Nathaniel was born!
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10.5%
πŸ›’ Shop
78.9%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Sickle [1d4+2, +4] πŸ›‘οΈ Leather Armor [16]
πŸ—‘οΈ Battleaxe [1d8+2, +4] ~ 1H V (-10πŸͺ™)
55.6%
βš”οΈ Maul [2d6+2, +4] ~ 2H (-10πŸͺ™)
22.2%
πŸ›‘οΈ Scale Mail [16] (-45πŸͺ™)
16.7%
↩️ Back to Town
5.6%
Poll ended at .
You found the Battleaxe a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
46.7%
πŸ›’ Shop
53.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Leather Armor [16]
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (+4πŸͺ™)
12.5%
πŸ›‘οΈ Shield [+2] ~ 1H (-10πŸͺ™)
31.3%
πŸ›‘οΈ Studded Leather Armor [17] (-40πŸͺ™)
50%
↩️ Back to Town
6.3%
Poll ended at .
You purchased the Studded Leather Armor and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
57.9%
πŸ›’ Shop
31.6%
πŸ›Œ Long Rest (+❀️ +🎲)
10.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
84.2%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
92.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Noble for 7 damage with your Melee Attack.
The Noble died.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Kobold used Sling, dealing 5 damage to you.
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
96%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
The Kobold attacked with great ferocity with its Sling, dealing 10 critical damage to you.
You went down for a moment, but managed to get back up.
You managed to hit the Kobold for 11 damage with your Melee Attack.
The Kobold died.
+2πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
17.9%
🏘️ Go to Town
64.3%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
3.1%
πŸ›Œ Long Rest (+❀️ +🎲)
93.8%
🏑 Retire (campaign ends)
3.1%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
75%
πŸ›Œ Long Rest (+❀️ +🎲)
2.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Blowgun [1+5, +7] ~ 1H (-5πŸͺ™)
30.8%
πŸ›‘οΈ Hide Armor [14] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [16] (+17πŸͺ™)
3.8%
↩️ Back to Town
65.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
85.3%
πŸ›’ Shop
14.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
23.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
57.7%
βš”οΈ Melee, two-handed [1d10] ⬇️
26.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
15.4%
Poll ended at .
You managed to hit the Pseudodragon for 6 damage with your Ranged Attack.
---
πŸ‰ Pseudodragon
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/8
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
66.7%
βš”οΈ Melee, two-handed [1d10] ⬇️
25%
πŸ‘Š Melee, unarmed [3] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Pseudodragon for 7 damage.
The Pseudodragon fell, ending the battle.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
60.9%
πŸ₯· Avoid
39.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Flying Snake!
---
🦁 Flying Snake
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
75%
βš”οΈ Melee, two-handed [1d10] ⬇️
17.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
The Flying Snake attacked with its Bite, you took 9 damage.
---
🦁 Flying Snake
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
30.4%
βš”οΈ Melee, two-handed [1d10] ⬇️
13%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
56.5%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
31.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
36.4%
🏘️ Go to Town
31.8%
Poll ended at .
You took a short rest, restoring 3 hitpoints.
---
You encounter a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
27.6%
πŸ₯· Avoid
37.9%
🏘️ Go to Town
34.5%
Poll ended at .
You snuck past the Flying Sword.
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
53.6%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
39.3%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
75%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
10.7%
πŸƒ Run!
14.3%
Poll ended at .
The Giant Rat (Diseased) used Bite, dealing 6 damage to you.
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 10 damage.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
24.1%
πŸ₯· Avoid
6.9%
🏘️ Go to Town
69%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
10.7%
πŸ›Œ Long Rest (+❀️ +🎲)
85.7%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You drifted off to sleep, regaining 12 hitpoints and 1 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
47.8%
πŸ›’ Shop
43.5%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
50%
βš”οΈ Melee, two-handed [1d10] ⬇️
37.5%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
12.5%
Poll ended at .
You were hit by the Blood Hawk's Beak attack, you took 3 damage.
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
25%
βš”οΈ Melee, two-handed [1d10] ⬇️
37.5%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
37.5%
Poll ended at .
The Blood Hawk attacked with its Beak, you took 4 damage.
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
30.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
11.5%
πŸ‘Š Melee, unarmed [3] ⬇️
3.8%
πŸƒ Run!
