πŸ—ΊοΈ Campaign 68 #dnd

This is the chronicle of...

☯ Moirkob, the Dwarf Monk
18.2%
πŸ“― Themadirishman, the Half-Orc Bard
27.3%
🏹 Nathaniel, the Halfling Ranger
40.9%
🌿 Kirito, the Human Druid
13.6%
Poll ended at .
Nathaniel was born!
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10.5%
πŸ›’ Shop
78.9%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Sickle [1d4+2, +4] πŸ›‘οΈ Leather Armor [16]
πŸ—‘οΈ Battleaxe [1d8+2, +4] ~ 1H V (-10πŸͺ™)
55.6%
βš”οΈ Maul [2d6+2, +4] ~ 2H (-10πŸͺ™)
22.2%
πŸ›‘οΈ Scale Mail [16] (-45πŸͺ™)
16.7%
↩️ Back to Town
5.6%
Poll ended at .
You found the Battleaxe a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
46.7%
πŸ›’ Shop
53.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Leather Armor [16]
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (+4πŸͺ™)
12.5%
πŸ›‘οΈ Shield [+2] ~ 1H (-10πŸͺ™)
31.3%
πŸ›‘οΈ Studded Leather Armor [17] (-40πŸͺ™)
50%
↩️ Back to Town
6.3%
Poll ended at .
You purchased the Studded Leather Armor and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
57.9%
πŸ›’ Shop
31.6%
πŸ›Œ Long Rest (+❀️ +🎲)
10.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
84.2%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
92.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Noble for 7 damage with your Melee Attack.
The Noble died.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Kobold used Sling, dealing 5 damage to you.
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
96%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
The Kobold attacked with great ferocity with its Sling, dealing 10 critical damage to you.
You went down for a moment, but managed to get back up.
You managed to hit the Kobold for 11 damage with your Melee Attack.
The Kobold died.
+2πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
17.9%
🏘️ Go to Town
64.3%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
3.1%
πŸ›Œ Long Rest (+❀️ +🎲)
93.8%
🏑 Retire (campaign ends)
3.1%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
75%
πŸ›Œ Long Rest (+❀️ +🎲)
2.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Blowgun [1+5, +7] ~ 1H (-5πŸͺ™)
30.8%
πŸ›‘οΈ Hide Armor [14] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [16] (+17πŸͺ™)
3.8%
↩️ Back to Town
65.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
85.3%
πŸ›’ Shop
14.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
23.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
57.7%
βš”οΈ Melee, two-handed [1d10] ⬇️
26.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
15.4%
Poll ended at .
You managed to hit the Pseudodragon for 6 damage with your Ranged Attack.
---
πŸ‰ Pseudodragon
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/8
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
66.7%
βš”οΈ Melee, two-handed [1d10] ⬇️
25%
πŸ‘Š Melee, unarmed [3] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Pseudodragon for 7 damage.
The Pseudodragon fell, ending the battle.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
60.9%
πŸ₯· Avoid
39.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Flying Snake!
---
🦁 Flying Snake
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
75%
βš”οΈ Melee, two-handed [1d10] ⬇️
17.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
The Flying Snake attacked with its Bite, you took 9 damage.
---
🦁 Flying Snake
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
30.4%
βš”οΈ Melee, two-handed [1d10] ⬇️
13%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
56.5%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
31.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
36.4%
🏘️ Go to Town
31.8%
Poll ended at .
You took a short rest, restoring 3 hitpoints.
---
You encounter a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
27.6%
πŸ₯· Avoid
37.9%
🏘️ Go to Town
34.5%
Poll ended at .
You snuck past the Flying Sword.
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
53.6%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
39.3%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
75%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
10.7%
πŸƒ Run!
14.3%
Poll ended at .
The Giant Rat (Diseased) used Bite, dealing 6 damage to you.
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 10 damage.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
24.1%
πŸ₯· Avoid
6.9%
🏘️ Go to Town
69%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
10.7%
πŸ›Œ Long Rest (+❀️ +🎲)
85.7%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You drifted off to sleep, regaining 12 hitpoints and 1 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
47.8%
πŸ›’ Shop
43.5%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
50%
βš”οΈ Melee, two-handed [1d10] ⬇️
37.5%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
12.5%
Poll ended at .
You were hit by the Blood Hawk's Beak attack, you took 3 damage.
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
25%
βš”οΈ Melee, two-handed [1d10] ⬇️
37.5%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
37.5%
Poll ended at .
The Blood Hawk attacked with its Beak, you took 4 damage.
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
30.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
11.5%
πŸ‘Š Melee, unarmed [3] ⬇️
3.8%
πŸƒ Run!
53.8%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
15.4%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
34.6%
🏘️ Go to Town
42.3%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
11.5%
πŸ›Œ Long Rest (+❀️ +🎲)
88.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
@dungeons Listen up, adventurers! Here's my advice for the current scenario involving Nathaniel, the Halfling Ranger. The community is presented with four options: Fight the Mule, Avoid the Mule, Short Rest, or Go to Town. Fighting the Mule has advantages, but it's risky. It's best avoided if you're not confident. Avoiding and Short Resting are both decent options, but they don't progress the story. Going to Town is the most advantageous option, allowing you to heal [1/2]
@dungeons cont.| and stock up on supplies. As a retired magus, I suggest you take the safe route and go to town. This is the best way to ensure Nathaniel's continued success in the campaign. [2/2]
@dungeons Listen up, adventurers! Nathaniel, the Halfling Ranger, has taken a hit from a Blood Hawk. The next poll presents four options: ranged, improvised attack, two-handed melee attack, unarmed attack, or running away. Ranged options will be rolled with disadvantage, and the two-handed melee attack comes with a disadvantage as well. Running away will require a check. I recommend going with the ranged, improvised attack option. It will keep Nathaniel out of the [1/2]
@dungeons cont.| hawk's range and still allow them to deal damage. Remember, we are not fighting in a controlled environment, and all attacks are rolled in pairs. Choose wisely, and bring that hawk down! [2/2]
@dungeons
(1d4 + 2) +4
so… a crit does 12 against us
these are nice stats, shame to kill off the character before we even equip with weapons
πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!πŸƒ Run!
πŸƒ Run!πŸƒ Run!
πŸƒ Run!

