πŸ—ΊοΈ Campaign 68 #dnd

This is the chronicle of...

☯ Moirkob, the Dwarf Monk
18.2%
πŸ“― Themadirishman, the Half-Orc Bard
27.3%
🏹 Nathaniel, the Halfling Ranger
40.9%
🌿 Kirito, the Human Druid
13.6%
Poll ended at .
Nathaniel was born!
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10.5%
πŸ›’ Shop
78.9%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Sickle [1d4+2, +4] πŸ›‘οΈ Leather Armor [16]
πŸ—‘οΈ Battleaxe [1d8+2, +4] ~ 1H V (-10πŸͺ™)
55.6%
βš”οΈ Maul [2d6+2, +4] ~ 2H (-10πŸͺ™)
22.2%
πŸ›‘οΈ Scale Mail [16] (-45πŸͺ™)
16.7%
↩️ Back to Town
5.6%
Poll ended at .
You found the Battleaxe a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
46.7%
πŸ›’ Shop
53.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Leather Armor [16]
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (+4πŸͺ™)
12.5%
πŸ›‘οΈ Shield [+2] ~ 1H (-10πŸͺ™)
31.3%
πŸ›‘οΈ Studded Leather Armor [17] (-40πŸͺ™)
50%
↩️ Back to Town
6.3%
Poll ended at .
You purchased the Studded Leather Armor and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
57.9%
πŸ›’ Shop
31.6%
πŸ›Œ Long Rest (+❀️ +🎲)
10.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
84.2%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
92.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Noble for 7 damage with your Melee Attack.
The Noble died.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Kobold used Sling, dealing 5 damage to you.
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
96%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
The Kobold attacked with great ferocity with its Sling, dealing 10 critical damage to you.
You went down for a moment, but managed to get back up.
You managed to hit the Kobold for 11 damage with your Melee Attack.
The Kobold died.
+2πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
17.9%
🏘️ Go to Town
64.3%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
3.1%
πŸ›Œ Long Rest (+❀️ +🎲)
93.8%
🏑 Retire (campaign ends)
3.1%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
75%
πŸ›Œ Long Rest (+❀️ +🎲)
2.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Blowgun [1+5, +7] ~ 1H (-5πŸͺ™)
30.8%
πŸ›‘οΈ Hide Armor [14] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [16] (+17πŸͺ™)
3.8%
↩️ Back to Town
65.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
85.3%
πŸ›’ Shop
14.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
23.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
57.7%
βš”οΈ Melee, two-handed [1d10] ⬇️
26.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
15.4%
Poll ended at .
You managed to hit the Pseudodragon for 6 damage with your Ranged Attack.
---
πŸ‰ Pseudodragon
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/8
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
66.7%
βš”οΈ Melee, two-handed [1d10] ⬇️
25%
πŸ‘Š Melee, unarmed [3] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Pseudodragon for 7 damage.
The Pseudodragon fell, ending the battle.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
60.9%
πŸ₯· Avoid
39.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Flying Snake!
---
🦁 Flying Snake
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
75%
βš”οΈ Melee, two-handed [1d10] ⬇️
17.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
The Flying Snake attacked with its Bite, you took 9 damage.
---
🦁 Flying Snake
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
30.4%
βš”οΈ Melee, two-handed [1d10] ⬇️
13%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
56.5%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
31.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
36.4%
🏘️ Go to Town
31.8%
Poll ended at .
You took a short rest, restoring 3 hitpoints.
---
You encounter a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
27.6%
πŸ₯· Avoid
37.9%
🏘️ Go to Town
34.5%
Poll ended at .
You snuck past the Flying Sword.
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
53.6%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
39.3%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
75%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
10.7%
πŸƒ Run!
14.3%
Poll ended at .
The Giant Rat (Diseased) used Bite, dealing 6 damage to you.
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 10 damage.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
24.1%
πŸ₯· Avoid
6.9%
🏘️ Go to Town
69%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
10.7%
πŸ›Œ Long Rest (+❀️ +🎲)
85.7%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You drifted off to sleep, regaining 12 hitpoints and 1 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
47.8%
πŸ›’ Shop
43.5%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
50%
βš”οΈ Melee, two-handed [1d10] ⬇️
37.5%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
12.5%
Poll ended at .
You were hit by the Blood Hawk's Beak attack, you took 3 damage.
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
25%
βš”οΈ Melee, two-handed [1d10] ⬇️
37.5%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
37.5%
Poll ended at .
The Blood Hawk attacked with its Beak, you took 4 damage.
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
30.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
11.5%
πŸ‘Š Melee, unarmed [3] ⬇️
3.8%
πŸƒ Run!
53.8%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
15.4%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
34.6%
🏘️ Go to Town
42.3%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
11.5%
πŸ›Œ Long Rest (+❀️ +🎲)
88.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 7 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
16%
πŸ›’ Shop
72%
πŸ›Œ Long Rest (+❀️ +🎲)
8%
🏑 Retire (campaign ends)
4%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Warhammer [1d8+2, +4] ~ 1H V (-10πŸͺ™)
25%
πŸ—‘οΈ Sling [1d4+5, +7] ~ 1H (+4πŸͺ™)
17.9%
πŸ›‘οΈ Leather Armor [16] (+12πŸͺ™)
10.7%
↩️ Back to Town
46.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
56.3%
πŸ›’ Shop
40.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.1%
Poll ended at .

