Yay, it works! So instead of just mixing with the previous frame, I'm mixing with a temporally reprojected previous frame, which eliminates the dizzy blurring due to camera movements and only preserves the "motion blur" of the cars.

#gamedev #indiedev

@lisyarus I wanna see this for car light trails :D
@YinYinFalcon Unfortunately, this method doesn't work for light trails, for that you need true motion blur :(