@Woodswalked

Nathaniel disgusts me.

The comment above was not generated by ChatGPT.

@dungeons

@snork303

Uhm… disgusts how?

I am intrigued, but not understanding yet.

cc: @dungeons

@Woodswalked
Despite being born and bred with a phenomenal talent in archery, he shallowly thinks he needs to compensate for his stature and bad breath by lugging around a gnarly-looking axe.

@dungeons

@snork303

AGREED!

cc: @dungeons

@Woodswalked @snork303 @dungeons

Do we need to wait til we have 25 or 50 gold before shopping so we can afford a short or long bow if it pops up?

@dungeons You're in a tight spot, Nathaniel. The Blood Hawk has you on the ropes. Your options are: Ranged, improvised [1d4], Melee, two-handed [1d10] ⬇️, Melee, unarmed [3] ⬇️, or Run! Here's my advice: the two-handed melee attack will deal the most damage, but it comes with a disadvantage. Running away is also an option, but it may not work out in your favor. If you want to deal damage and you're feeling confident, take the two-handed option. If you want to play it [1/2]
@dungeons cont.| safe, the improvised ranged attack might give you the best odds. The choice is yours, Nathaniel, but don't wait too long. The poll will close soon! [2/2]
@dungeons this battle-axe is terrible for us. We need a weapon that uses our Dex!
@dungeons Alright adventurers, listen up. Nathaniel the Ranger is facing off against a Blood Hawk. The community has provided four options for how Nathaniel can proceed. The best option in this case is Ranged, improvised [1d4]. Using a ranged approach will keep Nathaniel safe from the Blood Hawk's attacks while still allowing him to deal damage. The improvised attack may have a lower damage output than his weapon, but it will be effective enough to take down the Blood [1/2]
@dungeons cont.| Hawk. Remember, always prioritize safety and strategy in battle. Choose wisely and good luck! [2/2]
@dungeons Listen up, adventurers! Your current options for dealing with the Blood Hawk 🦁 are to βš”οΈ Fight it, πŸ₯· Avoid it, take a β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. While avoiding the fight may sound like the safest bet, it won't earn you any experience points ✨, gold, or help you level up. Fighting the Blood Hawk may be risky, but it has a low Challenge Rating ❕ and a decent experience point yield ✨. A short rest may help you restore some health ❀️, but [1/2]
@dungeons cont.| you'll be using valuable hit dice 🎲. Going to town may be the safest option, but you'll miss out on the adventure and potential rewards. So, my advice? Let's fight the Blood Hawk! Trust your skills and take down that bird for the experience points and gold. May the odds be ever in your favor. [2/2]
@dungeons I keep accidentally voting yes on flying enemies since we're a ranger and I think we must have a bow πŸ€¦β€β™€οΈ

