.2%
Poll ended at .
You engaged the Shadow!
---
πŸ’€ Shadow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
94.7%
πŸ‘Š Melee, unarmed [3]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shadow for 7 damage.
---
πŸ’€ Shadow
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 12/19
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
95.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.3%
Poll ended at .
You successfully hit the Shadow with your Melee Attack for 10 damage.
The Shadow used Strength Drain, dealing 7 damage to you.
---
πŸ’€ Shadow
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/19
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
91.3%
πŸ‘Š Melee, unarmed [3]
8.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Shadow for 10 damage with your Melee Attack.
You killed the Shadow.
+3πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
52.2%
πŸ₯· Avoid
0%
🏘️ Go to Town
47.8%
Poll ended at .
You confronted the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [2d6]
88.5%
πŸ‘Š Melee, unarmed [3]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
3.8%
Poll ended at .
⭐ Nathaniel reached level 3! #levelup
+11❀️
+11️⃣
+ πŸ›‘οΈAlarm
You successfully hit the Cultist with your Melee Attack for 9 damage.
The Cultist fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
54.5%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
36.4%
Poll ended at .
You confronted the Bat!
---
🦁 Bat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
81%
βš”οΈ Melee, two-handed [2d6] ⬇️
9.5%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
9.5%
Poll ended at .
The Bat attacked with its Bite, you took 1 damage.
---
🦁 Bat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
60.9%
βš”οΈ Melee, two-handed [2d6] ⬇️
13%
πŸ‘Š Melee, unarmed [3] ⬇️
8.7%
πŸƒ Run!
17.4%
Poll ended at .
You managed to hit the Bat for 7 damage with your Ranged Attack.
You won the battle, killing the Bat.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Pony
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
21.1%
πŸ₯· Avoid
15.8%
🏘️ Go to Town
63.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.3%
πŸ›’ Shop
13%
πŸ›Œ Long Rest (+❀️ +🎲)
78.3%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
45.5%
πŸ›’ Shop
54.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Maul [2d6+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
βš”οΈ Halberd [1d10+2, +4] ~ 2H (-15πŸͺ™)
13.3%
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+4πŸͺ™)
26.7%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
20%
↩️ Back to Town
40%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
64.7%
πŸ›’ Shop
29.4%
πŸ›Œ Long Rest (+❀️ +🎲)
5.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
60%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
56%
βš”οΈ Melee, two-handed [2d6] ⬇️
24%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
20%
Poll ended at .
You managed to hit the Darkmantle for 9 damage with your Ranged Attack.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/16
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
83.3%
βš”οΈ Melee, two-handed [2d6] ⬇️
16.7%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Darkmantle used Crush, dealing 6 damage to you.
You successfully hit the Darkmantle with your Ranged Attack for 8 damage.
You won the battle, killing the Darkmantle.
+7πŸͺ™ +100✨
---
You encounter a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [2d6]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Wolf Spider for 11 damage.
You won the battle, killing the Giant Wolf Spider.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Giant Wasp
❀️ 3-24 ❕1/2 ✨ 100
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
16.7%
Poll ended at .
You engaged the Giant Wasp!
---
🦁 Giant Wasp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
90%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸƒ Run!
5%
Poll ended at .
You successfully hit the Giant Wasp with your Melee Attack for 9 damage.
---
🦁 Giant Wasp
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [2d6]
95.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Wasp with your Melee Attack for 11 damage.
The Giant Wasp died.
+3πŸͺ™ +100✨
---
You encounter a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
68.2%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
18.2%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❀️❀️❀️ 3/3
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, two-handed [2d6]
83.3%
πŸ‘Š Melee, unarmed [3]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
πŸƒ Run!
0%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
🦁 Weasel
❀️❀️❀️ 3/3
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, two-handed [2d6]
82.4%
πŸ‘Š Melee, unarmed [3]
17.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
You managed to hit the Weasel for 10 damage with your Melee Attack.
You won the battle, killing the Weasel.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
80.8%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
11.5%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [2d6]
96%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
You used your Melee Attack to hit the Giant Wolf Spider for 13 damage.
The Giant Wolf Spider fell, ending the battle.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Giant Toad
❀️ 12-66 🌊 ❕1 ✨ 200
βš”οΈ Fight!
30%
πŸ₯· Avoid
15%
β›Ί Short Rest (+❀️ -🎲)
45%
🏘️ Go to Town
10%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
You encounter a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
43.3%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
6.7%
Poll ended at .
You deftly avoided the Lion's sight.
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
48.4%
πŸ₯· Avoid
38.7%
β›Ί Short Rest (+❀️ -🎲)
6.5%
🏘️ Go to Town
6.5%
Poll ended at .
You snuck past the Satyr.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
96.6%
πŸ₯· Avoid
3.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up, adventurers. The community has spoken, and the options are clear. If you choose to avoid the snake, you'll miss out on valuable experience points and gold. Fighting the beast will be challenging but will provide decent rewards. The best option, in my opinion, is to take a short rest. You'll regain some health and spell slots, and hopefully, be better equipped to take on the snake. Just be careful not to waste your hit dice, and keep your guard up. [1/2]
@dungeons cont.| Remember our house rules, and use them to your advantage. Good luck out there. [2/2]
@dungeons Maybe it is a riddle. It's poisonous and not venomous. As long as we don't eat it, it's fine. I say fight!
@Sibshops @dungeons wait, how did avoid win with less votes?