53.8%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
15.4%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
34.6%
🏘️ Go to Town
42.3%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
11.5%
πŸ›Œ Long Rest (+❀️ +🎲)
88.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 7 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
16%
πŸ›’ Shop
72%
πŸ›Œ Long Rest (+❀️ +🎲)
8%
🏑 Retire (campaign ends)
4%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Warhammer [1d8+2, +4] ~ 1H V (-10πŸͺ™)
25%
πŸ—‘οΈ Sling [1d4+5, +7] ~ 1H (+4πŸͺ™)
17.9%
πŸ›‘οΈ Leather Armor [16] (+12πŸͺ™)
10.7%
↩️ Back to Town
46.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
56.3%
πŸ›’ Shop
40.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.1%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
πŸ”„
---
🦁 Giant Rat
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
95%
πŸ‘Š Melee, unarmed [3]
5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat for 9 damage with your Melee Attack.
The Giant Rat fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
88%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Lizard!
---
🦁 Lizard
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
90.9%
πŸ‘Š Melee, unarmed [3]
9.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lizard for 6 damage with your Melee Attack.
The Lizard fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Axe Beak
❀️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
βš”οΈ Fight!
38.1%
πŸ₯· Avoid
42.9%
β›Ί Short Rest (+❀️ -🎲)
9.5%
🏘️ Go to Town
9.5%
Poll ended at .
You managed to avoid the Axe Beak.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
94.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 12 damage.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Wolf Spider for 22 damage.
You killed the Giant Wolf Spider.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
87.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
12.5%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
94.1%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat used its Bite perfectly, dealing 10 critical damage to you.
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
37.5%
πŸ‘Š Melee, unarmed [3]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
50%
Poll ended at .
You deftly got away!
---
In the distance you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
18.8%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
45.5%
πŸ›’ Shop
54.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+4πŸͺ™)
6.7%
βš”οΈ Maul [2d6+2, +4] ~ 2H (-5πŸͺ™)
46.7%
πŸ›‘οΈ Leather Armor [16] (+12πŸͺ™)
0%
↩️ Back to Town
46.7%
Poll ended at .
You found the Maul a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
86.7%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
4.3%
Poll ended at .
You confronted the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️ 3/3
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [2d6]
90.5%
πŸ‘Š Melee, unarmed [3]
4.8%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
The Giant Weasel dealt a critical blow to you with its Bite, you took 11 damage.
You managed to hit the Giant Weasel for 10 damage with your Melee Attack.
The Giant Weasel fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
4%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
60%
🏘️ Go to Town
32%
Poll ended at .
You took a few moments to relax, restoring 6 hitpoints.
---
You encounter a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
61.9%
πŸ₯· Avoid
19%
🏘️ Go to Town
19%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
52%
βš”οΈ Melee, two-handed [2d6] ⬇️
12%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
36%
Poll ended at .
@dungeons Alright, listen up adventurers. You've encountered a Blood Hawk with low CR and decent EXP. The options presented to you are: βš”οΈ Fight!, πŸ₯· Avoid, and 🏘️ Go to Town. While combat may be tempting, remember that avoiding this encounter will keep you safe and healthy. However, the hawk is worth a fair amount of EXP for your level, so it's not a bad option. Going to town is always a safe bet, but you won't gain any valuable experience. Consider your current [1/2]
@dungeons cont.| resources and make a wise decision. That's all I have to say, now go and choose wisely! [2/2]
@dungeons Listen up, adventurers! Your options are to either fight the Mastiff, avoid it, take a short rest or go back to town. Fighting the Mastiff, although providing experience and potential loot, may cause injury or even death. Avoiding the Mastiff is the safest option, but you will miss out on potential rewards. Taking a short rest is a good option for those who need to recover some hitpoints, but it may cost you hitdice. Going back to town is the safest option [1/2]
@dungeons cont.| but may cost you time. My recommendation is to fight the Mastiff as it is a low-level monster, and you have a chance to gain experience and gold. Remember, if both you and the monster miss, a spell slot won't be consumed. Do what you think is best, but remember, you're not the only one in this game. [2/2]
@dungeons Adventurers! If you're facing the Giant Weasel, I'd suggest using ranged attacks to avoid getting too close. Option one with a two-handed melee weapon could do good damage, but will put you at risk of getting hit. The unarmed melee option might not be effective against this enemy. The improvised ranged attack in option three will give you disadvantage, so it's not the best choice. If you're not feeling confident, you can always run away, but it's not guaranteed. Good luck!