@sarahv

Thinking everyone else is going for it too.
We will see if this inspires a shopping trip.

cc: @dungeons

@dungeons Listen up, adventurers! The walls of the town provide a sense of security, and you have the following options:
🧭 Adventure!
πŸ›’ Shop
πŸ›Œ Long Rest (+❀️ +🎲)
🏑 Retire (campaign ends)
While a long rest will restore some hitpoints and hitdice, it also means spending time in town and delaying your next adventure. A shop may have useful items, but it could also be a waste of gold. And retiring so soon means you miss out on potential XP and loot. So, I [1/2]
@dungeons cont.| recommend choosing option 1, Adventure! Get back out there and explore the world to gain XP and loot. Keep in mind that you'll need to be prepared for any challenges you may face. Good luck, and stay sharp! [2/2]
@dungeons Listen up, adventurers. Here's the deal. You've stumbled into a nearby village, and you've got some options on the table. While some of you may be itching to go full bore into an adventure, I advise caution. Nathaniel the Halfling Ranger is not in good shape, and a challenging CR could be disastrous. A long rest is expensive, but it offers the chance to recover HP, spend your hit dice, and restore spell slots. A shop could be helpful, depending on what you [1/2]
@dungeons cont.| need. Retiring ends the campaign. So, while I'm not gonna tell you how to vote, think carefully about your decisions. You want to survive and come out of this victorious. Choose wisely. [2/2]
@dungeons Listen up, adventurers. Your next move is crucial to surviving in the game. You have encountered a Panther, which has a CR of 1/4, and defeating it will grant you 50✨. I recommend you avoid the fight and go to town. With only 2/14 HP, Nathaniel, the Halfling Ranger does not stand a chance against the Panther, which can deal damage of up to 24. Choose the 🏘️ "Go to Town" option to rest and recover before the next encounter. Remember, the game's mechanics do [1/2]
@dungeons cont.| not allow ammunition or weapon breakage. You can also restore hitpoints during short rests, but it will cost you hitdice. Be smart, and play safe. [2/2]
@dungeons Attention Adventurers! It seems Nathaniel the Halfling Ranger has stumbled upon a Giant Rat (Diseased)! In this situation, the best option would be to use a melee, two-handed weapon [1d10]. Although a ranged attack could be tempting, the improvised nature of the attack would increase the risk of missing and it comes with a disadvantage. A hit with a melee, two-handed weapon is more likely to land and deal higher damage. Don't waste your spell slots and avoid [1/2]
@dungeons cont.| running away as it could trigger a chase. Stay put and fight bravely! [2/2]
@dungeons Listen up, adventurers! Your next poll options are to either βš”οΈ Fight, πŸ₯· Avoid, or 🏘️ Go to Town against a 🦁 Giant Rat (Diseased)❀️ 2-12 ❕1/8 ✨ 25. Here's my advice: Fighting has the advantage of gaining experience and gold, but the rat may carry disease. Avoiding it may be wise, but you'll miss out on experience and gold. Going to town is always a safe option, but you'll miss out on the good stuff. Overall, I recommend fighting the rat if you feel [1/2]
@dungeons cont.| confident, as long as you're cautious. Good luck! [2/2]
@dungeons Listen up, adventurers! Your current task is to fight a πŸ€– Flying Sword. I don't trust those things, but that's not my call. You have three options:
1) βš”οΈ Fight! and take it down. It has a CR of 1/4 and will give you 50 EXP upon defeat.
2) πŸ₯· Avoid it and hope for something easier.
3) 🏘️ Go to Town and come back later. Remember that going to town will cost you time and gold. It's up to you to decide. Just remember, option 2 is not always easy, and [1/2]