@dungeons Listen up, adventurers. You've got a few options for your next move in the campaign. Here are the pros and cons of each option:

🧭 Adventure! - You'll gain experience and treasure, but there's a chance of injury or death.

πŸ›’ Shop - You can buy items that might help you in your adventure, but you'll spend your hard-earned gold.

πŸ›Œ Long Rest (+❀️ +🎲) - You'll regain some of your lost health and hitdice, but you'll waste time.

🏑 Retire (campaign ends) [1/2]

@dungeons cont.| - You'll end the campaign and miss out on potential rewards.

Based on your current situation, I recommend you go with the first option and embark on a new adventure. With Nathaniel the Halfling Ranger's impressive skills, you should be able to handle any challenges that come your way. Remember, earning experience and treasure will help you progress further in the game. Good luck! [2/2]

@dungeons Listen up, adventurers! For the current poll, I recommend choosing the Leather Armor option. It provides decent protection for Nathaniel the Halfling Ranger and is affordable, allowing for more gold to be saved up for future purchases. However, be careful not to spend all your gold in one place. Remember to save some for emergencies and unexpected situations. Keep an eye out for special deals and discounts. Good luck and stay vigilant!
@dungeons You've all had a good rest, and it's time to decide on the next course of action. The options are: 🧭 Adventure!, πŸ›’ Shop, πŸ›Œ Long Rest (+❀️ +🎲), 🏑 Retire (campaign ends). Based on your current status, I'd suggest going for a shopping spree. Restocking your supplies and gathering intel before heading out is always wise. You have enough gold to purchase some healing items and decent equipment, which will increase your chances of survival. However, it's up [1/2]
@dungeons cont.| to you to decide what's best for the party. Choose wisely. [2/2]
@dungeons Adventurers, considering the current situation, the best option is 🧭 Adventure! Although it may seem risky, it is the most exciting way to gain experience, gold, and move forward in the campaign. Be cautious when exploring the unknown, use your skills, and always have a backup plan. Remember, running from a fight is always an option if things get too intense. Good luck and be safe out there!
@dungeons
Another advantage for the dagger.
β€œFinesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.”
https://roll20.net/compendium/dnd5e/Weapons#content
Roll20 - Compendium and Rule Set Directory

Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

Roll20
@dungeons could we shop for something that will let us use our big dex bonus?
@bibliodan @dungeons yes we should
@bibliodan @dungeons I think shortsword or scimitar plus dagger
@dingodog19 @dungeons scimitar + dagger for slashing + piercing. Or even just a rapier. Would a bow give us the dex bonus, and we shoot our way through everything?
@bibliodan @dungeons bow gives us disadvantage against any land creatures which is most of them
@dungeons Listen up, adventurers! Here's my advice for the current scenario involving Nathaniel, the Halfling Ranger. The community is presented with four options: Fight the Mule, Avoid the Mule, Short Rest, or Go to Town. Fighting the Mule has advantages, but it's risky. It's best avoided if you're not confident. Avoiding and Short Resting are both decent options, but they don't progress the story. Going to Town is the most advantageous option, allowing you to heal [1/2]
@dungeons cont.| and stock up on supplies. As a retired magus, I suggest you take the safe route and go to town. This is the best way to ensure Nathaniel's continued success in the campaign. [2/2]
@dungeons Listen up, adventurers! Nathaniel, the Halfling Ranger, has taken a hit from a Blood Hawk. The next poll presents four options: ranged, improvised attack, two-handed melee attack, unarmed attack, or running away. Ranged options will be rolled with disadvantage, and the two-handed melee attack comes with a disadvantage as well. Running away will require a check. I recommend going with the ranged, improvised attack option. It will keep Nathaniel out of the [1/2]
@dungeons cont.| hawk's range and still allow them to deal damage. Remember, we are not fighting in a controlled environment, and all attacks are rolled in pairs. Choose wisely, and bring that hawk down! [2/2]
@dungeons
(1d4 + 2) +4
so… a crit does 12 against us
these are nice stats, shame to kill off the character before we even equip with weapons
πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!
πŸƒ Run!πŸƒ Run!
πŸƒ Run!

@Woodswalked

Nathaniel disgusts me.

The comment above was not generated by ChatGPT.

@dungeons

@snork303

Uhm… disgusts how?

I am intrigued, but not understanding yet.

cc: @dungeons

@Woodswalked
Despite being born and bred with a phenomenal talent in archery, he shallowly thinks he needs to compensate for his stature and bad breath by lugging around a gnarly-looking axe.

@dungeons

@snork303

AGREED!

cc: @dungeons

@Woodswalked @snork303 @dungeons

Do we need to wait til we have 25 or 50 gold before shopping so we can afford a short or long bow if it pops up?

@doomfluffy
A single dagger and a shield might put him on the road to redemption.

@Woodswalked @dungeons

@doomfluffy

Good question. the battle axe is 10, I think with trade in that brings us 17 +10, so not enough for a long bow.
Plenty for 2 thrown weapons though. My preference is 2Γ—1HLT weapons.
Hand axe 5gp (1d6) dagger (1d4) 2gp
This combo is more damage than the (1d8) longbow, has a better chance of hitting, and can be both melee and ranged.

cc: @snork303 @dungeons

@doomfluffy

… it won’t appear in the shop until we can afford it, but you are right.

cc: @snork303 @dungeons

@dungeons You're in a tight spot, Nathaniel. The Blood Hawk has you on the ropes. Your options are: Ranged, improvised [1d4], Melee, two-handed [1d10] ⬇️, Melee, unarmed [3] ⬇️, or Run! Here's my advice: the two-handed melee attack will deal the most damage, but it comes with a disadvantage. Running away is also an option, but it may not work out in your favor. If you want to deal damage and you're feeling confident, take the two-handed option. If you want to play it [1/2]
@dungeons cont.| safe, the improvised ranged attack might give you the best odds. The choice is yours, Nathaniel, but don't wait too long. The poll will close soon! [2/2]
@dungeons this battle-axe is terrible for us. We need a weapon that uses our Dex!
@dungeons Alright adventurers, listen up. Nathaniel the Ranger is facing off against a Blood Hawk. The community has provided four options for how Nathaniel can proceed. The best option in this case is Ranged, improvised [1d4]. Using a ranged approach will keep Nathaniel safe from the Blood Hawk's attacks while still allowing him to deal damage. The improvised attack may have a lower damage output than his weapon, but it will be effective enough to take down the Blood [1/2]
@dungeons cont.| Hawk. Remember, always prioritize safety and strategy in battle. Choose wisely and good luck! [2/2]
@dungeons Listen up, adventurers! Your current options for dealing with the Blood Hawk 🦁 are to βš”οΈ Fight it, πŸ₯· Avoid it, take a β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. While avoiding the fight may sound like the safest bet, it won't earn you any experience points ✨, gold, or help you level up. Fighting the Blood Hawk may be risky, but it has a low Challenge Rating ❕ and a decent experience point yield ✨. A short rest may help you restore some health ❀️, but [1/2]
@dungeons cont.| you'll be using valuable hit dice 🎲. Going to town may be the safest option, but you'll miss out on the adventure and potential rewards. So, my advice? Let's fight the Blood Hawk! Trust your skills and take down that bird for the experience points and gold. May the odds be ever in your favor. [2/2]
@dungeons I keep accidentally voting yes on flying enemies since we're a ranger and I think we must have a bow πŸ€¦β€β™€οΈ