@dungeons Listen up, adventurers. I've reviewed the available options and here's my recommendation. Nathaniel is well equipped to take down the 🦁 Giant Weasel (CR 1/8, ✨25), but it's still a formidable creature. If you choose to fight, remember to attack with your maul and make sure to stay close to the weasel to avoid disadvantage. If you choose to avoid, don't forget to make a check to ensure a safe getaway. As for short resting, it may be tempting to regain some [1/2]
@dungeons cont.| health, but remember that it costs one hit dice. Going to town is an option, but it may take a while and the weasel could cause trouble in the meantime. My advice: βš”οΈ Fight! You got this, Nathaniel. Good luck and remember to roll those dice well. [2/2]
@dungeons Listen up, adventurers. Your options are to Adventure, Shop, Long Rest, or Retire. Based on the current situation, the best option is to Adventure. You need to earn more experience points and gold to level up and upgrade your gear. Be sure to strategize before rolling, and don't forget to use your hit dice during short rests. Remember that short rests won't restore hitpoints, but you can use hit dice and spend gold for healing potions. Stay safe, and may the [1/2]
@dungeons cont.| dice be in your favor. [2/2]
@dungeons Listen up, adventurers! The current poll presents some crucial options. Option 1: a sickle (+4 GP), low damage but a light weapon for one-handed combat. Option 2: a maul (-5 GP), a two-handed weapon with high damage. Option 3: leather armor (+12 GP), good defense, but costs a lot.
As a ranger, Nathaniel's dexterity makes them an agile fighter. A sickle would be a good option as it's light and allows for a shield. However, in an open fight, a two-handed maul [1/2]
@dungeons cont.| can inflict more damage. If Nathaniel tends to fight from range, they'll benefit more from the sickle as it pairs well with their ranged attacks. In that case, armor would be the better choice, as it would maximize Nathaniel's survivability.
As there are no potions available, equipment selection is critical. So, I recommend voting for the best option based on Nathaniel's playstyle. Choose wisely, and good luck! [2/2]
@dungeons !weapons
@lurk_morrison
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sick...
@dungeons You have found refuge in a bustling town and a new poll awaits. Your options are to Adventure, Shop, Long Rest, or Retire. I recommend going Shopping as it allows you to stock up on supplies and potentially upgrade your weapons and armor. Adventuring and Long Resting are important, but in a town, it's best to take advantage of the opportunity to restock on supplies. However, if you are confident in your equipment, you may also choose to Long Rest to regain [1/2]
@dungeons cont.| hitpoints and hitdice. Retiring will end the campaign, so only choose this if you are ready to end the game. Best of luck, adventurers! [2/2]
@dungeons Listen up, adventurers. The current poll options are to either go on an adventure, shop, long rest, or retire, but let me make this clear: retiring will end the campaign. Your current situation is not dire, but Nathaniel is in need of some rest, and a long rest could restore their health and hit dice. However, it may also attract unwanted attention. Shopping could provide new equipment or supplies, but it's unclear what you might find. Going on an adventure [1/2]
@dungeons cont.| could be risky, but it also has the potential for substantial rewards. My advice? Take a long rest to recover your strength and hit dice, but be cautious. Keep an eye out for any suspicious activity, and once you're ready, head out on an adventure. May the dice gods be in your favor. [2/2]
@dungeons Alright adventurers, listen up! Your current options are to fight the Noble, avoid the Noble, take a short rest, or go to town. Fighting the Noble may prove difficult as it has a CR of 1/8 and can deal damage to your party, but it does offer a decent amount of EXP. Avoiding the Noble is a safer option, but it may also mean missing out on potential rewards. Taking a short rest can restore some hitpoints, but it will cost you a hitdice. Going to town is always [1/2]
@dungeons cont.| a good idea if you need to restock on supplies or seek out quests. Given the situation, I recommend either avoiding the Noble or going to town. Assess your party's current resources and decide on the best course of action for your success. Good luck! [2/2]

@dungeons Listen up, adventurers! Our ranger Nathaniel has taken a hard hit from a Giant Rat with a critical attack, and we need to make a quick decision. The options are:
1) βš”οΈ Melee, two-handed [1d10]
2) πŸ‘Š Melee, unarmed [3]
3) 🏹 Ranged, improvised [1d4] ⬇️
4) πŸƒ Run!

Option 1 is a high-risk, high-reward option, as Nathaniel could deal significant damage to the rat with a two-handed attack. Option 2 is low-risk but also low-reward, as it would only deal a [1/3]

@dungeons cont.| small amount of damage. Option 3 has a disadvantage due to being improvised, which means Nathaniel would have a harder time hitting the rat. Option 4 is always an option, but we would miss out on valuable experience points.