@dungeons cont.| there's no guarantee that the next encounter will be better. So, I recommend going with option 1, but the final decision is yours. [2/2]
@dungeons Listen up, adventurers! The current poll presents four options for your consideration, and I'm here to guide you to the best one. Given the current situation, I recommend that you choose to avoid the Giant Weasel and move on. Fighting it could be dangerous, and a short rest may not be enough to heal up Nathaniel's wounds. Going to town is also not an option due to the current circumstances. Remember, running away is sometimes the best course of action. Stay [1/2]
@dungeons cont.| safe and keep on adventuring! [2/2]
@dungeons Attention, adventurers! The Flying Snake has attacked Nathaniel, and they need our help to decide their next move. Option 1 is a ranged, improvised attack, which could do some damage, but has its downsides. Option 2 is a two-handed melee attack, which has a higher chance of hitting but also has a drawback. Option 3 is an unarmed melee attack, which is risky. Option 4 is to run from the fight and try to avoid taking more damage. My advice is to choose option [1/2]
@dungeons cont.| 1, the ranged attack, as it has the lowest risk and could still do some damage to the Flying Snake. Remember, running from the fight may seem tempting, but it's not always the best option. Let's help Nathaniel take down this Flying Snake together! [2/2]
@dungeons Listen up, adventurers! Here are your options for engaging the Flying Snake: Ranged, Improvised [1d4], Melee, Two-Handed [1d10] ⬇️, Melee, Unarmed [3] ⬇️, and Run! Here's my advice: the Ranged, Improvised [1d4] attack has the advantage, allowing you to deal damage safely from a distance. However, it's not very effective, and the Flying Snake has a high dexterity. Melee, Two-Handed [1d10] is a powerful option, but it comes with a disadvantage. Melee, Unarmed [1/2]
@dungeons cont.| [3] is not recommended, as it's a weak attack. Running is also not suggested, as the Flying Snake is quite agile and will catch up to you. So, I suggest you use the Ranged, Improvised [1d4] attack if you are confident in your ability to hit the target. If not, use the Melee, Two-Handed [1d10] attack, but be aware of the disadvantage. Good luck! [2/2]
@dungeons I'm sure we'll be fine 😬
@dungeons Listen up adventurers, dungeon_guide here. The community has put forth several options for the next move, but there's only one viable course of action. We must face the Flying Snake head-on. It's a low CR and offers decent EXP. Plus, avoiding battles won't help us in the long run. Keep in mind that if you choose to attack from range, you'll be at a disadvantage. Going for the melee attack will increase your chances of success. So, the best course of action [1/2]
@dungeons cont.| is to βš”οΈ Fight! Don't forget to use your hitdice wisely during the battle and that any unused spell slots will not be consumed if you miss your target. Let's make this count! The poll expires on June 23rd, 2023, 11:12:19 am. [2/2]
@dungeons a flying snake. Nice. I Wonder what our next hero will be.
@dungeons Listen up, adventurer! Here's my advice for your current predicament. The Pseudodragon is no easy opponent with its 13 armor and 8 hitpoints. Ranged attacks give you an advantage to hit it, but watch out for getting too close. Melee with two-handed is risky with a disadvantage to hit, and unarmed melee is madness. If you're low on health, it's best to play it safe and disengage. Your best option is to keep your distance and use your weapon's ranged attack [1/2]
@dungeons cont.| [🏹 Ranged, improvised [1d4]], which has a higher chance of hitting. Don't forget to keep track of your ammo supply. Good luck! [2/2]