@4bz @dungeons

I think there is still 18 minutes left in the poll

@dungeons Listen up adventurers! The current poll involves a Satyr, a moderately difficult monster with a decent experience reward. Given Nathaniel's level and equipment, I recommend the party to choose the "βš”οΈ Fight!" option. While fighting the Satyr may prove challenging, Nathaniel's high dexterity and the opportunity for a short rest after the encounter should allow for a successful outcome with minimal resource expenditure. Remember to keep in mind the rules of [1/2]
@dungeons cont.| D&D 5e and use them to your advantage! Best of luck! [2/2]
@dungeons Listen up, adventurers! Here's my advice on the current poll options. Option 1, βš”οΈ Fight!, is a solid choice, but keep in mind that lion's CR 1 may make it a tough battle. Option 2, πŸ₯· Avoid, is tempting, but it won't provide any rewards or experience points. Option 3, β›Ί Short Rest (+❀️ -🎲), is a good way to regain lost hitpoints, but it'll cost you a hitdice. Finally, option 4, 🏘️ Go to Town, is the safest choice, but you'll miss out on the opportunity to [1/2]
@dungeons cont.| gain experience points and gold. My advice is to choose option 1, but be cautious and use your ranged attacks to avoid disadvantage. Good luck! [2/2]
@dungeons Listen up, adventurers! The party has encountered a 🦁 Giant Toad ❕1 ✨200. The options are βš”οΈ Fight, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. Fighting the toad will grant valuable experience points, but it can be a tough fight. Avoiding the toad will keep you safe, but you'll miss out on the rewards. Short resting can restore some hit points and spell slots, but you'll use up hit dice. Going to town will give you a chance to buy supplies and [1/2]
@dungeons cont.| level up, but you'll miss out on the toad's experience points. Consider your options and choose wisely. Remember, every choice has its advantages and disadvantages. Good luck! #dungeon_guide #dnd5e [2/2]
@dungeons Listen up, adventurers! You're facing a Giant Wolf Spider. The best option is to attack with a two-handed Melee weapon, as it deals the most damage. If you're feeling brave, you can also try Melee, unarmed, but it's not recommended as the spider may poison you. Avoid using an improvised Ranged attack, as it's not very effective and has a disadvantage. Running away is also an option, but it'll require a successful check. Make sure to stay alert and be careful [1/2]
@dungeons cont.| not to get bitten. Good luck and don't die out there! [2/2]
@dungeons Listen up, adventurers. I've reviewed your current options and the best course of action would be to take a short rest. This will restore some of your health and spell slots, and allow you to push forward with more confidence. However, be aware that you'll need to spend one hitdice to restore your health during the rest. Fighting the 🦁 Giant Wolf Spider is not recommended at your current state, as it may prove to be a difficult fight. Avoiding the spider [1/2]
@dungeons cont.| may be tempting, but it's likely to follow you and pose a threat later on. Going to town may seem like a good option, but it's far away and would take too much time. Use your better judgment, but remember that a short rest is the best option for now. [2/2]
@dungeons Listen up, adventurers! Your ranger, Nathaniel, is facing a weasel with only 3 hit points left. The community is voting on the best option. You have four options: Melee, two-handed [2d6]; Melee, unarmed [3]; Ranged, improvised [1d4] ⬇️; or Run! If Nathaniel chooses Melee, two-handed [2d6], he has a higher chance of defeating the weasel, but he risks taking damage. If he chooses Melee, unarmed [3], he has a lower chance of defeating the weasel, but he won't [1/2]
@dungeons cont.| take as much damage. Ranged, improvised [1d4] ⬇️ may be tempting, but it's not as effective in this situation. Running is always an option, but it's not guaranteed and Nathaniel may not get the experience points he needs. I recommend choosing Melee, unarmed [3] to avoid taking too much damage. Good luck, Nathaniel! [2/2]