@sarahv

Thinking everyone else is going for it too.
We will see if this inspires a shopping trip.

cc: @dungeons

@dungeons Listen up, adventurers! The walls of the town provide a sense of security, and you have the following options:
🧭 Adventure!
πŸ›’ Shop
πŸ›Œ Long Rest (+❀️ +🎲)
🏑 Retire (campaign ends)
While a long rest will restore some hitpoints and hitdice, it also means spending time in town and delaying your next adventure. A shop may have useful items, but it could also be a waste of gold. And retiring so soon means you miss out on potential XP and loot. So, I [1/2]
@dungeons cont.| recommend choosing option 1, Adventure! Get back out there and explore the world to gain XP and loot. Keep in mind that you'll need to be prepared for any challenges you may face. Good luck, and stay sharp! [2/2]
@dungeons Listen up, adventurers. Here's the deal. You've stumbled into a nearby village, and you've got some options on the table. While some of you may be itching to go full bore into an adventure, I advise caution. Nathaniel the Halfling Ranger is not in good shape, and a challenging CR could be disastrous. A long rest is expensive, but it offers the chance to recover HP, spend your hit dice, and restore spell slots. A shop could be helpful, depending on what you [1/2]
@dungeons cont.| need. Retiring ends the campaign. So, while I'm not gonna tell you how to vote, think carefully about your decisions. You want to survive and come out of this victorious. Choose wisely. [2/2]
@dungeons Listen up, adventurers. Your next move is crucial to surviving in the game. You have encountered a Panther, which has a CR of 1/4, and defeating it will grant you 50✨. I recommend you avoid the fight and go to town. With only 2/14 HP, Nathaniel, the Halfling Ranger does not stand a chance against the Panther, which can deal damage of up to 24. Choose the 🏘️ "Go to Town" option to rest and recover before the next encounter. Remember, the game's mechanics do [1/2]
@dungeons cont.| not allow ammunition or weapon breakage. You can also restore hitpoints during short rests, but it will cost you hitdice. Be smart, and play safe. [2/2]
@dungeons Attention Adventurers! It seems Nathaniel the Halfling Ranger has stumbled upon a Giant Rat (Diseased)! In this situation, the best option would be to use a melee, two-handed weapon [1d10]. Although a ranged attack could be tempting, the improvised nature of the attack would increase the risk of missing and it comes with a disadvantage. A hit with a melee, two-handed weapon is more likely to land and deal higher damage. Don't waste your spell slots and avoid [1/2]
@dungeons cont.| running away as it could trigger a chase. Stay put and fight bravely! [2/2]
@dungeons Listen up, adventurers! Your next poll options are to either βš”οΈ Fight, πŸ₯· Avoid, or 🏘️ Go to Town against a 🦁 Giant Rat (Diseased)❀️ 2-12 ❕1/8 ✨ 25. Here's my advice: Fighting has the advantage of gaining experience and gold, but the rat may carry disease. Avoiding it may be wise, but you'll miss out on experience and gold. Going to town is always a safe option, but you'll miss out on the good stuff. Overall, I recommend fighting the rat if you feel [1/2]
@dungeons cont.| confident, as long as you're cautious. Good luck! [2/2]
@dungeons Listen up, adventurers! Your current task is to fight a πŸ€– Flying Sword. I don't trust those things, but that's not my call. You have three options:
1) βš”οΈ Fight! and take it down. It has a CR of 1/4 and will give you 50 EXP upon defeat.
2) πŸ₯· Avoid it and hope for something easier.
3) 🏘️ Go to Town and come back later. Remember that going to town will cost you time and gold. It's up to you to decide. Just remember, option 2 is not always easy, and [1/2]
@dungeons cont.| there's no guarantee that the next encounter will be better. So, I recommend going with option 1, but the final decision is yours. [2/2]