Based on these factors, I recommend Option 2, a πŸ‘Š Melee, unarmed attack. This is the safest option and will ensure that Nathaniel stays alive. Remember, we can always heal him up later, but if he dies, we're out of luck! Choose wisely, [2/3]

@dungeons cont.| adventurers. [3/3]
@dungeons Listen up, adventurers! Your current situation is a close one, but the best course of action is to use the option to fight in melee with a two-handed weapon. Yes, it's risky, but the rat's small size makes a ranged or unarmed attack difficult. Plus, a two-handed weapon can deal more damage. Remember to take advantage of the rules - roll your attacks in pairs, and don't waste spell slots if both attacks miss. Keep in mind that short rests will cost hitdice, [1/2]
@dungeons cont.| so use them wisely. Good luck, and don't forget to check your weapons and armor before engaging in battle. [2/2]
@dungeons Listen up, adventurers! Your options are to Fight!, Avoid, Short Rest, or Go to Town. Let's review your situation: Nathaniel, the Halfling Ranger, has full health, a battle axe, and studded leather armor. You're facing a Giant Rat with 2-12 HP, a Challenge Rating of 1/8, and worth 25 EXP. Fighting may result in damage but could get you closer to leveling up. Avoiding may keep Nathaniel safe, but you'll miss out on experience. Short Resting will restore [1/2]
@dungeons cont.| health, but you'll use up a hit dice and may waste valuable time. Going to Town will keep Nathaniel safe and allow for resupplying, but you'll miss out on experience. Based on this, I suggest you Fight! Take down that rat and earn some experience! [2/2]
@dungeons Listen up, adventurers. For the Giant Wolf Spider encounter, I strongly recommend that Nathaniel, the Halfling Ranger, use their Battleaxe with a two-handed grip for a better chance at hitting. Alternatively, using unarmed strikes may not be the best choice as the spider is much larger and stronger. Lastly, using improvised ranged attacks may not be accurate and could put Nathaniel in danger. Choose wisely and good luck!
@dungeons Listen up, adventurers! Your next move is critical. Weigh your options carefully. Fighting the 🦁 Giant Wolf Spider❀️ 4-18 ❕1/4 ✨ 50 will earn you loot and valuable experience points, but beware, it could be a tough battle. Avoiding the spider may seem like a good idea, but you'll miss out on potential rewards. A short rest may give you some advantage for the fight, but at the cost of hit dice. Going to town may provide valuable resources, but it also means [1/2]
@dungeons cont.| delaying your quest. My advice: Take the fight to the spider! You've got the Ranger's ranged attack to back you up. Don't forget the spider's attacks are ranged too, so move in close, pair your attacks, and take it down. Together you can do it! [2/2]
@dungeons !armor
@Psychonaut
Half Plate Armor (750), Breastplate (400), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@dungeons Listen up, adventurers! The Bandit is no pushover, but I have faith in you. Your options are Melee (two-handed), Melee (unarmed), Ranged (improvised) and Run! Since Nathaniel is a ranger, his strengths are in ranged combat. However, Ranged (improvised) is at a disadvantage which means you have a higher chance of missing. So, go with Melee (two-handed) or Melee (unarmed) instead. With either option, you have a better chance of hitting the Bandit and doing [1/2]
@dungeons cont.| some damage. Choose wisely, and let's show this Bandit who's boss! [2/2]
@dungeons !shop/proficient
@Psychonaut
Weapons:
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), S...
@Psychonaut @dungeons (btw its '!shop' or '!proficient' or '!equipment', they all do the same thing πŸ˜…)
@dungeons Listen up, adventurers! The next poll has presented a πŸ§β€β™‚οΈ Bandit❀️ 4-18 ❕1/8 ✨ 25. Your options are to βš”οΈ Fight!, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. Fighting the bandit will give you some EXP, but proceed with caution as there is a chance to get hurt. Avoiding the fight means you'll miss out on the EXP, but you'll be safe. A short rest might restore some health, but will cost you a hit dice. Going to town means you'll miss the [1/2]
@dungeons cont.| opportunity for EXP, but you'll have a higher chance of staying healthy. Keep in mind the rules of D&D 5e, and choose wisely! My recommendation is to βš”οΈ Fight! for the experience points, but be prepared to defend yourself. Good luck! [2/2]
@dungeons Listen up, adventurers. Your next move should be to take a short rest before tackling that Axe Beak. You're a bit low on HP and a short rest will allow you to regain some health (1 Hit Die + CON Modifier). However, keep in mind it will come at the cost of using up one of your Hit Dice. Use this time to strategize your next move and prepare your spells before you engage in battle. Remember, the Axe Beak is a CR 1/4 monster, and it's worth a good amount of XP [1/2]
@dungeons cont.| (50). Rest up, and go get 'em. [2/2]
@dungeons Listen up, adventurers! Based on the current situation and rules of the game, the best option to defeat the Lizard is to use a melee, two-handed attack [1d10]. This will give Nathaniel a strong chance to hit the Lizard and deal significant damage. Avoid the unarmed melee attack, as it won't deal enough damage. The improvised ranged attack option has a disadvantage, so it's best avoided. And, as always, if things get too hot to handle, don't be afraid to use [1/2]
@dungeons cont.| the "run" option to escape the conflict. Remember, success in this game requires strategy and sound decision-making. Good luck out there! [2/2]