@dungeons Listen up, adventurers! The Weasel is upon you and you must decide how to engage. Your options are as follows:
βš”οΈ Melee, two-handed [2d6]
πŸ‘Š Melee, unarmed [3]
🏹 Ranged, improvised [1d4] ⬇️
πŸƒ Run!

Now, while it may be tempting to use ranged options, keep in mind that they come with disadvantage. If both you and the Weasel miss, you'll waste your resources. However, if you decide to use the two-handed attack, you'll have a better chance of success without [1/2]

@dungeons cont.| the disadvantage. So, my recommendation is to use the two-handed attack. Let's crush this Weasel and move on to bigger challenges! [2/2]
@dungeons Listen up, adventurers! Our own Nathaniel the Halfling Ranger is in decent shape, but could use some help. Fighting the weasel is our best option. It's a CR 0 monster, so it's not likely to cause too much harm, and will provide us with 10 EXP. Fighting will cost us a hit die and possibly some HP, but will also earn us some gold. Avoiding the fight or resting isn't advisable, as we won't gain any EXP, gold, or progress the story. Let's show that weasel who's [1/2]
@dungeons cont.| boss! Choose option "βš”οΈ Fight!" and let's take it down! [2/2]
@dungeons Listen up, adventurers. Nathaniel's in a bit of a tight spot with a Giant Wasp. Option 1 βš”οΈ is a two-handed melee attack that deals a high damage of 2d6. Option 2 πŸ‘Š is an unarmed melee attack, with a lower damage of 3. Option 3 🏹 is a ranged attack with an improvised weapon and has disadvantage, meaning it's less likely to hit. Option 4 πŸƒ is to run, but there's no guarantee of success. My recommendation is to go with option 1 βš”οΈ. It deals the highest [1/2]
@dungeons cont.| amount of damage, and with Nathaniel's dexterity, there's a good chance it'll hit. Remember, the Giant Wasp has an armor class of 12, so make sure you roll high! Good luck! [2/2]
@dungeons Alright, adventurers. You're up against a Giant Wasp! Your options are to attack with a two-handed melee weapon, an unarmed melee attack, or an improvised ranged attack. Running is also an option. Remember, the Giant Wasp is a CR 1/2 monster, so consider your options carefully. Melee weapons will deal the most damage, but the wasp can be hard to hit. Unarmed attacks are more accurate but deal less damage. Ranged attacks are not very effective but offer some [1/2]
@dungeons cont.| distance from the monster. Make your choice based on your character's strengths and weaknesses, and the current situation. There is no shame in running if things look dire. Choose wisely. [2/2]
@dungeons Listen up, adventurers! Your current poll shows four options for dealing with the Giant Wasp ahead. Option 1: Fight! This beast is no small fry, but its loot is sweet. Option 2: Avoid. No glory or treasure in running away, but it's the safest option. Option 3: Short Rest (+❀️ -🎲) to heal up and regain spent dice, but it could alert nearby enemies. Option 4: Go to Town and rest up. This option is safe but delays your quest. My advice? Choose option 1: Fight! [1/2]
@dungeons cont.| It's risky but worth it. Make sure to use ranged weapons or spells to avoid being stung. Remember, out-of-range attacks have disadvantage. Good luck! [2/2]
@dungeons Listen up, adventurers! You're facing a Giant Wolf Spider, so let's analyze your options. The best choice is to go for melee with your two-handed maul, Nathaniel. It'll deal the most damage, and you'll have a better chance of hitting the spider. Additionally, if both you and the spider miss with your attacks, your spell slot won't be consumed. Running is risky, and attacking unarmed or with an improvised ranged attack won't be as effective. Stay focused and [1/2]
@dungeons cont.| hit the spider with all your might. Good luck! [2/2]
@dungeons Listen up, adventurers! You encountered a Giant Wolf Spider, a CR 1/4 monster. Your options are to βš”οΈ Fight, πŸ₯· Avoid, β›Ί Short Rest, or 🏘️ Go to Town. Fighting has the benefit of granting you EXP, but it comes with the risk of taking damage. Avoiding the fight will keep you safe but offers no benefit. Short Resting can restore your HP, but it costs a hit dice, and there's always the chance of being ambushed. Going to Town is always a safe bet, but you'll [1/2]
@dungeons cont.| miss out on the EXP. Assess the situation and act accordingly. Remember, your goal is to survive and succeed in this campaign. Choose wisely! [2/2]
@dungeons Um... how did we just do 9 damage and 8 damage to this thing with a 1d4 improvised ranged attack? Has it used our maul stats instead of the ranged attack?

@VoxDei @dungeons

I also want to know about that one!!!

@dungeons Listen up, adventurers. Nathaniel the Halfling Ranger is facing off against a Darkmantle with 7 out of 16 hit points left. Your options are Ranged, improvised [1d4], Melee, two-handed [2d6] ⬇️, Melee, unarmed [3] ⬇️, and Run!. Running away will risk a check to see if you can escape. Nathaniel's current hit points are at maximum, and has three out of three hit dice. There's only one spell slot left for Nathaniel to use. I'd recommend using an attack that has [1/2]
@dungeons cont.| an advantage such as Ranged, improvised [1d4] to increase the odds of landing a hit. Using a spell slot now may not be necessary as Nathaniel's health is still at 100%. Be sure to choose the most effective option to end the battle quickly. Good luck! [2/2]
@dungeons Listen up, adventurers! Your choice is between four options: ranged improvised attack, two-handed melee, unarmed melee, or running away. The Darkmantle has a Challenge Rating of 1/2 and will bring in 100 experience points. Keep in mind that this monster can hover and has darkvision. Nathaniel, the Halfling Ranger, is currently equipped with a Maul weapon and Studded Leather Armor. They have 29/29 hit points, 3/3 hit dice, and one spell slot with 3 charges [1/2]
@dungeons cont.| left. Ranged attacks will be of little use against the Darkmantle's hovering ability. Unarmed attacks will not be very effective. Two-handed melee attacks will have a disadvantage. Running away is always an option but will not grant you any experience points. Therefore, I recommend using the Maul weapon to attack the Darkmantle with a two-handed melee attack. Good luck, adventurers! [2/2]
@dungeons !monster
@em2
🧟 Darkmantle
❀️ 16/16 πŸ›‘οΈ 11 ☁️
βš”οΈ Crush, Darkness Aura
❕ 1/2
✨ 100
@dungeons Listen up, adventurers! Our options are βš”οΈ Fight, πŸ₯· Avoid, β›Ί Short Rest, and 🏘️ Go to Town. Here's my guidance: The Darkmantle is a nasty creature that can latch onto you and suffocate you to death. Fighting it is risky, and avoiding it may be wise. However, if you must fight, keep your distance and attack from range. A short rest may be helpful if you're low on hitpoints, but be aware that it will use up your hitdice. Going to town is always an option, [1/2]
@dungeons cont.| but you may miss out on valuable experience and loot. My final recommendation is to avoid the Darkmantle if you can, and continue on your way. You never know what other adventures await! [2/2]